✅Tom Clancy's The Division
Includes Rapid Fire, Dynamic Rapid Fire, Burst Fire, Fire Mod Activator, Anti-Recoil, Parkour Mode, Combat Roll, Auto Melee, Auto Sprint, and Hair Triggers and Bumper/Trigger Swap.
Last updated
Includes Rapid Fire, Dynamic Rapid Fire, Burst Fire, Fire Mod Activator, Anti-Recoil, Parkour Mode, Combat Roll, Auto Melee, Auto Sprint, and Hair Triggers and Bumper/Trigger Swap.
Last updated
We are not affiliated, associated, authorized, endorsed by, or in any way officially connected with Tom Clancy’s® The Division, and Ubisoft Entertainment, or any of its subsidiaries or its affiliates. The official Tom Clancy’s® The Division website can be found at www.ubisoft.com/en-us/game/the-division.
The names Tom Clancy’s® The Division, and Ubisoft Entertainment, as well as related names, marks, emblems, and images, are registered trademarks of their respective owners.
Tom Clancy's® The Division GamePack features an exclusive new Dynamic Rapid Fire System that changes speed depending on how hard you pull the trigger. All the FPS favorites are included: Rapid Fire, Burst Fire, Fire Mod Activator, Anti-Recoil, Parkour Mode, Combat Roll, Auto Melee, Auto Sprint, and Hair Triggers and Bumper/Trigger Swap.
GamePack Author: Community GamePack Team Compatible Systems: PlayStation 4, Xbox One, and Microsoft Windows GamePack Community Support: Click HereQuestions, Help, Requests.... Cronus Zen Private Discord Server Click HereVisit the #rules channel
Special thanks to our Community GamePack Team: Batts, x22 DOT, LegitCloudzzz, XBL Jedi & Excalibur.
This GamePack is split into color-coded categories that makes setup and organization easy to follow and understand. There are also video setup walkthroughs, which you can find on our YouTube Channel. We do encourage you to familiarize yourself with these written instructions before jumping into the videos, it will pay off for you in the long run.
There are two methods to setup and configure Mods in this GamePack, the first being the GamePack Configuration Interface (or GCI) and the second is the Zen OLED Menu System.
The GCI either pops up every time you program a GamePack to a memory slot or when you click on the memory slot number in Zen Studio. This is a really quick way to setup all your preferred defaults from the get-go.
It's very important that you setup your mouse before trying to use any GamePacks or scripts.
The Zen OLED Menu System is a new groundbreaking feature that allows the configuration and tuning of dozens of different Mod modes and combinations, on-the-fly and in seconds, all from an easy to read OLED interface. Once you have programmed this GamePack to a memory slot it must be enabled and active. This is done by pressing the Memory Slot Button (P1) until the logo of the GamePack you wish to use appears on the OLED screen.
When you see the logo of this GamePack displayed on the screen, simply hold LT/L2 & press MENU/OPTIONS to access the Mod Menu System.
All Adjustable Mods can be tuned and tested in real-time directly from the Zen GamePack OLED Adjustables Menu.
The Zen OLED Menu System has built in screensaver protection to help protect against screen burn. It will kick in after 3 minutes of inactivity. Press any button to return to the Mod Menu screen.
Quick Toggles allow you to access the OLED Menu System and instantly enable/disable active Mods while gaming. This gives an incredible advantage in certain situations, for example if you are using a weapon that requires Anti-Recoil to be disabled quickly, or if you are using a fully automatic weapon and need to disable Rapid Fire, simply tap the Quick Toggle designated to the Active Fire Mod.
Note: When a Mod is disabled, any associated Quick Toggle is also disabled.
These are all of the settings required for the Mods to function correctly, and they also allow you to dramatically improve the quality and accuracy of your characters movement.
This Mod allows the user to flip their bumpers which is called Bumper Swap. To use this in-game simply change this mod from Mod Disabled to Swapped.
This option is usually Disabled, however, if you prefer to game with an Inverted-Y axis, set the Invert Vertical Look to Enabled and if you plan on using the Anti-Recoil Mod, be sure to set the Mod value to 'Inverted-Y Anti-Recoil'.
Press the MENU/OPTIONS button on your controller
Select TAP RB/R1 1 TIME THEN D-PAD DOWN TO SETTINGS
Select CONTROLS
Select INVERT Y-AXIS
This option blocks all rumble signals sent from the game but still allows the GamePack to read in-game rumble frequencies which is used by several mods to measure timing. The In-Game Controller Vibration option must always be enabled.
Press the MENU/OPTIONS button on your controller
Select TAP RB/R1 1 TIME THEN D-PAD DOWN TO SETTINGS
Select CONTROLS
Select CONTROLLER VIBRATION
This step is critical. If you don't enable In-Game Controller Vibration, several Mods in this GamePack may not function correctly.
Recoil is when your weapon moves on its own while firing. Anti-Recoil reduces this erratic movement making your shots more accurate and more likely to hit your target. For example, without Anti-Recoil your weapon may pull up when you fire and with Anti-Recoil your weapon will stay on target and fire straight.
Each weapon in each game has a unique recoil pattern and when adjusted correctly Anti-Recoil simply combats the vertical (and sometimes horizontal) aspect of this. When the game causes the weapon to pull up, Anti-Recoil will pull the weapon down enough to level out your shot.
Anti-Recoil values are different for each weapon, and the built-in Weapon Tracking System applies your Adjusted Anti-Recoil values to the Weapon.
Pro Tip: A higher value means a stronger recoil compensation, a lower value means less recoil compensation.
Anti-Recoil Vertical strength for both Primary and Secondary Weapons can be adjusted from 1 to 100, and Horizontal Strength from -100 to 100 Value is applied in real-time by using the Zen OLED GamePack Adjustable Menu. This allows you to quickly tune your weapon directly from your controller while playing the game, and without having to unplug and connect your Zen to a PC.
If a weapon is pulling up too much increase the Y value and if recoil is pulling down to much decrease the Y value. When a weapon pulls left to much increase the X value and if it pulls right to much you will need to decrease it.
If you are using the Inverted-Y Axis version of this Mod, the Invert Vertical Look In-Game option must be set to enabled.
This category has a selection of powerful Rapid Fire type Mods, including Adjustable Rapid Fire, Dynamic Rapid Fire, and Burst Fire.
Rapid Fire is designed for semi-automatic and single shot weapons. The feature makes them shoot as fully automatics and gives the players a greater firing power compared to the one achieved through manual trigger pulling.
In simple terms, the Mod pulls the Fire Trigger on your behalf. When you hold down RT/R2, the mod keeps pressing fire in the background over and over again until you release it. It also lets you focus on aiming better by taking away the need to constantly press fire.
There are a few things worth noting:
Every game and gun has a capped fire-rate preset by the game developer. The mod can optimize to it's maximum speed and also help with tricks such as cool down and weapon swap speed, but the actual fire speed can never go above the preset capped rate.
The Rapid Fire mod is not effective for single shot weapons that have a very slow firing rate such as Bolt Action Rifles.
Cronus Mod Technology offers a tactical Quick Toggle feature. It allows the player to quickly disable or enable the Active Fire Mod depending on the gaming circumstances - for example when your character is carrying both semi and fully-automatic weapons at the same time. While changing between primary and secondary classes, Rapid Fire can be quickly turned ON or OFF by holding LT/L2 + D-PAD UP.
Pro Tip: Pistols and Semi-Automatics work best with Rapid Fire.
While Rapid Fire will not usually make a fully-automatic gun shoot any faster, it can have positive side effects on full-auto guns, such as reducing recoil thus increasing accuracy at a long range and helping players conserve ammunition and achieve more headshots.
Control exactly when a Mod is activated. This is particularly useful if you have one Mod that activates only when you Press Fire and another Mod that activates only when you press ADS & Fire.
This category hosts a whole range of incredible mods which are added due to their usefulness and popularity.
Parkour Mode allows you to perform parkour moves while this Mod is Enabled. Always means Parkour Mode will always be On. Press Sensitive means Parkour Mode will be On when left stick is press over 95%.
This Mod automates the task of having to double tap the A/Cross button to activate Combat Roll, allowing you to respond much faster in tight situations.
Tired of spamming the melee button to perform the melee attacks? With Auto Melee you can save your fingers and controller button from being worn out.
Simply hold the In-Game Melee Button to perform automatic melee attacks with ease!
The Auto Scope Mod automates the task of clicking the ADS Trigger to look down your scope when aiming.
If you are tired of constantly pressing the left analog stick to make your character sprint, Auto Sprint is just what you have been looking for. As soon as you push the left stick forward, your character will automatically run as if the stick was pushed all the way forward and pressed fully down.
When Auto Sprint is Enabled you will be able to slide whenever you want, it will automatically hop up when a slide is performed, so you don't have to worry getting stuck in the crouch position while using this mod.
Tom Clancy's The Division: applies a "dead-zone" to the trigger buttons, which means the trigger need to be pressed almost half way down before they are registered by the game. With this Hair Trigger MOD you can ensure your Trigger will be pressed at the slightest amount of pressure. This is a fix also for Controller with "Trigger stops" on not Shooting Games.
When this GamePack is being used on a PlayStation 5 or 4 and detects the connected controller is not a DualSense or DualShock 4, it will automatically reassign Touchpad to the Select/Back/View/Minus Button of your crossover controller so you are still able to utilize the Touchpad functionality on a PlayStation while using a Crossover controller. You can also access the PS5/PS4 Share Screen by pressing Select/Back/View/Minus + RS (Right Stick).
If you are experiencing unstable performance or settings issues with your GamePack, it's likely that the configuration profile has become corrupted. This can sometimes happen when updating to a newer GamePack version with major structural changes or using a memory slot that already had a pack previously programmed to it.
GamePack Default Settings: All default values are optimized for console gaming with a controller. If using Mouse & keyboard, you should expect to have to change almost all default settings to suit your preferred playing style, in particular changing all in-game stick sensitivity settings to maximum.
Adjustable Rapid Fire gives you the ability to change the fire rate in real-time straight from the Cronus Zen OLED interface. This allows you to tune your preferred fire rate quickly and with ease, which creates a very unique advantage for players looking to get the most optimum possible fire rate from their weapon.
Dynamic Rapid Fire has the fire rate of a weapon tied to the pressure of the trigger. The more pressure applied, the faster you will shoot.
Burst Fire turns your Fully Automatic into a Burst Firing weapon, allowing you to conserve ammunition while improving accuracy and achieving more headshots.
On Fire: Fire while pressing the fire trigger. ADS is ignored. ADS & Fire: Fire while pressing ADS & Fire at the same time. Fire Only: Fire only when pressing the fire trigger. ADS will block the Mod.
Simply go to Device Erase Memory Slots, unplug the Zen mini-USB cable, go to File Relaunch as Admin, reconnect the mini-USB cable to the Zen, and program the GamePack again. You will now find the Mods are working as they should
Quick Toggle
Action
Hold LT/L2 & Press D-PAD UP
Active Fire Mod
Hold LT/L2 & Press D-PAD DOWN
Anti-Recoil
Hold LT/L2 & Press VIEW/SHARE
Global Kill Switch
#
Option
Description
0
Mod Disabled
Bumper Swap is Disabled
1
Mod Enabled
Bumper Swap is Enabled and Bumpers is Swapped
#
Option
Description
0
Disabled
Controller WILL receive rumbles
1
Enabled
Controller WILL NOT receive rumbles
#
Option
Description
Adjustable
0
Disabled
Anti-Recoil Mod & Quick Toggle is Disabled
No
1
Enabled
Anti-Recoil Mod is Enabled
Yes
2
Inverted-Y
Anti-Recoil Mod is Enabled Inverts Right Stick Axis (Enable In-Game Also)
Yes
#
Option
Description
Adjustable
0
Mod Disabled
All Fire Mods & Quick Toggle is Disabled.
No
1
Adjustable Rapid Fire
Rapid Fire is Enabled
You can adjust the fire rate in-real time.
Yes
2
Dynamic Rapid Fire
Rapid Fire is Enabled
Fire Speed is set by the amount of trigger pull.
Auto
3
Burst Fire
Burst Fire is Enabled
Conserve ammunition. Fully Auto Weapons Only.
No
#
Option
Description
0
On Fire
Fire Instantly, ADS Ignored
1
ADS & Fire
Fire While Holding ADS
2
Fire Only
ADS Blocks the Mod
Option
Description
0
Mod Disabled
Parkour Mode is Disabled
1
Always
Parkour Mode (Always) is Enabled
2
Press Sensitive
Parkour Mode (Press Sensitive) is Enabled
Press left stick over 50% to activate
#
Option
Description
0
Mod Disabled
Combat Roll is Disabled
1
Mod Enabled
Combat Roll is Enabled
2
Combat Roll Fire Only (ADS Blocks the Mod)
Combat Roll is Enabled Fire Only(ADS Blocks the Mod)
#
Option
Description
0
Mod Disabled
Auto Melee is Disabled
1
Mod Enabled
Auto Melee is Enabled
#
Option
Description
0
Mod Disabled
Auto Scope is Disabled
1
Mod Enabled
Auto Scope is Enabled
#
Option
Description
0
Mod Disabled
Auto Sprint is Disabled
1
Mod Enabled
Auto Sprint is Enabled
#
Option
Description
0
Mod Disabled
Hair Trigger is Disabled
1
Mod Enabled
Hair Trigger is Enabled
Disclaimer
Tom Clancy’s® The Division, and The Division logo are registered or unregistered trademarks of Ubisoft Entertainment in the U.S. and/or other countries.
All product names, logos, and brands are the property of their respective owners. All company, product, and service names used on this website are for identification purposes only. Use of these names, logos, and brands does not imply endorsement. In the U.S. and/or other countries. The “PS” Family logo is a registered trademark and “PS4” is a trademark of Sony Computer Entertainment Inc. Microsoft, Xbox One, and the Xbox logos are trademarks of the Microsoft group of companies. Nintendo, Nintendo Switch, and the Nintendo Switch logos are trademarks of Nintendo Inc. Other product names used herein are for identification purposes only and might be trademarks of their respective owners. We disclaim any and all rights to those marks.