✅COD: Classics
Optimized for fans of the original Call of Duty 1, 2, 3, and 4, and also Black Ops 1, 2, 3, and 4.
Last updated
Optimized for fans of the original Call of Duty 1, 2, 3, and 4, and also Black Ops 1, 2, 3, and 4.
Last updated
We are not affiliated, associated, authorized, endorsed by, or in any way officially connected with Call of Duty®, Activision Publishing, Inc.®, or any of its subsidiaries or its affiliates. The official Call of Duty website can be found at www.callofduty.com.
The names Call of Duty®, Activision Publishing, Inc.®, as well as related names, marks, emblems, and images, are registered trademarks of their respective owners.
The Call of Duty®: Classics GamePack has been upgraded to support Call of Duty 1, 2, 3 and 4, and Black Ops 1, 2, 3, and 4. Classics has Adjustable Vertical & Horizontal Anti-Recoil for your Primary & Secondary Weapon automatically applied giving you a rock-solid aim.
Also featuring a brand-new Aim Assist which is now more accurate over longer distances, and like Anti-Recoil can be fine-tuned in real-time. The best Aim Assist ever used with Call of Duty!
Other essential options include Rapid Fire, Burst Fire, Akimbo Fire, Jump Shot, Crouch Shot, Drop Shot, Strafe Shot, QuickScope, Sniper Breath, Turbo Melee, and Hair Triggers.
✅ GamePack Author: x22 DOT ✅ Compatible Systems: PS5, Xbox X|S, PS4, Xbox One & Windows PC ✅ GamePack Community Support: Click Here👈Questions, Help, Requests.... ✅ Cronus Zen Private Discord Server Click Here👈Visit the #rules channel⛔
🥇 Special thanks to our Community GamePack Team: Batts, x22 DOT, LegitCloudzzz, XBL Jedi & Excalibur.
This GamePack is split into color-coded categories that makes setup and organization easy to follow and understand. There are also six video setup walkthroughs, which you can find on our YouTube Channel. We do encourage you to familiarize yourself with these written instructions before jumping into the videos, it will pay off for you in the long run.
There are two methods to setup and configure Mods in this GamePack, the first being the GamePack Configuration Interface (or GCI) and the second is the Zen OLED Menu System.
The GCI either pops up every time you program a GamePack to a memory slot or when you click on the memory slot number in Zen Studio. This is a really quick way to setup all your preferred defaults from the get-go.
GamePack Default Settings: All default values are optimized for console gaming with a controller. If using 🖱️Mouse & keyboard, you should expect to have to change almost all default settings to suit your preferred playing style, in particular changing all in-game stick sensitivity settings to maximum.
It's very important that you setup your mouse before trying to use any GamePacks or scripts.
The Zen OLED Menu System is a new groundbreaking feature that allows the configuration and tuning of dozens of different Mod modes and combinations, on-the-fly and in seconds, all from an easy to read OLED interface. Once you have programmed this GamePack to a memory slot it must be enabled and active. This is done by pressing the Memory Slot Button (P1) until the logo of the GamePack you wish to use appears on the OLED screen.
When you see the logo of this GamePack displayed on the screen, simply hold LT/L2 & press MENU/OPTIONS to access the Mod Menu System.
All Adjustable Mods can be tuned and tested in real-time directly from the Zen GamePack OLED Adjustables Menu.
The Zen OLED Menu System has built in screensaver protection to help protect against screen burn. It will kick in after 3 minutes of inactivity. Press any button to return to the Mod Menu screen.
Quick Toggles allow you to access the OLED Menu System and instantly enable/disable active Mods while gaming. This gives an incredible advantage in certain situations, for example if you are using a weapon that requires Anti-Recoil to be disabled quickly, or if you are using a fully automatic weapon and need to disable Rapid Fire, simply tap the Quick Toggle designated to the Active Fire Mod.
Note: When a Mod is disabled, any associated Quick Toggle is also disabled.
Quick Toggle
Action
Hold LT/L2 & Press D-PAD UP
Active Fire Mod
Hold LT/L2 & Press D-PAD DOWN
Anti-Recoil
Hold LT/L2 & Press D-PAD LEFT
Aim Assist
Hold LT/L2 & Press D-PAD RIGHT
Active Shot Mod
Hold LT/L2 & Press VIEW/SHARE
Global Kill Switch
These are all of the settings required for the Mods to function correctly, and they also allow you to dramatically improve the quality and accuracy of your characters movement.
Set the ADS Button you are using In-Game. Must Match In-Game ADS Button!
This step is critical. If you don't select the same Button Layout Preset that you are using in-game, several Mods in this GamePack will not function correctly.
#
Option
0
LT/L2
1
LB/L1
2
RT/R2
3
RB/R1
Set the Fire Button you are using In-Game. Must Match In-Game Fire Button!
This step is critical. If you don't select the same Button Layout Preset that you are using in-game, several Mods in this GamePack will not function correctly.
#
Option
0
RT/R2
1
RB/R1
2
LT/L2
3
LB/L1
Set the Melee Button you are using In-Game. Must Match In-Game Melee Button!
This step is critical. If you don't select the same Button Layout Preset that you are using in-game, several Mods in this GamePack will not function correctly.
#
Option
0
RS/R3
1
LS/L3
2
B/CIRCLE
Set the Sprint Button you are using In-Game. Must Match In-Game Sprint Button!
This step is critical. If you don't select the same Button Layout Preset that you are using in-game, several Mods in this GamePack will not function correctly.
#
Option
0
LS/L3
1
RS/R3
Set the Crouch Button you are using In-Game. Must Match In-Game Crouch Button!
This step is critical. If you don't select the same Button Layout Preset that you are using in-game, several Mods in this GamePack will not function correctly.
#
Option
0
B/CIRCLE
1
RS/R3
2
LS/L3
This option is usually Disabled, however if you prefer to game with an Inverted-Y axis, set the Invert Vertical Look to Enabled and if you plan on using the Anti-Recoil Mod, be sure to set the Mod value to 'Inverted-Y Anti-Recoil'. Go into the Game Setting and go to controller options and look for Inverted-Y.
This option blocks all rumble signals sent from the game, but still allows the GamePack to read in-game rumble frequencies which is used by several mods to measure timing. The In-Game Controller Vibration option must always be enabled.
This step is critical. If you don't enable In-Game Controller Vibration, several Mods in this GamePack may not function correctly.
#
Option
Description
0
Disabled
Controller WILL receive rumbles
1
Enabled
Controller WILL NOT receive rumbles
Recoil is when your weapon moves on its own while firing. Anti-Recoil reduces this erratic movement making your shots more accurate and more likely to hit your target. For example, without Anti-Recoil your weapon may pull up when you fire and with Anti-Recoil your weapon will stay on target and fire straight.
Each weapon in each game has a unique recoil pattern and when adjusted correctly Anti-Recoil simply combats the vertical (and sometimes horizontal) aspect of this. When the game causes the weapon to pull up, Anti-Recoil will pull the weapon down enough to level out your shot.
Anti-Recoil values are different for each weapon, and the built-in Weapon Tracking System applies expert Anti-Recoil values and other Mod settings specific to the Primary or Secondary Weapon you are using.
However, attachments can change the mechanics of the weapon, so we also provide the ability to fine tune the horizontal and vertical X & Y Axis for both Primary and Secondary weapons.
Pro Tip: A higher value means a stronger recoil compensation, a lower value means less recoil compensation.
Anti-Recoil Vertical strength for both Primary and Secondary Weapons can be adjusted from 1 to 100, and Horizontal Strength from -100 to 100 in real-time by using the Zen OLED GamePack Adjustable Menu. This allows you to quickly tune your weapon directly from your controller while playing the game, and without having to unplug and connect your Zen to a PC.
If a weapon is pulling up too much down increase the Y value and if recoil is pulling down to much decrease the Y value. When a weapon pulls left to much increase the X value and if it pulls right to much you will need to decrease it.
If you are using the Inverted-Y Axis version of this Mod, the Invert Vertical Look In-Game option must be set to enabled.
#
Option
Description
Adjustable
0
Disabled
Anti-Recoil Mod & Quick Toggle is Disabled
No
1
Enabled
Anti-Recoil Mod is Enabled
Yes
This GamePack has a built-in Weapon Tracking System, designed to intelligently manage Anti-Recoil and other Mod settings depending on which weapon you are using in-game so that mods do not conflict with normal gameplay. You can choose to switch from Primary to Secondary Weapon Profiles Automatically, or Manually with a Quick Toggle.
Pro Tip: When using the Auto Switch Method, the built-in Weapon Tracking System may become "desynced". For example if you respawn with your Secondary Weapon enabled but the Mod is detected and switched to the Primary Weapon, or when navigating the in-game menu.
To resync weapon tracking, simply hold your In-Game 'Switch Weapon' Button for 2 seconds (Default is Y/Triangle).
#
Option
Description
0
Manual
Manually Switch Primary & Secondary Weapon Profiles (Holding Menu + Pressing X/Square will load your Secondary. Holding Menu + Pressing B/Circle will load your Primary)
Primary Weapon Switch: Hold VIEW/TOUCHPAD and press X/SQUARE
Secondary Weapon Switch: Hold VIEW/TOUCHPAD and press B/CIRCLE
1
Automatic
Automatically switch weapons and corresponding Mod settings when you switch weapons in-game.
Aim Assist is a common feature for console shooter games to compensate for the deficiency of using a controller. Most games' Aim Assist will snap towards the target if you're close to it keeping you on target.
It tricks the In-Game Aim Assist to be always on by using an exploit that moves the cross-hairs around the actual aim point in a shake pattern, so when the target is moving it fools the game into thinking you're tracking with the target and it will pull the cross-hairs along with it. However this is only available for about one second after you make your shot.
Aim Assist Plus compensates the "over aiming" and greatly enhances Aim Assist. It helps remove uncontrolled and unnatural Right Stick movement and improves accuracy over longer distances.
Aim Assist & Aim Assist Plus Adjustable Values
Aim Assist: Strength (1 - 50): Aim Assist circular strength should always be set greater than your in-game deadzone. Works with both Aim Assist and Aim Assist Plus.
Aim Assist Plus: Smoothness (2 - 90): This is the amount of degrees Aim Assist Plus will ignore. Recommended value is between 4 and 15. If you would set it to a extremely high value like 90, the Right Stick would ignore all angles that are not 90°. So you can bring the Right Stick in the following positions (90°, 180°, 270°).
#
Option
Description
Adjustable
0
Disabled
Aim Assist & Quick Toggle is Disabled
No
1
Aim Assist
Aim Assist is Enabled Will disable after 25-30% of right stick input.
Yes
2
Aim Assist Plus
Aim Assist Plus is Enabled & Always On!
Yes
This category has a selection of powerful Rapid Fire type Mods, including Rapid Fire, Dynamic Rapid Fire, Burst Fire, and Akimbo Fire.
Rapid Fire is designed for semi-automatic and single shot weapons. The feature makes them shoot as fully automatics and gives the players a greater firing power compared to the one achieved through manual trigger pulling.
In simple terms, the Mod pulls the Fire Trigger on your behalf. When you hold down RT/R2, the mod keeps pressing fire in the background over and over again until you release it. It also lets you focus on aiming better by taking away the need to constantly press fire.
🔫 Rapid Fire sets the fastest, most optimum possible fire rate for your weapon.
🔫 Dynamic Rapid Fire has the fire rate of a weapon tied to the pressure of the trigger. The more pressure applied, the faster you will shoot.
🔫 Burst Fire turns your Fully Automatic into a Burst Firing weapon, allowing you to conserve ammunition while improving accuracy and achieving more headshots.
🔫 Akimbo Fire are for pistols only and will fire both at the same time (You need to equip the Dual Yield Attachment)
This GamePack has a built-in Weapon Tracking System, designed to intelligently manage Mod settings depending on which weapon you are using in-game so that mods do not conflict with normal gameplay, saving the need to manually toggle mods when switching weapon loadouts, giving you the best in-game experience. Here are some examples of what Zen is doing "under-the-hood" to your Active Fire Mod settings while using this system:
Rapid Fire - Will only work with Semi-Auto Weapons & All 3 Round Burst Weapons
Dynamic Rapid Fire - Will work with all Weapons (No 3 Round Burst)
Burst Fire - Will only work with Full Auto Weapons (ARs, SMGs, LMGs - No 3 Round Burst)
Akimbo Fire - Will only work on Pistols with the Dual Yield Attachment
There are a few things worth noting:
Every game and gun has a capped fire-rate preset by the game developer. The mod can optimize to it's maximum speed and also help with tricks such as cool down and weapon swap speed, but the actual fire speed can never go above the preset capped rate.
The Rapid Fire mod is not effective for single shot weapons that have a very slow firing rate such as Bolt Action Rifles.
Cronus Mod Technology offers a tactical Quick Toggle feature. It allows the player to quickly disable or enable the Active Fire Mod depending on the gaming circumstances - for example when your character is carrying both semi and fully-automatic weapons at the same time. While changing between primary and secondary classes, Rapid Fire can be quickly turned ON or OFF by holding LT/L2 + D-PAD UP.
#
Option
Description
Adjustable
0
Disabled
All Fire Mods & Quick Toggle is Disabled.
No
1
Rapid Fire
Rapid Fire is Enabled
No
2
Dynamic Rapid Fire
Rapid Fire is Enabled
Fire Speed is set by the amount of trigger pull.
Auto
3
Burst Fire
Burst Fire is Enabled
Conserve ammunition. Fully Auto Weapons Only.
No
4
Akimbo Fire
Akimbo Fire is Enabled
For Dual Pistols Only
No
Control exactly when a Mod is activated. This is particularly useful if you have one Mod that activates only when you Press Fire and another Mod that activates only when you press ADS & Fire.
🔫 On Fire: Fire while pressing the fire trigger. ADS is ignored. 🔫 ADS & Fire: Fire while pressing ADS & Fire at the same time. 🔫 Fire Only: Fire only when pressing the fire trigger. ADS will block the Mod.
#
Option
Description
0
On Fire
Fire Instantly, ADS Ignored
1
ADS & Fire
Fire While Holding ADS
2
Fire Only
ADS Blocks the Mod
Select which Shot Mod is active during gameplay. These Mods make you a harder target while confusing the enemy in the process.
#
Option
Description
Adjustable
0
Disabled
Active Shot Mod & Quick Toggle is Disabled
No
1
Jump Shot
Jump Shot is Enabled - Jump while Shooting
No
2
Crouch Shot
Couch Shot is Enabled - Crouch while Shooting
No
3
Drop Shot
Drop Shot is Enabled - Go Prone while Shooting
No
4
Strafe Shot
Strafe Shot is Enabled - Strafe while Shooting
Set Speed & Direction Below
Yes
To use this feature, the Active Shot Mod must be set to 'Strafe Shot'
#
Option
Description
Adjustable
0
Strafe Left Only
Strafes only Left
No
1
Strafe Right Only
Strafes only Right
No
2
Strafe Both Directions
Strafes in Both Directions
Yes
Control exactly when a Mod is activated. This is particularly useful if you have one Mod that activates only when you Press Fire and another Mod that activates only when you press ADS & Fire.
🔫 On Fire: Fire while pressing the fire trigger. ADS is ignored. 🔫 ADS & Fire: Fire while pressing ADS & Fire at the same time. 🔫 Fire Only: Fire only when pressing the fire trigger. ADS will block the Mod.
#
Option
Description
0
On Fire
Fire Instantly, ADS Ignored
1
ADS & Fire
Fire While Holding ADS
2
Fire Only
ADS Blocks the Mod
This category hosts a whole range of incredible mods which are added due to their usefulness and popularity.
You will perform a QuickScope with one Button click. On Fire is when you hit the Fire button (RT/R2) once. On ADS is when you hit the ADS button (LT/L2) once.
#
Option
Description
Adjustable
0
Disabled
QuickScope is Disabled
No
1
Enabled
QuickScope is Enabled
Yes
Designed for sniper rifles, pressing ADS (LT/L2) automatically holds your characters breath, eliminating the need to push in the Left Stick (LS/L3). This allows you to focus on aiming and shooting your enemies more effectively.
This Mod requires that you are using a Sniper Rifle with Scope.
#
Option
Description
0
Disabled
Sniper Breath is Disabled
1
Enabled
Sniper Breath is Enabled
Turbo Melee greatly reduces the time between knife attacks. In addition to reduced wait times, it will also let you knife-slash much faster in case you miss the opponent on your first attempt.
#
Option
Description
0
Disabled
Turbo Melee is Disabled
1
Enabled
Turbo Melee is Enabled
With this Hair Trigger Mod you can ensure your weapon will 100% full press Fire or ADS at the slightest amount of pressure (10%).
Most games apply a "dead-zone" to the trigger buttons, which means the trigger (either shooting or ADS) needs to be pressed almost half way down before they are registered by the game. This can also have an adverse effect the reaction time of advanced players.
No need to buy expensive "Trigger Stop" add-ons and perfect for all Semi-Auto weapons, especially any Pistol/Handgun/Sidearm.
#
Option
Description
0
Disabled
Hair Trigger is Disabled
1
Enabled
Hair Trigger is Enabled
When this GamePack is being used on a PlayStation 5 or 4 and detects the connected controller is not a DualSense or DualShock 4, it will automatically reassign Touchpad to the Select/Back/View/Minus Button of your crossover controller so you are still able to utilize the Touchpad functionality on a PlayStation while using a Crossover controller. You can also access the PS5/PS4 Share Screen by pressing Select/Back/View/Minus + RS (Right Stick).
If you are experiencing unstable performance or settings issues with your GamePack, it's likely that the configuration profile has become corrupted. This can sometimes happen when updating to a newer GamePack version with major structural changes or using a memory slot that already had a pack previously programmed to it.
Simply go to Device 👉 Erase Memory Slots, unplug the Zen mini-USB cable, go to File 👉 Relaunch as Admin, reconnect the mini-USB cable to the Zen, and program the GamePack again. You will now find the Mods are working as they should😃
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Call of Duty® is a registered trademark or trademarks of Activision Publishing, Inc.® in the United States and/or other countries.
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