✅Metro: The Collection
Includes a new Weapon Profile System with 5 Profiles (1 Primary per Profile) with Smart Anti-Recoil, Aim Assist, Dynamic Rapid Fire, Burst Fire, Jump Shot, Strafe Shot, and more!
Last updated
Includes a new Weapon Profile System with 5 Profiles (1 Primary per Profile) with Smart Anti-Recoil, Aim Assist, Dynamic Rapid Fire, Burst Fire, Jump Shot, Strafe Shot, and more!
Last updated
We are not affiliated, associated, authorized, endorsed by, or in any way officially connected with Metro Exodus®, and 4A Games, or any of its subsidiaries or its affiliates. The official Metro Exodus® website can be found at www.metrothegame.com/game/.
The names Metro Exodus®, and 4A Games, as well as related names, marks, emblems, and images, are registered trademarks of their respective owners.
Metro: The Collection GamePack is designed to work with all Metro's. Includes Anti-Recoil system that supports all currently available weapons with base Anti Recoil patterns and a new Weapon Profile System with 5 Profiles for Primary & Secondary. Each profile allows having Anti Recoil adjustments for the Vertical and Horizontal. Switch between Profiles with the weapons you picked with expert Anti-Recoil settings automatically applied to give the best recoil while aiming.
Also, features a brand new Aim Assist from the Godfather (Batts) which is now more accurate over longer distances, and like Anti-Recoil can be fine-tuned in real-time. The best Aim Assist we have ever used!
Other essential options include a Dynamic Fire System that changes speed depending on how hard you pull the trigger, ADS Fine Tuning, Burst Fire, Custom Fire (Which allows you to edit your own time for Rapid Fire), Crouch Shot, Strafe Shot, QuickScope, Sniper Breath, Auto Spot, Auto Sprint and Hair Triggers. This GamePack also displays the slot number in case you want to use the Gamepack in multiple slots giving you an easy indication of which one you are using.
All default button layouts are supported, including Default, Marksman, Retro, and Bumper/Trigger Swap. Also includes Default, Southpaw, Legacy, Legacy Southpaw, and Swap Stick for Stick Layouts.
Supports all Metro Game Titles.
✅ GamePack Author: XBL Jedi ✅ Compatible Systems: Xbox X|S, Xbox One & Windows PC ✅ GamePack Community Support: Click Here👈Questions, Help, Requests.... ✅ Cronus Zen Private Discord Server Click Here👈Visit the #rules channel⛔
🥇 Special thanks to our Community GamePack Team: Batts, x22 DOT, LegitCloudzzz, XBL Jedi & Excalibur.
This GamePack is split into color-coded categories that makes setup and organization easy to follow and understand. There are also video setup walkthroughs, which you can find on our YouTube Channel. We do encourage you to familiarize yourself with these written instructions before jumping into the videos, it will pay off for you in the long run.
There are two methods to setup and configure Mods in this GamePack, the first being the GamePack Configuration Interface (or GCI) and the second is the Zen OLED Menu System.
The GCI either pops up every time you program a GamePack to a memory slot, or when you click on the memory slot number in Zen Studio. This is a really quick way to setup all your preferred defaults from the get-go.
GamePack Default Settings: All default values are optimized for console gaming with a controller. If using 🖱️Mouse & keyboard, you should expect to have to change almost all default settings to suit your preferred playing style, in particular changing all in-game stick sensitivity settings to maximum.
It's very important that you setup your mouse before trying to use any GamePacks or scripts.
When Playing on PC, DualShock and DualSense controllers are output as a Xbox controller. If you wish to use the Touchpad this gets remapped to the Sync Button. Set the bind in your In-Game Options Menu to use Touchpad when playing.
The Zen OLED Menu System is a new groundbreaking feature that allows the configuration and tuning of dozens of different Mod modes and combinations, on-the-fly and in seconds, all from an easy to read OLED interface. Once you have programmed this GamePack to a memory slot it must be enabled and active. This is done by pressing the Memory Slot Button (P1) until the logo of the GamePack you wish to use appears on the OLED screen.
When you see the logo of this GamePack displayed on the screen, simply hold LT/L2 & press MENU/OPTIONS to access the Mod Menu System.
The GamePack will detect which controller you are using and display the correct Quick Toggle shortcut to match the buttons of your controller👍
All Adjustable Mods can be tuned and tested in real-time directly from the Zen GamePack OLED Adjustables Menu.
The menu in this GamePack Menu can be navigated by controller or keyboard.
🎮 D-PAD Left, Right, Up Down, A/CROSS to Continue/Enter and B/CIRCLE to go Back/Exit
⌨️ ARROW Keys Left, Right, Up Down, Return/Enter Key to Continue/Enter and Esc Key to go Back/Exit.
The Zen OLED Menu System has built in screensaver protection to help protect against screen burn. It will kick in after 3 minutes of inactivity. Press any button to return to the Mod Menu screen.
Jump Toggles allow you to access the OLED MOD MENU System and instantly select a Weapon, Profile, or even adjust Anti-Recoil and Aim Assist while gaming. This gives an incredible advantage in certain situations, for example if you are using a weapon that requires Anti-Recoil to be adjusted quickly or if you pick up a random weapon and need to select the weapon to have its pre-configured Anti-Recoil values.
This GamePack reads the input of a controller, if it detects a Playstation controller it will use Touchpad regardless of the platform you play on for the toggle. Otherwise it uses View or the button that would be in its place such as Minus on a Nintendo Pro controller.
Touchpad is used instead of Share Button because it is easier to press on a Playstation Controller. The Share Button is on the top, that is the reason why Touchpad is used.
Compared to the Xbox Controller the View button is next to the left stick. This requires a slight move with your thumb. The intention is to make sure the comfort is the same with a Playstation Controller.
Jump Toggle | Action |
Hold VIEW/TOUCHPAD + A/CROSS | QuickScope Adjustments |
Hold VIEW/TOUCHPAD + LB/L1 | Aim Assist Adjustments |
Hold VIEW/TOUCHPAD + LT/L2 | Anti-Recoil Adjustments |
Hold VIEW/TOUCHPAD + RB/R1 | Profile Selection |
Hold VIEW/TOUCHPAD + RT/R2 | Weapon Select |
Quick Toggles allow you to access the OLED Menu System and instantly enable/disable active Mods while gaming. This gives an incredible advantage in certain situations, for example if you are using a weapon that requires Anti-Recoil to be disabled quickly, or if you are using a fully automatic weapon and need to disable Rapid Fire, simply tap the Quick Toggle designated to the Active Fire Mod.
Note: When a Mod is disabled, any associated Quick Toggle is also disabled.
Quick Toggle | Action |
Hold LT/L2 & Hold D-PAD UP | Active Fire Mod |
Hold LT/L2 & Hold D-PAD DOWN | Anti-Recoil |
Hold LT/L2 & Hold D-PAD LEFT | Aim Assist |
Hold LT/L2 & Hold D-PAD RIGHT | Active Shot Mod |
Hold LT/L2 & Hold VIEW/SHARE | Global Kill Switch |
These are all of the settings required for the Mods to function correctly, and they also allow you to dramatically improve the quality and accuracy of your character's movement.
All default Metro Button Layout Presets are available in this GamePack including Bumper/Trigger Flip. Use Zen Studio's GCI or the Zen OLED GamePack Menu to select the layout you are using in-game, the GamePack will then automatically remap all Mods to your preferred choice.
This step is critical. If you don't select the same Button Layout Preset that you are using in-game, several Mods in this GamePack will not function correctly.
Press the MENU/OPTIONS button on your controller.
Navigate to the OPTIONS section.
Navigate to the CONTROLLER section
Select CONTROL LAYOUT.
Option | Layout |
---|---|
0 | Default |
1 | Bumpers <> Triggers |
All default Metro Stick Layout Presets are available in this GamePack including Bumper/Trigger Flip. Use Zen Studio's GCI or the Zen OLED GamePack Menu to select the layout you are using in-game, the GamePack will then automatically remap all Mods to your preferred choice.
This step is critical. If you don't select the same Stick Layout Preset that you are using in-game, several Mods in this GamePack will not function correctly.
Press the MENU/OPTIONS button on your controller.
Navigate to the OPTIONS section.
.Navigate to the CONTROLLER section
Select STICK LAYOUT.
Option | Layout |
---|---|
0 | Default |
1 | Swap Sticks |
Sensitivity settings are essential to ensure smooth performance of either a Controller or Mouse on a console. Controller settings are a little more dialed into the defaults, but .mouse settings should always be maxed out.
Press the MENU/OPTIONS button on your controller.
Navigate to the CONTROLS section.
Select CONTROLLER.
Select SENSITIVITY.
This option is usually Off, however, if you prefer to game with an Inverted-Y axis, set the Invert Y-Axis to On and if you plan on using the Anti-Recoil Mod, be sure to set the Mod value to 'Inverted-Y Anti-Recoil'.
The only way to use an inverted controller scheme is to have the Anti-Recoil Mod set on "Inverted-Y" otherwise it is not supported.
Press the MENU/OPTIONS button on your controller.
Navigate to the CONTROLS section.
Select CONTROLLER.
Turn INVERT CONTROLLER LOOK to ON.
Display Current Slot Number in the upper right corner, this is extremely helpful when adding multiple of the same GamePack to more than one slot.
# | Option | Description |
---|---|---|
0 | Disabled | Display Current Slot Number is Disabled |
1 | Enabled | Display Current Slot Number is Enabled and will show Slot Number in top right on the display. |
This option blocks all rumble signals sent from the game but still allows the GamePack to read in-game rumble frequencies which is used by several mods to measure timing. The In-Game Controller Vibration option must always be enabled.
This step is critical. If you don't enable In-Game Controller Vibration, Anti-Recoil in this GamePack will not function correctly.
Press the MENU/OPTIONS button on your controller.
Navigate to the CONTROLS section.
Select CONTROLLER.
Set CONTROLLER VIBRATION to ON.
# | Option | Description |
0 | Disabled | Controller WILL receive rumbles |
1 | Enabled | Controller WILL NOT receive rumbles |
Recoil is when your weapon moves on its own while firing. Anti-Recoil reduces this erratic movement making your shots more accurate and more likely to hit your target. For example, without Anti-Recoil your weapon may pull up when you fire and with Anti-Recoil your weapon will stay on target and fire close to straight.
Each weapon in each game has a unique recoil pattern and when adjusted correctly Anti-Recoil simply combats the vertical (and sometimes horizontal) aspect of this. When the game causes the weapon to pull up, Anti-Recoil will pull the weapon down enough to level out your shot.
Anti-Recoil values are different for each weapon, and the built-in Weapon Tracking System applies expert Anti-Recoil values and other-- Mod settings specific to the Weapon you are using.
However, attachments can change the mechanics of the weapon, so we also provide the ability to fine-tune the horizontal and vertical X & Y-Axis for your weapons.
Pro Tip: A higher value means a stronger recoil compensation, a lower value means less recoil compensation.
Anti-Recoil Vertical strength for both Primary and Secondary Weapons Vertical Strength can be adjusted from -100 to 100, and Horizontal Strength from -100 to 100 in real-time by using the Zen OLED GamePack Adjustable Menu. This allows you to quickly tune your weapon directly from your controller while playing the game, and without having to unplug and connect your Zen to a PC.
If a weapon is pulling up too much increase the Y value and if recoil is pulling down too much decrease the Y value. When a weapon pulls left too much increase the X value and if it pulls right too much you will need to decrease it.
Each weapon has a base Anti-Recoil value applied once selected, depending on your
Deadzone, Vertical Sensitivity, Boost Multiplier, Camera Sensitivity the Anti-Recoils Vertical value and Horizontal value will need further adjustments, General rule of thumb is if your weapon is going down means the Vertical Anti-Recoil Power is too strong and you will need to decrease the Vertical Value, if your weapon is going up means the Vertical Anti-Recoil Power is too weak and you will need to increase the Vertical Value, if your weapon is going left means the Horizontal Anti-Recoil Value needs to be increased, if your weapon is going right means you will need to decrease the Horizontal Value. Each weapon has a recoil pattern which we counter, there are a select few that will require custom fire, until a later update.
In-game Sensitivity must match. If these do not match Anti Recoil will not perform as it should and reduce the accuracy of Anti Recoil.
Jump Toggle: HOLD VIEW/TOUCHPAD + PRESS LT/L2 TO JUMP TO THE ANTI-RECOIL ADJUSTMENT MENU
If you are using the Inverted-Y Axis version of this Mod, the Invert Vertical Look In-Game option must be set to enabled.
# | Option | Description | Adjustable |
0 | Disabled | Anti-Recoil Mod & Quick Toggle is Disabled | No |
1 | Enabled | Anti-Recoil is Enabled | Yes |
2 | Inverted-Y | Anti-Recoil (Inverted-Y) is Enabled Inverts Right Stick Axis (Enable In-Game Also) | Yes |
3 | Rumble | Anti-Recoil (Rumble) is Enabled | Yes |
4 | Rumble Inverted-Y | Anti-Recoil (Hybrid Inverted-Y) is Enabled Inverts Right Stick Axis (Enable In-Game Also) | Yes |
Select the Weapon you are using In-Game. The Weapon Tracking System will automatically manage Anti-Recoil settings to match the weapon you are using.
Here is what the GamePack is doing "under-the-hood" to your Mod settings while using this system:
Anti-Recoil - Applies expert Anti-Recoil values (ARs, SMGs, LMGs, Pistols, and Semi-Automatic Rifles).
Dynamic Fire - Will work with all Weapons (No 3 Round Burst)
Burst Fire - Will only work with Full Auto Weapons (ARs, SMGs, LMGs)
Custom Fire - This allows you to set your own time for rapid fire.
QuickScope - Will only work with Sniper Rifles.
Both axis Vertical (Y) and Horizontal (X) can be adjusted in real-time to help compensate for any changes: If a weapon is pulling up too much, increase the Y value. If it's pulling down, decrease the Y value. When a weapon pulls left too much, increase the X value. If it pulls right, decrease it.
All Weapon timings and settings are optimized for controllers. If you are using a mouse you will need to tune all Anti-Recoil and Aim Assist Adjustables as well as in-game sensitivity options to suit your style of gameplay.
Pro Tip: Check this GamePacks Support Community to share your settings with other users.
Should go ever want to quickly edit Anti Recoil Hold View /Touchpad + LT / L2. This will go straight to Anti Recoil adjustment. From here you are able to make adjustments for any weapon and any profile even while playing so you can see the changes being made in real-time. Once done just Press B / Circle once to save your settings. If you decide to want to jump to the Weapon Selection Menu: Hold View/Touchpad + RT/R2. This gives you instant access to the weapon selection menu so you can select the weapon in use.
The Weapons selection below will highlight what it belongs to and what Mods are being tracked and enabled by the Weapon Profile system. This applies to Anti-Recoil.
Option | Description |
---|---|
0 | Disabled |
1 | Submachine |
2 | Pistol |
3 | Flamethrower |
4 | Rifle |
5 | Sniper |
6 | Machine Pistol |
7 | Shotgun |
8 | Crossbow |
9 | Custom Fire |
10 | Dynamic Fire |
11 | Burst Fire |
Select the Profile 2: Primary Weapon you are using In-Game. The Weapon Tracking System will automatically manage Anti-Recoil settings to the weapon you are using. When you select Profile 2 the LED on the Zen will Show Blue, If using a Playstation 4 Controller the Lightbar will also show Blue.
This is the Profile 2 for your Primary Weapon. Your Adjusted Anti-Recoil values are automatically applied to each weapon and will change in real-time when you change your weapon. Depending on your Weapon other Mod settings will be activated or deactivated to ensure compatibility and optimal performance - we do the heavy lifting for you!
Profile 2: Primary Weapon: Adjust Anti-Recoil Vertical (-100 - 100)
There are perks, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Weapon 2 to help compensate.
Profile 2: Primary Weapon: Adjust Anti-Recoil Horizontal (-100 - 100)
There are perks, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Weapon 2 to help compensate.
Weapon Information is identical to Profile 1 (see above for full list).
Profile 2: Secondary Weapon: Adjust Anti-Recoil Vertical (-100 - 100)
There are perks, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Weapon 2 to help compensate.
Profile 2: Secondary Weapon: Adjust Anti-Recoil Horizontal (-100 - 100)
There are perks, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Weapon 2 to help compensate.
Weapon Information is identical to Profile 1 (see above for full list).
Select the Profile 3: Primary Weapon you are using In-Game. The Weapon Tracking System will automatically manage Anti-Recoil settings to the weapon you are using. When you select Profile 3 the LED on the Zen will Show Pink, If using a Playstation 4 Controller the Lightbar will also show Pink.
This is the Profile 3 for your Primary Weapon. Your Adjusted Anti-Recoil values are automatically applied to each weapon and will change in real-time when you change your weapon. Depending on your Weapon other Mod settings will be activated or deactivated to ensure compatibility and optimal performance - we do the heavy lifting for you!
Profile 3: Primary Weapon: Adjust Anti-Recoil Vertical (-100 - 100)
There are perks, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Weapon 3 to help compensate.
Profile 3: Primary Weapon: Adjust Anti-Recoil Horizontal (-100 - 100)
There are perks, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Weapon 3 to help compensate.
Weapon Information is identical to Profile 1 (see above for full list).
Profile 3: Secondary Weapon: Adjust Anti-Recoil Vertical (-100 - 100)
There are perks, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Weapon 3 to help compensate.
Profile 3: Secondary Weapon: Adjust Anti-Recoil Horizontal (-100 - 100)
There are perks, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Weapon 3 to help compensate.
Weapon Information is identical to Profile 1 (see above for full list).
Select the Profile 4: Primary Weapon you are using In-Game. The Weapon Tracking System will automatically manage Anti-Recoil settings to the weapon you are using. When you select Profile 4 the LED on the Zen will Show Red, If using a Playstation 4 Controller the Lightbar will also show Red.
Profile 4: Primary Weapon
This is the Profile 4 for your Primary Weapon. Your Adjusted Anti-Recoil values are automatically applied to each weapon and will change in real-time when you change your weapon. Depending on your Weapon other Mod settings will be activated or deactivated to ensure compatibility and optimal performance - we do the heavy lifting for you!
Profile 4: Primary Weapon: Adjust Anti-Recoil Vertical (-100 - 100)
There are perks, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Weapon 4 to help compensate.
Profile 4: Primary Weapon: Adjust Anti-Recoil Horizontal (-100 - 100)
There are perks, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Weapon 4 to help compensate.
Weapon Information is identical to Profile 1 (see above for full list).
Profile 4: Secondary Weapon: Adjust Anti-Recoil Vertical (-100 - 100)
There are perks, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Weapon 4 to help compensate.
Profile 4: Secondary Weapon: Adjust Anti-Recoil Horizontal (-100 - 100)
There are perks, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Weapon 4 to help compensate.
Weapon Information is identical to Profile 1 (see above for full list).
Select the Profile 5: Primary Weapon you are using In-Game. The Weapon Tracking System will automatically manage Anti-Recoil, settings to the weapon you are using. When you select Profile 5 the LED on the Zen will Show Yellow, If using a Playstation 4 Controller the Lightbar will also show Yellow.
Profile 5: Primary Weapon
This is the Profile 5 for your Primary Weapon. Your Adjusted Anti-Recoil values are automatically applied to each weapon and will change in real-time when you change your weapon. Depending on your Weapon other Mod settings will be activated or deactivated to ensure compatibility and optimal performance - we do the heavy lifting for you!
Profile 5: Primary Weapon: Adjust Anti-Recoil Vertical (-100 - 100)
There are perks, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Weapon to help compensate.
Profile 5: Primary Weapon: Adjust Anti-Recoil Horizontal (-100 - 100)
There are perks, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Weapon 5 to help compensate.
Weapon Information is identical to Profile 1 (see above for full list).
Profile 5: SecondaryWeapon: Adjust Anti-Recoil Vertical (-100 - 100)
There are perks, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Weapon 5 to help compensate.
Profile 5: Secondary Weapon: Adjust Anti-Recoil Horizontal (-100 - 100)
There are perks, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Weapon 5 to help compensate.
Weapon Information is identical to Profile 1 (see above for full list).
New to this update is the ability to set a total of 5 separate loadouts. Each will let you set a weapon to use for the Primary Weapons. In addition to this each loadout will allow for custom Anti Recoil adjustments to be stored. When a profile is active the weapons, and Anti Recoil settings associated with it are automatically loaded.
We have made things super easy should you want to quickly change profiles simply hold View /Touchpad + RB / R1 to jump to Profile selection. Pick the one you would like to use then press B / Circle once. This sets and saves the chosen profile to be used.
# | Option | Description |
0 | Profile 1 | Sets Active Profile to Profile 1 (Green LED & Playstation 4 Lightbar) |
1 | Profile 2 | Sets Active Profile to Profile 2 (Blue LED & Playstation 4 Lightbar) |
2 | Profile 3 | Sets Active Profile to Profile 3 (Pink LED & Playstation 4 Lightbar) |
3 | Profile 4 | Sets Active Profile to Profile 4 (Red LED & Playstation 4 Lightbar) |
4 | Profile 5 | Sets Active Profile to Profile 5 (Yellow LED & Playstation 4 Lightbar) |
Aim Assist is a common feature for console shooter games to compensate for the deficiency of using a controller. Most games' Aim Assist will snap towards the target if you're close to it keeping you on target.
This new "Aim Assist" is from the GPC Godfather himself "Batts". This MOD was reworked from the ground to provide the best possible tracking and stickiness when using a ZEN. The all new algorithm will keep its full potential even when used with Anti-Recoil MOD. Allowing you to effortlessly track a moving opponent whenever they are moving slow, fast or jumping. Never before has there been an "Aim Assist" this powerful, requiring minimal stick movement to keep up with targets.
Aim Assist Adjustable Values
Aim Assist: ADS Strength (1 - 50): Set the strength of Aim Assist while aiming down sights and not firing. This controls intensity of the right stick movement. Higher values will shake more and be noticeable onscreen. This is in general good for close range and non sniper weapons. A lower value shake less generally which is better for far range and scoped weapons. It is recommended to use a balance which is how the default value has been set. If this is set too high and you do not like the screen shake then slightly lower the value of this variable.
Aim Assist: ADS Step (1 - 20): Set the speed of Aim Assist while aiming down sights and not firing. This controls how fast the right sticks rotates in a circular pattern. Higher values will rotate faster. This is in general good for close range and non sniper weapons. A lower value rotates slower generally which is better for far range and scoped weapons. It is recommended to use a balance which is how the default value has been set.
Pro Tip: I would set ADS Strength to 8 and the ADS Step to 13 for best results.
Jump Toggle: HOLD VIEW/SHARE + PRESS LB/L1 TO JUMP TO THE AIM ASSIST ADJUSTMENT MENU
# | Option | Description | Adjustable |
0 | Disabled | Aim Assist & Quick Toggle is Disabled | No |
1 | Enabled | Aim Assist is Enabled | Yes |
This allows you to Fine Tune your ADS (Aim Down Sight) sensitivity independently of the in-game Look Sensitivity setting. So your sensitivity will get slower and finer whenever you ADS giving more precision, and as soon as you let go of the ADS trigger, your Look Sensitivity will revert to the value set in-game.
With ADS Fine Tuning Enabled it will set your Look Sensitivity to the ADS Fine Tuning Value (see below), making your ADS Sensitivity faster or slower when you Aim Down Sight.
# | Option | Description |
0 | Mod Disabled | ADS Fine Tuning is Disabled |
1 | Mod Enabled | ADS Fine Tuning is Enabled |
This allows you to Fine Tune your ADS (Aim Down Sight) sensitivity independently of the in-game Look Sensitivity setting. You can adjust the ADS Fine Tuning Value from 25 to 100 quickly by using the ADS Fine Tuning Adjustment Jump Toggle giving you the ability to speed up or slow down the Sensitivity when aiming.
This category has a selection of powerful Rapid Fire type Mods, including Dynamic Fire, Burst Fire, and Custom Fire.
Dynamic Fire is designed for semi-automatic and single shot weapons. The feature makes them shoot as fully automatics and gives the players a greater firing power compared to the one achieved through manual trigger pulling.
In simple terms, the Mod pulls the Fire Trigger on your behalf. When you hold down RT/R2, the mod keeps pressing fire in the background over and over again until you release it. It also lets you focus on aiming better by taking away the need to constantly press fire.
🔫 Dynamic Fire has the fire rate of a weapon tied to the pressure of the trigger. The more pressure applied, the faster you will shoot.
🔫 Burst Fire turns your Fully Automatic into a Burst Firing weapon, allowing you to conserve ammunition while improving accuracy and achieving more headshots. Weapons that work best with this is SMG's and Full Automatic Weapons.
🔫 Custom Fire allows you to set your own time for rapid fire.
There are a few things worth noting:
Every game and gun has a capped fire-rate preset by the game developer. The mod can optimize to it's maximum speed and also help with tricks such as cool down and weapon swap speed, but the actual fire speed can never go above the preset capped rate.
Cronus Mod Technology offers a tactical Quick Toggle feature. It allows the player to quickly disable or enable the Active Fire Mod depending on the gaming circumstances - for example when your character is carrying both semi and fully-automatic weapons at the same time. While changing between primary and secondary classes, Active Fire Mod can be quickly turned ON or OFF by holding LT/L2 + D-PAD UP.
# | Option | Description | Adjustable |
0 | Disabled | All Fire Mods & Quick Toggle is Disabled. | No |
1 | Dynamic Fire | Rapid Fire is Enabled Fire Speed is set by the amount of trigger pull. | Auto |
2 | Burst Fire | Burst Fire is Enabled Conserve ammunition. Fully Auto Weapons Only. | No |
3 | Custom Fire | Custom Fire is Enabled | Yes |
Control exactly when a Mod is activated. This is particularly useful if you have one Mod that activates only when you Press Fire and another Mod that activates only when you press ADS & Fire.
🔫 On Fire: Fire while pressing the fire trigger. ADS is ignored. 🔫 ADS & Fire: Fire while pressing ADS & Fire at the same time. 🔫 Fire Only: Fire only when pressing the fire trigger. ADS will block the Mod.
# | Option | Description |
0 | On Fire | Fire Instantly, ADS Ignored |
1 | ADS & Fire | Fire While Holding ADS |
2 | Fire Only | ADS Blocks the Mod |
Select which Shot Mod is active during gameplay. These Mods make you a harder target while confusing the enemy in the process.
# | Option | Description | Adjustable |
0 | Disabled | Active Shot Mod & Quick Toggle is Disabled | No |
1 | Crouch Shot | Crouch Shot is Enabled - Go Prone while Shooting | No |
2 | Strafe Shot | Strafe Shot is Enabled - Strafe while Shooting Set Speed & Direction Below | Yes |
To use this feature, the Active Shot Mod must be set to 'Strafe Shot'
# | Option | Description | Adjustable |
0 | Strafe Left Only | Strafes only Left | No |
1 | Strafe Right Only | Strafes only Right | No |
2 | Strafe Both Directions | Strafes in Both Directions | Yes |
Control exactly when a Mod is activated. This is particularly useful if you have one Mod that activates only when you Press Fire and another Mod that activates only when you press ADS & Fire.
🔫 On Fire: Fire while pressing the fire trigger. ADS is ignored. 🔫 ADS & Fire: Fire while pressing ADS & Fire at the same time. 🔫 Fire Only: Fire only when pressing the fire trigger. ADS will block the Mod.
# | Option | Description |
0 | On Fire | Fire Instantly, ADS Ignored |
1 | ADS & Fire | Fire While Holding ADS |
2 | Fire Only | ADS Blocks the Mod |
This category hosts a whole range of incredible mods which are added due to their usefulness and popularity.
You will perform a QuickScope with one Button click. On Fire is when you hit the Fire button (RT/R2) once. On ADS is when you hit the ADS button (LT/L2) once.
# | Option | Description | Adjustable |
0 | Disabled | QuickScope is Disabled | No |
1 | On Fire | QuickScope (On Fire) is Enabled | Yes |
2 | On ADS | QuickScope (On ADS) is Enabled | Yes |
This Mod is specially designed for sniper rifles. It automatically holds the sniper's breath when scoping in.
# | Option | Description |
0 | Disabled | Sniper Breath is Disabled |
1 | Enabled | Sniper Breath is Enabled |
2 | Press Sensitive | Sniper Breath (Press Sensitive) is Enabled once the ADS button is over 90% held. |
Constantly melee when you hold down the melee button. This also saves the analog stick from being overly worn out.
# | Option | Description |
---|---|---|
0 | Disabled | Auto Melee is Disabled |
1 | Enabled | Auto Melee is Enabled |
If you are tired of constantly pressing the left analog stick to make your character sprint, Auto Sprint is just what you have been looking for, Press Sensitive will make you sprint if left stick is pressed over 90 percent. Even can sprint jump up terrain!
# | Option | Description |
0 | Disabled | Auto Sprint is Disabled |
1 | Always On | Always On is Enabled |
2 | Press Sensitive | Press Sensitive is Enabled when stick is pressed over 90% |
3 | Sprint Jump | Sprint Jump is Enabled |
With this Hair Trigger Mod you can ensure your weapon will 100% full press Fire or ADS at the slightest amount of pressure (10%).
Most games apply a "dead-zone" to the trigger buttons, which means the trigger (either shooting or ADS) needs to be pressed almost half way down before they are registered by the game. This can also have an adverse effect the reaction time of advanced players.
No need to buy expensive "Trigger Stop" add-ons and perfect for all Semi-Auto weapons, especially any Pistol/Handgun/Sidearm.
# | Option | Description |
0 | Disabled | Hair Trigger is Disabled |
1 | Enabled | Hair Trigger is Enabled |
When this GamePack is being used on a PlayStation 4 or 5 and detects the connected controller is not a DualSense or DualShock 4, it will automatically reassign Touchpad to the Select/Back/View/Minus Button so you are still able to utilize in-game Touchpad functionality on a PlayStation while using a Crossover controller. You can also access the PS5/PS4 Share Screen by pressing Select/Back/View/Minus + RS (Right Stick).
When this GamePack is being used on an Xbox Series X|S and detects the connected controller is not an Xbox Series X|S Controller but a PlayStation controller, it will automatically reassign Share to the Touchpad so you are still able to utilize in-game Share Button functionality on an Xbox Series X|S while using a PlayStation controller.
If you are experiencing unstable performance or settings issues with your GamePack, it's likely that the configuration profile has become corrupted. This can sometimes happen when updating to a newer GamePack version with major structural changes or using a memory slot that already had a pack previously programmed to it.
Simply go to Device 👉 Erase Memory Slots, unplug the Zen mini-USB cable, go to File 👉 Relaunch as Admin, reconnect the mini-USB cable to the Zen, and program the GamePack again. You will now find the Mods are working as they should😃
Disclaimer |
---|
Metro Exodus® is a registered trademark or trademark of 4A Games in the United States and/or other countries. All product names, logos, and brands are the property of their respective owners. All company, product, and service names used on this website are for identification purposes only. Use of these names, logos, and brands does not imply endorsement. In the U.S. and/or other countries. The “PS” Family logo is a registered trademark and “PS4” is a trademark of Sony Computer Entertainment Inc. Microsoft, Xbox One, and the Xbox logos are trademarks of the Microsoft group of companies. Nintendo, Nintendo Switch, and the Nintendo Switch logos are trademarks of Nintendo Inc. Other product names used herein are for identification purposes only and might be trademarks of their respective owners. We disclaim any and all rights to those marks. |