Tom Clancy's Ghost Recon Wildlands

Includes Weapon Profiles for Primary, Secondary, and Third Weapons, Rapid Fire, Dynamic Fire, Burst Fire, Custom Fire, Fire Frag, Auto Reload, Auto Sprint, Hair Triggers, and More!

Notice of Non-Affiliation and Disclaimer

We are not affiliated, associated, authorized, endorsed by, or in any way officially connected with Tom Clancy’s® Ghost Recon Wildlands, and Ubisoft Entertainment, or any of its subsidiaries or its affiliates. The official Tom Clancy’s® Ghost Recon Wildlands website can be found at www.ubisoft.com/en-us/game/ghost-recon/wildlands.

The names Tom Clancy’s® Ghost Recon Wildlands, and Ubisoft Entertainment, as well as related names, marks, emblems, and images, are registered trademarks of their respective owners.

GamePack Showcase Video

ℹ️ Introduction

Tom Clancy's® Ghost Recon Wildlands GamePack has been upgraded to support a new Weapon Profile System. Switch between Primary Weapon (Green LED) and Secondary Weapon (Blue LED) weapon and Third Weapon (Red LED) Weapon with Adjustable Anti-Recoil settings which after you have adjusted will automatically be applied when you switch your weapon.

Also features a brand new Aim Assist from the Godfather (Batts) which is now more accurate over longer distances, and like Anti-Recoil can be fine-tuned in real-time.

Other essential options include Display Slot Number, ADS Fine Tuning, Hip Fine Tuning, Rapid Fire, Dynamic Rapid Fire, Burst Fire, Custom Fire, Drop Shot, Strafe Shot, Crouch Spam, Auto Reload, Auto Melee, Fire Frag, Auto Sprint, and Hair Triggers.

All default button layouts are supported, including Bumper Swap, Trigger Swap, Bumper/Trigger Swap, and all stick layouts.

GamePack Author: XBL Jedi Compatible Systems: PS5*, Xbox X|S, PS4, Xbox One & Windows PC GamePack Community Support: Click Here 👈Questions, Help, Requests.... Cronus Zen Private Discord Server Click Here👈Visit the #rules channel

🥇 Special thanks to our Community GamePack Team: Batts, x22 DOT, LegitCloudzzz, XBL Jedi & Excalibur.

🛠️ How to Setup this GamePack

This GamePack is split into color-coded categories that makes setup and organization easy to follow and understand. There are also video setup walkthroughs, which you can find on our YouTube Channel. We do encourage you to familiarize yourself with these written instructions before jumping into the videos, it will pay off for you in the long run.

There are two methods to setup and configure Mods in this GamePack, the first being the GamePack Configuration Interface (or GCI) and the second is the Zen OLED Menu System.

⚙️ GamePack Configuration Interface (GCI)

The GCI either pops up every time you program a GamePack to a memory slot, or when you click on the memory slot number in Zen Studio. This is a really quick way to setup all your preferred defaults from the get-go.

GamePack Default Settings: All default values are optimized for console gaming with a controller. If using 🖱️Mouse & keyboard, you should expect to have to change almost all default settings to suit your preferred playing style, in particular changing all in-game stick sensitivity settings to maximum.

It's very important that you setup your mouse before trying to use any GamePacks or scripts.

🔲 Zen OLED Menu System

The Zen OLED Menu System is a new groundbreaking feature that allows the configuration and tuning of dozens of different Mod modes and combinations, on-the-fly and in seconds, all from an easy to read OLED interface. Once you have programmed this GamePack to a memory slot it must be enabled and active. This is done by pressing the Memory Slot Button (P1) until the logo of the GamePack you wish to use appears on the OLED screen.

When you see the logo of this GamePack displayed on the screen, simply hold LT/L2 & press MENU/OPTIONS to access the Mod Menu System.

All Adjustable Mods can be tuned and tested in real-time directly from the Zen GamePack OLED Adjustables Menu.

The menu in this GamePack Menu can be navigated by a controller or a keyboard.

🎮 D-PAD Left, Right, Up Down, A/CROSS to Continue/Enter and B/CIRCLE to go Back/Exit

⌨️ ARROW Keys Left, Right, Up Down, Return/Enter Key to Continue/Enter and Esc Key to go Back/Exit.

♻️ Screensaver

The Zen OLED Menu System has built in screensaver protection to help protect against screen burn. It will kick in after 3 minutes of inactivity. Press any button to return to the Mod Menu screen.

Press Play for Screensaver Demo

🕹️ Jump Toggles

Jump Toggles allow you to access the OLED MOD MENU System and instantly adjust Anti-Recoil and Aim Assist while gaming. This gives an incredible advantage in certain situations, for example, if you are using a weapon that requires Anti-Recoil to be adjusted quickly or if you pick up a random weapon and need to select the weapon to have its pre-configured Anti-Recoil values.

This GamePack reads the input of a controller, if it detects a Playstation controller it will use Touchpad regardless of the platform you play on for the toggle. Otherwise, it uses View or the button that would be in its place such as Minus on a Nintendo Pro controller.

Touchpad is used instead of Share Button because it is easier to press on a Playstation Controller. The Share Button is on the top, that is the reason why Touchpad is used.

Compared to the Xbox Controller the View button is next to the left stick. This requires a slight movement with your thumb. The intention is to make sure the comfort is the same with a Playstation Controller.

Jump Toggle

Action

Hold VIEW/TOUCHPAD & PRESS LB/L1

Aim Assist Adjustments

Hold VIEW/TOUCHPAD & PRESS LT/L2

Anti-Recoil Adjustments

HOLD VIEW/TOUCHPAD + PRESS RT/R2

ADS Fine Tuning

HOLD VIEW/TOUCHPAD + PRESS RB/R1

Hip Fine Tuning

🕹️ Quick Toggles

Quick Toggles allow you to access the OLED Menu System and instantly enable/disable active Mods while gaming. This gives an incredible advantage in certain situations, for example, if you are using a weapon that requires Anti-Recoil to be disabled quickly, or if you are using a fully automatic weapon and need to disable Rapid Fire, simply tap the Quick Toggle designated to the Active Fire Mod.

Note: When a Mod is disabled, any associated Quick Toggle is also disabled.

Quick Toggle

Action

Hold LT/L2 & Press D-PAD UP

Active Fire Mod

Hold LT/L2 & Press D-PAD DOWN

Anti-Recoil

Hold LT/L2 & Press D-PAD LEFT

Aim Assist

Hold LT/L2 & Press D-PAD RIGHT

Active Shot Mod

Hold LT/L2 & Press VIEW/SHARE

Global Kill Switch

These are all of the settings required for the Mods to function correctly, and they also allow you to dramatically improve the quality and accuracy of your character's movement.

All default Tom Clancy's Ghost Recon Wildlands Button Layout Presets are available in this GamePack including Bumper/Trigger Flip. Use Zen Studio's GCI or the Zen OLED GamePack Menu to select the layout you are using in-game, the GamePack will then automatically remap all Mods to your preferred choice.

  1. Press the MENU/OPTIONS button on your controller

  2. Select the OPTIONS

  3. Select CONTROLS

  4. Select the SWAP BUMPERS OR SWAP TRIGGERS or BOTH

Option No.

Layout Name

#

Option

0

Default

1

Swap Bumpers

2

Swap Triggers

3

Bumper/Trigger Swap

All default Tom Clancy's Ghost Recon Wildlands Layout Presets are available in this GamePack. Use Zen Studio's GCI or the Zen OLED GamePack Menu to select the stick layout preset you are using in-game, the GamePack will then automatically remap all Mods to your preferred choice.

This step is critical. If you don't select the same Stick Layout Preset that you are using in-game, several Mods in this GamePack will not function correctly.

  1. Press the MENU/OPTIONS button on your controller

  2. Select the OPTIONS

  3. Select CONTROLS

  4. Scroll down to SWAP STICKS and ENABLE

Option No.

Layout Name

0

Default

1

Swap Sticks

This option is usually Disabled however if you prefer to game with an Inverted-Y axis, set the Vertical Inversion to Inverted and if you plan on using the Anti-Recoil Mod, be sure to set the Mod value to 'Inverted-Y Anti-Recoil'.

  1. Press the MENU/OPTIONS button on your controller

  2. Select the OPTIONS

  3. Select CONTROLS

  4. Select INVERT Y AXIS

Display Current Slot Number in the upper right corner, This is extremely helpful when adding multiple of the same GamePack to more than one slot.

#

Option

Description

0

Disabled

Display Current Slot Number is Disabled

1

Enabled

Display Current Slot Number is Enabled and will show Slot Number in top right on the display.

This option blocks all rumble signals sent from the game but still allows the GamePack to read in-game rumble frequencies which are used by several mods to measure timing. The In-Game Controller Vibration option must always be enabled.

This step is critical. If you don't enable In-Game Controller Vibration, Anti-Recoil (Rumble) in this GamePack may not function correctly.

  1. Press the MENU/OPTIONS button on your controller

  2. Select the OPTIONS

  3. Select CONTROLS

  4. Set VIBRATION to ON

#

Option

Description

0

Disabled

Controller WILL receive rumbles

1

Enabled

Controller WILL NOT receive rumbles

Recoil is when your weapon moves on its own while firing. Anti-Recoil reduces this erratic movement making your shots more accurate and more likely to hit your target. For example, without Anti-Recoil your weapon may pull up when you fire and with Anti-Recoil your weapon will stay on target and fire straight.

Each weapon in each game has a unique recoil pattern and when adjusted correctly Anti-Recoil simply combats the vertical (and sometimes horizontal) aspect of this. When the game causes the weapon to pull up, Anti-Recoil will pull the weapon down enough to level out your shot.

The Primary Anti-Recoil system will indicate the weapon profile your using by LED. The Primary Weapon will show a Green LED. Each Weapon Profile will have a LED color and Anti-Recoil and their Fire Mod will be tied together. When using The primary weapon simply press Y/Triangle to switch to the Secondary Weapon. Double Tap Y/Triangle to switch to Third Weapon, If Y/Triangle is pressed again It will switch back to Primary.

The Quick Toggle for Anti-Recoil will turn all weapon anti-recoils OFF/ON.

If your weapon profile somehow gets mixed up use the Weapon Profile Toggle to correct the profile.

PRIMARY WEAPON PROFILE TOGGLE: HOLD D-PAD LEFT & PRESS X/SQUARE

Pro Tip: A higher value means a stronger recoil compensation, a lower value means less recoil compensation.

Anti-Recoil Vertical strength for both Primary and Secondary Weapons can be adjusted from 1 to 100, and Horizontal Strength from -100 to 100 in real-time by using the Zen OLED GamePack Adjustable Menu. This allows you to quickly tune your weapon directly from your controller while playing the game, and without having to unplug and connect your Zen to a PC.

If a weapon is pulling up too much down increase the Y value and if recoil is pulling down to much decrease the Y value. When a weapon pulls left too much increase the X value and if it pulls right to much you will need to decrease it.

If you are using the Inverted-Y Axis version of this Mod, the Invert Vertical Look In-Game option must be set to enabled.

#

Option

Description

Adjustable

0

Disabled

Anti-Recoil Mod & Quick Toggle is Disabled

No

1

Enabled

Anti-Recoil Mod is Enabled

Yes

2

Inverted-Y

Anti-Recoil Mod is Enabled Inverts Right Stick Axis (Enable In-Game Also)

Yes

3

Rumble

Anti-Recoil (Rumble) Mod is Enabled (Must have In-Game Vibration ON)

Yes

4

Rumble Inverted-Y

Anti-Recoil (Rumble Inverted-Y) Mod is Enabled Inverts Right Stick Axis (Enable In-Game Also) & (Must have In-Game Vibration ON)

Yes

Same as Primary Anti-Recoil but for your Secondary Weapon See Above.

The Secondary Anti-Recoil system will indicate the weapon profile your using by LED. The Secondary Weapon will show a Blue LED. Each Weapon Profile will have a LED color and Anti-Recoil and their Fire Mod will be tied together. When using The Secondary Weapon simply press Y/Triangle to switch to Primary Weapon. Double Tap Y/Triangle to switch to Third Weapon, If Y/Triangle is pressed again will switch back to Primary.

The Quick Toggle for Anti-Recoil will turn all weapon anti-recoils OFF/ON.

Note Anti-Recoil Only Works When You Aim And Fire. That means when you HOLD ADS + FIRE or just Hip Fire.

If your weapon profile somehow gets mixed up use the Weapon Profile Toggle to correct the profile.

SECONDARY WEAPON PROFILE TOGGLE: HOLD D-PAD LEFT & PRESS Y/TRIANGLE

Same as Primary Anti-Recoil but for your Third Weapon See Above.

The Third Anti-Recoil system will indicate the weapon profile your using by LED. The Third Weapon will show a Red LED. Each Weapon Profile will have a LED color and Anti-Recoil and their Fire Mod will be tied together. Simply Double Tap Y/Triangle for Third Weapon and pressing Y/Triangle again will switch back to Primary.

The Quick Toggle for Anti-Recoil will turn all weapon anti-recoils OFF/ON.

Note Anti-Recoil Only Works When You Aim And Fire. That means when you HOLD ADS + FIRE or just Hip Fire.

If your weapon profile somehow gets mixed up use the Weapon Profile Toggle to correct the profile.

THIRD WEAPON PROFILE TOGGLE: HOLD D-PAD LEFT & PRESS B/CIRCLE

Aim Assist is a common feature for console shooter games to compensate for the deficiency of using a controller. Most games' Aim Assist will snap towards the target if you're close to it keeping you on target.

This new "Aim Assist" is from the GPC Godfather himself "Batts". This MOD was reworked from the ground to provide the best possible tracking and stickiness when using a ZEN. The all new algorithm will keep its full potential even when used with Anti-Recoil MOD. Allowing you to effortlessly track a moving opponent whenever they are moving slow, fast, or jumping. Never before has there been an "Aim Assist" this powerful, requiring minimal stick movement to keep up with targets.

Aim Assist Adjustable Values

Aim Assist: Aim Strength (1 - 50): Set the strength of Aim Assist while aiming down sights and not firing. This controls intensity of the right stick movement. Higher values will shake more and be noticeable onscreen. This is in general good for close range and non sniper weapons. A lower value shake less generally which is better for far range and scoped weapons. It is recommended to use a balance which is how the default value has been set. If this is set too high and you do not like the screen shake then slightly lower the value of this variable.

Aim Assist: Aim Step (1 - 50): Set the speed of Aim Assist while aiming down sights and not firing. This controls how fast the right sticks rotates in a circular pattern. Higher values will rotate faster. This is in general good for close range and non sniper weapons. A lower value rotates slower generally which is better for far range and scoped weapons. It is recommended to use a balance which is how the default value has been set.

Aim Assist: Firing Strength(1 - 50): Set the strength of Aim Assist while aiming down sights and firing. This controls intensity of the right stick movement. Higher values will shake more and be noticeable onscreen. This is in general good for close range and non sniper weapons. A lower value shake less generally which is better for far range and scoped weapons. It is recommended to use a balance which is how the default value has been set. If this is set too high and you do not like the screen shake then slightly lower the value of this variable.

Aim Assist: Firing Step (1 - 50): Set the speed of Aim Assist while aiming down sights and firing. This controls how fast the right sticks rotates in a circular pattern. Higher values will rotate faster. This is in general good for close range and non sniper weapons. A lower value rotates slower generally which is better for far range and scoped weapons. It is recommended to use a balance which is how the default value has been set.

#

Option

Description

Adjustable

0

Disabled

Aim Assist & Quick Toggle is Disabled

No

1

Controller

Aim Assist Controller is Enabled

Yes

2

Mouse

Aim Assist Mouse is Enabled

Yes

3

Aim Assist (Batts)

Aim Assist (Batts) is Enabled

Yes

This allows you to Fine Tune your ADS (Aim Down Sight) sensitivity independently of the in-game Look Sensitivity setting. So your sensitivity will get slower and finer whenever you ADS giving more precision, and as soon as you let go of the ADS trigger, your Look Sensitivity will revert to the value set in-game.

With ADS Fine Tuning Enabled it will set your Look Sensitivity to the ADS Fine Tuning Value (see below), making your ADS Sensitivity faster or slower when you Aim Down Sight.

#

Option

Description

0

Disabled

ADS Fine Tuning is Disabled

1

Enabled

ADS Fine Tuning is Enabled

Select a preset value for custom Look Sensitivity when activating ADS (Aim Down Sights).

Pro Tip: When you set your ADS Fine Tuning Value and you ADS (Aim Down Sight) while moving the Right Stick, it will set your Look Sensitivity to the preset value no matter what you set your In-Game Look Sensitivity to.

So if you play on high Look Sensitivity and set your Fine Tuning Value to 70, you will still have your high Look Sensitivity In-Game, but when you ADS the Look Sensitivity will slow down to 70. This allows you to slow or speed up your Look Sensitivity when you ADS. A high ADS Fine Tuning Value equals a faster ADS Sensitivity. A lower ADS Fine Tuning Value equals a slower ADS Sensitivity.

#

Option

0

99

1

95

2

90

3

85

4

80

5

75

6

70

7

65

8

60

9

55

10

50

This allows you to Fine Tune your Hip Firing sensitivity independently of the in-game Look Sensitivity setting. So your sensitivity will get slower and finer whenever you Fire giving more precision, and as soon as you let go of the Hip trigger, your Look Sensitivity will revert to the value set in-game.

With Hip Fine Tuning Enabled it will set your Look Sensitivity to the Hip Fine Tuning Value (see below), making your Sensitivity faster or slower when you firing your weapon

#
Option
Description

0

Disabled

Hip Fine Tuning is Disabled

1

Enabled

Hip Fine Tuning is Enabled

Select a preset value for custom Look Sensitivity when activating hip firing.

#

0

99

1

95

2

90

3

85

4

80

5

75

6

70

7

65

8

60

9

55

10

50

This category has a selection of powerful Rapid Fire type Mods, including Rapid Fire, Dynamic Rapid Fire, Burst Fire, and Custom Fire.

Rapid Fire is designed for semi-automatic and single shot weapons. The feature makes them shoot as fully automatics and gives the players a greater firing power compared to the one achieved through manual trigger pulling.

In simple terms, the Mod pulls the Fire Trigger on your behalf. When you hold down RT/R2, the mod keeps pressing fire in the background over and over again until you release it. It also lets you focus on aiming better by taking away the need to constantly press fire.

🔫 Rapid Fire sets the fastest, most optimum possible fire rate for your weapon.

🔫 Dynamic Rapid Fire has the fire rate of a weapon tied to the pressure of the trigger. The more pressure applied, the faster you will shoot.

🔫 Burst Fire turns your Fully Automatic into a Burst Firing weapon, allowing you to conserve ammunition while improving accuracy and achieving more headshots.

🔫 Custom Fire allows you to customize your hold time and the release time giving you full control of your weapons firing and can be used on any weapon after you adjust the hold and release time.

This GamePack has a built-in Weapon Tracking System, designed to intelligently manage Mod settings depending on which weapon you are using in-game so that mods do not conflict with normal gameplay, saving the need to manually toggle mods when switching weapons, giving you the best in-game experience. Here are some examples of what Zen is doing "under-the-hood" to your Active Fire Mod settings while using this system:

  • Rapid Fire - Will only work with Semi-Auto Weapons, Pistols & 3 Round Burst Weapons.

  • Dynamic Rapid Fire - Will work with Pistols, Semi-Automatics & 3 Round Burst Weapons.

  • Burst Fire - Will only work with Full Auto or SMG Weapons allowing you to conserve ammunition while improving accuracy but slowing the fire rate down.

  • Custom Fire - This allows you to set your own time for any Semi-Automatic, Pistol, Fusion Rifle, Bow, Grenade/Rocket Launcher.

There are a few things worth noting:

  • Every game and gun has a capped fire-rate preset by the game developer. The mod can optimize to it's maximum speed and also help with tricks such as cool down and weapon swap speed, but the actual fire speed can never go above the preset capped rate.

  • The Rapid Fire mod is not effective for single shot weapons that have a very slow firing rate such as Bolt Action Rifles.

  • Cronus Mod Technology offers a tactical Quick Toggle feature. It allows the player to quickly disable or enable the Active Fire Mod depending on the gaming circumstances - for example when your character is carrying both semi and fully-automatic weapons at the same time. While changing between primary and secondary classes, Rapid Fire can be quickly turned ON or OFF by holding LT/L2 + D-PAD UP.

Active Fire Mod will indicate the weapon profile your using by LED. The Primary Weapon will show a Green LED. Each Weapon Profile will have a LED color and Anti-Recoil and the Fire Mod will be tied together.

The Quick Toggle for Active Fire Mod will turn all weapon fire mods OFF/ON

Pro Tip: If you do not want to have a Fire Mod for your Primary then it is highly recommended to select Custom Fire for your Primary Fire Mod and set the Hold & Release Value to ZERO! Doing this will allow the Weapon to shoot at normal speed instead of being influenced by the Fire Mod

#

Option

Description

Adjustable

0

Disabled

Active Fire Mod & Quick Toggle is Disabled.

No

1

Rapid Fire

Rapid Fire is Enabled

Yes

2

Dynamic Rapid Fire

Rapid Fire is Enabled

Fire Speed is set by the amount of trigger pull.

Auto

3

Burst Fire

Burst Fire is Enabled

Conserve ammunition. Fully Auto Weapons Only.

No

4

Custom Fire

Custom Fire is Enabled

Yes

Same as Active Primary Fire Mod but for your Secondary Weapon See Above.

Active Fire Mod will indicate the weapon profile your using by LED. The Secondary Weapon will show a Blue LED. Each Weapon Profile will have a LED color and Anti-Recoil and their Fire Mod will be tied together.

The Quick Toggle for Active Fire Mod will turn all weapon fire mods OFF/ON

Same as Active Primary Fire Mod but for your Third Weapon See Above.

Active Fire Mod will indicate the weapon profile your using by LED. The Third Weapon will show a Red LED. Each Weapon Profile will have a LED color and Anti-Recoil and their Fire Mod will be tied together.

The Quick Toggle for Active Fire Mod will turn all weapon fire mods OFF/ON

Control exactly when a Mod is activated. This is particularly useful if you have one Mod that activates only when you Press Fire and another Mod that activates only when you press ADS & Fire.

🔫 On Fire: Fire while pressing the fire trigger. ADS is ignored. 🔫 ADS & Fire: Fire while pressing ADS & Fire at the same time. 🔫 Fire Only: Fire only when pressing the fire trigger. ADS will block the Mod.

#

Option

Description

0

On Fire

Fire Instantly, ADS Ignored

1

ADS & Fire

Fire While Holding ADS

2

Fire Only

ADS Blocks the Mod

Select which Shot Mod is active during gameplay. These Mods make you a harder target while confusing the enemy in the process.

#

Option

Description

Adjustable

0

Disabled

Active Shot Mod & Quick Toggle is Disabled

No

1

Drop Shot

Drop Shot is Enabled - Go Prone while Shooting

No

2

Strafe Shot

Strafe Shot is Enabled - Strafe while Shooting.

Yes

3

Crouch Spam

Crouch Spam is Enabled - Constantly crouches while Shooting

No

Control exactly when a Mod is activated. This is particularly useful if you have one Mod that activates only when you Press Fire and another Mod that activates only when you press ADS & Fire.

🔫 On Fire: Fire while pressing the fire trigger. ADS is ignored. 🔫 ADS & Fire: Fire while pressing ADS & Fire at the same time. 🔫 Fire Only: Fire only when pressing the fire trigger. ADS will block the Mod.

#

Option

Description

0

On Fire

Fire Instantly, ADS Ignored

1

ADS & Fire

Fire While Holding ADS

2

Fire Only

ADS Blocks the Mod

🛠️ Miscellaneous Mods

This category hosts a whole range of incredible mods which are added due to their usefulness and popularity.

Tired of spamming the melee button to perform the melee attacks? With Auto Melee you can save your fingers and controller button from being worn out.

Simply hold the In-Game Melee Button to perform automatic melee attacks with ease!

#

Option

Description

0

Disabled

Auto Melee is Disabled

1

Enabled

Auto Melee is Enabled

As soon as you release the Fire Trigger it will automatically reload your weapon to give you an extra advantage against a player who is defenseless while reloading themselves.

#

Option

Description

0

Disabled

Auto Reload is Disabled

1

Enabled

Auto Reload is Enabled

A frag or land mine will be thrown as soon as you are done firing your weapon, Gives your enemies a welcoming surprise.

#

Option

Decription

0

Disabled

Fire Frag is Disabled

1

Enabled

Fire Frag is Enabled

If you are tired of constantly pressing the left analog stick to make your character sprint, Auto Sprint is just what you have been looking for. As soon as you push the left stick forward, your character will automatically run as if the stick was pushed all the way forward and pressed fully down.

When Auto Sprint is Enabled you will be able to slide whenever you want, it will automatically hop up when a slide is performed, so you don't have to worry about getting stuck in the crouch position while using this mod.

To reload your weapon it is highly recommended to hold the ADS Button and press the Reload Button when using Auto Sprint so reloading your weapon is not canceled out by the sprint.

#

Option

Description

0

Disabled

Auto Sprint Disabled

1

Always On

Auto Sprint is Always On

2

Press Sensitive

Auto Sprint is Press Sensitive and will sprint if Left Stick is pressed over 80%

With this Hair Trigger Mod you can ensure your weapon will 100% full press Fire or ADS at the slightest amount of pressure (10%).

Most games apply a "dead-zone" to the trigger buttons, which means the trigger (either shooting or ADS) needs to be pressed almost half way down before they are registered by the game. This can also have an adverse effect on the reaction time of advanced players.

No need to buy expensive "Trigger Stop" add-ons and perfect for all Semi-Auto weapons, especially any Pistol/Handgun/Sidearm.

#

Option

Description

0

Disabled

Hair Trigger is Disabled

1

Enabled

Hair Trigger is Enabled

🔀 Crossover Auto-Remap

When this GamePack is being used on a PlayStation 4 or 5 and detects the connected controller is not a DualSense or DualShock 4, it will automatically reassign Touchpad to Select/Back/View/Minus Button + RS (Right Stick) so you are still able to utilize in-game Touchpad functionality on a PlayStation while using a Crossover controller. You can also access the PS5/PS4 Share Screen by pressing Select/Back/View/Minus. If playing on PC with a Playstation controller View/Share and Touchpad are Swapped.

When this GamePack is being used on an Xbox Series X|S and detects the connected controller is not an Xbox Series X|S Controller but a PlayStation controller, it will automatically reassign Share to the Touchpad so you are still able to utilize in-game Share Button functionality on an Xbox Series X|S while using a PlayStation controller.

⁉️Troubleshooting

If you are experiencing unstable performance or settings issues with your GamePack, it's likely that the configuration profile has become corrupted. This can sometimes happen when updating to a newer GamePack version with major structural changes or using a memory slot that already had a pack previously programmed to it.

Simply go to Device 👉 Erase Memory Slots, unplug the Zen mini-USB cable, go to File 👉 Relaunch as Admin, reconnect the mini-USB cable to the Zen, and program the GamePack again. You will now find the Mods are working as they should😃

Disclaimer

Tom Clancy’s Ghost Recon Wildlands, and Ghost Recon Wildlands logo are registered or unregistered trademarks of Ubisoft Entertainment in the U.S. and/or other countries.

All product names, logos, and brands are the property of their respective owners. All company, product, and service names used in this website are for identification purposes only. Use of these names, logos, and brands does not imply endorsement. In the U.S. and/or other countries. The “PS” Family logo is a registered trademark and “PS4” is a trademark of Sony Computer Entertainment Inc. Microsoft, Xbox One, and the Xbox logos are trademarks of the Microsoft group of companies. Nintendo, Nintendo Switch, and the Nintendo Switch logos are trademarks of Nintendo Inc. Other product names used herein are for identification purposes only and might be trademarks of their respective owners. We disclaim any and all rights to those marks.

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