✅Mortal Kombat® 11 - Character Pack 3
Includes a fully automated set of 8 Kombos and 2 Fatalities for each of the available 12 Characters giving you the ability to easily dominate your opponents with the single press of a button.
Notice of Non-Affiliation and Disclaimer
We are not affiliated, associated, authorized, endorsed by, or in any way officially connected with Mortal Kombat®, NetherRealm Studios, and Warner Bros. Interactive Entertainment Inc, or any of its subsidiaries or its affiliates. The official Mortal Kombat® website can be found at www.mortalkombat.com.
The names Mortal Kombat®, NetherRealm Studios, and Warner Bros. Interactive Entertainment Inc, as well as related names, marks, emblems, and images, are registered trademarks of their respective owners.
ℹ️ Introduction
The Mortal Kombat® 11 - Character Pack 3 GamePack features a fully automated set of 8 Kombos and 2 Fatalities for each of 12 Characters giving you the ability to easily dominate your opponents - no more memorizing complicated button combination and awkward timings, all it requires to activate powerful Kombo attacks is the simple push of the analog stick. The Characters available in this GamePack are Baraka, Cassie Cage, Jacqui Briggs, Jade, Jax Briggs, Johnny Cage, Kitana, Kotal Kahn, Raiden, Rain, Shang Tsung & Sub Zero.
🛡️ For Scorpion, Liu Kang, Noob Saibot, Sonya Blade, Fujin, Terminator, Frost, Joker, Nightwolf, Robocop, Shao Kahn, Sheeva, and Sindel 👉Character Pack 1
🛡️ For Rambo, Kano, Erron Black, Spawn, Cetrion, Geras, Kollector, Mileena, Kabal, and D'VORAH 👉Character Pack 2
✅ GamePack Author: LegitCloudzzz ✅ Compatible Systems: PS5, Xbox X|S, PS4, Xbox One & Windows PC ✅ GamePack Community Support: Click Here👈Questions, Help, Requests.... ✅ Cronus Zen Private Discord Server Click Here👈Visit the #rules channel⛔
🥇Special thanks to our Community GamePack Team: Batts, x22 DOT, LegitCloudzzz, XBL Jedi & Excalibur.
🛠️ How to Setup this GamePack
There are two methods to setup and configure Mods in this GamePack, the first being the GamePack Configuration Interface (or GCI) and the second is the Zen OLED Menu System.
⚙️ GamePack Configuration Interface (GCI)
The GCI either pops up every time you program a GamePack to a memory slot, or when you click on the memory slot number in Zen Studio. This is a really quick way to setup all your preferred defaults from the get-go.
GamePack Default Settings: All default values are optimized for console gaming with a controller. If using 🖱️Mouse & Keyboard, you should expect to have to change almost all default settings to suit your preferred playing style, in particular changing all in-game sensitivity settings to maximum.
It is VERY important that you setup your mouse before trying to use any GamePacks or scripts.
🔲 Zen OLED Menu System
The Zen OLED Menu System is a new groundbreaking feature that allows the configuration and tuning of dozens of different Mod modes and combinations, on-the-fly and in seconds, all from an easy to read OLED interface. Once you have programmed this GamePack to a memory slot it must be enabled and active. This is done by pressing the Memory Slot Button (P1) until the logo of the GamePack you wish to use appears on the OLED screen.
When you see the logo of this GamePack displayed on the screen, simply hold LT/L2 & press MENU/OPTIONS to access the Mod Menu System.
♻️ Screensaver
The Community GamePacks have built in screensaver protection to help protect against screen burn. It will kick in after 3 minutes of inactivity. Press any button to return to the Mod Menu screen.
🕹️ Quick Toggles
Quick Toggles allow you to access the OLED Menu System and instantly enable/disable active Mods while gaming.
Quick Toggle | Action |
Hold LT/L2 & Press VIEW/SHARE | Global Kill Switch |
Select which Character you wish to play with and be sure to match the variation. Each character has eight Kombos, all hand-picked from the most popular styles of attack. Each can be easily activated by holding either the left stick (LS/L3) or right stick (RS/R3) in a direction (UP, DOWN, LEFT, or RIGHT).
We have also included Two Fatalities with each character, easily activated by pressing down the Left or Right sticks. Your opponents will absolutely hate you😃
IMPORTANT NOTES:
As soon as the match begins, press the D-Pad once based on which side of the screen your character is facing. So if facing left, press D-Pad Left, and if facing right, press D-Pad Right. The Kombo & Fatality toggles listed above will then know where your character is starting from and automate all button presses correctly.
Releasing the stick at any time will cancel the Kombo/Fatality.
Some Character/Kombos require the Offensive Meter to be either 0, 1, or 2 bars.
Keep in mind that you need to be a certain distance from an opponent prior to executing any Kombo or Fatality - you'll soon get the feel of it!
Offensive Meter Bars
The Offensive Meter is found in the bottom corner of the screen next to a sword icon. It's used to enhance certain attacks and fills over time while playing during a match. To fully complete a certain Kombo, some characters require 0, 1 or 2 offensive meter bars, depending on which Kombo you are activating.
The meter bars required for each Character and Kombo will be noted in their bio's below - basically if you have 2 meter bars, every single Kombo will work and you don't have to worry about it. If a Kombo doesn't fully work, you'll know that it's likely because you didn't have enough meter bars available at the time.
Offensive Meter Bar example: K1:1, K2:2, K3:0, K4:2, K5:1, K6:2, K7:0, K8:2
Kombo 1 requires 1 Meter Bar, Kombo 2 requires 2 Meter Bars, Kombo 3 requires 0 and so on.
# | Option | Variation |
0 | Marauder | |
1 | Digital Soldier | |
2 | 1st Round KO | |
3 | Untamable | |
4 | Ringer | |
5 | Show Stopper | |
6 | Fan Fare | |
7 | Buluc | |
8 | Thunder Wave | |
9 | Perfect Storm | |
10 | Soul Eater | |
11 | Dead Of Winter |
Availability: Base Game Variation: Marauder Offensive Meter Bars: K1:1, K2:1, K3:1, K4:2, K5:1, K6:2, K7:0, K8:2
Baraka is a rushdown character with high damage and strong pressure options at close-range. Although he has weak mobility, Baraka can be very annoying to deal with up-close due to his staggers. He also has a decently fast projectile allowing him to control space and zone enemies out.
Availability: Base Game Variation: Digital Soldier Offensive Meter Bars: K1:0, K2:1, K3:1, K4:1, K5:1, K6:1, K7:1, K8:0
Cassie Cage is a well-rounded character with fast advancing attacks and strong zoning tools. Cassie has multiple long-reaching normals that allow her to outspace her opponents. She also has great up-close attacks, with her fastest mid coming out in 9 frames. At farther ranges she’s able to control space and zone enemies out with her gunshots and drone projectiles. All of these tools combined make Cassie a very versatile character that excels in all areas.
Availability: Base Game Variation: 1st Round KO Offensive Meter Bars: K1:1, K2:1, K3:1, K4:1, K5:1, K6:1, K7:1, K8:1
Jacqui is a rushdown-heavy character with incredibly strong pressure options. She has some of the fastest normals in the game, with her strongest attack hitting in 9 frames. Jacqui also has amazing staggers and frametraps that can keep opponents locked down and allow her to stay on the offensive.
Availability: Base Game Variation: Untamable Offensive Meter Bars: K1:1, K2:0, K3:0, K4:1, K5:1, K6:1, K7:1, K8:0
Jade is a space-control zoning character with long-ranged normals and multiple projectiles that can be used for controlling the screen. Jade has some of the longest-reaching attacks in the game, a great anti-air, and projectiles that track the opponent’s movement making it extremely difficult to approach her. She can also nullify the enemy’s zoning, forcing the opponent to come to her instead.
Availability: Base Game Variation: Ringer Offensive Meter Bars: K1:0, K2:0, K3:1, K4:0, K5:0, K6:0, K7:0, K8:1
Jax is a rushdown character who relies on pummelling opponents with his strong up-close pressure and mix-ups. Jax has very fast normals, with his strongest attack hitting in 9 frames. He also has some of the best throws in the game, including a command grab that can deal super high damage.
Availability: Base Game Variation: Show Stopper Offensive Meter Bars: K1:1, K2:1, K3:1, K4:1, K5:1, K6:1, K7:0, K8:1
Johnny Cage is a rushdown character with long-ranged normals and strong up-close pressure. Johnny has multiple attacks that either can be staggered or leave himself at an advantage, allowing him to continuously attack his opponents. He also has very good projectiles that can either be used for pressure or to zone his enemies out.
Availability: Base Game Variation: Fan Fare Offensive Meter Bars: K1:1, K2:2, K3:1, K4:0, K5:0, K6:0, K7:0, K8:0
Kitana is a zoning character with great mobility and long-reaching attacks. Kitana has a variety of projectiles that can be used to control space. She also has amazing aerial mobility with multiple moves that allow her to stay afloat while in the air.
Availability: Base Game Variation: Buluc Offensive Meter Bars: K1:0, K2:0, K3:1, K4:0, K5:1, K6:1, K7:1, K8:1
Kotal Kahn is a large body footsie character with long-reaching normals. Kotal Kahn has some of the strongest footsies in the game with attacks that reach half-screen. He can summon various totems to boost his offense or defense, as well as increase his damage output making any hit by Kotal Kahn a huge threat. Kotal Kahn also has great mix-ups with his command grab and is almost impossible to keep out due to his quick movement and long range on his normals.
Availability: Base Game Variation: Thunder Wave Offensive Meter Bars: K1:0, K2:0, K3:1, K4:1, K5:1, K6:0, K7:1, K8:2
Raiden is a well-rounded character with decent normals and projectiles. He has great mix-up options at close-range, including an overhead, low and command grab. Once Raiden lands a hit, he’s almost always able to carry his opponents to the corner with his Electric Fly move. From farther away, Raiden is able to zone his enemies with lightning-based attacks, as well as counter zoning with his Sparkport ability.
Availability: Kombat Pack 2 Variation: Perfect Storm Offensive Meter Bars: K1:1, K2:1, K3:1, K4:1, K5:1, K6:1, K7:1, K8:1
Rain is a rushdown type of playstyle that centers around offense. character with strong pressure and mobility. Rain is one of the fastest characters in the game due to having an amazing forward dash. He also has fast normals and good pressure options up-close.
Availability: Kombat Pack 1 Variation: Soul Eater Offensive Meter Bars: K1:0, K2:1, K3:0, K4:0, K5:2, K6:1, K7:2, K8:2
Shang Tsung is a zoning character who is able to control space using his fire skulls and a variety of other magical attacks. Shang Tsung can make his opponents scared to move due to his skulls covering a large portion of the screen. He also has the unique ability to steal his opponent’s soul and temporarily transform into his opponent, gaining access to their entire moveset. Knowing how to play as every character in the game is a must in order to use Shang Tsung to his full potential.
Availability: Base Game Variation: Dead of Winter Offensive Meter Bars: K1:0, K2:0, K3:1, K4:0, K5:0, K6:0, K7:1, K8:0
Sub-Zero is a rushdown character with great movement and offensive mix-ups. Sub-Zero has some of the strongest mix-ups in the game, having both an overhead and low combo starter as well as the option to keep himself safe. He also has very fast dash speed and amazing counterzoning tools making it hard to keep him out.
🛠️ In-Game Settings
This GamePack requires you to make sure all 8 buttons are mapped to match the in-game controls so that Kombos and Fatalities are executed correctly, even if you have a custom button layout!
Your four standard attacks are tied to the face buttons on your controller. On Xbox for example, your punches are tied to the X and Y buttons, while your kicks are tied to A and B.
Here's a screenshot of the Kustom Controls menu which can by easily accessed by pressing Menu then RB twice. The GamePack defaults are preset to the in-game defaults, so if you you don't use any custom button settings all you need to do is set the character you wish to use and you're good to go😀
Select the FRONT PUNCH button from In-Game Kustom Controls.
# | Option |
0 | X/SQUARE |
1 | RB/R1 |
2 | RT/R2 |
3 | LB/L1 |
4 | LT/L2 |
5 | Y/TRIANGLE |
6 | B/CIRCLE |
7 | A/CROSS |
Select the BACK PUNCH button from In-Game Kustom Controls.
# | Option |
0 | Y/TRIANGLE |
1 | RB/R1 |
2 | RT/R2 |
3 | LB/L1 |
4 | LT/L2 |
5 | B/CIRCLE |
6 | A/CROSS |
7 | X/SQUARE |
Select the FRONT KICK button from In-Game Kustom Controls.
# | Option |
0 | A/CROSS |
1 | RB/R1 |
2 | RT/R2 |
3 | LB/L1 |
4 | LT/L2 |
5 | Y/TRIANGLE |
6 | B/CIRCLE |
7 | X/SQUARE |
Select the BACK KICK button from In-Game Kustom Controls.
# | Option |
0 | B/CIRCLE |
1 | RB/R1 |
2 | RT/R2 |
3 | LB/L1 |
4 | LT/L2 |
5 | Y/TRIANGLE |
6 | A/CROSS |
7 | X/SQUARE |
Select the THROW button from In-Game Kustom Controls.
# | Option |
0 | LB/L1 |
1 | RB/R1 |
2 | RT/R2 |
3 | LT/L2 |
4 | Y/TRIANGLE |
5 | B/CIRCLE |
6 | A/CROSS |
7 | X/SQUARE |
Select the BLOCK button from In-Game Kustom Controls.
# | Option |
0 | RT/R2 |
1 | RB/R1 |
2 | LB/L1 |
3 | LT/L2 |
4 | Y/TRIANGLE |
5 | B/CIRCLE |
6 | A/CROSS |
7 | X/SQUARE |
Select the INTERACT button from In-Game Kustom Controls.
# | Option |
0 | RB/R1 |
1 | RT/R2 |
2 | LB/L1 |
3 | LT/L2 |
4 | Y/TRIANGLE |
5 | B/CIRCLE |
6 | A/CROSS |
7 | X/SQUARE |
Select the FLIP STANCE button from In-Game Kustom Controls.
# | Option |
0 | LT/L2 |
1 | RB/R1 |
2 | RT/R2 |
3 | LB/L1 |
4 | Y/TRIANGLE |
5 | B/CIRCLE |
6 | A/CROSS |
7 | X/SQUARE |
This option blocks all rumble signals sent from the game, but still allows the GamePack to read in-game rumble frequencies which is used by the GamePack to measure timing. The In-Game Controller Vibration option must still be enabled.
So, if you have this Mod disabled your controller will vibrate, and if this Mod is enabled your controller will not vibrate.
Controller rumble may not work if you are using a PlayStation 5. Don't worry, it does not affect any mods in this GamePack.
Press the MENU/OPTION button on your controller
Select GAMEPLAY
Select VIBRATION
Set to ON
# | Option | Description |
0 | Mod Disabled | Controller WILL receive rumbles |
1 | Mod Enabled | Controller WILL NOT receive rumbles |
🔀 Crossover Auto-Remap
When this GamePack is being used on a PlayStation 5 or 4 and detects the connected controller is not a DualSense or DualShock 4, it will automatically reassign Touchpad to the Select/Back/View/Minus Button of your crossover controller so you are still able to utilize the Touchpad functionality on a PlayStation while using a Crossover controller. You can also access the PS5/PS4 Share Screen by pressing Select/Back/View/Minus + RS (Right Stick).
⁉️Troubleshooting
If you are experiencing unstable performance or settings issues with your GamePack, it's likely that the configuration profile has become corrupted. This can sometimes happen when updating to a newer GamePack version with major structural changes or using a memory slot that already had a pack previously programmed to it.
Simply go to Device 👉 Erase Memory Slots, unplug the Zen mini-USB cable, go to File 👉 Relaunch as Admin, reconnect the mini-USB cable to the Zen, and program the GamePack again. You will now find the Mods are working as they should😃
📜Legal
Disclaimer |
Mortal Kombat®, characters, images and font are registered or unregistered trademarks of © NetherRealm Studios, a subsidiary of Warner Bros. Interactive Entertainment Inc. in the U.S. and/or other countries. This site is unaffiliated. All product names, logos, and brands are property of their respective owners. All company, product and service names used in this website are for identification purposes only. Use of these names, logos, and brands does not imply endorsement. In the U.S. and/or other countries. The “PS” Family logo is a registered trademark and “PS4” is a trademark of Sony Computer Entertainment Inc. Microsoft, Xbox One and the Xbox logos are trademarks of the Microsoft group of companies. Nintendo, Nintendo Switch and the Nintendo Switch logos are trademarks of Nintendo Inc. Other product names used herein are for identification purposes only and might be trademarks of their respective owners. We disclaim any and all rights to those marks. |
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