✅Back 4 Blood
Includes pre-set Anti-Recoil for 5 profiles that support Primary and Secondary Weapons, Aim Assist, Aim Abuse, Rapid Fire, Burst Fire, Jump Shot, Crouch Spam, Crouch Fire, Auto Ping and more!
Last updated
Includes pre-set Anti-Recoil for 5 profiles that support Primary and Secondary Weapons, Aim Assist, Aim Abuse, Rapid Fire, Burst Fire, Jump Shot, Crouch Spam, Crouch Fire, Auto Ping and more!
Last updated
We are not affiliated, associated, authorized, endorsed by, or in any way officially connected with Back 4 Blood, and Turtle Rock Studios, or any of its subsidiaries or its affiliates. The official Back 4 Blood website can be found at www.back4blood.com/en-us.
The names Back 4 Blood, and Turtle Rock Studios, as well as related names, marks, emblems, and images, are registered trademarks of their respective owners.
The Back 4 Blood GamePack Anti Recoil system has been upgraded to support all currently available weapons with much more accurate Anti Recoil patterns and a new Weapon Profile System with 5 Profiles (1 Primary and 1 Secondary per Profile). Each profile allows the ability to have Anti Recoil adjustments for the Y Axis and X Axis for both the Primary and Secondary weapons along with allowing you to set the weapons used in a profile for both Primary and Secondary Weapons. Switch between Primary and Secondary weapons with expert Anti-Recoil settings automatically applied giving you a rock solid aim.
Also featuring a brand new Aim Assist which is now more accurate over longer distances, and like Anti-Recoil can be fine tuned in real-time. The best Aim Assist we have ever used in any game!
Other essential options include Aim Abuse, Rapid Fire, Dynamic Rapid Fire, Jump Shot, Crouch Spam, Crouch Fire, Strafe Shot, QuickScope, Auto Ping, Bunny Hop, Turbo Melee, Auto Sprint, Gyro Boost (DS3, DS4, DualSense, or Switch Controllers only) and Hair Triggers.
✅ GamePack Author: LegitCloudzzz ✅ Compatible Systems: PS5*, Xbox X|S, PS4, Xbox One & Windows PC ✅ GamePack Community Support: Click Here👈Questions, Help, Requests.... ✅ Cronus Zen Private Discord Server Click Here👈Visit the #rules channel⛔
🥇 Special thanks to our Community GamePack Team: Batts, x22 DOT, LegitCloudzzz, XBL Jedi & Excalibur.
*Only the PS4 version of this game is supported.
This GamePack is split into color-coded categories that makes setup and organization easy to follow and understand. There are also video setup walkthroughs, which you can find on our YouTube Channel. We do encourage you to familiarize yourself with the written instructions before jumping into videos, it will pay off for you in the long run.
There are two methods to setup and configure Mods in this GamePack, the first being the GamePack Configuration Interface (or GCI) and the second being the Zen OLED Menu System.
The GCI either pops up every time you program a GamePack to a memory slot or when you click on the memory slot number in Zen Studio. This is a really quick way to setup all your preferred defaults from the get-go.
GamePack Default Settings: All default values are optimized for console gaming with a controller. If using 🖱️Mouse & keyboard, you should expect to have to change almost all default settings to suit your preferred playing style, in particular changing all in-game stick sensitivity settings to maximum.
It's very important that you setup your mouse before trying to use any GamePacks or scripts.
The Zen OLED Menu System is a new groundbreaking feature that allows the configuration and tuning of dozens of different Mod modes and combinations, on-the-fly and in seconds, all from an easy to read OLED interface. Once you have programmed this GamePack to a memory slot it must be enabled and active. This is done by pressing the Memory Slot Button (P1) until the logo of the GamePack you wish to use appears on the OLED screen.
When you see the logo of this GamePack displayed on the screen, simply hold LT/L2 & press MENU/OPTIONS to access the Mod Menu System.
All Adjustable Mods can be tuned and tested in real-time directly from the Zen GamePack OLED Adjustables Menu.
The Zen OLED Menu System has built in screensaver protection to help protect against screen burn. It will kick in after 3 minutes of inactivity. Press any button to return to the Mod Menu screen.
Jump Toggles allow you to access the OLED MOD MENU System and instantly select a Weapon, Profile, or even adjust Anti-Recoil and Aim Assist while gaming. This gives an incredible advantage in certain situations, for example if you are using a weapon that requires Anti-Recoil to be adjusted quickly or if you pick up a random weapon and need to select the weapon to have its pre-configured Anti-Recoil values.
This GamePack reads the input of a controller, if it detects a Playstation controller it will use Touchpad regardless of the platform you play on for the toggle. Otherwise it uses View or the button that would be in its place such as Minus on a Nintendo Pro controller.
Touchpad is used instead of Share Button because it is easier to press on a Playstation Controller. Compared to the Xbox Controller the View button is next to the left stick. This requires a slight move with your thumb. The intention is to make sure the comfort is the same with a Playstation Controller.
Jump Toggle | Action |
Hold VIEW/TOUCHPAD & Press RT/R2 | Weapon Selection |
Hold VIEW/TOUCHPAD & Press LB/L1 | Profile Selection |
Hold VIEW/TOUCHPAD & Press LT/L2 | Anti-Recoil Adjustments |
Hold VIEW/TOUCHPAD & Press RB/R1 | Aim Assist Adjustments |
Quick Toggles allow you to access the OLED Menu System and instantly enable/disable active Mods while gaming. This gives an incredible advantage in certain situations, for example if you are using a weapon that requires Anti-Recoil to be disabled quickly, or if you are using a fully automatic weapon and need to disable Rapid Fire, simply tap the Quick Toggle designated to the Active Fire Mod.
Note: When a Mod is disabled, any associated Quick Toggle is also disabled.
Quick Toggle | Action |
Hold LT/L2 & Hold D-PAD UP | Active Fire Mod |
Hold LT/L2 & Hold D-PAD DOWN | Anti-Recoil |
Hold LT/L2 & Hold D-PAD LEFT | Aim Assist |
Hold LT/L2 & Hold D-PAD RIGHT | Active Shot Mod |
Hold LT/L2 & Hold VIEW/SHARE | Global Kill Switch |
These are all of the settings required for the Mods to function correctly, and they also allow you to dramatically improve the quality and accuracy of your characters movement.
All default Back 4 Blood Button Layout Presets are available in this GamePack. Use Zen Studio's GCI or the Zen OLED GamePack Menu to select the layout you are using in-game, the GamePack will then automatically remap all Mods to your preferred choice.
This step is critical. If you don't select the same Button Layout Preset that you are using in-game, several Mods in this GamePack will not function correctly.
Press the MENU/OPTIONS button on your controller.
Press RB/R1 and navigate to CONTROLLER.
Select CLEANER INPUT LAYOUT
# | Option |
---|---|
0 | Cleaner Default |
1 | Cleaner Legacy |
2 | Ridden Default |
3 | Ridden Legacy |
4 | Custom |
Match this setting to your In-Game ADS Button if you are using the Custom Button Layout.
If using Custom Button Layout you must match your In-Game ADS button in the Custom Button Layout Setting or several Mods in this GamePack will not function correctly.
# | Option |
---|---|
0 | LT/L2 |
1 | RB/R1 |
2 | RT/R2 |
3 | RS/R3 |
4 | LB/L1 |
5 | LS/L3 |
6 | D-PAD UP |
7 | D-PAD DOWN |
8 | D-PAD LEFT |
9 | D-PAD RIGHT |
10 | Y/TRIANGLE |
11 | B/CIRCLE |
12 | A/CROSS |
13 | X/SQUARE |
14 | TOUCHPAD |
Match this setting to your In-Game Fire Button if you are using the Custom Button Layout.
If using Custom Button Layout you must match your In-Game Fire button in the Custom Button Layout Setting or several Mods in this GamePack will not function correctly.
# | Option |
---|---|
0 | RT/R2 |
1 | RB/R1 |
2 | RS/R3 |
3 | LB/L1 |
4 | LT/L2 |
5 | LS/L3 |
6 | D-PAD UP |
7 | D-PAD DOWN |
8 | D-PAD LEFT |
9 | D-PAD RIGHT |
10 | Y/TRIANGLE |
11 | B/CIRCLE |
12 | A/CROSS |
13 | X/SQUARE |
14 | TOUCHPAD |
Match this setting to your In-Game Jump Button if you are using the Custom Button Layout.
If using Custom Button Layout you must match your In-Game Jump button in the Custom Button Layout Setting or several Mods in this GamePack will not function correctly.
# | Option |
---|---|
0 | A/CROSS |
1 | RB/R1 |
2 | RT/R2 |
3 | RS/R3 |
4 | LB/L1 |
5 | LT/L2 |
6 | LS/L3 |
7 | D-PAD UP |
8 | D-PAD DOWN |
9 | D-PAD LEFT |
10 | D-PAD RIGHT |
11 | Y/TRIANGLE |
12 | B/CIRCLE |
13 | X/SQUARE |
14 | TOUCHPAD |
Match this setting to your In-Game Crouch Button if you are using the Custom Button Layout.
If using Custom Button Layout you must match your In-Game Crouch button in the Custom Button Layout Setting or several Mods in this GamePack will not function correctly.
# | Option |
---|---|
0 | B/CIRCLE |
1 | RB/R1 |
2 | RT/R2 |
3 | RS/R3 |
4 | LB/L1 |
5 | LT/L2 |
6 | LS/L3 |
7 | D-PAD UP |
8 | D-PAD DOWN |
9 | D-PAD LEFT |
10 | D-PAD RIGHT |
11 | Y/TRIANGLE |
12 | A/CROSS |
13 | X/SQUARE |
14 | TOUCHPAD |
Match this setting to your In-Game Melee Button if you are using the Custom Button Layout.
If using Custom Button Layout you must match your In-Game Melee button in the Custom Button Layout Setting or several Mods in this GamePack will not function correctly.
# | Option |
---|---|
0 | RS/R3 |
1 | RB/R1 |
2 | RT/R2 |
3 | LB/L1 |
4 | LT/L2 |
5 | LS/L3 |
6 | D-PAD UP |
7 | D-PAD DOWN |
8 | D-PAD LEFT |
9 | D-PAD RIGHT |
10 | Y/TRIANGLE |
11 | B/CIRCLE |
12 | A/CROSS |
13 | X/SQUARE |
14 | TOUCHPAD |
Match this setting to your In-Game Swap Button if you are using the Custom Button Layout.
If using Custom Button Layout you must match your In-Game Swap button in the Custom Button Layout Setting or several Mods in this GamePack will not function correctly.
# | Option |
---|---|
0 | Y/TRIANGLE |
1 | RB/R1 |
2 | RT/R2 |
3 | RS/R3 |
4 | LB/L1 |
5 | LT/L2 |
6 | LS/L3 |
7 | D-PAD UP |
8 | D-PAD DOWN |
9 | D-PAD LEFT |
10 | D-PAD RIGHT |
11 | B/CIRCLE |
12 | A/CROSS |
13 | X/SQUARE |
14 | TOUCHPAD |
Match this setting to your In-Game Ping Button if you are using the Custom Button Layout.
If using Custom Button Layout you must match your In-Game Ping button in the Custom Button Layout Setting or several Mods in this GamePack will not function correctly.
# | Option |
---|---|
0 | RB/R1 |
1 | RT/R2 |
2 | RS/R3 |
3 | LB/L1 |
4 | LT/L2 |
5 | LS/L3 |
6 | D-PAD UP |
7 | D-PAD DOWN |
8 | D-PAD LEFT |
9 | D-PAD RIGHT |
10 | Y/TRIANGLE |
11 | B/CIRCLE |
12 | A/CROSS |
13 | X/SQUARE |
14 | TOUCHPAD |
All default Back 4 Blood Stick Layout Presets are available in this GamePack. Use Zen Studio's GCI or the Zen OLED GamePack Menu to select the layout you are using in-game, the GamePack will then automatically remap all Mods to your preferred choice.
This step is critical. If you don't select the same Stick Layout Preset that you are using in-game, several Mods in this GamePack will not function correctly.
Press the MENU/OPTIONS button on your controller.
Press RB/R1 and navigate to CONTROLLER.
Select STICK LAYOUT PRESET
# | Option |
---|---|
0 | Default |
1 | Southpaw |
2 | Legacy |
3 | Legacy Southpaw |
Match this setting to your In-Game Right Stick Deadzone. This is labeled in-game as "RIGHT STICK MIN INPUT THRESHOLD".
Press the MENU/OPTIONS button on your controller.
Press RB/R1 and navigate to CONTROLLER.
Select RIGHT STICK DEADZONE.
Match this setting to your In-Game Sensitivity. This is labeled in-game as "Horizontal Stick Sensitivity" and "Vertical Stick Sensitivity". Both of these settings in-game must match in order to provide the most accurate Anti-Recoil and strongest Aim Assist.
Press the MENU/OPTIONS button on your controller.
Press RB/R1 and navigate to CONTROLLER.
Select VERTICAL SENSITIVITY & HORIZONTAL SENSITIVITY.
This option is usually Disabled, however if you prefer to game with an Inverted-Y axis, set the Invert Vertical Look to Enabled and if you plan on using the Anti-Recoil Mod, be sure to set the Mod value to 'Inverted-Y Anti-Recoil'.
The only way to use an inverted controller scheme is to have the Anti-Recoil Mod set on "Inverted-Y" or "Hybrid Inverted-Y" otherwise it is not supported.
Press the MENU/OPTIONS button on your controller.
Press RB/R1 and navigate to CONTROLLER.
Select INVERT Y AXIS
This option blocks all rumble signals sent from the game but still allows the GamePack to read in-game rumble frequencies for special Rumble Mode support. In-Game rumble/vibration must still be enabled.
Press the MENU/OPTIONS button on your controller.
Press RB/R1 to CONTROLLER.
Select VIBRATION and turn to ON.
# | Option | |
---|---|---|
0 | Disabled | Controller WILL receive rumbles |
1 | Enabled | Controller WILL NOT receive rumbles |
Recoil is when your weapon moves on its own while firing. Anti-Recoil reduces this erratic movement making your shots more accurate and more likely to hit your target. For example, without Anti-Recoil your weapon may pull up when you fire and with Anti-Recoil your weapon will stay on target and fire straight.
Each weapon in each game has a unique recoil pattern and when adjusted correctly Anti-Recoil simply combats the vertical (and sometimes horizontal) aspect of this. When the game causes the weapon to pull up, Anti-Recoil will pull the weapon down enough to level out your shot.
Anti-Recoil values are different for each weapon, and the built-in Weapon Tracking System applies expert Anti-Recoil values and other Mod settings specific to the Primary or Secondary Weapon you are using.
However, attachments can change the mechanics of the weapon, so we also provide the ability to fine tune the horizontal and vertical X & Y-Axis for both Primary and Secondary weapons.
Pro Tip: A higher value means a stronger recoil compensation, a lower value means less recoil compensation.
Anti-Recoil Vertical strength for both Primary and Secondary Weapons can be adjusted from -100 to 100, and Horizontal Strength from -100 to 100 in real-time by using the Zen OLED GamePack Adjustable Menu. This allows you to quickly tune your weapon directly from your controller while playing the game, and without having to unplug and connect your Zen to a PC.
If a weapon is pulling up too much down increase the Y value and if recoil is pulling down too much decrease the Y value. When a weapon pulls left too much increase the X value and if it pulls right too much you will need to decrease it.
Difference between "Anti-Recoil Standard" and "Anti-Recoil Hybrid"
Anti-Recoil Standard:
If you use this variant of Anti-Recoil and load your Profile with your selected weapon. Anti-Recoil MOD will automatically load the best Anti-Recoil values for you. Now you are able to fine tune your Y and X-Axis until you get the best performance.
Anti-Recoil Hybrid:
If you use this variant of Anti-Recoil and load your Profile with your selected weapon. Anti-Recoil MOD will automatically load the best Anti-Recoil values for you. Now you are able to fine tune your Y and X-Axis until you get the best performance. The advantage over "Anti-Recoil Standard" is that you can combine "Aim Assist MOD" with your "Anti-Recoil MOD". This will make adjustments a little bit harder. We recommend you read the "How to setup Anti-Recoil" guide.
How to setup Anti-Recoil Guide
Anti-Recoil (Hybrid OFF):
Enable "Anti-Recoil".
Choose your "Profile" with your "Weapon".
Standard AR = No Aim Assist / Sticky
For example, I am going to use the "M4 Carbine". I will load the "M4 Carbine" to "Profile 1".
I am going to stand 10 - 30m in-front of a wall.
I will fire a full clip against a wall.
If I have recoil which goes up, I have to increase "Y Value".
If I have recoil which goes down, I have to decrease "Y Value".
If I have recoil which goes left or right, I have to increase/decrease the "X Value"
In general, you don't have to adjust the "X-Axis".
Aim Assist values will not change the Recoil-Pattern since they don't work together.
Don't exaggerate with testing Recoil-Pattern on over dimensioned ranges, "sway" and "spread" can not be controlled.
If you are happy with your Wall Recoil-Pattern you will have much better results on an actual target.
Anti-Recoil (Hybrid ON):
"Anti-Recoil Hybrid" works together with "Aim Assist". "Aim Assist" is helping "Anti-Recoil Hybrid" to perform as good as possible.
Enable "Aim Assist".
Set the recommended values for "ADS-" and "Fire Step".
Hybrid = Aim Assist / Sticky
ADS Step: 5 Fire Step: 8
Set values for "Strength" (Aim Assist).
Strength will be the amount of visual shake, which leads to more "Aim Assist assist" in-game. That does not mean that you can set the maximum value.
ADS Strength: Hold down your ADS Button and find a good value until your crosshair shakes a little bit. Don't make it shake alot/crazy a little bit is totally enough. This is only for AA tracking by only ADS on an enemy while not shooting.
Fire Strength: Our recommended value is "18". You can use a higher value but a higher value means a higher "Y Value" for "Anti-Recoil" adjustments.
Enable "Anti-Recoil Hybrid".
Choose your "Profile" with your "Weapon".
For example,- I am going to use the "AK". I will load the "AK" to "Profile 1".
I am going to stand 10-30m in-front of a wall.
I will fire a full clip against a wall.
If I have recoil which goes up, I have to increase "Y Value".
If I have recoil which goes down, I have to decrease "Y Value".
If I have recoil which goes left or right, I have to increase/decrease the "X Value"
Normally you don't have adjust the "X-Axis".
Don't exaggerate with testing Recoil-Pattern on over dimensioned ranges, "sway" and "spread" can not be controlled.
If you are happy with your Wall Recoil-Pattern (you should have decent pattern), you can save your profile.
I say "decent" because the Recoil-Pattern will not as good as "Hybrid OFF" because "Hybrid" works together with "Aim Assist". If you got your Recoil-Pattern decent and now test these settings on a real target. You will see how "Aim Assist" helps "Hybrid" and then you can see the real power of this MOD.
Simple said if your Wall-Pattern is decent with "Hybrid" on. They will be alot better and stickier on a real target.
We recommend usng "Anti-Recoil Hybrid OFF". It is very simple to use, simple to set up and you can see the Recoil-Pattern on the wall. You will have the same Recoil-Pattern as "Anti-Recoil Hybrid ON".
If you are familiar with "Anti-Recoil Hybrid OFF" and after you managed to get your guns without recoil we recommend trying "Anti-Recoil Hybrid ON".
In-game Deadzone, Sensitivity, and Response curves must match. If these do not match Anti Recoil will not perform as it should and reduce the accuracy of Anti Recoil.
Jump Toggle: HOLD VIEW/TOUCHPAD + PRESS LT/L2 TO JUMP TO THE ANTI-RECOIL ADJUSTMENT MENU
If you are using the Inverted-Y Axis version of this Mod, the Invert Vertical Look In-Game option must be set to enabled.
# | Option | Description | Adjustable |
---|---|---|---|
0 | Disabled | Anti-Recoil Mod & Quick Toggle is Disabled | No |
1 | Enabled | Anti-Recoil Mod is Enabled | Yes |
2 | Inverted-Y | Anti-Recoil Mod is Enabled Inverts Right Stick Axis (Enable In-Game Also) | Yes |
3 | Hybrid | Anti-Recoil Mod (Hybrid) is Enabled | Yes |
4 | Hybrid Inverted-Y | Anti-Recoil Mod (Hybrid Inverted-Y) is Enabled Inverts Right Stick Axis (Enable In-Game Also) | Yes |
Select the Profile 1: Primary Weapon you are using In-Game. The Weapon Tracking System will automatically manage Anti-Recoil, Fire Mods, and QuickScope settings to match the Primary and Secondary weapon you are using.
Here is what the GamePack is doing "under-the-hood" to your Mod settings while using this system:
Anti-Recoil - Applies expert Anti-Recoil values (ARs, SMGs, LMGs, and Semi-Auto Tactical Rifles)
Rapid Fire - Will only work with Semi-Auto Weapons & All 3 Round Burst Weapons
Dynamic Fire - Will work with all Weapons (No 3 Round Burst)
Burst Fire - Will only work with Full Auto Weapons (ARs, SMGs, LMGs - No 3 Round Burst)
QuickScope - Will only work with Sniper Rifles
There are a few things worth noting:
Back 4 Blood gives you the ability to use attachments, however, all Mods in this GamePack are tuned to the weapon's default settings. These attachments can change the weapon mechanics so Anti-Recoil & Aim Assist adjustable modifiers will need to be tuned manually to compensate if you are using any of the following:
Optics
Muzzles
Barrels
Bodies
Underbarrels
Ammunition Mags
Handles
Stocks
Grips
Lasers
Both axis Primary/Secondary Vertical (Y) and Primary/Secondary Horizontal (X) can be adjusted in real-time to help compensate for any changes: If a weapon is pulling up too much, increase the Y value. If it's pulling down, decrease the Y value. When a weapon pulls left too much, increase the X value. If it pulls right, decrease it.
All Weapon timings and settings are optimized for controllers. If you are using a mouse you will need to tune all Anti-Recoil and Aim Assist Adjustables as well as in-game sensitivity options to suit your style of gameplay.
Pro Tip: Check this GamePacks Support Community to share your settings with other users.
Should you ever want to quickly edit Anti Recoil Hold View / Share + LT / L2. This will go straight to Anti Recoil adjustment. From here you are able to make adjustments for any weapon and any profile even while playing so you can see the changes being made in real-time. Once done just Press B / Circle once to save your settings. If you decide to want to jump to the Weapon Selection Menu: Hold View/Share + RT/R2. This gives you instant access to the weapon selection menu so you can select the weapon in use.
There are weapon categories available in this GamePack and each is fully controlled by the Weapon Profile System to make sure all Mods are tuned to the optimum values for that weapon, and that if you have a mod enabled that isn't supported by the weapon you are using.
For example, if you have QuickScope enabled but are currently using an AK-47 - the GamePack will auto disable the mod while using that weapon to make sure there are no conflicts.
Assault Rifles: Fully-automatic, highly modular weapons that excel in mid-range combat (ideal combat range: 20-45 meters).
Submachine Guns: Compact and fast-firing weapons that find their stride in close-quarters (ideal combat range: 5-30 meters).
Light Machine Guns (LMGs): Heavy, high capacity, and high-caliber weapons that are incredibly effective against vehicles and large infantry groups (ideal combat range: 15-50 meters.)
Sniper Rifles: High precision rifle defined by superior damage per shot and low fire rate. Can hold breath while using to line up more accurate shots. (ideal combat range: 40-100+ meters.)
Handguns: Also knowns as Pistols. Lightweight, low capacity weapon with extremely quick handling speeds, especially when switching from a primary weapon. (ideal combat range: 3-20 meters.)
Shotguns: Fires shells, usually made of pellets that spray out from the barrel, making it ideal for extreme close-quarters situations. (ideal combat range: 1-15 meters.)
Melee: A weapon used in hand-to-hand combat; provides the fastest movement speed out of any weapon and near-instant, silent kills on impact. (ideal combat range: close quarters).
The Weapons table below will highlight what Class it belongs to and what Mods are being tracked and enabled by the Weapon Profile system. This applies to Anti-Recoil and Fire Mods.
# | Weapon | Class | Compatibility |
---|---|---|---|
1 | Regular Fire | All Classes | Anti-Recoil |
2 | Rapid Fire | Only Select Classes | This one can be selected for the Profile. It activates the fastest Rapid Fire. It does not need to be activated in the "Fire Mod" Menu and it is not affected by the "Speed Toggle" |
3 | Light Machine Gun Full-Automatic | Dynamic Rapid Fire Burst Fire Anti-Recoil | |
4 | Light Machine Gun Full-Automatic | Dynamic Rapid Fire Burst Fire Anti-Recoil | |
5 | Sniper Rifle Semi-Auto | Sniper Breath | |
6 | Sniper Rifle Semi-Auto | Sniper Breath | |
7 | Sniper Rifle Semi-Auto | Sniper Breath | |
8 | Assault Rifle Semi-Auto | Rapid Fire Dynamic Rapid Fire Anti-Recoil | |
9 | Assault Rifle Full-Automatic | Dynamic Rapid Fire Burst Fire Anti-Recoil | |
10 | Assault Rifle Full-Automatic | Dynamic Rapid Fire Burst Fire Anti-Recoil | |
11 | Assault Rifle 3-round burst | Rapid Fire Dynamic Rapid Fire Anti-Recoil | |
12 | Assault Rifle Full-Automatic | Dynamic Rapid Fire Burst Fire Anti-Recoil | |
13 | Shotgun Full-Auto | Dynamic Rapid Fire Burst Fire Anti-Recoil | |
14 | Shotgun Semi-Auto | Rapid Fire Dynamic Rapid Fire Anti-Recoil | |
15 | Shotgun Pump Action | Rapid Fire Dynamic Rapid Fire Anti-Recoil | |
16 | Shotgun Pump-Action | Rapid Fire Dynamic Rapid Fire Anti-Recoil | |
17 | Sub Machine Gun Full-Automatic | Dynamic Rapid Fire Burst Fire Anti-Recoil | |
18 | Sub Machine Gun Full-Automatic | Dynamic Rapid Fire Burst Fire Anti-Recoil | |
19 | Sub Machine Gun Full-Automatic | Dynamic Rapid Fire Burst Fire Anti-Recoil | |
20 | Sub Machine Gun Full-Automatic | Dynamic Rapid Fire Burst Fire Anti-Recoil | |
21 | Pistol Semi-Automatic | Rapid Fire Dynamic Rapid Fire Anti-Recoil | |
22 | Pistol 3-Round Burst | Rapid Fire Dynamic Rapid Fire Anti-Recoil | |
23 | Pistol Semi-Automatic | Rapid Fire Dynamic Rapid Fire Anti-Recoil | |
24 | Pistol Full-Auto | Rapid Fire Dynamic Rapid Fire Anti-Recoil | |
25 | Pistol Full-Auto | Rapid Fire Dynamic Rapid Fire Anti-Recoil | |
26 | Pistol Semi-Automatic | Rapid Fire Dynamic Rapid Fire Anti-Recoil | |
27 | Pistol Semi-Automatic | Rapid Fire Dynamic Rapid Fire Anti-Recoil | |
28 | Pistol Double-action | Rapid Fire Dynamic Rapid Fire Anti-Recoil | |
29 | Pistol Double Barrel | Rapid Fire Dynamic Rapid Fire Anti-Recoil |
Select the Profile 1: Secondary Weapon you are using In-Game. The Weapon Tracking System will automatically manage Anti-Recoil, Fire Mods, and QuickScope settings to match the Primary and Secondary weapon you are using.
Here is what the GamePack is doing "under-the-hood" to your Mod settings while using this system:
Anti-Recoil - Applies expert Anti-Recoil values (ARs, SMGs, LMGs, Semi-Autos, and Pistols)
Rapid Fire - Will only work with Semi-Auto Weapons & All 3 Round Burst Weapons
Dynamic Fire - Will work with all Weapons (No 3 Round Burst)
Burst Fire - Will only work with Full Auto Weapons (ARs, SMGs, LMGs - No 3 Round Burst)
QuickScope - Will only work with Sniper Rifles
There are a few things worth noting:
Back 4 Blood gives you the ability to use attachments, however, all Mods in this GamePack are tuned to the weapon's default settings. These attachments can change the weapon mechanics so Anti-Recoil & Aim Assist adjustable modifiers will need to be tuned manually to compensate if you are using any of the following:
Optics
Muzzles
Barrels
Bodies
Underbarrels
Ammunition Mags
Handles
Stocks
Grips
Lasers
Both axis Primary/Secondary Vertical (Y) and Primary/Secondary Horizontal (X) can be adjusted in real-time to help compensate for any changes: If a weapon is pulling up too much, increase the Y value. If it's pulling down, decrease the Y value. When a weapon pulls left too much, increase the X value. If it pulls right, decrease it.
All Weapon timings and settings are optimized for controllers. If you are using a mouse you will need to tune all Anti-Recoil and Aim Assist Adjustables as well as in-game sensitivity options to suit your style of gameplay.
Pro Tip: Check this GamePacks Support Community to share your settings with other users.
Should you ever want to quickly edit Anti Recoil Hold View / Share + LT / L2. This will go straight to Anti Recoil adjustment. From here you are able to make adjustments for any weapon and any profile even while playing so you can see the changes being made in real time. Once done just Press B / Circle once to save your settings. If you decide to want to jump to the Weapon Selection Menu: Hold View/Share + RT/R2. This gives you instant access to the weapon selection menu so you can select the weapon in use.
There are weapon categories available in this GamePack and each are fully controlled by the Weapon Profile System to make sure all Mods are tuned to the optimum values for that weapon, and that the if you have a mod enabled that isn't supported by the weapon you are using.
For example if you have QuickScope enabled but are currently using an AK-47 - the GamePack will auto disable the mod while using that weapon to make sure there are no conflicts.
Assault Rifles: Fully-automatic, highly modular weapons that excel in mid-range combat (ideal combat range: 20-45 meters).
Submachine Guns: Compact and fast-firing weapons that find their stride in close-quarters (ideal combat range: 5-30 meters).
Light Machine Guns (LMGs): Heavy, high capacity, and high-caliber weapons that are incredibly effective against vehicles and large infantry groups (ideal combat range: 15-50 meters.)
Sniper Rifles: High precision rifle defined by superior damage per shot and low fire rate. Can hold breath while using to line up more accurate shots. (ideal combat range: 40-100+ meters.)
Handguns: Also knowns as Pistols. Lightweight, low capacity weapon with extremely quick handling speeds, especially when switching from a primary weapon. (ideal combat range: 3-20 meters.)
Shotguns: Fires shells, usually made of pellets that spray out from the barrel, making it ideal for extreme close-quarters situations. (ideal combat range: 1-15 meters.)
Melee: A weapon used in hand-to-hand combat; provides the fastest movement speed out of any weapon and near-instant, silent kills on impact. (ideal combat range: close quarters).
The Weapons table below will highlight what Class it belongs to and what Mods are being tracked and enabled by the Weapon Profile system. This applies to Anti-Recoil and Fire Mods.
# | Weapon | Class | Compatibility |
---|---|---|---|
1 | Regular Fire | All Classes | Anti-Recoil |
2 | Rapid Fire | Only Select Classes | This one can be selected for the Profile. It activates the fastest Rapid Fire. It does not need to be activated in the "Fire Mod" Menu and it is not affected by the "Speed Toggle" |
3 | Light Machine Gun Full-Automatic | Dynamic Rapid Fire Burst Fire Anti-Recoil | |
4 | Light Machine Gun Full-Automatic | Dynamic Rapid Fire Burst Fire Anti-Recoil | |
5 | Sniper Rifle Semi-Auto | Sniper Breath | |
6 | Sniper Rifle Semi-Auto | Sniper Breath | |
7 | Sniper Rifle Semi-Auto | Sniper Breath | |
8 | Assault Rifle Semi-Auto | Rapid Fire Dynamic Rapid Fire Anti-Recoil | |
9 | Assault Rifle Full-Automatic | Dynamic Rapid Fire Burst Fire Anti-Recoil | |
10 | Assault Rifle Full-Automatic | Dynamic Rapid Fire Burst Fire Anti-Recoil | |
11 | Assault Rifle 3-round burst | Rapid Fire Dynamic Rapid Fire Anti-Recoil | |
12 | Assault Rifle Full-Automatic | Dynamic Rapid Fire Burst Fire Anti-Recoil | |
13 | Shotgun Full-Auto | Dynamic Rapid Fire Burst Fire Anti-Recoil | |
14 | Shotgun Semi-Auto | Rapid Fire Dynamic Rapid Fire Anti-Recoil | |
15 | Shotgun Pump Action | Rapid Fire Dynamic Rapid Fire Anti-Recoil | |
16 | Shotgun Pump-Action | Rapid Fire Dynamic Rapid Fire Anti-Recoil | |
17 | Sub Machine Gun Full-Automatic | Dynamic Rapid Fire Burst Fire Anti-Recoil | |
18 | Sub Machine Gun Full-Automatic | Dynamic Rapid Fire Burst Fire Anti-Recoil | |
19 | Sub Machine Gun Full-Automatic | Dynamic Rapid Fire Burst Fire Anti-Recoil | |
20 | Sub Machine Gun Full-Automatic | Dynamic Rapid Fire Burst Fire Anti-Recoil | |
21 | Pistol Semi-Automatic | Rapid Fire Dynamic Rapid Fire Anti-Recoil | |
22 | Pistol 3-Round Burst | Rapid Fire Dynamic Rapid Fire Anti-Recoil | |
23 | Pistol Semi-Automatic | Rapid Fire Dynamic Rapid Fire Anti-Recoil | |
24 | Pistol Full-Auto | Rapid Fire Dynamic Rapid Fire Anti-Recoil | |
25 | Pistol Full-Auto | Rapid Fire Dynamic Rapid Fire Anti-Recoil | |
26 | Pistol Semi-Automatic | Rapid Fire Dynamic Rapid Fire Anti-Recoil | |
27 | Pistol Semi-Automatic | Rapid Fire Dynamic Rapid Fire Anti-Recoil | |
28 | Pistol Double-action | Rapid Fire Dynamic Rapid Fire Anti-Recoil | |
29 | Pistol Double Barrel | Rapid Fire Dynamic Rapid Fire Anti-Recoil |
Select the Profile 2: Primary Weapon you are using In-Game. The Weapon Tracking System will automatically manage Anti-Recoil, Fire Mods, and QuickScope settings to match the Primary and Secondary weapon you are using.
Profile 2: Primary Weapon
This is the Profile 2 for your Primary Weapon. Optimized Anti-Recoil values are automatically applied to each weapon and will change in real-time when you change your weapon. Depending on your Primary Weapon other Mod settings will be activated or deactivated to ensure compatibility and optimal performance - we do the heavy lifting for you!
Profile 2: Primary Weapon: Adjust Anti-Recoil Vertical (-100 - 100)
There are perks, blueprints, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Primary Weapon Y-Axis to help compensate.
Profile 2: Primary Weapon: Adjust Anti-Recoil Horizontal (-100 - 100)
There are perks, blueprints, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Primary Weapon X-Axis to help compensate.
Weapon Information is identical to Primary Weapon (see above for full list).
Select the Profile 2: Secondary Weapon you are using In-Game. The Weapon Tracking System will automatically manage Anti-Recoil, Fire Mods, and QuickScope settings to match the Primary and Secondary the weapon you are using.
Profile 2: Secondary Weapon
This is the Profile 2 for your Secondary Weapon. Optimized Anti-Recoil values are automatically applied to each weapon and will change in real-time when you change your weapon. Depending on your Secondary Weapon other Mod settings will be activated or deactivated to ensure compatibility and optimal performance - we do the heavy lifting for you!
Profile 2: Secondary Weapon: Adjust Anti-Recoil Vertical (-100 - 100)
There are perks, blueprints, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Secondary Weapon Y-Axis to help compensate.
Profile 2: Secondary Weapon: Adjust Anti-Recoil Horizontal (-100 - 100)
There are perks, blueprints, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Secondary Weapon X-Axis to help compensate.
Weapon Information is identical to Secondary Weapon (see above for full list).
Select the Profile 3: Primary Weapon you are using In-Game. The Weapon Tracking System will automatically manage Anti-Recoil, Fire Mods, and QuickScope settings to match the Primary and Secondary weapon you are using.
Profile 3: Primary Weapon
This is the Profile 3 for your Primary Weapon. Optimized Anti-Recoil values are automatically applied to each weapon and will change in real-time when you change your weapon. Depending on your Primary Weapon other Mod settings will be activated or deactivated to ensure compatibility and optimal performance - we do the heavy lifting for you!
Profile 3: Primary Weapon: Adjust Anti-Recoil Vertical (-100 - 100)
There are perks, blueprints, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Primary Weapon Y-Axis to help compensate.
Profile 3: Primary Weapon: Adjust Anti-Recoil Horizontal (-100 - 100)
There are perks, blueprints, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Primary Weapon X-Axis to help compensate.
Weapon Information is identical to Primary Weapon (see above for full list).
Select the Profile 3: Secondary Weapon you are using In-Game. The Weapon Tracking System will automatically manage Anti-Recoil, Fire Mods, and QuickScope settings to match the Primary and Secondary weapon you are using.
Profile 3: Secondary Weapon
This is the Profile 3 for your Secondary Weapon. Optimized Anti-Recoil values are automatically applied to each weapon and will change in real-time when you change your weapon. Depending on your Secondary Weapon other Mod settings will be activated or deactivated to ensure compatibility and optimal performance - we do the heavy lifting for you!
Profile 3: Secondary Weapon: Adjust Anti-Recoil Vertical (-100 - 100)
There are perks, blueprints, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Secondary Weapon Y-Axis to help compensate.
Profile 3: Secondary Weapon: Adjust Anti-Recoil Horizontal (-100 - 100)
There are perks, blueprints, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Secondary Weapon X-Axis to help compensate.
Weapon Information is identical to Secondary Weapon (see above for full list).
Select the Profile 4: Primary Weapon you are using In-Game. The Weapon Tracking System will automatically manage Anti-Recoil, Fire Mods, and QuickScope settings to match the Primary and Secondary weapon you are using.
Profile 4: Primary Weapon
This is the Profile 4 for your Primary Weapon. Optimized Anti-Recoil values are automatically applied to each weapon and will change in real-time when you change your weapon. Depending on your Primary Weapon other Mod settings will be activated or deactivated to ensure compatibility and optimal performance - we do the heavy lifting for you!
Profile 4: Primary Weapon: Adjust Anti-Recoil Vertical (-100 - 100)
There are perks, blueprints, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Primary Weapon Y-Axis to help compensate.
Profile 4: Primary Weapon: Adjust Anti-Recoil Horizontal (-100 - 100)
There are perks, blueprints, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Primary Weapon X-Axis to help compensate.
Weapon Information is identical to Primary Weapon (see above for full list).
Select the Profile 4: Secondary Weapon you are using In-Game. The Weapon Tracking System will automatically manage Anti-Recoil, Fire Mods, and QuickScope settings to match the Primary and Secondary weapon you are using.
Profile 4: Secondary Weapon
This is the Profile 4 for your Secondary Weapon. Optimized Anti-Recoil values are automatically applied to each weapon and will change in real-time when you change your weapon. Depending on your Secondary Weapon other Mod settings will be activated or deactivated to ensure compatibility and optimal performance - we do the heavy lifting for you!
Profile 4: Secondary Weapon: Adjust Anti-Recoil Vertical (-100 - 100)
There are perks, blueprints, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Secondary Weapon Y-Axis to help compensate.
Profile 4: Secondary Weapon: Adjust Anti-Recoil Horizontal (-100 - 100)
There are perks, blueprints, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Secondary Weapon X-Axis to help compensate.
Weapon Information is identical to Secondary Weapon (see above for full list).
Select the Profile 5: Primary Weapon you are using In-Game. The Weapon Tracking System will automatically manage Anti-Recoil, Fire Mods, and QuickScope settings to match the Primary and Secondary weapon you are using.
Profile 5: Primary Weapon
This is the Profile 5 for your Primary Weapon. Optimized Anti-Recoil values are automatically applied to each weapon and will change in real-time when you change your weapon. Depending on your Primary Weapon other Mod settings will be activated or deactivated to ensure compatibility and optimal performance - we do the heavy lifting for you!
Profile 5: Primary Weapon: Adjust Anti-Recoil Vertical (-100 - 100)
There are perks, blueprints, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Primary Weapon Y-Axis to help compensate.
Profile 5: Primary Weapon: Adjust Anti-Recoil Horizontal (-100 - 100)
There are perks, blueprints, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Primary Weapon X-Axis to help compensate.
Weapon Information is identical to Primary Weapon (see above for full list).
Select the Profile 5: Secondary Weapon you are using In-Game. The Weapon Tracking System will automatically manage Anti-Recoil, Fire Mods, and QuickScope settings to match the Primary and Secondary weapon you are using.
Profile 5: Secondary Weapon
This is the Profile 5 for your Secondary Weapon. Optimized Anti-Recoil values are automatically applied to each weapon and will change in real-time when you change your weapon. Depending on your Secondary Weapon other Mod settings will be activated or deactivated to ensure compatibility and optimal performance - we do the heavy lifting for you!
Profile 5: Secondary Weapon: Adjust Anti-Recoil Vertical (-100 - 100)
There are perks, blueprints, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Secondary Weapon Y-Axis to help compensate.
Profile 5: Secondary Weapon: Adjust Anti-Recoil Horizontal (-100 - 100)
There are perks, blueprints, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Secondary Weapon X-Axis to help compensate.
Weapon Information is identical to Primary Weapon (see above for full list).
Active Profile is the current loadout you are using. You have the ability to set a total of 5 separate loadouts. Each will let you set a weapon to use for the Primary and Secondary weapons. In addition to this, each loadout will allow for custom Anti Recoil adjustments to be stored. When a profile is active the weapons, and Anti Recoil settings associated with it are automatically loaded.
We have made things super easy should you want to quickly change profiles simply hold View /Touchpad + LB / L1 to jump to Profile selection. Pick the one you would like to use then press B / Circle once. This sets and saves the chosen profile to be used.
# | Option | Description |
0 | Profile 1 | Sets Active Profile to Profile 1 |
1 | Profile 2 | Sets Active Profile to Profile 2 |
2 | Profile 3 | Sets Active Profile to Profile 3 |
3 | Profile 4 | Sets Active Profile to Profile 4 |
4 | Profile 5 | Sets Active Profile to Profile 5 |
This GamePack has a built-in Weapon Tracking System, designed to intelligently manage Anti-Recoil and other Mod settings depending on which weapon you are using in-game so that mods do not conflict with normal gameplay. You can choose to switch from Primary to Secondary Weapon Profiles Automatically, or Manually with a Quick Toggle.
Pro Tip: When using the Auto Switch Method, the built-in Weapon Tracking System may become "desynced". For example, if you respawn with your Secondary Weapon enabled but the Mod is detected and switched to the Primary Weapon, or when navigating the in-game menu. To resync Primary Weapon or Secondary Weapon use the same toggle as the manual switch.
Manual: To switch the Weapon Profile a toggle has to be pressed.
Automatic: The Weapon Profiles will be switched automatically when you switch weapons In-Game with the switch Weapon Button. When you use the Automatic Mode you can Re-sync to your Primary Weapon while holding the Weapon Switch Button for 2 seconds.
# | Option | Description |
0 | Manual | Manually Switch Primary & Secondary Weapon Profiles (View/Touchpad + Y/Triangle will load your Secondary. View/Touchpad + Pressing B/Circle will load you Primary). Primary Weapon Switch: VIEW/TOUCHPAD + Y/TRIANGLE Green LED Indicates that Primary Weapon Profile is Active. Secondary Weapon Switch: VIEW/TOUCHPAD + B/CIRCLE Red LED Indicates that Secondary Weapon Profile is Active. |
1 | Automatic | Automatically switch weapons and corresponding Mod settings when you switch weapons in-game. |
Primary Manual Switch Toggle: VIEW/TOUCHPAD + Y/TRIANGLE
Secondary Weapon Manual Switch: VIEW/TOUCHPAD + B/CIRCLE
Aim Assist is a common feature for console shooter games to compensate for the deficiency of using a controller. Most games' Aim Assist will snap towards the target if you're close to it keeping you on target.
This new "Aim Assist" is from the GPC Godfather himself "Batts". This MOD was reworked from the ground to provide the best possible tracking and stickiness when using a ZEN. The all new algorithm will keep its full potential even when used with Anti-Recoil MOD. Allowing you to effortlessly track a moving opponent whenever they are moving slow, fast or jumping. Never before has there been an "Aim Assist" this powerful, requiring minimal stick movement to keep up with targets.
Aim Assist Adjustable Values
Aim Assist: ADS Strength (1 - 50): Set the strength of Aim Assist while aiming down sights and not firing. This controls intensity of the right stick movement. Higher values will shake more and be noticeable onscreen. This is in general good for close range and non sniper weapons. A lower value shake less generally which is better for far range and scoped weapons. It is recommended to use a balance which is how the default value has been set. If this is set too high and you do not like the screen shake then slightly lower the value of this variable.
Aim Assist: Fire Strength (1 - 50): Set the strength of Aim Assist while aiming down sights and firing. This controls intensity of the right stick movement. Higher values will shake more and be noticeable onscreen. This is in general good for close range and non sniper weapons. A lower value shake less generally which is better for far range and scoped weapons. It is recommended to use a balance which is how the default value has been set. If this is set too high and you do not like the screen shake then slightly lower the value of this variable.
Aim Assist: ADS Step (1 - 50): Set the speed of Aim Assist while aiming down sights and not firing. This controls how fast the right sticks rotates in a circular pattern. Higher values will rotate faster. This is in general good for close range and non sniper weapons. A lower value rotates slower generally which is better for far range and scoped weapons. It is recommended to use a balance which is how the default value has been set.
Aim Assist: Fire Step (1 - 50): Set the speed of Aim Assist while aiming down sights and firing. This controls how fast the right sticks rotates in a circular pattern. Higher values will rotate faster. This is in general good for close range and non sniper weapons. A lower value rotates slower generally which is better for far range and scoped weapons. It is recommended to use a balance which is how the default value has been set.
What is the best way to set Aim Assist? A good starting point is to make ADS Strength +1 or +2 more than your deadzone and Fire Strength +5 above deadzone. The step values control how fast the aim assist moves. Slower is generally better for long range and faster for short range
Jump Toggle: HOLD VIEW/TOUCHPAD + PRESS RB/R1 TO JUMP TO THE AIM ASSIST ADJUSTMENT MENU
# | Option | Description | Adjustable |
0 | Disabled | Aim Assist & Quick Toggle is Disabled | No |
1 | Aim Assist | Aim Assist is Enabled | Yes |
This mod is also referred as ADS Spam which rapidly aims in and out while the ADS button is held. The Advantage of ADS Target Snapping and significantly boost tracking effectiveness.
Adjustable:
Aim Abuse: Hold Time (100 - 1000): Set the amount of time that the ADS button is held down for Aim Abuse while in use.
Aim Abuse: Release Time (100 - 1000): Set the amount of time that the ADS button is released for Aim Abuse while in use.
# | Option | Description | Adjustable |
0 | Disabled | Aim Abuse is Disabled | No |
1 | Enabled | Aim Abuse is Enabled | Yes |
This category has a selection of powerful Rapid Fire type Mods, including Rapid Fire, Dynamic Rapid Fire and Burst Fire.
Rapid Fire is designed for semi-automatic and single shot weapons. The feature makes them shoot as fully automatics and gives the players a greater firing power compared to the one achieved through manual trigger pulling.
In simple terms, the Mod pulls the Fire Trigger on your behalf. When you hold down RT/R2, the mod keeps pressing fire in the background over and over again until you release it. It also lets you focus on aiming better by taking away the need to constantly press fire.
🔫 Rapid Fire sets the fastest, most optimum possible fire rate for your weapon.
🔫 Dynamic Rapid Fire has the fire rate of a weapon tied to the pressure of the trigger. The more pressure applied, the faster you will shoot.
🔫 Burst Fire turns your Fully Automatic into a Burst Firing weapon, allowing you to conserve ammunition while improving accuracy and achieving more headshots.
This GamePack has a built-in Weapon Tracking System, designed to intelligently manage Mod settings depending on which weapon you are using in-game so that mods do not conflict with normal gameplay, saving the need to manually toggle mods when switching weapon loadouts, giving you the best in-game experience. Here are some examples of what Zen is doing "under-the-hood" to your Active Fire Mod settings while using this system:
Rapid Fire - Will only work with Semi-Auto Weapons & All 3 Round Burst Weapons
Dynamic Rapid Fire - Will work with all Weapons (No 3 Round Burst)
Burst Fire - Will only work with Full Auto Weapons (ARs, SMGs, LMGs - No 3 Round Burst)
There are a few things worth noting:
Every game and gun has a capped fire-rate preset by the game developer. The mod can optimize to it's maximum speed and also help with tricks such as cool down and weapon swap speed, but the actual fire speed can never go above the preset capped rate.
The Rapid Fire mod is not effective for single shot weapons that have a very slow firing rate such as Bolt Action Rifles.
Cronus Mod Technology offers a tactical Quick Toggle feature. It allows the player to quickly disable or enable the Active Fire Mod depending on the gaming circumstances - for example when your character is carrying both semi and fully-automatic weapons at the same time. While changing between primary and secondary classes, Rapid Fire can be quickly turned ON or OFF by holding LT/L2 + D-PAD UP.
# | Option | Description | Adjustable |
0 | Disabled | All Fire Mods & Quick Toggle is Disabled. | No |
1 | Rapid Fire | Rapid Fire is Enabled | No |
2 | Dynamic Rapid Fire | Rapid Fire is Enabled Fire Speed is set by the amount of trigger pull. | Auto |
3 | Burst Fire | Burst Fire is Enabled Conserve ammunition. Fully Auto Weapons Only. | No |
Control exactly when a Mod is activated. This is particularly useful if you have one Mod that activates only when you Press Fire and another Mod that activates only when you press ADS & Fire.
🔫 On Fire: Fire while pressing the fire trigger. ADS is ignored. 🔫 ADS & Fire: Fire while pressing ADS & Fire at the same time. 🔫 Fire Only: Fire only when pressing the fire trigger. ADS will block the Mod.
# | Option | Description |
0 | On Fire | Fire Instantly, ADS Ignored |
1 | ADS & Fire | Fire While Holding ADS |
2 | Fire Only | ADS Blocks the Mod |
Select which Shot Mod is active during gameplay. These Mods make you a harder target while confusing the enemy in the process.
# | Option | Description | Adjustable |
0 | Disabled | Active Shot Mod & Quick Toggle is Disabled | No |
1 | Jump Shot | Jump Shot is Enabled - Jump while Shooting | No |
2 | Crouch Shot | Crouch Shot is Enabled - Crouch while Shooting | No |
3 | Drop Shot | Drop Shot is Enabled - Go Prone while Shooting | No |
4 | Strafe Shot | Strafe Shot is Enabled - Strafe while Shooting | Yes |
To use this feature, the Active Shot Mod must be set to 'Strafe Shot'
# | Option | Description | Adjustable |
0 | Strafe Left Only | Strafes only Left | No |
1 | Strafe Right Only | Strafes only Right | No |
2 | Strafe Both Directions | Strafes in Both Directions | Yes |
Control exactly when a Mod is activated. This is particularly useful if you have one Mod that activates only when you Press Fire and another Mod that activates only when you press ADS & Fire.
🔫 On Fire: Fire while pressing the fire trigger. ADS is ignored. 🔫 ADS & Fire: Fire while pressing ADS & Fire at the same time. 🔫 Fire Only: Fire only when pressing the fire trigger. ADS will block the Mod.
# | Option | Description |
0 | On Fire | Fire Instantly, ADS Ignored |
1 | ADS & Fire | Fire While Holding ADS |
2 | Fire Only | ADS Blocks the Mod |
This category hosts a whole range of incredible mods which are added due to their usefulness and popularity.
You will perform a QuickScope with one Button click. On Fire is when you hit the Fire button (RT/R2) once. On ADS is when you hit the ADS button (LT/L2) once. The fire and release time can be adjusted to your personal preference in the GamePack menu.
This Mod only works with Sniper Rifles.
Tip: You can also ADS without a scope attached, or with a sight attachment.
# | Option | Description | Adjustable |
0 | Disabled | QuickScope is Disabled | No |
1 | On Fire | QuickScope only On Fire | Yes |
2 | On ADS | QuickScope only On ADS | Yes |
Automatically ping opponents, weapons, or points of interest and alert your teammates. (Once): ping only once while ADS or firing depending on your activator. (Repeated): Ping all the time while ADS or firing depending on your activator.
# | Option | Description |
0 | Disabled | Auto Ping is Disabled |
1 | On Fire (Repeat) | Pings on the press of the Fire Button |
2 | On Fire (Once) | Pings only once on the press of the Fire Button |
3 | On ADS (Repeat) | Pings on the press of the Aim Button |
4 | On ADS (Once) | Pings only once on the press of the Aim Button |
Automatically sprint without needing to press or hold down on LS / L3.
# | Option | Description |
0 | Disabled | Auto Sprint is Disabled |
1 | Enabled | Auto Sprint is Enabled |
2 | Pressure Sensitive | Auto Sprint is Enabled when the stick is pressed over 90 percent. |
Turbo Melee greatly reduces the time between knife attacks. In addition to reduced wait times, it will also let you knife-slash much faster in case you miss the opponent on your first attempt.
# | Option | Description |
0 | Disabled | Turbo Melee is Disabled |
1 | Enabled | Turbo Melee is Enabled |
Jump constantly while moving the movement stick in any direction.
# | Option | Description |
0 | Disabled | Bunny Hop is Disabled |
1 | Enabled | Bunny Hop is Enabled |
Make aiming adjustments by physically moving your controller. (DS3,DS4 or Switch controllers only). Small physical movement to the controller will make small adjustments and larger movements will have greater adjustments.
# | Option | Description |
0 | Disabled | Gyro Boost (Controller) is Disabled |
| Enabled | Gyro Boost (Controller) is Enabled |
With this Hair Trigger Mod you can ensure your weapon will 100% full press Fire or ADS at the slightest amount of pressure (10%).
Most games apply a "dead-zone" to the trigger buttons, which means the trigger (either shooting or ADS) needs to be pressed almost half way down before they are registered by the game. This can also have an adverse effect the reaction time of advanced players.
No need to buy expensive "Trigger Stop" add-ons and perfect for all Semi-Auto weapons, especially any Pistol/Handgun/Sidearm.
# | Option | Description |
0 | Disabled | Hair Trigger is Disabled |
1 | Enabled | Hair Trigger is Enabled |
When this GamePack is being used on a PlayStation 4 or 5 and detects the connected controller is not a DualSense or DualShock 4, it will automatically reassign Touchpad to the Select/Back/View/Minus Button so you are still able to utilize in-game Touchpad functionality on a PlayStation while using a Crossover controller. You can also access the PS5/PS4 Share Screen by pressing Select/Back/View/Minus + RS (Right Stick).
When this GamePack is being used on an Xbox Series X|S and detects the connected controller is not an Xbox Series X|S Controller but a PlayStation controller, it will automatically reassign Share to the Touchpad so you are still able to utilize in-game Share Button functionality on an Xbox Series X|S while using a PlayStation controller.
If you are experiencing unstable performance or settings issues with your GamePack, it's likely that the configuration profile has become corrupted. This can sometimes happen when updating to a newer GamePack version with major structural changes or using a memory slot that already had a pack previously programmed to it.
Simply go to Device 👉 Erase Memory Slots, unplug the Zen mini-USB cable, go to File 👉 Relaunch as Admin, reconnect the mini-USB cable to the Zen, and program the GamePack again. You will now find the Mods are working as they should😃
Disclaimer |
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Back 4 Blood is a registered trademark or trademarks of Turtle Rock Studios and published by Warner Bros. Interactive Entertainment. in the United States and/or other countries.All product names, logos, and brands are property of their respective owners. All company, product and service names used in this website are for identification purposes only. Use of these names, logos, and brands does not imply endorsement. In the U.S. and/or other countries. The “PS” Family logo is a registered trademark and “PS4” is a trademark of Sony Computer Entertainment Inc. Microsoft, Xbox One and the Xbox logos are trademarks of the Microsoft group of companies. Nintendo, Nintendo Switch and the Nintendo Switch logos are trademarks of Nintendo Inc. Other product names used herein are for identification purposes only and might be trademarks of their respective owners. We disclaim any and all rights to those marks. |