Zen Community GamePacks
Aliens: Fireteam Elite Season One
Includes a new Anti-Recoil Active Fire Mod System, Burst Fire, Auto Reload, QuickScope, Auto Melee, Auto Sprint, Bumper/Trigger Swap and Hair Triggers.

IMPORTANT

The usage terms of any game may prohibit you from using mods and macros, therefore you must use this GamePack at your own risk. We will not be responsible for any complaints and angry reactions you're likely going to get
πŸ˜„

​
β„Ή
Introduction

The Aliens: Fireteam Elite Season One GamePack has been upgraded to support a new Weapon Profile System. Switch between Primary (Green LED) and Secondary (Blue LED) weapon and Sidearm (Pink LED) Weapon with Adjustable Anti-Recoil settings which after you have adjusted will automatically be applied when you switch your weapon.
Also featuring Aim Assist which supports controller and mouse that can be fine tuned in real-time. Other essential options include Rapid Fire, Burst Fire, Strafe Shot, QuickScope, Auto Roll, Auto Reload, Auto Melee, Auto Role, Auto Sprint, and Hair Triggers.
All default button layouts are supported, including Default, Bumper/Trigger Swap, Trigger Swap.
​
βœ…
GamePack Author: XBL Jedi
βœ…
Compatible Systems: PS5, Xbox X|S, PS4, Xbox One & Windows PC
βœ…
GamePack Community Support: Click Here​
πŸ‘ˆ
Questions, Help, Requests....
βœ…
Cronus Zen Private Discord Server Click Here​
πŸ‘ˆ
Visit the #rules channel
β›”
​
​
πŸ₯‡
Special thanks to our Community GamePack Team: Batts, x22 DOT, LegitCloudzzz, XBL Jedi & Excalibur.

​
πŸ› 
How to Setup this GamePack

This GamePack is split into color-coded categories that makes setup and organization easy to follow and understand. There are also video setup walkthroughs for each category, which you can find on our YouTube Channel. We do encourage you to familiarize yourself with these written instructions before jumping into the videos, it will pay off for you in the long run.
There are two methods to setup and configure Mods in this GamePack, the first being the GamePack Configuration Interface (or GCI) and the second is the Zen OLED Menu System.

​
βš™
GamePack Configuration Interface (GCI)

The GCI either pops up up every time you program a GamePack to a memory slot, or when you click on the memory slot number in Zen Studio. This is a really quick way to setup all your preferred defaults from the get-go.
GamePack Default Settings: All default values are optimized for console gaming with a controller. If using
πŸ–±
Mouse & keyboard, you should expect to have to change almost all default settings to suit your preferred playing style, in particular changing all in-game stick sensitivity settings to maximum.
It's very important that you setup your mouse before trying to use any GamePacks or scripts.
Aliens Fireteam Elite GamePack Configuration Interface (GCI)

​
πŸ”²
Zen OLED Menu System

The Zen OLED Menu System is a new groundbreaking feature that allows the configuration and tuning of dozens of different Mod modes and combinations, on-the-fly and in seconds, all from an easy to read OLED interface. Once you have programmed this GamePack to a memory slot it must be enabled and active. This is done by pressing the Memory Slot Button (P1) until the logo of the GamePack you wish to use appears on the OLED screen.
When you see the logo of this GamePack displayed on the screen, simply hold LT/L2 & press MENU/OPTIONS to access the Mod Menu System.
Community GamePack OLED Menu System Quick Toggle: HOLD LT/L2 & PRESS MENU/OPTIONS
Community GamePack OLED Mod Menu System
All Adjustable Mods can be tuned and tested in real-time directly from the Zen GamePack OLED Adjustables Menu.

​
β™»
Screensaver

The Zen OLED Menu System has built in screensaver protection to help protect against screen burn. It will kick in after 3 minutes of inactivity. Press any button to return to the Mod Menu screen.
Press Play for Screensaver Demo

​
πŸ•Ή
Quick Toggles

Quick Toggles allow you to access the OLED Menu System and instantly enable/disable active Mods while gaming. This gives an incredible advantage in certain situations, for example if you are using a weapon that requires Anti-Recoil to be disabled quickly, or if you are using a fully automatic weapon and need to disable Rapid Fire, simply tap the Quick Toggle designated to the Active Fire Mod.
Note: When a Mod is disabled, any associated Quick Toggle is also disabled.
Quick Toggle
Action
Hold LT/L2 & Hold D-PAD UP
Active Fire Mod
Hold LT/L2 & Hold D-PAD DOWN
Anti-Recoil
Hold LT/L2 & Hold D-PAD LEFT
Aim Assist
Hold LT/L2 & Hold D-PAD RIGHT
Active Shot Mod
Hold LT/L2 & Hold VIEW/SHARE
Global Kill Switch
Global Kill Switch Quick Toggle: HOLD LT/L2 & PRESS VIEW/SHARE

​
πŸ› 
In-Game Settings

These are all of the settings required for the Mods to function correctly, and they also allow you to dramatically improve the quality and accuracy of your characters movement.

​
In-Game Button Layout

All default Aliens: Fireteam Elite Button Layout Presets are available in this GamePack including Bumper/Trigger Flip. Use Zen Studio's GCI or the Zen OLED GamePack Menu to select the layout you are using in-game, the GamePack will then automatically remap all Mods to your preferred choice.
This step is critical. If you don't select the same Button Layout Preset that you are using in-game, several Mods in this GamePack will not function correctly.
  1. 1.
    Press the MENU/OPTION button on your controller
  2. 2.
    Tap RB/R1 x4 to SETTINGS
  3. 3.
    Select CONTROLS
  4. 4.
    Select SET CONTROLLER CONTROLS
In-Game Setting: Button Layout
Option No.
Layout Name
0
Default
1
Bumper/Trigger Swap
2
Trigger Swap
​

​
In-Game Stick Layout

All default Aliens: Fireteam Elite Stick Layout Presets are available in this GamePack. Use Zen Studio's GCI or the Zen OLED GamePack Menu to select the stick layout preset you are using in-game, the GamePack will then automatically remap all Mods to your preferred choice.
This step is critical. If you don't select the same Stick Layout Preset that you are using in-game, several Mods in this GamePack will not function correctly.
  1. 1.
    Press the MENU/OPTION button on your controller
  2. 2.
    Tap RB/R1 x4 to SETTINGS
  3. 3.
    Select CONTROLS
  4. 4.
    Select SET CONTROLLER CONTROLS
In-Game Setting: Stick Layout
Option No.
Layout Name
0
Default
1
Swap Sticks

​

​
In-Game Invert Vertical Look

This option is usually Disabled, however if you prefer to game with an Inverted-Y axis, set the Vertical Inversion to Inverted and if you plan on using the Anti-Recoil Mod, be sure to set the Mod value to 'Inverted-Y Anti-Recoil'.
  1. 1.
    Press the MENU/OPTION button on your controller
  2. 2.
    Tap RB/R1 x4 to SETTINGS
  3. 3.
    Select CONTROLS
  4. 4.
    Select INVERT CONTROLLER Y AXIS
In-Game Setting: Inverted-Y
​

​
Display Slot Number

Display Current Slot Number in the upper right corner, This is extremely helpful when adding multiple of the same GamePack to more than one slot.
#
Option
Description
0
Disabled
Display Current Slot Number is Disabled
1
Enabled
Display Current Slot Number is Enabled and will show Slot Number in top right on the display.
​

​
In-Game Controller Vibration

This option blocks all rumble signals sent from the game, but still allows the GamePack to read in-game rumble frequencies which is used by several mods to measure timing. The In-Game Controller Vibration option must always be enabled.
  1. 1.
    Press the MENU/OPTION button on your controller
  2. 2.
    Tap RB/R1 x4 to SETTINGS
  3. 3.
    Select CONTROLS
  4. 4.
    Select VIBRATION
In-Game Setting: Vibration
#
Option
Description
0
Disabled
Controller WILL receive rumbles
1
Enabled
Controller WILL NOT receive rumbles
​

​
Primary Anti-Recoil

Recoil is when your weapon moves on its own while firing. Anti-Recoil reduces this erratic movement making your shots more accurate and more likely to hit your target. For example, without Anti-Recoil your weapon may pull up when you fire and with Anti-Recoil your weapon will stay on target and fire straight.
Each weapon in each game has a unique recoil pattern and when adjusted correctly Anti-Recoil simply combats the vertical (and sometimes horizontal) aspect of this. When the game causes the weapon to pull up, Anti-Recoil will pull the weapon down enough to level out your shot.
Primary Anti-Recoil system will indicate your weapon profile your using by LED. Primary Weapon will show a Green LED. Each Weapon Profile will have a LED color and Anti-Recoil and there Fire Mod will be tied together. When using The primary weapon simply press Y/Triangle to switch to Secondary Weapon. Hold Y/Triangle to switch to Sidearm Weapon, If Y/Triangle is pressed again It will switch back to Primary.
The Quick Toggle for Anti-Recoil will turn all weapon anti-recoils OFF/ON.
If your weapon profile somehow gets mixed up use the Weapon Profile Toggle to correct the profile.
PRIMARY WEAPON PROFILE TOGGLE: HOLD D-PAD LEFT & PRESS X/SQUARE
Pro Tip: A higher value means a stronger recoil compensation, a lower value means less recoil compensation.
Anti-Recoil Vertical strength for both Primary and Secondary Weapons can be adjusted from 1 to 100, and Horizontal Strength from -100 to 100 in real-time by using the Zen OLED GamePack Adjustable Menu. This allows you to quickly tune your weapon directly from your controller while playing the game, and without having to unplug and connect your Zen to a PC.
If a weapon is pulling up too much increase the Y value and if recoil is pulling down to much decrease the Y value. When a weapon pulls left to much increase the X value and if it pulls right to much you will need to decrease it.
If you are using the Inverted-Y Axis version of this Mod, the Invert Vertical Look In-Game option must be set to enabled.
#
Option
Description
Adjustable
0
Disabled
Anti-Recoil Mod & Quick Toggle is Disabled
No
1
Enabled
Anti-Recoil Mod is Enabled
Yes
2
Inverted-Y
Anti-Recoil Mod is Enabled Inverts Right Stick Axis (Enable In-Game Also)
Yes
Anti-Recoil Quick Toggle: HOLD LT/L2 & PRESS D-PAD DOWN

​
Secondary Anti-Recoil

Same as Primary Anti-Recoil but for your Secondary Weapon See Above.
Secondary Anti-Recoil system will indicate your weapon profile your using by LED. Secondary Weapon will show a Blue LED. Each Weapon Profile will have a LED color and Anti-Recoil and there Fire Mod will be tied together. When using The Secondary Weapon simply press Y/Triangle to switch to Primary Weapon. Hold Y/Triangle to switch to Sidearm Weapon, If Y/Triangle is pressed again will switch back to Primary.
The Quick Toggle for Anti-Recoil will turn all weapon anti-recoils OFF/ON.
If your weapon profile somehow gets mixed up use the Weapon Profile Toggle to correct the profile.
SECONDARY WEAPON PROFILE TOGGLE: HOLD D-PAD LEFT & PRESS Y/TRIANGLE
​

​
Sidearm Anti-Recoil

Same as Primary Anti-Recoil but for your Sidearm Weapon (See Above).
Sidearm Anti-Recoil system will indicate your weapon profile your using by LED.
Sidearm Weapon will show a Pink LED. Each Weapon Profile will have a LED color and Anti-Recoil and there Fire Mod will be tied together. If Y/Triangle is pressed again will switch back to Primary.
The Quick Toggle for Anti-Recoil will turn all weapon anti-recoils OFF/ON.
If your weapon profile somehow gets mixed up use the Weapon Profile Toggle to correct the profile.
SIDEARM WEAPON PROFILE TOGGLE: HOLD D-PAD LEFT & PRESS B/CIRCLE

Aim Assist

The Aim Assist mod tricks the in-game Aim Assist to always be on by using an exploit that moves the cross-hairs around the actual aim point in a shake pattern, so when the target is moving it fools the game into thinking you're tracking with the target and it will pull the cross-hairs along with it. However this is only available for about one second after you make your shot.
Aim Assist is a common feature for console shooter games to compensate for the deficiency of using a controller. Most games' Aim Assist will snap towards the target if you're close to it keeping you on target.
Adjustable for Aim Assist:
Aim Assist Strength: Adjust (1 - 100): Aim Assist circular strength should always be set greater than your in-game deadzone.
#
Option
Description
0
Disabled
Aim Assist & Quick Toggle is Disabled
1
Controller
Aim Assist (Controller) is Enabled
2
Mouse
Aim Assist (Mouse) is Enabled
Aim Assist Quick Toggle: HOLD LT/L2 & PRESS D-PAD LEFT
​

​
ADS Fine Tuning

This allows you to Fine Tune your ADS (Aim Down Sight) sensitivity independently of the in-game Look Sensitivity setting. So your sensitivity will get slower and finer whenever you ADS giving more precision, and as soon as you let go of the ADS trigger, your Look Sensitivity will revert to the value set in-game.
With ADS Fine Tuning Enabled it will set your Look Sensitivity to the ADS Fine Tuning Value (see below), making your ADS Sensitivity faster or slower when you Aim Down Sight.
#
Option
Description
0
Disabled
ADS Fine Tuning is Disabled
1
Enabled
ADS Fine Tuning is Enabled
​

​
ADS Fine Tuning Value

Select a preset value for custom Look Sensitivity when activating ADS (Aim Down Sights).
Pro Tip: When you set your ADS Fine Tuning Value and you ADS (Aim Down Sight) while moving the Right Stick, it will set your Look Sensitivity to the preset value no matter what you set your In-Game Look Sensitivity to.
So if you play on high Look Sensitivity and set your Fine Tuning Value to 70, you will still have your high Look Sensitivity In-Game, but when you ADS the Look Sensitivity will slow down to 70. This allows you to slow or speed up your Look Sensitivity when you ADS. A high ADS Fine Tuning Value equals a faster ADS Sensitivity. A lower ADS Fine Tuning Value equals a slower ADS Sensitivity.
#
Option
0
95
1
90
2
85
3
80
4
75
5
70
​

​
Active Primary Fire Mod

This category has a selection of powerful Rapid Fire type Mods, including Rapid Fire, Dynamic Rapid Fire and Burst Fire.
Rapid Fire is designed for semi-automatic and single shot weapons. The feature makes them shoot as fully automatics and gives the players a greater firing power compared to the one achieved through manual trigger pulling.
In simple terms, the Mod pulls the Fire Trigger on your behalf. When you hold down RT/R2, the mod keeps pressing fire in the background over and over again until you release it. It also lets you focus on aiming better by taking away the need to constantly press fire.
​
πŸ”«
Rapid Fire sets the fastest, most optimum possible fire rate for your weapon.
​
πŸ”«
Dynamic Rapid Fire has the fire rate of a weapon tied to the pressure of the trigger. The more pressure applied, the faster you will shoot.
​
πŸ”«
Burst Fire turns your Fully Automatic into a Burst Firing weapon, allowing you to conserve ammunition while improving accuracy and achieving more headshots.
This GamePack has a built-in Weapon Tracking System, designed to intelligently manage Mod settings depending on which weapon you are using in-game so that mods do not conflict with normal gameplay, saving the need to manually toggle mods when switching weapons, giving you the best in-game experience. Here are some examples of what Zen is doing "under-the-hood" to your Active Fire Mod settings while using this system:
  • Rapid Fire - Will only work with Semi-Auto Weapons & All 3 Round Burst Weapons
  • Dynamic Rapid Fire - Will work with all Weapons (No 3 Round Burst)
  • Burst Fire - Will only work with Full Auto Weapons
There are a few things worth noting:
  • Every game and gun has a capped fire-rate preset by the game developer. The mod can optimize to it's maximum speed and also help with tricks such as cool down and weapon swap speed, but the actual fire speed can never go above the preset capped rate.
  • The Rapid Fire mod is not effective for single shot weapons that have a very slow firing rate such as Bolt Action Rifles.
  • Cronus Mod Technology offers a tactical Quick Toggle feature. It allows the player to quickly disable or enable the Active Fire Mod depending on the gaming circumstances - for example when your character is carrying both semi and fully-automatic weapons at the same time. While changing between primary and secondary classes, Rapid Fire can be quickly turned ON or OFF by holding LT/L2 + D-PAD UP.
Active Fire Mod will indicate your weapon profile your using by LED. Primary Weapon will show a Green LED. Each Weapon Profile will have a LED color and Anti-Recoil and there Fire Mod will be tied together.
The Quick Toggle for Active Fire Mod will turn all weapon fire mods OFF/ON
#
Option
Description
Adjustable
0
Disabled
Active Fire Mod & Quick Toggle is Disabled.
No
1
Rapid Fire
Rapid Fire is Enabled
Yes
2
Dynamic Rapid Fire
Rapid Fire is Enabled
Fire Speed is set by the amount of trigger pull.
Auto
3
Burst Fire
Burst Fire is Enabled
Conserve ammunition. Fully Auto Weapons Only.
No
Active Fire Mod Quick Toggle: HOLD LT/L2 & PRESS D-PAD UP

​
Active Secondary Fire Mod

Same as Active Primary Fire Mod but for your Secondary Weapon (See Above).
Active Fire Mod will indicate your weapon profile your using by LED. Secondary Weapon will show a Blue LED. Each Weapon Profile will have a LED color and Anti-Recoil and there Fire Mod will be tied together.
The Quick Toggle for Active Fire Mod will turn all weapon fire mods OFF/ON
​

​
Active Sidearm Fire Mod

Same as Active Primary Fire Mod but for your Sidearm Weapon (See Above).
Active Fire Mod will indicate your weapon profile your using by LED. Sidearm Weapon will show a Pink LED. Each Weapon Profile will have a LED color and Anti-Recoil and there Fire Mod will be tied together.
The Quick Toggle for Active Fire Mod will turn all weapon fire mods OFF/ON

​

​
Fire Mod Activator

Control exactly when a Mod is activated. This is particularly useful if you have one Mod that activates only when you Press Fire and another Mod that activates only when you press ADS & Fire.
​
πŸ”«
On Fire: Fire while pressing the fire trigger. ADS is ignored.
πŸ”«
ADS & Fire: Fire while pressing ADS & Fire at the same time.
πŸ”«
Fire Only: Fire only when pressing the fire trigger. ADS will block the Mod.
#
Option
Description
0
On Fire
Fire Instantly, ADS Ignored
1
ADS & Fire
Fire While Holding ADS
2
Fire Only
ADS Blocks the Mod
​

​
Active Shot Mod

Select which Shot Mod is active during gameplay. These Mods make you a harder target while confusing the enemy in the process.
#
Option
Description
Adjustable
0
Disabled
Active Shot Mod & Quick Toggle is Disabled
No
1
Strafe Shot
Strafe Shot is Enabled - Strafe while Shooting
No
Active Shot Mod Quick Toggle: HOLD LT/L2 & PRESS D-PAD RIGHT

​
Shot Mod Activator

Control exactly when a Mod is activated. This is particularly useful if you have one Mod that activates only when you Press Fire and another Mod that activates only when you press ADS & Fire.
​
πŸ”«
On Fire: Fire while pressing the fire trigger. ADS is ignored.
πŸ”«
ADS & Fire: Fire while pressing ADS & Fire at the same time.
πŸ”«
Fire Only: Fire only when pressing the fire trigger. ADS will block the Mod.
#
Option
Description
0
On Fire
Fire Instantly, ADS Ignored
1
ADS & Fire
Fire While Holding ADS
2
Fire Only
ADS Blocks the Mod

​

​
πŸ› 
Miscellaneous Mods

This category hosts a whole range of incredible mods which are added due to their usefulness and popularity.

​
Auto Roll

If Roll Button is held it will make your character continuously roll.
#
Option
Description
0
Disabled
Auto Roll is Disabled
1
Enabled
Auto Roll is Enabled
​

​
Auto Reload

As soon as you you release the Fire Trigger it will automatically reload your weapon to give you an extra advantage against a player who is defenseless while reloading themselves.
#
Option
Description
0
Disabled
Auto Reload is Disabled
1
Enabled
Auto Reload is Enabled
​

​
Quick Scope

Quick Scope is widely used in FPS games. The idea behind Quick Scope is to use a rifle, scope IN and fire the shot as the gun scopes in. Perfecting the aiming and timing will allow you to become a one-man commando with your rifle.
#
Option
Description
Adjustable
0
Disabled
Quick Scope is Disabled
No
1
Enabled
Quick Scope is Enabled & Fires a shot when you press the ADS Button.
No
​

​
Auto Melee

Tired of spamming the melee button to preform the melee attacks? With Auto Melee you can save your fingers and controller button from being worn out.
Simply hold the In-Game Melee Button to perform automatic melee attacks with ease!
#
Option
Description
0
Mod Disabled
Auto Melee is Disabled
1
Mod Enabled
Auto Melee is Enabled
​

​
Auto Role

With Auto Role you can automatically use Role after you reload to help with the Xenomorph hive gathering around you, this is also useful if you go to ammo crate and have hive closing in, getting you out of a pickle situation.
#
Option
Description
0
Mod Disabled
Auto Role is Disabled
1
Mod Enabled
Auto Role is Enabled
​

​
Auto Sprint

If you are tired of constantly pressing the left analog stick to make your character sprint, Auto Sprint is just what you have been looking for. As soon as you push the left stick forward, your character will automatically run as if the stick was pushed all the way forward and pressed fully down.
#
Option
Description
0
Disabled
Auto Sprint Disabled
1
Always On
Auto Sprint is Always On
2
Press Sensitive
Auto Sprint is Press Sensitive and will sprint if Left Stick is pressed over 80%
​

​
πŸ”€
Crossover Auto-Remap

When this GamePack is being used on a PlayStation 5 or 4 and detects the connected controller is not a DualSense or DualShock 4, it will automatically reassign Touchpad to the Select/Back/View/Minus Button of your crossover controller so you are still able to utilize the Touchpad functionality on a PlayStation while using a Crossover controller. You can also access the PS5/PS4 Share Screen by pressing Select/Back/View/Minus + RS (Right Stick).

​
⁉
Troubleshooting

If you are experiencing unstable performance or settings issues with your GamePack, it's likely that the configuration profile has become corrupted. This can sometimes happen when updating to a newer GamePack version with major structural changes, or using a memory slot that already had a pack previously programmed to it.
Simply go to Device
πŸ‘‰
Erase Memory Slots, unplug the Zen mini-USB cable, go to File
πŸ‘‰
Relaunch as Admin, reconnect the mini-USB cable to the Zen and program the GamePack again. You will now find the Mods are working as they should
πŸ˜ƒ
​

​
πŸ“œ
Legal

Disclaimer
Aliens: Fireteam Elite, and the Aliens: Fireteam Elite logo are registered or unregistered trademarks of Cold Iron Studio in collaboration with Disney's 20th Century Games., Ltd in the U.S. and/or other countries.
​
All product names, logos, and brands are property of their respective owners. All company, product and service names used in this website are for identification purposes only. Use of these names, logos, and brands does not imply endorsement. In the U.S. and/or other countries. The β€œPS” Family logo is a registered trademark and β€œPS4” is a trademark of Sony Computer Entertainment Inc. Microsoft, Xbox One and the Xbox logos are trademarks of the Microsoft group of companies. Nintendo, Nintendo Switch and the Nintendo Switch logos are trademarks of Nintendo Inc. Other product names used herein are for identification purposes only and might be trademarks of their respective owners. We disclaim any and all rights to those marks.
Last modified 28d ago