Mortal Kombat® 11 - Character Pack 1

Includes a fully automated set of 8 Kombos and 2 Fatalities for each of the available 13 Characters giving you the ability to easily dominate your opponents with the single press of a button.

Notice of Non-Affiliation and Disclaimer

We are not affiliated, associated, authorized, endorsed by, or in any way officially connected with Mortal Kombat®, NetherRealm Studios, and Warner Bros. Interactive Entertainment Inc, or any of its subsidiaries or its affiliates. The official Mortal Kombat® website can be found at www.mortalkombat.com.

The names Mortal Kombat®, NetherRealm Studios, and Warner Bros. Interactive Entertainment Inc, as well as related names, marks, emblems, and images, are registered trademarks of their respective owners.

GamePack Showcase Video

ℹ️ Introduction

The Mortal Kombat® 11 - Character Pack 1 GamePack features a fully automated set of 8 Kombos and 2 Fatalities for each of 13 Characters giving you the ability to easily dominate your opponents - no more memorizing complicated button combination and awkward timings, all it requires to activate powerful Kombo attacks is the simple push of the analog stick. The Characters available in this GamePack are Scorpion, Liu Kang, Noob Saibot, Sonya Blade, Fujin, Terminator, Frost, Joker, Nightwolf, Robocop, Shao Kahn, Sheeva & Sindel.

🛡️ For Rambo, Kano, Erron Black, Spawn, Cetrion, Geras, Kollector, Mileena, Kabal, and D'VORAH 👉Character Pack 2

🛡️ For Baraka, Cassie Cage, Jacqui Briggs, Jade, Jax Briggs, Johnny Cage, Kitana, Kotal Kahn, Raiden, Rain, Shang Tsung, and Sub Zero 👉Character Pack 3

GamePack Author: LegitCloudzzz Compatible Systems: PS5, Xbox X|S, PS4, Xbox One & Windows PC GamePack Community Support: Click Here👈Questions, Help, Requests.... Cronus Zen Private Discord Server Click Here👈Visit the #rules channel

🥇 Special thanks to our Community GamePack Team: Batts, x22 DOT, LegitCloudzzz, XBL Jedi & Excalibur.

🛠️ How to Setup this GamePack

There are two methods to setup and configure Mods in this GamePack, the first being the GamePack Configuration Interface (or GCI) and the second is the Zen OLED Menu System.

⚙️ GamePack Configuration Interface (GCI)

The GCI either pops up every time you program a GamePack to a memory slot, or when you click on the memory slot number in Zen Studio. This is a really quick way to setup all your preferred defaults from the get-go.

GamePack Default Settings: All default values are optimized for console gaming with a controller. If using 🖱️Mouse & Keyboard, you should expect to have to change almost all default settings to suit your preferred playing style, in particular changing all in-game sensitivity settings to maximum.

It is VERY important that you setup your mouse before trying to use any GamePacks or scripts.

🔲 Zen OLED Menu System

The Zen OLED Menu System is a new groundbreaking feature that allows the configuration and tuning of dozens of different Mod modes and combinations, on-the-fly and in seconds, all from an easy to read OLED interface. Once you have programmed this GamePack to a memory slot it must be enabled and active. This is done by pressing the Memory Slot Button (P1) until the logo of the GamePack you wish to use appears on the OLED screen.

When you see the logo of this GamePack displayed on the screen, simply hold LT/L2 & press MENU/OPTIONS to access the Mod Menu System.

All Adjustable Mods can be tuned and tested in real-time directly from the Zen GamePack OLED Adjustables Menu.

♻️ Screensaver

The Zen OLED Menu System has built in screensaver protection to help protect against screen burn. It will kick in after 3 minutes of inactivity. Press any button to return to the Mod Menu screen.

Press Play for Screensaver Demo

🕹️ Quick Toggles

Quick Toggles allow you to access the OLED Menu System and instantly enable/disable active Mods while gaming.

Quick Toggle

Action

Hold LT/L2 & Press VIEW/SHARE

Global Kill Switch

Select which Character you wish to play with and be sure to match the variation. Each character has eight Kombos, all hand-picked from the most popular styles of attack. Each can be easily activated by holding either the left stick (LS/L3) or right stick (RS/R3) in a direction (UP, DOWN, LEFT, or RIGHT).

We have also included Two Fatalities with each character, easily activated by pressing down the Left or Right sticks. Your opponents will absolutely hate you😃

IMPORTANT NOTES:

  1. As soon as the match begins, press the D-Pad once based on which side of the screen your character is facing. So if facing left, press D-Pad Left, and if facing right, press D-Pad Right. The Kombo & Fatality toggles listed above will then know where your character is starting from and automate all button presses correctly.

  2. Releasing the stick at any time will cancel the Kombo/Fatality.

  3. Some Character/Kombos require the Offensive Meter to be either 0, 1, or 2 bars.

  4. Keep in mind that you need to be a certain distance from an opponent prior to executing any Kombo or Fatality - you'll soon get the feel of it!

Offensive Meter Bars

The Offensive Meter is found in the bottom corner of the screen and is used to enhance certain attacks and fills over time while playing during a match. To fully complete a certain Kombo, some characters require 0, 1, or 2 offensive meter bars, depending on which Kombo you are activating.

The meter bars required for each Character and Kombo will be noted in their bio's below.

Offensive Meter Bar example: K1:1, K2:2, K3:0, K4:2, K5:1, K6:2, K7:0, K8:2

Kombo 1 requires 1 Meter Bar, Kombo 2 requires 2 Meter Bars, Kombo 3 requires 0, and so on.

#

Option

Variation

0

Searing Rage

1

Modest Warrior

2

Dead Of Night

3

Army Dangerous

4

Wind God

5

Model 101

6

Ice Machine

7

Mad Man

8

Matoka Warrior

9

Prime Directive

10

Realm Destroyer

11

Mean Queen

12

Splitting Hairs

Availability: Base Game Variation: (Required): Searing Rage Offensive Meter Bars: K1:2, K2:2, K3:2, K4:1, K5:1, K6:2, K7:1, K8:2

Grandmaster Scorpion of the Shirai Ryu. Driven by rage, Hanzo Hasashi went through Hell and back to avenge his family and clan, never resting until he cut down their murderer, Quan Chi. Now he leads a reborn Shirai Ryu, avenging those who cannot avenge themselves.

Availability: Base Game Variation: (Required): Dragon's Breath Offensive Meter Bars: K1:1, K2:2, K3:2, K4:0, K5:1, K6:0, K7:1, K8:0

Shaolin monk and Champion of Earthrealm. Liu Kang was an orphan adopted and trained in the arts of kombat by the Shaolin order. He honored them by defeating Shang Tsung in Mortal Kombat and saving Earthrealm as "the Chosen One," a title that weighs heavy on his shoulders.

Availability: Base Game Variation: (Required): Seeing Double Offensive Meter Bars: K1:1, K2:1, K3:0, K4:1, K5:0, K6:1, K7:1, K8:1

Shadow of the Netherrealm. In life, Noob Saibot was known as Sub-Zero. Unjustly murdered by Scorpion, he was resurrected by Quan Chi and granted power over darkness, but as Quan Chi’s slave. Now, Quan Chi is dead. Noob Saibot is finally free to reclaim the honor that was stolen from him.

Availability: Base Game Variation: (Required): No Holds Barred Offensive Meter Bars: K1:1, K2:1, K3:0, K4:0, K5:1, K6:2, K7:1, K8:0

Decorated officer of the Special Forces. Sonya braved the Mortal Kombat tournament, defended Earthrealm, and rescued her partner, Jax Briggs. Serious to a fault, she never takes time for personal leave, preferring to remain vigilant until all realms are safe from conquest.

Availability: Aftermath Variation: (Required): Kloud Walker Offensive Meter Bars: K1:1, K2:1, K3:0, K4:2, K5:1, K6:2, K7:0, K8:1

The God of Wind, Fujin serves the Elder Gods alongside his brother, Raiden, as Protectors of Earthrealm. Affable and lighthearted, he’s adept at inspiring peoples’ innate capacity for goodness and heroism to conquer forces of hatred and tyranny. Fujin believes Earthrealm’s best days are still to come, and he fights to ensure that bright future.

Availability: Kombat Pack 1 Variation: (Required): Destroyer Offensive Meter Bars: K1:0, K2:2, K3:2, K4:2, K5:1, K6:2, K7:2, K8:0

The Terminator T-800 from “Terminator: Dark Fate” is a cyborg assassin, sent back in time from a post-apocalyptic future. He is nearly indestructible and possesses superior technology, fighting skills and artificial intelligence making him the ultimate killing machine.

Availability: Base Game Variation: (Required): Ice Machine Offensive Meter Bars: K1:0, K2:1, K3:1, K4:1, K5:2, K6:2, K7:2, K8:0

Grandmaster Sub-Zero’s most dangerous apprentice. When Sub-Zero made historic peace with his clan’s enemy, Scorpion, defiant Frost challenged her Grandmaster as unfit to lead. Sub-Zero defeated and banished Frost. For years, she sought the power to destroy him. Now she has it.

Availability: Kombat Pack 1 Variation: (Required): Mad Man Offensive Meter Bars: K1:0, K2:1, K3:1, K4:1, K5:0, K6:1, K7:1, K8:1

Unpredictable, violent and incredibly dangerous, The Joker is chaos personified. He’s killed a Robin, crippled Batgirl and tortured and murdered countless people throughout the DC universe. And now, he’s the latest Kombatant to join in Mortal Kombat.

Availability: Base Game Variation: (Required): Matoka Warrior Offensive Meter Bars: K1:2, K2:1, K3:2, K4:2, K5:2, K6:1, K7:1, K8:2

Every generation, the Great Spirit chooses a worthy warrior to become Nightwolf: the Matoka’s champion and protector. Grey Cloud proved worthy when he laid down his life to prevent the Black Dragon from plundering what remained of his tribe’s sacred artifacts. As Nightwolf, Grey Cloud possesses extraordinary magic granted by the Great Spirit. He uses it not only to fight for the Matoka’s future, but also to defend all of Earthrealm.

Availability: Aftermath Variation: (Required): Prime Directive Offensive Meter Bars: K1:0, K2:0, K3:1, K4:0, K5:0, K6:0, K7:2, K8:0

Alex Murphy was a dutiful police officer who was brutally executed by a local gang. Brought back to life through OCP technology, Murphy was transformed into RoboCop, a highly advanced cybernetic police officer designed to uphold the law and protect the innocent. Now entering the Mortal Kombat universe, RoboCop has received a few upgrades and is ready to serve the public by apprehending any Kombatants that stand in his way.

Availability: Kombat Pack 1 Variation: (Required): Realm Destroyer Offensive Meter Bars: K1:2, K2:2, K3:0, K4:0, K5:2, K6:0, K7:1, K8:0

Emperor of Outworld. For millennia, Shao Kahn dominated the realms, rapidly expanding his Empire by conquest. But when he set out to claim Earthrealm, he was blocked by the rules of Mortal Kombat. Deterred but determined, Shao Kahn demands absolute victory.

Availability: Aftermath Variation: (Required): Mean Queen Offensive Meter Bars: K1:1, K2:0, K3:2, K4:0, K5:2, K6:1, K7:2, K8:2

The male Shokan scoffed when Sheeva entered their contest to choose the Shokan’s next leader. But Sheeva proved herself more than their equal. After a resounding victory, she was crowned the first Queen of the Shokan. As Queen, Sheeva now leads her people in the fight to attain their rightful place, as partners in Outworld’s rule.

Availability: Kombat Pack 1 Variation (Required): Splitting Hairs

Availability: Base Game Variation: (Required): Searing Rage Offensive Meter Bars: K1:1, K2:0, K3:0, K4:1, K5:1, K6:0, K7:0, K8:1

The former Queen of Edenia will stop at nothing to keep her place. When threatened with the loss of her throne when Shao Kahn conquered her realm, Sindel betrayed her husband, and her people, to keep her privileged position. Now Shao Kahn’s wife and Queen of Outworld, she enjoys power and wealth beyond most people’s imagination. Good luck to anyone who tries to take it from her.

🛠️ In-Game Settings

This GamePack requires you to make sure all 8 buttons are mapped to match the in-game controls so that Kombos and Fatalities are executed correctly, even if you have a custom button layout!

Your four standard attacks are tied to the face buttons on your controller. On Xbox for example, your punches are tied to the X and Y buttons, while your kicks are tied to A and B.

Here's a screenshot of the Kustom Controls menu which can by easily accessed by pressing Menu then RB twice. The GamePack defaults are preset to the in-game defaults, so if you you don't use any custom button settings all you need to do is set the character you wish to use and you're good to go😀

Select the FRONT PUNCH button from In-Game Kustom Controls.

#

Option

0

X/SQUARE

1

RB/R1

2

RT/R2

3

LB/L1

4

LT/L2

5

Y/TRIANGLE

6

B/CIRCLE

7

A/CROSS

Select the BACK PUNCH button from In-Game Kustom Controls.

#

Option

0

Y/TRIANGLE

1

RB/R1

2

RT/R2

3

LB/L1

4

LT/L2

5

B/CIRCLE

6

A/CROSS

7

X/SQUARE

Select the FRONT KICK button from In-Game Kustom Controls.

#

Option

0

A/CROSS

1

RB/R1

2

RT/R2

3

LB/L1

4

LT/L2

5

Y/TRIANGLE

6

B/CIRCLE

7

X/SQUARE

Select the BACK KICK button from In-Game Kustom Controls.

#

Option

0

B/CIRCLE

1

RB/R1

2

RT/R2

3

LB/L1

4

LT/L2

5

Y/TRIANGLE

6

A/CROSS

7

X/SQUARE

Select the THROW button from In-Game Kustom Controls.

#

Option

0

LB/L1

1

RB/R1

2

RT/R2

3

LT/L2

4

Y/TRIANGLE

5

B/CIRCLE

6

A/CROSS

7

X/SQUARE

Select the BLOCK button from In-Game Kustom Controls.

#

Option

0

RT/R2

1

RB/R1

2

LB/L1

3

LT/L2

4

Y/TRIANGLE

5

B/CIRCLE

6

A/CROSS

7

X/SQUARE

Select the INTERACT button from In-Game Kustom Controls.

#

Option

0

RB/R1

1

RT/R2

2

LB/L1

3

LT/L2

4

Y/TRIANGLE

5

B/CIRCLE

6

A/CROSS

7

X/SQUARE

Select the FLIP STANCE button from In-Game Kustom Controls.

#

Option

0

LT/L2

1

RB/R1

2

RT/R2

3

LB/L1

4

Y/TRIANGLE

5

B/CIRCLE

6

A/CROSS

7

X/SQUARE

This option blocks all rumble signals sent from the game, but still allows the GamePack to read in-game rumble frequencies which is used by the GamePack to measure timing. The In-Game Controller Vibration option must still be enabled.

So, if you have this Mod disabled your controller will vibrate, and if this Mod is enabled your controller will not vibrate.

Controller rumble may not work if you are using a PlayStation 5. Don't worry, it does not affect any mods in this GamePack.

  1. Press the MENU/OPTION button on your controller

  2. Select GAMEPLAY

  3. Select VIBRATION

  4. Set to ON

#

Option

Description

0

Mod Disabled

Controller WILL receive rumbles

1

Mod Enabled

Controller WILL NOT receive rumbles

🔀 Crossover Auto-Remap

When this GamePack is being used on a PlayStation 5 or 4 and detects the connected controller is not a DualSense or DualShock 4, it will automatically reassign Touchpad to the Select/Back/View/Minus Button of your crossover controller so you are still able to utilize the Touchpad functionality on a PlayStation while using a Crossover controller. You can also access the PS5/PS4 Share Screen by pressing Select/Back/View/Minus + RS (Right Stick).

⁉️Troubleshooting

If you are experiencing unstable performance or settings issues with your GamePack, it's likely that the configuration profile has become corrupted. This can sometimes happen when updating to a newer GamePack version with major structural changes or using a memory slot that already had a pack previously programmed to it.

Simply go to Device 👉 Erase Memory Slots, unplug the Zen mini-USB cable, go to File 👉 Relaunch as Admin, reconnect the mini-USB cable to the Zen, and program the GamePack again. You will now find the Mods are working as they should😃

Disclaimer

Mortal Kombat®, characters, images and font are registered or unregistered trademarks of © NetherRealm Studios, a subsidiary of Warner Bros. Interactive Entertainment Inc. in the U.S. and/or other countries. This site is unaffiliated.

All product names, logos, and brands are property of their respective owners. All company, product and service names used in this website are for identification purposes only. Use of these names, logos, and brands does not imply endorsement. In the U.S. and/or other countries. The “PS” Family logo is a registered trademark and “PS4” is a trademark of Sony Computer Entertainment Inc. Microsoft, Xbox One and the Xbox logos are trademarks of the Microsoft group of companies. Nintendo, Nintendo Switch and the Nintendo Switch logos are trademarks of Nintendo Inc. Other product names used herein are for identification purposes only and might be trademarks of their respective owners. We disclaim any and all rights to those marks.

Last updated