Matchpoint Tennis

Includes Normal Play for Flat Shot, Top Spin, Lob, Slice Shot, and Servings for Flat Serve, Kick Serve, and More!

Notice of Non-Affiliation and Disclaimer

We are not affiliated, associated, authorized, endorsed by, or in any way officially connected with Matchpoint®, Torus Games, and Kalypso Media, or any of its subsidiaries or its affiliates. The official Matchpoint® website can be found at www.matchpoint-game.com/en/.

The names Matchpoint®, Torus Games, and Kalypso Media, as well as related names, marks, emblems, and images, are registered trademarks of their respective owners.

The Matchpoint Tennis GamePack includes Normal Play for Flat Shot, Top Spin, Lob, Slice Shot, and Flat Serve, Kick Serve, Underarm Serve, and Slice Serve giving you advantages by having combos run the analog stick. Time to be the tennis champion!

This GamePack is split into color-coded categories that make setup and organization easy to follow and understand. We do encourage you to familiarize yourself with these written instructions, it will pay off for you in the long run.

There are two methods to setup and configure Mods in this GamePack, the first being the GamePack Configuration Interface (or GCI) and the second is the Zen OLED Menu System.

The GCI either pops up every time you program a GamePack to a memory slot, or when you click on the memory slot number in Zen Studio. This is a really quick way to setup all your preferred defaults from the get-go.

It's very important that you setup your mouse before trying to use any GamePacks or scripts.

The Zen OLED Menu System is a new groundbreaking feature that allows the configuration and tuning of dozens of different Mod modes and combinations, on-the-fly and in seconds, all from an easy to read OLED interface. Once you have programmed this GamePack to a memory slot it must be enabled and active. This is done by pressing the Memory Slot Button (P1) until the logo of the GamePack you wish to use appears on the OLED screen.

When you see the logo of this GamePack displayed on the screen, simply hold LT/L2 & press MENU/OPTIONS to access the Mod Menu System.

All Adjustable Mods can be tuned and tested in real-time directly from the Zen GamePack OLED Adjustables Menu.

The Zen OLED Menu System has built in screensaver protection to help protect against screen burn. It will kick in after 3 minutes of inactivity. Press any button to return to the Mod Menu screen.

Quick Toggles allow you to access the OLED Menu System and instantly enable/disable active Mods while gaming. This gives an incredible advantage in certain situations.

Note: When a Mod is disabled, any associated Quick Toggle is also disabled.

These are all of the settings required for the Mods to function correctly, and they also allow you to dramatically improve the quality and accuracy of your character's movement.

Set the button you wish to use to cycle between Serving, Normal Play, and Menu Mode.

Set the button you wish to use to enable and disable the use of modded shots. It is also required that a Mode Switch button has been set and that this button is not the same button as the Mode Switch button. Otherwise, this button will only toggle modded shots for Normal Play only.

Swap the left analog stick for the right analog stick while in Serving Mode.

Swap the face buttons for the D-Pad stick while in Serving Mode.

Swap the left analog stick for the right analog stick while in Normal Play Mode.

Swap the face buttons for the D-Pad stick while in Normal Play Mode.

This option blocks all rumble signals sent from the game but still allows the GamePack to read in-game rumble frequencies which is used by several mods to measure timing. The In-Game Controller Vibration option must always be enabled.

This step is critical. If you don't enable In-Game Controller Vibration, several Mods in this GamePack may not function correctly.

  1. Press the MENU/OPTIONS button on your controller

  2. TAP RB/R1 ONE TIME TO ACCESSIBILITY

  3. MAKE SURE VIBRATION IS SET TO ON

Set the activation method for timed Flat Shots.

Adjustables:

Normal Play: Flat Shot Time (100 - 6000ms): Set this value to the amount of time before a timed Flat Shot is performed.

Normal Play: Top Spin (100 - 6000ms): Set the activation method for timed Top Spins.

Set the activation method for timed Top Spin.

Adjustables:

Normal Play: Top Spin (100 - 6000ms): Set the activation method for timed Top Spins.

Set the activation method for timed Lob.

Adjustables:

Normal Play: Lob (100 - 6000ms): Set the activation method for timed Lobs.

Set the activation method for timed Slice Shot.

Adjustables:

Normal Play: Slice Shot (100 - 6000ms): Set the activation method for timed Slice Shot.

Set the activation method for timed Flat Serve.

Adjustables:

Normal Play: Flat Serve (100 - 6000ms): Set the activation method for timed Flat Serve.

Set the activation method for timed Slice Shot.

Adjustables:

Normal Play: Slice Shot (100 - 6000ms): Set the activation method for timed Slice Shot.

Set the activation method for timed Flat Serve.

Adjustables:

Serving: Flat Serve Movement Time (100 - 6000ms): Set this value to the amount of time needed to position a timed Flat Serve.

Serving: Flat Serve Power Time (100 - 6000ms): Set this value to the amount of time needed to reach the desired power for a timed Flat Serve.

Serving: Flat Serve Angle (100 - 6000ms): Set this value to the angle to use when performing a timed Flat Serve.

Set the activation method for timed Kick Serve.

Adjustables:

Serving: Kick Serve Movement Time (100 - 6000ms): Set this value to the amount of time needed to position a timed Kick Serve.

Serving: Kick Serve Power Time (100 - 6000ms): Set this value to the amount of time needed to reach the desired power for a timed Kick Serve.

Serving: Kick Serve Angle (100 - 6000ms): Set this value to the angle to use when performing a timed Kick Serve.

Set the activation method for timed Underarm Serve.

Adjustables:

Serving: Underarm Serve Movement Time (100 - 6000ms): Set this value to the amount of time needed to position a timed Underarm Serve.

Serving: Underarm Serve Power Time (100 - 6000ms): Set this value to the amount of time needed to reach the desired power for a timed Underarm Serve.

Serving: Underarm Serve Angle (100 - 6000ms): Set this value to the angle to use when performing a timed Underarm Serve.

Set the activation method for timed Slice Serve.

Adjustables:

Serving: Slice Serve Movement Time (100 - 6000ms): Set this value to the amount of time needed to position a timed Underarm Serve.

Serving: Slice Serve Power Time (100 - 6000ms): Set this value to the amount of time needed to reach the desired power for a timed Underarm Serve.

Serving: Slice Serve Angle (100 - 6000ms): Set this value to the angle to use when performing a timed Underarm Serve.

When this GamePack is being used on a PlayStation 4 or 5 and detects the connected controller is not a DualSense or DualShock 4, it will automatically reassign Touchpad to the Select/Back/View/Minus Button so you are still able to utilize in-game Touchpad functionality on a PlayStation while using a Crossover controller. You can also access the PS5/PS4 Share Screen by pressing Select/Back/View/Minus + RS (Right Stick).

When this GamePack is being used on an Xbox Series X|S and detects the connected controller is not an Xbox Series X|S Controller but a PlayStation controller, it will automatically reassign Share to the Touchpad so you are still able to utilize in-game Share Button functionality on an Xbox Series X|S while using a PlayStation controller.

When this GamePack is being used on an Xbox Series X|S and detects the connected controller is not an Xbox Series X|S Controller but a PlayStation controller, it will automatically reassign Share to the Touchpad so you are still able to utilize in-game Share Button functionality on an Xbox Series X|S while using a PlayStation controller.

If you are experiencing unstable performance or settings issues with your GamePack, it's likely that the configuration profile has become corrupted. This can sometimes happen when updating to a newer GamePack version with major structural changes or using a memory slot that already had a pack previously programmed to it.

Last updated