☑️Batman: Arkham Knight
Includes Auto Grapnel Boost, Easy Super Eject, Super Eject Strength, Auto Shockwave Attack, Driving Mode Button Remap, and 18 Special Combo Takedown/Attack Moves!
Last updated
Includes Auto Grapnel Boost, Easy Super Eject, Super Eject Strength, Auto Shockwave Attack, Driving Mode Button Remap, and 18 Special Combo Takedown/Attack Moves!
Last updated
We are not affiliated, associated, authorized, endorsed by, or in any way officially connected with Batman®: Arkham Knight software©, Warner Bros. Entertainment Inc, and Rocksteady Studios, or any of its subsidiaries or its affiliates. The official Batman®: Arkham Knight website can be found at www.dc.com/games/batman-arkham-knight-2015.
The names Batman®: Arkham Knight software©, Warner Bros. Entertainment Inc, and Rocksteady Studios, as well as related names, marks, emblems, and images, are registered trademarks of their respective owners.
The Batman®: Arkham Knight GamePack features a great set of custom Mods including Auto Grapnel Boost, Easy Super Eject, Super Eject Strength, Auto Shockwave Attack, Driving Mode Button Remap & Detective Mode Button Remap.
You also get 18 SPECIAL COMBO TAKEDOWN /ATTACK MOVES that can be mapped to any Elite Controller Paddle (or a separate Quick Toggle for all other controllers) so you're able to use four separate combo/attack mods at any one time with just the press of a button - these include Special Combo Takedown, Special Combo Disarm and Destroy, Environmental Takedown, Pickup Weapon, Special Combo Multi Ground Takedown, Quickfire Batclaw, Quickfire Remote Electrical Charge, Quickfire Explosive Gel, Critical Beatdown, Beat Down, Super Stun, Aerial Attack, Directed Aerial Attack, Special Combo Freeze Blast, Special Combo Batclaw, Special Combo Remote Electrical Charge, Batclaw Slam, Batclaw Super Stun and Quickfire Freeze Blast!
✅ GamePack Author: Community GamePack Team ✅ Compatible Systems: PlayStation 4, Xbox One, and Microsoft Windows ✅ GamePack Community Support: Click Here👈Questions, Help, Requests.... ✅ Cronus Zen Private Discord Server Click Here👈Visit the #rules channel⛔
🥇 Special thanks to our Community GamePack Team: Batts, x22 DOT, LegitCloudzzz, XBL Jedi & Excalibur.
There are two methods to setup and configure Mods in this GamePack, the first being the GamePack Configuration Interface (or GCI) and the second is the Zen OLED Menu System.
The GCI either pops up every time you program a GamePack to a memory slot or when you click on the memory slot number in Zen Studio. This is a really quick way to setup all your preferred defaults from the get-go.
GamePack Default Settings: All default values are optimized for console gaming with a controller. If using 🖱️Mouse & keyboard, you should expect to have to change almost all default settings to suit your preferred playing style, in particular changing all in-game sensitivity settings to maximum. It's very important that you setup your mouse before trying to use any GamePacks or scripts.
The Zen OLED Menu System is a new groundbreaking feature that allows the configuration and tuning of dozens of different Mod modes and combinations, on-the-fly and in seconds, all from an easy to read OLED interface. Once you have programmed this GamePack to a memory slot it must be enabled and active. This is done by pressing the Memory Slot Button (P1) until the logo of the GamePack you wish to use appears on the OLED screen.
When you see the logo of this GamePack displayed on the screen, simply hold LT/L2 & press MENU/OPTIONS to access the Mod Menu System.
All Adjustable Mods can be tuned and tested in real-time directly from the Zen GamePack OLED Adjustables Menu.
The Zen OLED Menu System has built in screensaver protection to help protect against screen burn. It will kick in after 3 minutes of inactivity. Press any button to return to the Mod Menu screen.
Quick Toggles allow you to access the OLED Menu System and instantly enable/disable active Mods while gaming. This gives an incredible advantage in certain situations, for example if you are using a weapon that requires Anti-Recoil to be disabled quickly, or if you are using a fully automatic weapon and need to disable Rapid Fire, simply tap the Quick Toggle designated to the Active Fire Mod.
Note: When a Mod is disabled, any associated Quick Toggle is also disabled.
Quick Toggle | Action |
Hold LT/L2 & Press D-PAD UP | Upper Right Paddle Mod (P1) |
Hold LT/L2 & Press D-PAD DOWN | Lower Right Paddle Mod (P2) |
Hold LT/L2 & Press D-PAD LEFT | Upper Left Paddle Mod (P3) |
Hold LT/L2 & Press D-PAD RIGHT | Lower Left Paddle Mod (P4) |
Hold LT/L2 & Press VIEW/SHARE | Global Kill Switch |
This Mod will automatically activate the Grapnel Boost for you. Works for all upgrade levels. While holding A/CROSS, press RB/R1 and keep A/CROSS held down.
# | Option | Description | Activate |
0 | Mod Disabled | Auto Grapnel Boost is Disabled | |
1 | Mod Enabled | Auto Grapnel Boost is Enabled |
When driving mode is active, simply hold down the A/CROSS button and this Mod will automatically activate Super Eject. The strength of this Mod can also be adjusted (see Super Eject Strength below).
# | Option | Description | Activate |
0 | Mod Disabled | Easy Super Eject is Disabled | |
1 | Mod Enabled | Easy Super Eject is Enabled (Set Strength Below) |
Sets the Strength level for the Easy Super Eject Mod.
# | Option | Description |
0 | Low Strength | Sets Easy Super Eject to Low Strength |
1 | Medium Strength | Sets Easy Super Eject to Medium Strength |
2 | High Strength | Sets Easy Super Eject to High Strength |
3 | Max Strength | Sets Easy Super Eject to Max Strength |
Dive Bomb to the ground and perform a powerful shockwave attack that knocks down enemies in the vicinity immediately.
Pro Tip: When you perform Dive Bomb, you land on the ground at a great downward speed and you can also transfer this speed into a horizontal glide. This will help you cover large distances and you can surprise your opponent using this tactic.
Note: Shockwave Attack must be unlocked (requires 3 WayneTech Points).
In-Game Rumble/Vibration setting MUST be enabled for this Mod to work.
# | Option | Description |
0 | Mod Disabled | Auto Shockwave Attack is Disabled |
1 | Mod Enabled | Auto Shockwave Attack is Enabled |
We've seen complaints that the brake is not LT/L2 in this game, so we added the option to remap the Driving Mode Button by swapping LT/L2 with X/SQUARE.
# | Option | Description |
0 | Mod Disabled | Driving Mode Button Remap is Disabled |
1 | Mod Enabled | Driving Mode Button Remap is Enabled (LT/L2 swapped with X/SQUARE) |
We've seen complaints that Detective Mode is not LB/L1 in this game, so we added the option to remap the Detective Mode Button by swapping D-PAD UP with LB/L1.
In-Game Rumble/Vibration MUST be enabled for this Mod to work.
Option | Description | |
0 | Mod Disabled | Detective Mode Button Remap is Disabled |
1 | Mod Enabled | Detective Mode Button Remap is Enabled (D-PAD UP swapped with LB/L1) |
This GamePack includes a comprehensive list of 18 Special Combo Takedowns & Attack Moves that can be used with the following in-game characters: Batman, Robin, Catwoman, Nightwing, Azrael, Harley Quinn, Batgirl, and Red Hood. Here are some general combat notes to help improve your gameplay:
You can only evade once without breaking your combo, but you can redirect as many times in a row as you want.
Picking up a weapon from the ground will enable you to freely attack stun baton and electrified enemies.
Characters with the Batclaw other than Batgirl can use the Quickfire Batclaw move to pull a gun from an enemy's hands. This will not destroy the gun, however.
While the combat system is designed to discourage button mashing, there are times when it will not hurt to do so. One example is when an enemy waits to attack you while you're in the middle of a takedown animation. The counter squiggles will be there, and unless you can time it perfectly, it's ok to press triangle multiple times as the animation finishes.
All characters have a quickfire move linked to LT/L2 but using it too many times in a row will void your combo.
Several trophies require you to finish combat rounds unharmed and in a single combo. In general, you want to keep it simple. Redirect rather than counter.
You cannot be harmed while performing an Aerial Attack on a shield enemy. However, you can be hit while performing it on a normal enemy. Avoid using it unless the area around you is pretty clear.
Similarly, you cannot be hit while performing a Batclaw Slam on an electrified enemy.
Assign one of 18 Special Combos, Moves & Takedowns to the Upper Right Paddle (P1) on the Xbox One Elite Controller or to a Quick Toggle (LT/L2 + D-PAD UP) if you are using any other controller.
Some things to be aware of when using these combos:
Disarm and Destroy is possibly the most useful move in the game, as it permanently removes a weapon from the area. This works on guns, shields, stun batons, knives, pipes, and baseball bats.
If there are no enemies with weapons nearby, Disarm and Destroy will become a Special Combo Takedown.
Using the Quickfire Remote Electrical Charge on a stun baton enemy will overload it and cause them to drop it.
You cannot be hit during an Aerial Attack if it is performed on a shield enemy.
Similarly, you cannot be hit while performing a Batclaw Slam on an electrified enemy.
After Quick Toggle is ON.
For Elite Controller users the mod you choose will perform on the Upper Right Paddle (P1) which is the PR1 Button.
For Non Elite Controller users the mod you choose will perform on the A/CROSS Button.
# | Option | Description | |
0 | Mod Disabled | Upper Right Paddle Mod is Disabled | |
1 | Special Combo Takedown | A special move that will knock down an enemy in a single move. Note: You can only perform this move once your combo meter is at 8 or above. The Combo meter will flash signaling Special Combo Moves are available. | |
2 | Disarm and Destroy | This attack targets an individual enemy and destroys their weapon. It is very useful as you can remove the stronger weapons from your enemies early-on in the fight. If there are no enemies with weapons nearby, Disarm and Destroy will become a Special Combo Takedown. Note: You can only perform this move once your combo meter is at 8 or above. The Combo meter will flash signaling Special Combo Moves are available. | |
3 | Environment Takedown & Pickup Weapon | Environment Takedown will instantly incapacitate any enemy type, regardless of remaining health. This attack can be performed both in Combat and Predator situations. This can only be performed near environment objects that are highlighted in blue. These include:
Note: When used on Brutes or Minigunners, they will be incapacitated instantly, even if they are Militia. Pick Up Weapon allows players to pick up weapons from the ground. This can only be performed near weapons that are highlighted in blue. These include:
Note: Melee weapons provide temporary damage boost and the ability to punch through enemy defenses. | |
4 | Special Combo Multi-Ground Takedown | Instantly KO enemies on the ground by throwing batarang from the air (Full Combo Meter Required) & (Combat Upgrade Required cost 4) | |
5 | Quickfire Batclaw | Batclaws used on unaware enemies will disarm them (Gadget Skill Upgrade Required cost 1) | |
6 | Quickfire Remote Electrical Charge | It is used to start up generators in Arkham. These generators have many purposes from solving/finding riddler throphies to pushing or pulling enemies guns from them. | |
7 | Quickfire Explosive Gel | QuickFire Explosive Gel behaved very similarly to the Concussion Detonator, it takes a second to explode, and made the enemies dizzy. | |
8 | Critical Beatdown | Critical Beatdown does a critical punch followed by a chain of beatdowns (Critical Strikes Required cost 1) | |
9 | Beat Down | Beat Down used to focus the player's attacks towards a single enemy and takes them out if the move is completed successfully (Enemy must be Dazed) | |
10 | Super Stun | Perform a Super Stun without having to preform 3 stun attacks by just holding down the stun button | |
11 | Aerial Attack | Aerial Attack is specialized for dealing with enemies with shields (Riot Shields, car doors, etc.) | |
12 | Directed Aerial Attack | Directed Aerial Attack, which makes him punch the floored enemy one more time, slowing down the attack in the process. | |
13 | Special Combo Freeze Blast | The Freeze Blast will explode in increased range, covering several enemies in an icy blast (Full Combo Meter Required) & (Combat Upgrade Required cost 6) | |
14 | Special Combo Batclaw | The Batclaw will smash an enemy into a ground for an instant KO, and stun nearby enemies (Full Combo Meter Required) & (Combat Upgrade Required cost 8) | |
15 | Special Combo Remote Electrical Charge | The Remote Electrical Charge will blast a target, electrifying all nearby enemies in range (Full Combo Meter Required) & (Combat Upgrade Required cost 5) | |
16 | Batclaw Slam | Batclaw Slam will move very quickly toward him, swing their arms at his face, then at his stomach and slam him on the ground. | |
17 | Batclaw Super Stun | Fire the Batclaw at an enemy and follow up with a Super Stun (Combat Upgrade Required cost 2) | |
18 | Quickfire Freeze Blast | Quickfire Freeze Blast creates a icy barrier over steam pipes that may be barring Batman's path, or instantly immobilize enemies during combat. |
Assign one of 18 Special Combos, Moves & Takedowns to the Lower Right Paddle (P2) on the Xbox One Elite Controller or to a Quick Toggle (LT/L2 + D-PAD DOWN) if you are using any other controller.
Some things to be aware of when using these combos:
Disarm and Destroy is possibly the most useful move in the game, as it permanently removes a weapon from the area. This works on guns, shields, stun batons, knives, pipes, and baseball bats.
If there are no enemies with weapons nearby, Disarm and Destroy will become a Special Combo Takedown.
Using the Quickfire Remote Electrical Charge on a stun baton enemy will overload it and cause them to drop it.
You cannot be hit during an Aerial Attack if it is performed on a shield enemy.
Similarly, you cannot be hit while performing a Batclaw Slam on an electrified enemy.
After Quick Toggle is ON.
For Elite Controller users the mod you choose will perform on the Lower Right Paddle (P2) which is the PR2 Button.
For Non Elite Controller users the mod you choose will perform on the B/CIRCLE Button.
# | Option | Automated Button Combos |
0 | Mod Disabled | Special Combo #2 & Quick Toggle is Disabled |
1-18 |
Assign one of 18 Special Combos, Moves & Takedowns to the Upper Left Paddle (P3) on the Xbox One Elite Controller or to a Quick Toggle (LT/L2 + D-PAD LEFT) if you are using any other controller.
Some things to be aware of when using these combos:
Disarm and Destroy is possibly the most useful move in the game, as it permanently removes a weapon from the area. This works on guns, shields, stun batons, knives, pipes, and baseball bats.
If there are no enemies with weapons nearby, Disarm and Destroy will become a Special Combo Takedown.
Using the Quickfire Remote Electrical Charge on a stun baton enemy will overload it and cause them to drop it.
You cannot be hit during an Aerial Attack if it is performed on a shield enemy.
Similarly, you cannot be hit while performing a Batclaw Slam on an electrified enemy.
After Quick Toggle is ON.
For Elite Controller users the mod you choose will perform on the Upper Left Paddle (P3) which is the PL1 Button.
For Non Elite Controller users the mod you choose will perform on the X/SQUARE Button.
# | Option | Automated Button Combos |
0 | Mod Disabled | Special Combo #3 & Quick Toggle is Disabled |
1-18 |
Assign one of 18 Special Combos, Moves & Takedowns to the Lower Left Paddle (P4) on the Xbox One Elite Controller or to a Quick Toggle (LT/L2 + D-PAD RIGHT) if you are using any other controller.
Some things to be aware of when using these combos:
Disarm and Destroy is possibly the most useful move in the game, as it permanently removes a weapon from the area. This works on guns, shields, stun batons, knives, pipes, and baseball bats.
If there are no enemies with weapons nearby, Disarm and Destroy will become a Special Combo Takedown.
Using the Quickfire Remote Electrical Charge on a stun baton enemy will overload it and cause them to drop it.
You cannot be hit during an Aerial Attack if it is performed on a shield enemy.
Similarly, you cannot be hit while performing a Batclaw Slam on an electrified enemy.
After Quick Toggle is ON.
For Elite Controller users the mod you choose will perform on the Lower Left Paddle (P4) which is the PL2 Button.
For Non Elite Controller users the mod you choose will perform on the Y/TRIANGLE Button.
# | Option | Automated Button Combos |
0 | Mod Disabled | Special Combo #4 & Quick Toggle is Disabled |
1-18 |
This option blocks all rumble signals sent from the game, but still allows the GamePack to read in-game rumble frequencies (used by several mods to measure timing).
So, if you have this Mod disabled your controller will vibrate while shooting, and if this Mod is enabled your controller will not vibrate while your shooting.
In-Game rumble/vibration must still be enabled.
Press the MENU/OPTIONS button on your controller
Select OPTIONS
Select VIBRATION
# | Option | Description |
0 | Mod Disabled | Controller WILL receive rumbles |
1 | Mod Enabled | Controller WILL NOT receive rumbles |
When this GamePack is being used on a PlayStation 5 or 4 and detects the connected controller is not a DualSense or DualShock 4, it will automatically reassign Touchpad to the Select/Back/View/Minus Button of your crossover controller so you are still able to utilize the Touchpad functionality on a PlayStation while using a Crossover controller. You can also access the PS5/PS4 Share Screen by pressing Select/Back/View/Minus + RS (Right Stick).
If you are experiencing unstable performance or settings issues with your GamePack, it's likely that the configuration profile has become corrupted. This can sometimes happen when updating to a newer GamePack version with major structural changes or using a memory slot that already had a pack previously programmed to it.
Simply select Device 👉 Erase Memory Slots, once finished unplug the Zen mini-USB cable, then go to File 👉 Relaunch as Admin, reconnect the mini-USB cable to the Zen, and program the GamePack again. You will now find the Mods are working as they should😃
Disclaimer |
BATMAN: ARKHAM KNIGHT software © 2014 Warner Bros. Entertainment Inc. Developed by Rocksteady Studios. BATMAN and all characters, their distinctive likenesses, and related elements are trademarks of DC Comics © 2014. All product names, logos, and brands are property of their respective owners. All company, product and service names used in this website are for identification purposes only. Use of these names, logos, and brands does not imply endorsement. In the U.S. and/or other countries. The “PS” Family logo is a registered trademark and “PS4” is a trademark of Sony Computer Entertainment Inc. Microsoft, Xbox One and the Xbox logos are trademarks of the Microsoft group of companies. Nintendo, Nintendo Switch and the Nintendo Switch logos are trademarks of Nintendo Inc. Other product names used herein are for identification purposes only and might be trademarks of their respective owners. We disclaim any and all rights to those marks. |