Tom Clancy's The Division

Includes Rapid Fire, Dynamic Rapid Fire, Burst Fire, Fire Mod Activator, Anti-Recoil, Parkour Mode, Combat Roll, Auto Melee, Auto Sprint, and Hair Triggers and Bumper/Trigger Swap.

Notice of Non-Affiliation and Disclaimer

We are not affiliated, associated, authorized, endorsed by, or in any way officially connected with Tom Clancy’s® The Division, and Ubisoft Entertainment, or any of its subsidiaries or its affiliates. The official Tom Clancy’s® The Division website can be found at www.ubisoft.com/en-us/game/the-division.

The names Tom Clancy’s® The Division, and Ubisoft Entertainment, as well as related names, marks, emblems, and images, are registered trademarks of their respective owners.

Tom Clancy's® The Division GamePack features an exclusive new Dynamic Rapid Fire System that changes speed depending on how hard you pull the trigger. All the FPS favorites are included: Rapid Fire, Burst Fire, Fire Mod Activator, Anti-Recoil, Parkour Mode, Combat Roll, Auto Melee, Auto Sprint, and Hair Triggers and Bumper/Trigger Swap.

This GamePack is split into color-coded categories that makes setup and organization easy to follow and understand. There are also video setup walkthroughs, which you can find on our YouTube Channel. We do encourage you to familiarize yourself with these written instructions before jumping into the videos, it will pay off for you in the long run.

There are two methods to setup and configure Mods in this GamePack, the first being the GamePack Configuration Interface (or GCI) and the second is the Zen OLED Menu System.

The GCI either pops up every time you program a GamePack to a memory slot or when you click on the memory slot number in Zen Studio. This is a really quick way to setup all your preferred defaults from the get-go.

It's very important that you setup your mouse before trying to use any GamePacks or scripts.

The Zen OLED Menu System is a new groundbreaking feature that allows the configuration and tuning of dozens of different Mod modes and combinations, on-the-fly and in seconds, all from an easy to read OLED interface. Once you have programmed this GamePack to a memory slot it must be enabled and active. This is done by pressing the Memory Slot Button (P1) until the logo of the GamePack you wish to use appears on the OLED screen.

When you see the logo of this GamePack displayed on the screen, simply hold LT/L2 & press MENU/OPTIONS to access the Mod Menu System.

All Adjustable Mods can be tuned and tested in real-time directly from the Zen GamePack OLED Adjustables Menu.

The Zen OLED Menu System has built in screensaver protection to help protect against screen burn. It will kick in after 3 minutes of inactivity. Press any button to return to the Mod Menu screen.

Quick Toggles allow you to access the OLED Menu System and instantly enable/disable active Mods while gaming. This gives an incredible advantage in certain situations, for example if you are using a weapon that requires Anti-Recoil to be disabled quickly, or if you are using a fully automatic weapon and need to disable Rapid Fire, simply tap the Quick Toggle designated to the Active Fire Mod.

Note: When a Mod is disabled, any associated Quick Toggle is also disabled.

These are all of the settings required for the Mods to function correctly, and they also allow you to dramatically improve the quality and accuracy of your characters movement.

This Mod allows the user to flip their bumpers which is called Bumper Swap. To use this in-game simply change this mod from Mod Disabled to Swapped.

This option is usually Disabled, however, if you prefer to game with an Inverted-Y axis, set the Invert Vertical Look to Enabled and if you plan on using the Anti-Recoil Mod, be sure to set the Mod value to 'Inverted-Y Anti-Recoil'.

  1. Press the MENU/OPTIONS button on your controller

  2. Select TAP RB/R1 1 TIME THEN D-PAD DOWN TO SETTINGS

  3. Select CONTROLS

  4. Select INVERT Y-AXIS

This option blocks all rumble signals sent from the game but still allows the GamePack to read in-game rumble frequencies which is used by several mods to measure timing. The In-Game Controller Vibration option must always be enabled.

  1. Press the MENU/OPTIONS button on your controller

  2. Select TAP RB/R1 1 TIME THEN D-PAD DOWN TO SETTINGS

  3. Select CONTROLS

  4. Select CONTROLLER VIBRATION

This step is critical. If you don't enable In-Game Controller Vibration, several Mods in this GamePack may not function correctly.

Recoil is when your weapon moves on its own while firing. Anti-Recoil reduces this erratic movement making your shots more accurate and more likely to hit your target. For example, without Anti-Recoil your weapon may pull up when you fire and with Anti-Recoil your weapon will stay on target and fire straight.

Each weapon in each game has a unique recoil pattern and when adjusted correctly Anti-Recoil simply combats the vertical (and sometimes horizontal) aspect of this. When the game causes the weapon to pull up, Anti-Recoil will pull the weapon down enough to level out your shot.

Anti-Recoil values are different for each weapon, and the built-in Weapon Tracking System applies your Adjusted Anti-Recoil values to the Weapon.

Pro Tip: A higher value means a stronger recoil compensation, a lower value means less recoil compensation.

Anti-Recoil Vertical strength for both Primary and Secondary Weapons can be adjusted from 1 to 100, and Horizontal Strength from -100 to 100 Value is applied in real-time by using the Zen OLED GamePack Adjustable Menu. This allows you to quickly tune your weapon directly from your controller while playing the game, and without having to unplug and connect your Zen to a PC.

If a weapon is pulling up too much increase the Y value and if recoil is pulling down to much decrease the Y value. When a weapon pulls left to much increase the X value and if it pulls right to much you will need to decrease it.

If you are using the Inverted-Y Axis version of this Mod, the Invert Vertical Look In-Game option must be set to enabled.

This category has a selection of powerful Rapid Fire type Mods, including Adjustable Rapid Fire, Dynamic Rapid Fire, and Burst Fire.

Rapid Fire is designed for semi-automatic and single shot weapons. The feature makes them shoot as fully automatics and gives the players a greater firing power compared to the one achieved through manual trigger pulling.

In simple terms, the Mod pulls the Fire Trigger on your behalf. When you hold down RT/R2, the mod keeps pressing fire in the background over and over again until you release it. It also lets you focus on aiming better by taking away the need to constantly press fire.

There are a few things worth noting:

  • Every game and gun has a capped fire-rate preset by the game developer. The mod can optimize to it's maximum speed and also help with tricks such as cool down and weapon swap speed, but the actual fire speed can never go above the preset capped rate.

  • The Rapid Fire mod is not effective for single shot weapons that have a very slow firing rate such as Bolt Action Rifles.

  • Cronus Mod Technology offers a tactical Quick Toggle feature. It allows the player to quickly disable or enable the Active Fire Mod depending on the gaming circumstances - for example when your character is carrying both semi and fully-automatic weapons at the same time. While changing between primary and secondary classes, Rapid Fire can be quickly turned ON or OFF by holding LT/L2 + D-PAD UP.

Pro Tip: Pistols and Semi-Automatics work best with Rapid Fire.

While Rapid Fire will not usually make a fully-automatic gun shoot any faster, it can have positive side effects on full-auto guns, such as reducing recoil thus increasing accuracy at a long range and helping players conserve ammunition and achieve more headshots.

Control exactly when a Mod is activated. This is particularly useful if you have one Mod that activates only when you Press Fire and another Mod that activates only when you press ADS & Fire.

This category hosts a whole range of incredible mods which are added due to their usefulness and popularity.

Parkour Mode allows you to perform parkour moves while this Mod is Enabled. Always means Parkour Mode will always be On. Press Sensitive means Parkour Mode will be On when left stick is press over 95%.

This Mod automates the task of having to double tap the A/Cross button to activate Combat Roll, allowing you to respond much faster in tight situations.

Tired of spamming the melee button to perform the melee attacks? With Auto Melee you can save your fingers and controller button from being worn out.

Simply hold the In-Game Melee Button to perform automatic melee attacks with ease!

The Auto Scope Mod automates the task of clicking the ADS Trigger to look down your scope when aiming.

If you are tired of constantly pressing the left analog stick to make your character sprint, Auto Sprint is just what you have been looking for. As soon as you push the left stick forward, your character will automatically run as if the stick was pushed all the way forward and pressed fully down.

When Auto Sprint is Enabled you will be able to slide whenever you want, it will automatically hop up when a slide is performed, so you don't have to worry getting stuck in the crouch position while using this mod.

Tom Clancy's The Division: applies a "dead-zone" to the trigger buttons, which means the trigger need to be pressed almost half way down before they are registered by the game. With this Hair Trigger MOD you can ensure your Trigger will be pressed at the slightest amount of pressure. This is a fix also for Controller with "Trigger stops" on not Shooting Games.

When this GamePack is being used on a PlayStation 5 or 4 and detects the connected controller is not a DualSense or DualShock 4, it will automatically reassign Touchpad to the Select/Back/View/Minus Button of your crossover controller so you are still able to utilize the Touchpad functionality on a PlayStation while using a Crossover controller. You can also access the PS5/PS4 Share Screen by pressing Select/Back/View/Minus + RS (Right Stick).

If you are experiencing unstable performance or settings issues with your GamePack, it's likely that the configuration profile has become corrupted. This can sometimes happen when updating to a newer GamePack version with major structural changes or using a memory slot that already had a pack previously programmed to it.

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