☑️Far Cry 5
Includes Active Fire Mods ( Rapid Fire, Dynamic Rapid Fire, Burst Fire), Anti-Recoil System, Sticky Aim, Fine Aim, Fine Aim Sensitivity, Auto Sprint, and Hair Triggers.
Last updated
Includes Active Fire Mods ( Rapid Fire, Dynamic Rapid Fire, Burst Fire), Anti-Recoil System, Sticky Aim, Fine Aim, Fine Aim Sensitivity, Auto Sprint, and Hair Triggers.
Last updated
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The names FarCry® 5, and Ubisoft, Inc, as well as related names, marks, emblems, and images, are registered trademarks of their respective owners.
The Far Cry® 5 GamePack features an exclusive new Dynamic Rapid Fire System that changes speed depending on how hard you pull the trigger, as well as a powerful Anti-Recoil. Other essential Mods are Rapid Fire, Burst Fire, Sticky Aim, Fine Aim, Fine Aim Sensitivity, Auto Sprint, and Hair Triggers. All default button layouts, and Stick Layouts are supported.
✅ GamePack Author: Community GamePack Team ✅ Compatible Systems: PS5, Xbox X|S, PS4, Xbox One & Windows PC ✅ GamePack Community Support: Click Here👈Questions, Help, Requests.... ✅ Cronus Zen Private Discord Server Click Here👈Visit the #rules channel⛔
🥇 Special thanks to our Community GamePack Team: Batts, x22 DOT, LegitCloudzzz, XBL Jedi & Excalibur.
There are two methods to setup and configure Mods in this GamePack, the first being the GamePack Configuration Interface (or GCI) and the second is the Zen OLED Menu System.
The GCI either pops up every time you program a GamePack to a memory slot, or when you click on the memory slot number in Zen Studio. This is a really quick way to setup all your preferred defaults from the get-go.
GamePack Default Settings: All default values are optimized for console gaming with a controller. If using 🖱️Mouse & keyboard, you should expect to have to change almost all default settings to suit your preferred playing style, in particular changing all in-game sensitivity settings to maximum. It's very important that you setup your mouse before trying to use any GamePacks or scripts.
The Zen OLED Menu System is a new groundbreaking feature that allows the configuration and tuning of dozens of different Mod modes and combinations, on-the-fly and in seconds, all from an easy to read OLED interface. Once you have programmed this GamePack to a memory slot it must be enabled and active. This is done by pressing the Memory Slot Button (P1) until the logo of the GamePack you wish to use appears on the OLED screen.
All Adjustable Mods can be tuned and tested in real-time directly from the Zen GamePack OLED Adjustable Menu.
Quick Toggle | Action |
Hold LT/L2 & Press MENU/OPTIONS | Enter OLED Menu System |
The Zen OLED Menu System has built in screensaver protection to help protect against screen burn. It will kick in after 3 minutes of inactivity. Hold LT/L2 & Press MENU/OPTIONS at any time to return to the Mod Menu screen.
Quick Toggles allow you to access the OLED Menu System and instantly enable/disable active Mods while gaming. This gives an incredible advantage in certain situations, for example if you are using a weapon that requires Anti-Recoil to be disabled quickly, or if you are using a fully automatic weapon and need to disable Rapid Fire, simply tap the Quick Toggle designated to the Active Fire Mod.
Note: When a Mod is disabled, the Quick Toggle is also disabled.
Quick Toggle | Action |
Hold LT/L2 & Press D-PAD UP | Active Fire Mod |
Hold LT/L2 & Press D-PAD DOWN | Anti-Recoil |
Hold LT/L2 & Press D-PAD LEFT | Sticky Aim |
Hold LT/L2 & Press D-PAD RIGHT | Fine Aim |
Hold LT/L2 & Press VIEW/SHARE | Global Kill Switch |
All default FarCry 5 button layout options are available in this GamePack. Use the GamePack Configuration Interface (GCI) in Zen Studio or Cronus Zen's OLED Screen to access the OLED GamePack Menu to select the layout you are using in-game.
This will automatically adjust and remap all Mods to your preferred choice.
This step is critical. If you don't select the same Button Layout Preset that you are using in-game, several Mods in this GamePack will not function correctly.
Press the MENU/OPTIONS button on your controller
Select CONTROLS
TAP RB/R1 ONCE TO GROUND
Select a BUTTON LAYOUTS
# | Option |
0 | Default |
1 | Lefty Button |
2 | Buttons Flipped |
3 | Lefty Buttons Flipped |
All default FarCry 5 stick layout options are available in this GamePack including. Use the GamePack Configuration Interface (GCI) in Zen Studio or Cronus Zen's OLED Screen to access the OLED GamePack Menu to select the layout you are using in-game.
This will automatically adjust and remap all Mods to your preferred choice.
This step is critical. If you don't select the same Stick Layout Preset that you are using in-game, several Mods in this GamePack will not function correctly.
Press the MENU/OPTIONS button on your controller
Select CONTROLS
TAP RB/R1 ONCE TO GROUND
Select a LEFTY STICK
# | Option |
0 | Default |
1 | Lefty Stick |
This category has a selection of powerful Rapid Fire type Mods, including Adjustable Rapid Fire, Dynamic Rapid Fire, and Burst Fire.
Rapid Fire is designed for semi-automatic and single shot weapons. The feature makes them shoot as fully automatics and gives the players a greater firing power compared to the one achieved through manual trigger pulling.
In simple terms, the Mod pulls the Fire Trigger on your behalf. When you hold down RT/R2, the mod keeps pressing fire in the background over and over again until you release it. It also lets you focus on aiming better by taking away the need to constantly press fire.
🔫 Adjustable Rapid Fire gives you the ability to change the fire rate in real-time straight from the Cronus Zen OLED interface. This allows you to tune your preferred fire rate quickly and with ease, which creates a very unique advantage for players looking to get the most optimum possible fire rate from their weapon.
🔫 Dynamic Rapid Fire has the fire rate of a weapon tied to the pressure of the trigger. The more pressure applied, the faster you will shoot.
🔫 Burst Fire turns your Fully Automatic into a semi-automatic weapon, allowing you to conserve ammunition while improving accuracy and achieving more headshots.
There are a few things worth noting:
Every game and gun has a capped fire-rate preset by the game developer. The mod can optimize to it's maximum speed and also help with tricks such as cool down and weapon swap speed, but the actual fire speed can never go above the preset capped rate.
The Rapid Fire mod is not effective for single shot weapons that have a very slow firing rate such as Bolt Action Rifles.
Cronus Mod Technology offers a tactical Quick Toggle feature. It allows the player to quickly disable or enable the Active Fire Mod depending on the gaming circumstances - for example when your character is carrying both semi and fully-automatic weapons at the same time. While changing between primary and secondary classes, Rapid Fire can be quickly turned ON or OFF by holding LT/L2 + D-PAD UP.
Pro Tip: Pistols and Semi-Automatics work best with Rapid Fire.
While Rapid Fire will not usually make a fully-automatic gun shoot any faster, it can have positive side effects on full-auto guns, such as reducing recoil thus increasing accuracy at a long range and helping players conserve ammunition and achieve more headshots.
# | Option | Description | Adjustable |
0 | Mod Disabled | All Fire Mods & Quick Toggle is Disabled. | No |
1 | Adjustable Rapid Fire | Rapid Fire is Enabled You can adjust the fire rate in-real time. | Yes |
2 | Dynamic Rapid Fire | Rapid Fire is Enabled Fire Speed is set by the amount of trigger pull. | Auto |
3 | Burst Fire | Burst Fire is Enabled Conserve ammunition. Fully Auto Weapons Only. | Yes |
Control exactly when a Mod is activated. This is particularly useful if you have one Mod that activates only when you Press Fire and another Mod that activates only when you press ADS & Fire.
🔫 On Fire: Fire while pressing the fire trigger. ADS is ignored. 🔫 ADS & Fire: Fire while pressing ADS & Fire at the same time. 🔫 Fire Only: Fire only when pressing the fire trigger. ADS will block the Mod.
# | Option | Description |
0 | On Fire | Fire Instantly, ADS Ignored |
1 | ADS & Fire | Fire While Holding ADS |
2 | Fire Only | ADS Blocks the Mod |
Recoil is when your weapon moves on its own while firing. Anti-Recoil reduces this erratic movement making your shots more accurate and more likely to hit your target. For example, without Anti-Recoil your weapon may pull up when you fire and with Anti-Recoil your weapon will stay on target and fire straight.
Each weapon in each game has a unique recoil pattern and when adjusted correctly Anti-Recoil simply combats the vertical (and sometimes horizontal) aspect of this. When the game causes the weapon to pull up, Anti-Recoil will pull the weapon down enough to level out your shot.
Pro Tip: When you use a high sensitivity the value can be higher than the default value. When you use a low sensitivity the value can be lower than the default value.
Anti-Recoil strength can be adjusted from 1 to 100 in real-time by using the Zen OLED GamePack Adjustable Menu. A higher value means a stronger recoil compensation, a lower value means less recoil compensation. This allows you to quickly tune your weapon directly from your controller while playing the game, without having to unplugging and connecting your Zen to a PC.
Press the MENU/OPTION button on your controller
Select CONTROLS
TAP RB/R1 ONCE TO GROUND
Select INVERT VERTICAL LOOK
# | Option | Description | Adjustable |
0 | Disabled | Anti-Recoil & Quick Toggle is Disabled | No |
1 | Enabled | Anti-Recoil is Enabled | Yes |
2 | Inverted-Y | Anti-Recoil is Enabled Inverts Right Stick Axis (Must enable in-game also) | Yes |
This will make you CrossHair actually follow you target even if you are off the target. Like a tracking CrossHair. It will follow Enemys which are in the Aim Assist Range (Red CrossHair).
# | Option | Description |
0 | Disabled | Sticky Aim & Quick Toggle is Disabled |
1 | Enabled | Sticky Aim is Enabled |
Your Aim Sensitivity will be slowed down until you turn the Mod off, this will help to aim finer on longer ranges while having the advantage of a higher sensitivity on other gaming situations.
# | Option | Description |
0 | Disabled | Fine Aim & Quick Toggle is Disabled |
1 | Enabled | Fine Aim is Enabled |
With this you can choose how fine the aiming should get. Fine = slow, Finer = slower, Finest = slowest. Recommended to use Fine.
# | Option | Description |
0 | Fine | Sets your aim sensitivity to Fine |
1 | Finer | Sets your aim sensitivity to Finer |
2 | Finest | Sets your aim sensitivity to Finest |
If you are tired of constantly pressing the left analog stick to make your character sprint, Auto Sprint is just what you have been looking for. As soon as you push the left stick forward, your character will automatically run as if the stick was pushed all the way forward and pressed fully down.
When Auto Sprint is Enabled you will be able to slide whenever you want, it will automatically hop up when a slide is preformed, so you don't have to worry getting stuck in the crouch position while using this mod.
# | Option | Description |
0 | Disabled | Auto Sprint Disabled |
1 | Always On | Auto Sprint Enabled & Always On |
2 | Press Sensitive | Auto Sprint is Enabled when stick is pressed over 75% |
FarCry 5 applies a dead zone to both trigger buttons, which means they (either FIRE or ADS) need to be pressed almost half way down before they are registered by the game. With this Hair Trigger Mod your triggers will be pressed at the slightest amount of pressure which can vastly increase reaction time, giving you that extra edge. This is also a fix for controllers with 'Trigger stops'.
As the triggers are digitally converted so that they perform with ultra sensitivity without having to hardwire any extra components to your controller, it saves both your warranty and your money.
Bonus: This Mod is also a fix for controllers with 'Trigger stops' 👍
# | Option | Description |
0 | Mod Disabled | Hair Triggers are Disabled |
1 | Mod Enabled | Hair Triggers are Enabled |
This option blocks all rumble signals sent from the game, but still allows the GamePack to read in-game rumble frequencies (used by several mods to measure timing).
So, if you have this Mod disabled your controller will vibrate while shooting, and if this Mod is enabled your controller will not vibrate while your shooting.
In-Game rumble/vibration must still be enabled.
Press the MENU/OPTIONS button on your controller
Select GAMEPLAY
Select VIBRATION
# | Option | Description |
0 | Mod Disabled | Controller WILL receive rumbles |
1 | Mod Enabled | Controller WILL NOT receive rumbles |
When this GamePack is being used on a PlayStation 5 or 4 and detects the connected controller is not a DualSense or DualShock 4, it will automatically reassign Touchpad to the Select/Back/View/Minus Button of your crossover controller so you are still able to utilize the Touchpad functionality on a PlayStation while using a Crossover controller. You can also access the PS5/PS4 Share Screen by pressing Select/Back/View/Minus + RS (Right Stick).
If you are experiencing unstable performance or settings issues with your GamePack, it's likely that the configuration profile has become corrupted. This can sometimes happen when updating to a newer GamePack version with major structural changes, or using a memory slot that already had a pack previously programmed to it.
Simply go to Device 👉 Erase Memory Slots, unplug the Zen mini-USB cable, go to File 👉 Relaunch as Admin, reconnect the mini-USB cable to the Zen and program the GamePack again. You will now find the Mods are working as they should😃
Disclaimer |
FarCry 5, and the FarCry 5 logo are registered or unregistered trademarks of Ubisoft, Inc. in the U.S. and/or other countries. All product names, logos, and brands are property of their respective owners. All company, product and service names used in this website are for identification purposes only. Use of these names, logos, and brands does not imply endorsement. FarCry 5, and the FarCry 5 logo are registered or unregistered trademarks of Ubisoft, Inc. in the U.S. and/or other countries. The “PS” Family logo is a registered trademark and “PS4” is a trademark of Sony Computer Entertainment Inc. Microsoft, Xbox One and the Xbox logos are trademarks of the Microsoft group of companies. Nintendo, Nintendo Switch and the Nintendo Switch logos are trademarks of Nintendo Inc. Other product names used herein are for identification purposes only and might be trademarks of their respective owners. We disclaim any and all rights to those marks. |