☑️Battlefield V

Includes a new Weapon Profiles for Primary, and Secondary Weapons, Active Fire Mod Burst Fire, Shot Mods, Sniper Breath, Quick Scope, Auto Sprint, and Hair Triggers.

Notice of Non-Affiliation and Disclaimer

We are not affiliated, associated, authorized, endorsed by, or in any way officially connected with Battlefield® and Battlefield V, and Electronic Arts Inc, or any of its subsidiaries or its affiliates. The official Battlefield® V website can be found at www.ea.com/games/battlefield/battlefield-5.

The names Battlefield® and Battlefield V, and Electronic Arts Inc, as well as related names, marks, emblems, and images, are registered trademarks of their respective owners.

The Battlefield® V GamePack has been upgraded to support a new Weapon Profile System. Switch between Primary Weapon (Green LED) and Secondary Weapon (Blue LED) weapon with Adjustable Anti-Recoil settings which after you have adjusted will automatically be applied when you switch your weapon.

Also features a brand new Aim Assist from the Godfather (Batts) which is now more accurate over longer distances, and like Anti-Recoil can be fine-tuned in real-time. The best Aim Assist we have ever used with Battlefield!

Other essential options include Rapid Fire, Dynamic Rapid Fire, Burst Fire, Drop Shot, Strafe Shot, QuickScope, Sniper Breath, Auto Sprint, and Hair Triggers.

All default button layouts are supported, including Default, Alternate, Lefty, Lefty Alternate, Default Flipped (Flip LT/RT with LB/RB), and all Bumper/Trigger Flipped versions.

This GamePack is split into six color-coded categories that makes setup and organization easy to follow and understand. There are also six video setup walkthroughs for each category, which you can find on our YouTube Channel (Currently being updated). We do encourage you to familiarize yourself with these written instructions before jumping into the videos, it will pay off for you in the long run.

There are two methods to setup and configure Mods in this GamePack, the first being the GamePack Configuration Interface (or GCI) and the second is the Zen OLED Menu System.

The GCI either pops up every time you program a GamePack to a memory slot or when you click on the memory slot number in Zen Studio. This is a really quick way to setup all your preferred defaults from the get-go.

It's very important that you setup your mouse before trying to use any GamePacks or scripts.

The Zen OLED Menu System is a new groundbreaking feature that allows the configuration and tuning of dozens of different Mod modes and combinations, on-the-fly and in seconds, all from an easy to read OLED interface. Once you have programmed this GamePack to a memory slot it must be enabled and active. This is done by pressing the Memory Slot Button (P1) until the logo of the GamePack you wish to use appears on the OLED screen.

When you see the logo of this GamePack displayed on the screen, simply hold LT/L2 & press MENU/OPTIONS to access the Mod Menu System.

All Adjustable Mods can be tuned and tested in real-time directly from the Zen GamePack OLED Adjustables Menu.

The menu in this GamePack Menu can be navigated by a controller or a keyboard.

The Zen OLED Menu System has built in screensaver protection to help protect against screen burn. It will kick in after 3 minutes of inactivity. Press any button to return to the Mod Menu screen.

Jump Toggles allow you to access the OLED MOD MENU System and instantly adjust Anti-Recoil and Aim Assist while gaming. This gives an incredible advantage in certain situations, for example, if you are using a weapon that requires Anti-Recoil to be adjusted quickly or if you pick up a random weapon and need to select the weapon to have its pre-configured Anti-Recoil values.

This GamePack reads the input of a controller, if it detects a Playstation controller it will use Touchpad regardless of the platform you play on for the toggle. Otherwise, it uses View or the button that would be in its place such as Minus on a Nintendo Pro controller.

Touchpad is used instead of Share Button because it is easier to press on a Playstation Controller. The Share Button is on the top, that is the reason why Touchpad is used.

Compared to the Xbox Controller the View button is next to the left stick. This requires a slight movement with your thumb. The intention is to make sure the comfort is the same with a Playstation Controller.

Quick Toggles allow you to access the OLED Menu System and instantly enable/disable active Mods while gaming. This gives an incredible advantage in certain situations, for example if you are using a weapon that requires Anti-Recoil to be disabled quickly, or if you are using a fully automatic weapon and need to disable Rapid Fire, simply tap the Quick Toggle designated to the Active Fire Mod.

Note: When a Mod is disabled, any associated Quick Toggle is also disabled.

These are all of the settings required for the Mods to function correctly, and they also allow you to dramatically improve the quality and accuracy of your characters movement.

All default Battlefield V Button Layout Presets are available in this GamePack including Bumper/Trigger Flip. Use Zen Studio's GCI or the Zen OLED GamePack Menu to select the layout you are using in-game, the GamePack will then automatically remap all Mods to your preferred choice.

This step is critical. If you don't select the same Button Layout Preset that you are using in-game, several Mods in this GamePack will not function correctly. It is also important to make sure Input Device is set to Controller prior to entering any multi-player matches.

If using the swapped variants you must select custom layout and swap the triggers with bumpers to match the swapped layout in the mod menu.

  1. Press the MENU/OPTIONS button on your controller

  2. Select CONTROLS

  3. Select the CONTROL SCHEMES

  4. Select SOLDIER BUTTONS

  5. Choose your SOLDIER BUTTON LAYOUT

This option is usually Disabled, however, if you prefer to game with an Inverted-Y axis, set the Invert Vertical Look to Enabled and if you plan on using the Anti-Recoil Mod, be sure to set the Mod value to 'Inverted-Y Anti-Recoil'.

  1. Press the MENU/OPTIONS button on your controller

  2. Select the CONTROLS

  3. Select BASIC

  4. Select INVERT VERTICAL LOOK

All default Battlefield V Stick Layout Presets are available in this GamePack. Use Zen Studio's GCI or the Zen OLED GamePack Menu to select the stick layout preset you are using in-game, the GamePack will then automatically remap all Mods to your preferred choice.

This step is critical. If you don't select the same Stick Layout Preset that you are using in-game, several Mods in this GamePack will not function correctly.

  1. Press the MENU/OPTIONS button on your controller

  2. Select CONTROLS

  3. Select the CONTROL SCHEMES

  4. Select SOLDIER STICKS

  5. Choose your SOLDIER STICK LAYOUT

Display Current Slot Number in the upper right corner, This is extremely helpful when adding multiple of the same GamePack to more than one slot.

This option blocks all rumble signals sent from the game, but still allows the GamePack to read in-game rumble frequencies which is used by several mods to measure timing. The In-Game Controller Vibration option must always be enabled.

This step is critical. If you don't enable In-Game Controller Vibration, several Mods in this GamePack may not function correctly.

  1. Press the MENU/OPTIONS button on your controller

  2. Select the CONTROLS

  3. Select CONTROLLER TUNING

  4. Select VIBRATION

Recoil is when your weapon moves on its own while firing. Anti-Recoil reduces this erratic movement making your shots more accurate and more likely to hit your target. For example, without Anti-Recoil your weapon may pull up when you fire and with Anti-Recoil your weapon will stay on target and fire straight.

Each weapon in each game has a unique recoil pattern and when adjusted correctly Anti-Recoil simply combats the vertical (and sometimes horizontal) aspect of this. When the game causes the weapon to pull up, Anti-Recoil will pull the weapon down enough to level out your shot.

Pro Tip: A higher value means a stronger recoil compensation, a lower value means less recoil compensation.

Anti-Recoil Vertical strength for Weapons can be adjusted from 1 to 100, and Horizontal Strength from -100 to 100 in real-time by using the Zen OLED GamePack Adjustable Menu. This allows you to quickly tune your weapon directly from your controller while playing the game, and without having to unplug and connect your Zen to a PC.

If a weapon is pulling up too much down increase the Vertical value and if recoil is pulling down to much decrease the Vertical value. When a weapon pulls left to much increase the Horizontal value and if it pulls right to much you will need to decrease it.

Tip: When you use a high sensitivity the value can be higher than the default value. When you use a low sensitivity the value can be lower than the default value.

If your weapon profile somehow gets mixed up use the Weapon Profile Toggle to correct the profile.

PRIMARY WEAPON PROFILE TOGGLE: HOLD D-PAD LEFT & PRESS X/SQUARE

Do NOT to use both Anti-Recoil and Aim Assist at the same time as they will cause erratic behavior with the Right Stick.

If you are using the Inverted-Y Axis version of this Mod, the Invert Vertical Look In-Game option must be set to enabled.

Same as Primary Anti-Recoil but for your Secondary Weapon See Above.

The Secondary Anti-Recoil system will indicate the weapon profile your using by LED. The Secondary Weapon will show a Blue LED. Each Weapon Profile will have a LED color and Anti-Recoil and their Fire Mod will be tied together. When using The Secondary Weapon simply press Y/Triangle to switch to Primary Weapon. Hold Y/Triangle to switch to Heavy Weapon, If Y/Triangle is pressed again will switch back to Primary.

The Quick Toggle for Anti-Recoil will turn all weapon anti-recoils OFF/ON.

Note Anti-Recoil Only Works When You Aim And Fire. That means when you HOLD ADS + FIRE!

If your weapon profile somehow gets mixed up use the Weapon Profile Toggle to correct the profile.

SECONDARY WEAPON PROFILE TOGGLE: HOLD D-PAD LEFT & PRESS Y/TRIANGLE

Aim Assist is a common feature for console shooter games to compensate for the deficiency of using a controller. Most games' Aim Assist will snap towards the target if you're close to it keeping you on target.

It tricks the In-Game Aim Assist to be always on by using an exploit that moves the cross-hairs around the actual aim point in a shake pattern, so when the target is moving it fools the game into thinking you're tracking with the target and it will pull the cross-hairs along with it. However this is only available for about one second after you make your shot.

Aim Assist Adjustable Values

Aim Assist: Controller Strength (1 - 100): Sets the shake strength which moves the cross-hairs around the actual aim point in a shake pattern, so when the target is moving it fools the game into thinking you're tracking with the target and it will pull the cross-hairs along with it. This is the adjustable for Controller and Mouse.

Aim Assist: Aim Strength (1 - 50): Set the strength of Aim Assist while aiming down sights and not firing. This controls intensity of the right stick movement. Higher values will shake more and be noticeable onscreen. This is in general good for close range and non sniper weapons. A lower value shake less generally which is better for far range and scoped weapons. It is recommended to use a balance which is how the default value has been set. If this is set too high and you do not like the screen shake then slightly lower the value of this variable.

Aim Assist: Aim Step (1 - 50): Set the speed of Aim Assist while aiming down sights and not firing. This controls how fast the right sticks rotates in a circular pattern. Higher values will rotate faster. This is in general good for close range and non sniper weapons. A lower value rotates slower generally which is better for far range and scoped weapons. It is recommended to use a balance which is how the default value has been set.

Aim Assist: Firing Strength(1 - 50): Set the strength of Aim Assist while aiming down sights and firing. This controls intensity of the right stick movement. Higher values will shake more and be noticeable onscreen. This is in general good for close range and non sniper weapons. A lower value shake less generally which is better for far range and scoped weapons. It is recommended to use a balance which is how the default value has been set. If this is set too high and you do not like the screen shake then slightly lower the value of this variable.

Aim Assist: Firing Step (1 - 50): Set the speed of Aim Assist while aiming down sights and firing. This controls how fast the right sticks rotates in a circular pattern. Higher values will rotate faster. This is in general good for close range and non sniper weapons. A lower value rotates slower generally which is better for far range and scoped weapons. It is recommended to use a balance which is how the default value has been set.

This category has a selection of powerful Rapid Fire type Mods, including Rapid Fire, Dynamic Rapid Fire, and Burst Fire.

Rapid Fire is designed for semi-automatic and single shot weapons. The feature makes them shoot as fully automatics and gives the players a greater firing power compared to the one achieved through manual trigger pulling.

In simple terms, the Mod pulls the Fire Trigger on your behalf. When you hold down RT/R2, the mod keeps pressing fire in the background over and over again until you release it. It also lets you focus on aiming better by taking away the need to constantly press fire.

This GamePack has a built-in Weapon Tracking System, designed to intelligently manage Mod settings depending on which weapon you are using in-game so that mods do not conflict with normal gameplay, saving the need to manually toggle mods when switching weapon loadouts, giving you the best in-game experience. Here are some examples of what Zen is doing "under-the-hood" to your Active Fire Mod settings while using this system:

  • Rapid Fire - Will only work with Semi-Auto Weapons & All 3 Round Burst Weapons

  • Dynamic Rapid Fire - Will work with all Weapons (No 3 Round Burst)

  • Burst Fire - Will only work with Full Auto Weapons (ARs, SMGs, LMGs - No 3 Round Burst)

There are a few things worth noting:

  • Every game and gun has a capped fire-rate preset by the game developer. The mod can optimize to it's maximum speed and also help with tricks such as cool down and weapon swap speed, but the actual fire speed can never go above the preset capped rate.

  • The Rapid Fire mod is not effective for single shot weapons that have a very slow firing rate such as Bolt Action Rifles.

  • Cronus Mod Technology offers a tactical Quick Toggle feature. It allows the player to quickly disable or enable the Active Fire Mod depending on the gaming circumstances - for example when your character is carrying both semi and fully-automatic weapons at the same time. While changing between primary and secondary classes, Rapid Fire can be quickly turned ON or OFF by holding LT/L2 + D-PAD UP.

Same as Primary Fire Mod but for your Secondary Weapon See Above.

Active Fire Mod will indicate your weapon profile your using by LED. The Secondary Weapon will show a Blue LED. Each Weapon Profile will have a LED color and Anti-Recoil and their Fire Mod will be tied together.

The Quick Toggle for Active Fire Mod will turn all weapon fire mods OFF/ON

Control exactly when a Mod is activated. This is particularly useful if you have one Mod that activates only when you Press Fire and another Mod that activates only when you press ADS & Fire.

Select which Shot Mod is active during gameplay. These Mods make you a harder target while confusing the enemy in the process.

Control exactly when a Mod is activated. This is particularly useful if you have one Mod that activates only when you Press Fire and another Mod that activates only when you press ADS & Fire.

This category hosts a whole range of incredible mods which are added due to their usefulness and popularity..

You will perform a QuickScope with one Button click when you hit the ADS button (LT/L2) once.

QuickScope Adjustable Values

QuickScope Zoom Time This is the time the ADS is held

This Mod only works with Sniper Rifles.

Tip: You can ADS without a Scope

Designed for sniper rifles, pressing ADS (LT/L2) automatically holds your characters breath, eliminating the need to push in the Left Stick (LS/L3). This allows you to focus on aiming and shooting your enemies more effectively.

This Mod requires that you are using a Sniper Rifle with Scope.

If you are tired of constantly pressing the left analog stick to make your character sprint, Auto Sprint is just what you have been looking for.

With this Hair Trigger Mod you can ensure your weapon will 100% full press Fire or ADS at the slightest amount of pressure (10%).

Most games apply a "dead-zone" to the trigger buttons, which means the trigger (either shooting or ADS) needs to be pressed almost half way down before they are registered by the game. This can also have an adverse effect the reaction time of advanced players.

No need to buy expensive "Trigger Stop" add-ons and perfect for all Semi-Auto weapons, especially any Pistol/Handgun/Sidearm.

🔀Crossover Auto-Remap

When this GamePack is being used on a PlayStation 4 or 5 and detects the connected controller is not a DualSense or DualShock 4, it will automatically reassign Touchpad to the Select/Back/View/Minus Button so you are still able to utilize in-game Touchpad functionality on a PlayStation while using a Crossover controller. You can also access the PS5/PS4 Share Screen by pressing Select/Back/View/Minus + RS (Right Stick).

When this GamePack is being used on an Xbox Series X|S and detects the connected controller is not an Xbox Series X|S Controller but a PlayStation controller, it will automatically reassign Share to the Touchpad so you are still able to utilize in-game Share Button functionality on an Xbox Series X|S while using a PlayStation controller.

If you are experiencing unstable performance or settings issues with your GamePack, it's likely that the configuration profile has become corrupted. This can sometimes happen when updating to a newer GamePack version with major structural changes or using a memory slot that already had a pack previously programmed to it.

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