Back 4 Blood

Includes pre-set Anti-Recoil for 5 profiles that support Primary and Secondary Weapons, Aim Assist, Aim Abuse, Rapid Fire, Burst Fire, Jump Shot, Crouch Spam, Crouch Fire, Auto Ping and more!

Notice of Non-Affiliation and Disclaimer

ℹ️ Introduction

The Back 4 Blood GamePack Anti Recoil system has been upgraded to support all currently available weapons with much more accurate Anti Recoil patterns and a new Weapon Profile System with 5 Profiles (1 Primary and 1 Secondary per Profile). Each profile allows the ability to have Anti Recoil adjustments for the Y Axis and X Axis for both the Primary and Secondary weapons along with allowing you to set the weapons used in a profile for both Primary and Secondary Weapons. Switch between Primary and Secondary weapons with expert Anti-Recoil settings automatically applied giving you a rock solid aim.

Also featuring a brand new Aim Assist which is now more accurate over longer distances, and like Anti-Recoil can be fine tuned in real-time. The best Aim Assist we have ever used in any game!

Other essential options include Aim Abuse, Rapid Fire, Dynamic Rapid Fire, Jump Shot, Crouch Spam, Crouch Fire, Strafe Shot, QuickScope, Auto Ping, Bunny Hop, Turbo Melee, Auto Sprint, Gyro Boost (DS3, DS4, DualSense, or Switch Controllers only) and Hair Triggers.

GamePack Author: LegitCloudzzz Compatible Systems: PS5*, Xbox X|S, PS4, Xbox One & Windows PC GamePack Community Support: Click Here👈Questions, Help, Requests.... Cronus Zen Private Discord Server Click Here👈Visit the #rules channel

🥇 Special thanks to our Community GamePack Team: Batts, x22 DOT, LegitCloudzzz, XBL Jedi & Excalibur.

*Only the PS4 version of this game is supported.

🛠️ How to Setup this GamePack

This GamePack is split into color-coded categories that makes setup and organization easy to follow and understand. There are also video setup walkthroughs, which you can find on our YouTube Channel. We do encourage you to familiarize yourself with the written instructions before jumping into videos, it will pay off for you in the long run.

There are two methods to setup and configure Mods in this GamePack, the first being the GamePack Configuration Interface (or GCI) and the second being the Zen OLED Menu System.

⚙️ GamePack Configuration Interface (GCI)

The GCI either pops up every time you program a GamePack to a memory slot or when you click on the memory slot number in Zen Studio. This is a really quick way to setup all your preferred defaults from the get-go.

Back 4 Blood GamePack Configuration Interface (GCI)

🔲 Zen OLED Menu System

The Zen OLED Menu System is a new groundbreaking feature that allows the configuration and tuning of dozens of different Mod modes and combinations, on-the-fly and in seconds, all from an easy to read OLED interface. Once you have programmed this GamePack to a memory slot it must be enabled and active. This is done by pressing the Memory Slot Button (P1) until the logo of the GamePack you wish to use appears on the OLED screen.

When you see the logo of this GamePack displayed on the screen, simply hold LT/L2 & press MENU/OPTIONS to access the Mod Menu System.

Community GamePack OLED Menu System Quick Toggle: HOLD LT/L2 & PRESS MENU/OPTIONS
Community GamePack OLED Mod Menu System

♻️ Screensaver

The Zen OLED Menu System has built in screensaver protection to help protect against screen burn. It will kick in after 3 minutes of inactivity. Press any button to return to the Mod Menu screen.

Press Play for Screensaver Demo

🕹️ Jump Toggles

Jump Toggles allow you to access the OLED MOD MENU System and instantly select a Weapon, Profile, or even adjust Anti-Recoil and Aim Assist while gaming. This gives an incredible advantage in certain situations, for example if you are using a weapon that requires Anti-Recoil to be adjusted quickly or if you pick up a random weapon and need to select the weapon to have its pre-configured Anti-Recoil values.

Touchpad is used instead of Share Button because it is easier to press on a Playstation Controller. Compared to the Xbox Controller the View button is next to the left stick. This requires a slight move with your thumb. The intention is to make sure the comfort is the same with a Playstation Controller.

Jump Toggle

Action

Hold VIEW/TOUCHPAD & Press RT/R2

Weapon Selection

Hold VIEW/TOUCHPAD & Press LB/L1

Profile Selection

Hold VIEW/TOUCHPAD & Press LT/L2

Anti-Recoil Adjustments

Hold VIEW/TOUCHPAD & Press RB/R1

Aim Assist Adjustments

🕹️ Quick Toggles

Quick Toggle

Action

Hold LT/L2 & Hold D-PAD UP

Active Fire Mod

Hold LT/L2 & Hold D-PAD DOWN

Anti-Recoil

Hold LT/L2 & Hold D-PAD LEFT

Aim Assist

Hold LT/L2 & Hold D-PAD RIGHT

Active Shot Mod

Hold LT/L2 & Hold VIEW/SHARE

Global Kill Switch

Global Kill Switch Quick Toggle: HOLD LT/L2 & PRESS VIEW/SHARE

In-Game Settings

These are all of the settings required for the Mods to function correctly, and they also allow you to dramatically improve the quality and accuracy of your characters movement.

In-Game Button Layout

All default Back 4 Blood Button Layout Presets are available in this GamePack. Use Zen Studio's GCI or the Zen OLED GamePack Menu to select the layout you are using in-game, the GamePack will then automatically remap all Mods to your preferred choice.

  1. Press the MENU/OPTIONS button on your controller.

  2. Press RB/R1 and navigate to CONTROLLER.

  3. Select CLEANER INPUT LAYOUT

#
Option

0

Cleaner Default

1

Cleaner Legacy

2

Ridden Default

3

Ridden Legacy

4

Custom

In-Game ADS Button

Match this setting to your In-Game ADS Button if you are using the Custom Button Layout.

#
Option

0

LT/L2

1

RB/R1

2

RT/R2

3

RS/R3

4

LB/L1

5

LS/L3

6

D-PAD UP

7

D-PAD DOWN

8

D-PAD LEFT

9

D-PAD RIGHT

10

Y/TRIANGLE

11

B/CIRCLE

12

A/CROSS

13

X/SQUARE

14

TOUCHPAD

In-Game Fire Button

Match this setting to your In-Game Fire Button if you are using the Custom Button Layout.

#
Option

0

RT/R2

1

RB/R1

2

RS/R3

3

LB/L1

4

LT/L2

5

LS/L3

6

D-PAD UP

7

D-PAD DOWN

8

D-PAD LEFT

9

D-PAD RIGHT

10

Y/TRIANGLE

11

B/CIRCLE

12

A/CROSS

13

X/SQUARE

14

TOUCHPAD

In-Game Jump Button

Match this setting to your In-Game Jump Button if you are using the Custom Button Layout.

#
Option

0

A/CROSS

1

RB/R1

2

RT/R2

3

RS/R3

4

LB/L1

5

LT/L2

6

LS/L3

7

D-PAD UP

8

D-PAD DOWN

9

D-PAD LEFT

10

D-PAD RIGHT

11

Y/TRIANGLE

12

B/CIRCLE

13

X/SQUARE

14

TOUCHPAD

In-Game Crouch Button

Match this setting to your In-Game Crouch Button if you are using the Custom Button Layout.

#
Option

0

B/CIRCLE

1

RB/R1

2

RT/R2

3

RS/R3

4

LB/L1

5

LT/L2

6

LS/L3

7

D-PAD UP

8

D-PAD DOWN

9

D-PAD LEFT

10

D-PAD RIGHT

11

Y/TRIANGLE

12

A/CROSS

13

X/SQUARE

14

TOUCHPAD

In-Game Melee Button

Match this setting to your In-Game Melee Button if you are using the Custom Button Layout.

#
Option

0

RS/R3

1

RB/R1

2

RT/R2

3

LB/L1

4

LT/L2

5

LS/L3

6

D-PAD UP

7

D-PAD DOWN

8

D-PAD LEFT

9

D-PAD RIGHT

10

Y/TRIANGLE

11

B/CIRCLE

12

A/CROSS

13

X/SQUARE

14

TOUCHPAD

In-Game Swap Button

Match this setting to your In-Game Swap Button if you are using the Custom Button Layout.

#
Option

0

Y/TRIANGLE

1

RB/R1

2

RT/R2

3

RS/R3

4

LB/L1

5

LT/L2

6

LS/L3

7

D-PAD UP

8

D-PAD DOWN

9

D-PAD LEFT

10

D-PAD RIGHT

11

B/CIRCLE

12

A/CROSS

13

X/SQUARE

14

TOUCHPAD

In-Game Ping Button

Match this setting to your In-Game Ping Button if you are using the Custom Button Layout.

#
Option

0

RB/R1

1

RT/R2

2

RS/R3

3

LB/L1

4

LT/L2

5

LS/L3

6

D-PAD UP

7

D-PAD DOWN

8

D-PAD LEFT

9

D-PAD RIGHT

10

Y/TRIANGLE

11

B/CIRCLE

12

A/CROSS

13

X/SQUARE

14

TOUCHPAD

In-Game Stick Layout

All default Back 4 Blood Stick Layout Presets are available in this GamePack. Use Zen Studio's GCI or the Zen OLED GamePack Menu to select the layout you are using in-game, the GamePack will then automatically remap all Mods to your preferred choice.

  1. Press the MENU/OPTIONS button on your controller.

  2. Press RB/R1 and navigate to CONTROLLER.

  3. Select STICK LAYOUT PRESET

#
Option

0

Default

1

Southpaw

2

Legacy

3

Legacy Southpaw

In-Game Right Stick Deadzone

Match this setting to your In-Game Right Stick Deadzone. This is labeled in-game as "RIGHT STICK MIN INPUT THRESHOLD".

  1. Press the MENU/OPTIONS button on your controller.

  2. Press RB/R1 and navigate to CONTROLLER.

  3. Select RIGHT STICK DEADZONE.

In-Game Sensitivity

Match this setting to your In-Game Sensitivity. This is labeled in-game as "Horizontal Stick Sensitivity" and "Vertical Stick Sensitivity". Both of these settings in-game must match in order to provide the most accurate Anti-Recoil and strongest Aim Assist.

  1. Press the MENU/OPTIONS button on your controller.

  2. Press RB/R1 and navigate to CONTROLLER.

  3. Select VERTICAL SENSITIVITY & HORIZONTAL SENSITIVITY.

In-Game Invert Vertical Look

This option is usually Disabled, however if you prefer to game with an Inverted-Y axis, set the Invert Vertical Look to Enabled and if you plan on using the Anti-Recoil Mod, be sure to set the Mod value to 'Inverted-Y Anti-Recoil'.

  1. Press the MENU/OPTIONS button on your controller.

  2. Press RB/R1 and navigate to CONTROLLER.

  3. Select INVERT Y AXIS

In-Game Controller Vibration

This option blocks all rumble signals sent from the game but still allows the GamePack to read in-game rumble frequencies for special Rumble Mode support. In-Game rumble/vibration must still be enabled.

  1. Press the MENU/OPTIONS button on your controller.

  2. Press RB/R1 to CONTROLLER.

  3. Select VIBRATION and turn to ON.

#
Option

0

Disabled

Controller WILL receive rumbles

1

Enabled

Controller WILL NOT receive rumbles

Anti-Recoil

Recoil is when your weapon moves on its own while firing. Anti-Recoil reduces this erratic movement making your shots more accurate and more likely to hit your target. For example, without Anti-Recoil your weapon may pull up when you fire and with Anti-Recoil your weapon will stay on target and fire straight.

Each weapon in each game has a unique recoil pattern and when adjusted correctly Anti-Recoil simply combats the vertical (and sometimes horizontal) aspect of this. When the game causes the weapon to pull up, Anti-Recoil will pull the weapon down enough to level out your shot.

Anti-Recoil values are different for each weapon, and the built-in Weapon Tracking System applies expert Anti-Recoil values and other Mod settings specific to the Primary or Secondary Weapon you are using.

However, attachments can change the mechanics of the weapon, so we also provide the ability to fine tune the horizontal and vertical X & Y-Axis for both Primary and Secondary weapons.

If you are using the Inverted-Y Axis version of this Mod, the Invert Vertical Look In-Game option must be set to enabled.

#
Option
Description
Adjustable

0

Disabled

Anti-Recoil Mod & Quick Toggle is Disabled

No

1

Enabled

Anti-Recoil Mod is Enabled

Yes

2

Inverted-Y

Anti-Recoil Mod is Enabled Inverts Right Stick Axis (Enable In-Game Also)

Yes

3

Hybrid

Anti-Recoil Mod (Hybrid) is Enabled

Yes

4

Hybrid Inverted-Y

Anti-Recoil Mod (Hybrid Inverted-Y) is Enabled Inverts Right Stick Axis (Enable In-Game Also)

Yes

Anti-Recoil Quick Toggle: HOLD LT/L2 & PRESS D-PAD DOWN

Profile 1: Primary Weapon

Select the Profile 1: Primary Weapon you are using In-Game. The Weapon Tracking System will automatically manage Anti-Recoil, Fire Mods, and QuickScope settings to match the Primary and Secondary weapon you are using.

Here is what the GamePack is doing "under-the-hood" to your Mod settings while using this system:

  • Anti-Recoil - Applies expert Anti-Recoil values (ARs, SMGs, LMGs, and Semi-Auto Tactical Rifles)

  • Rapid Fire - Will only work with Semi-Auto Weapons & All 3 Round Burst Weapons

  • Dynamic Fire - Will work with all Weapons (No 3 Round Burst)

  • Burst Fire - Will only work with Full Auto Weapons (ARs, SMGs, LMGs - No 3 Round Burst)

  • QuickScope - Will only work with Sniper Rifles

There are a few things worth noting:

Back 4 Blood gives you the ability to use attachments, however, all Mods in this GamePack are tuned to the weapon's default settings. These attachments can change the weapon mechanics so Anti-Recoil & Aim Assist adjustable modifiers will need to be tuned manually to compensate if you are using any of the following:

  • Optics

  • Muzzles

  • Barrels

  • Bodies

  • Underbarrels

  • Ammunition Mags

  • Handles

  • Stocks

  • Grips

  • Lasers

Both axis Primary/Secondary Vertical (Y) and Primary/Secondary Horizontal (X) can be adjusted in real-time to help compensate for any changes: If a weapon is pulling up too much, increase the Y value. If it's pulling down, decrease the Y value. When a weapon pulls left too much, increase the X value. If it pulls right, decrease it.

There are weapon categories available in this GamePack and each is fully controlled by the Weapon Profile System to make sure all Mods are tuned to the optimum values for that weapon, and that if you have a mod enabled that isn't supported by the weapon you are using.

For example, if you have QuickScope enabled but are currently using an AK-47 - the GamePack will auto disable the mod while using that weapon to make sure there are no conflicts.

  • Assault Rifles: Fully-automatic, highly modular weapons that excel in mid-range combat (ideal combat range: 20-45 meters).

  • Submachine Guns: Compact and fast-firing weapons that find their stride in close-quarters (ideal combat range: 5-30 meters).

  • Light Machine Guns (LMGs): Heavy, high capacity, and high-caliber weapons that are incredibly effective against vehicles and large infantry groups (ideal combat range: 15-50 meters.)

  • Sniper Rifles: High precision rifle defined by superior damage per shot and low fire rate. Can hold breath while using to line up more accurate shots. (ideal combat range: 40-100+ meters.)

  • Handguns: Also knowns as Pistols. Lightweight, low capacity weapon with extremely quick handling speeds, especially when switching from a primary weapon. (ideal combat range: 3-20 meters.)

  • Shotguns: Fires shells, usually made of pellets that spray out from the barrel, making it ideal for extreme close-quarters situations. (ideal combat range: 1-15 meters.)

  • Melee: A weapon used in hand-to-hand combat; provides the fastest movement speed out of any weapon and near-instant, silent kills on impact. (ideal combat range: close quarters).

The Weapons table below will highlight what Class it belongs to and what Mods are being tracked and enabled by the Weapon Profile system. This applies to Anti-Recoil and Fire Mods.

#
Weapon
Class
Compatibility

1

Regular Fire

All Classes

Anti-Recoil

2

Rapid Fire

Only Select Classes

This one can be selected for the Profile. It activates the fastest Rapid Fire. It does not need to be activated in the "Fire Mod" Menu and it is not affected by the "Speed Toggle" ​

3

Light Machine Gun

Full-Automatic

Dynamic Rapid Fire Burst Fire Anti-Recoil

4

Light Machine Gun

Full-Automatic

Dynamic Rapid Fire Burst Fire Anti-Recoil

5

Sniper Rifle

Semi-Auto

Sniper Breath

6

Sniper Rifle

Semi-Auto

Sniper Breath

7

Sniper Rifle

Semi-Auto

Sniper Breath

8

Assault Rifle

Semi-Auto

Rapid Fire

Dynamic Rapid Fire Anti-Recoil

9

Assault Rifle

Full-Automatic

Dynamic Rapid Fire Burst Fire Anti-Recoil

10

Assault Rifle

Full-Automatic

Dynamic Rapid Fire Burst Fire Anti-Recoil

11

Assault Rifle

3-round burst

Rapid Fire

Dynamic Rapid Fire Anti-Recoil

12

Assault Rifle

Full-Automatic

Dynamic Rapid Fire Burst Fire Anti-Recoil

13

Shotgun

Full-Auto

Dynamic Rapid Fire Burst Fire Anti-Recoil

14

Shotgun

Semi-Auto

Rapid Fire

Dynamic Rapid Fire

Anti-Recoil

15

Shotgun

Pump Action

Rapid Fire

Dynamic Rapid Fire

Anti-Recoil

16

Shotgun

Pump-Action

Rapid Fire

Dynamic Rapid Fire

Anti-Recoil

17

Sub Machine Gun

Full-Automatic

Dynamic Rapid Fire Burst Fire Anti-Recoil

18

Sub Machine Gun

Full-Automatic

Dynamic Rapid Fire Burst Fire Anti-Recoil

19

Sub Machine Gun

Full-Automatic

Dynamic Rapid Fire Burst Fire Anti-Recoil

20

Sub Machine Gun

Full-Automatic

Dynamic Rapid Fire Burst Fire Anti-Recoil

21

Pistol

Semi-Automatic

Rapid Fire

Dynamic Rapid Fire

Anti-Recoil

22

Pistol

3-Round Burst

Rapid Fire

Dynamic Rapid Fire

Anti-Recoil

23

Pistol

Semi-Automatic

Rapid Fire

Dynamic Rapid Fire

Anti-Recoil

24

Pistol

Full-Auto

Rapid Fire

Dynamic Rapid Fire

Anti-Recoil

25

Pistol

Full-Auto

Rapid Fire

Dynamic Rapid Fire

Anti-Recoil

26

Pistol

Semi-Automatic

Rapid Fire

Dynamic Rapid Fire

Anti-Recoil

27

Pistol

Semi-Automatic

Rapid Fire

Dynamic Rapid Fire

Anti-Recoil

28

Pistol

Double-action

Rapid Fire

Dynamic Rapid Fire

Anti-Recoil

29

Pistol

Double Barrel

Rapid Fire

Dynamic Rapid Fire

Anti-Recoil

Profile 1: Secondary Weapon

Select the Profile 1: Secondary Weapon you are using In-Game. The Weapon Tracking System will automatically manage Anti-Recoil, Fire Mods, and QuickScope settings to match the Primary and Secondary weapon you are using.

Here is what the GamePack is doing "under-the-hood" to your Mod settings while using this system:

  • Anti-Recoil - Applies expert Anti-Recoil values (ARs, SMGs, LMGs, Semi-Autos, and Pistols)

  • Rapid Fire - Will only work with Semi-Auto Weapons & All 3 Round Burst Weapons

  • Dynamic Fire - Will work with all Weapons (No 3 Round Burst)

  • Burst Fire - Will only work with Full Auto Weapons (ARs, SMGs, LMGs - No 3 Round Burst)

  • QuickScope - Will only work with Sniper Rifles

There are a few things worth noting:

Back 4 Blood gives you the ability to use attachments, however, all Mods in this GamePack are tuned to the weapon's default settings. These attachments can change the weapon mechanics so Anti-Recoil & Aim Assist adjustable modifiers will need to be tuned manually to compensate if you are using any of the following:

  • Optics

  • Muzzles

  • Barrels

  • Bodies

  • Underbarrels

  • Ammunition Mags

  • Handles

  • Stocks

  • Grips

  • Lasers

Both axis Primary/Secondary Vertical (Y) and Primary/Secondary Horizontal (X) can be adjusted in real-time to help compensate for any changes: If a weapon is pulling up too much, increase the Y value. If it's pulling down, decrease the Y value. When a weapon pulls left too much, increase the X value. If it pulls right, decrease it.

There are weapon categories available in this GamePack and each are fully controlled by the Weapon Profile System to make sure all Mods are tuned to the optimum values for that weapon, and that the if you have a mod enabled that isn't supported by the weapon you are using.

For example if you have QuickScope enabled but are currently using an AK-47 - the GamePack will auto disable the mod while using that weapon to make sure there are no conflicts.

  • Assault Rifles: Fully-automatic, highly modular weapons that excel in mid-range combat (ideal combat range: 20-45 meters).

  • Submachine Guns: Compact and fast-firing weapons that find their stride in close-quarters (ideal combat range: 5-30 meters).

  • Light Machine Guns (LMGs): Heavy, high capacity, and high-caliber weapons that are incredibly effective against vehicles and large infantry groups (ideal combat range: 15-50 meters.)

  • Sniper Rifles: High precision rifle defined by superior damage per shot and low fire rate. Can hold breath while using to line up more accurate shots. (ideal combat range: 40-100+ meters.)

  • Handguns: Also knowns as Pistols. Lightweight, low capacity weapon with extremely quick handling speeds, especially when switching from a primary weapon. (ideal combat range: 3-20 meters.)

  • Shotguns: Fires shells, usually made of pellets that spray out from the barrel, making it ideal for extreme close-quarters situations. (ideal combat range: 1-15 meters.)

  • Melee: A weapon used in hand-to-hand combat; provides the fastest movement speed out of any weapon and near-instant, silent kills on impact. (ideal combat range: close quarters).

The Weapons table below will highlight what Class it belongs to and what Mods are being tracked and enabled by the Weapon Profile system. This applies to Anti-Recoil and Fire Mods.

#
Weapon
Class
Compatibility

1

Regular Fire

All Classes

Anti-Recoil

2

Rapid Fire

Only Select Classes

This one can be selected for the Profile. It activates the fastest Rapid Fire. It does not need to be activated in the "Fire Mod" Menu and it is not affected by the "Speed Toggle" ​

3

Light Machine Gun

Full-Automatic

Dynamic Rapid Fire Burst Fire Anti-Recoil

4

Light Machine Gun

Full-Automatic

Dynamic Rapid Fire Burst Fire Anti-Recoil

5

Sniper Rifle

Semi-Auto

Sniper Breath

6

Sniper Rifle

Semi-Auto

Sniper Breath

7

Sniper Rifle

Semi-Auto

Sniper Breath

8

Assault Rifle

Semi-Auto

Rapid Fire

Dynamic Rapid Fire Anti-Recoil

9

Assault Rifle

Full-Automatic

Dynamic Rapid Fire Burst Fire Anti-Recoil

10

Assault Rifle

Full-Automatic

Dynamic Rapid Fire Burst Fire Anti-Recoil

11

Assault Rifle

3-round burst

Rapid Fire

Dynamic Rapid Fire Anti-Recoil

12

Assault Rifle

Full-Automatic

Dynamic Rapid Fire Burst Fire Anti-Recoil

13

Shotgun

Full-Auto

Dynamic Rapid Fire Burst Fire Anti-Recoil

14

Shotgun

Semi-Auto

Rapid Fire

Dynamic Rapid Fire

Anti-Recoil

15

Shotgun

Pump Action

Rapid Fire

Dynamic Rapid Fire

Anti-Recoil

16

Shotgun

Pump-Action

Rapid Fire

Dynamic Rapid Fire

Anti-Recoil

17

Sub Machine Gun

Full-Automatic

Dynamic Rapid Fire Burst Fire Anti-Recoil

18

Sub Machine Gun

Full-Automatic

Dynamic Rapid Fire Burst Fire Anti-Recoil

19

Sub Machine Gun

Full-Automatic

Dynamic Rapid Fire Burst Fire Anti-Recoil

20

Sub Machine Gun

Full-Automatic

Dynamic Rapid Fire Burst Fire Anti-Recoil

21

Pistol

Semi-Automatic

Rapid Fire

Dynamic Rapid Fire

Anti-Recoil

22

Pistol

3-Round Burst

Rapid Fire

Dynamic Rapid Fire

Anti-Recoil

23

Pistol

Semi-Automatic

Rapid Fire

Dynamic Rapid Fire

Anti-Recoil

24

Pistol

Full-Auto

Rapid Fire

Dynamic Rapid Fire

Anti-Recoil

25

Pistol

Full-Auto

Rapid Fire

Dynamic Rapid Fire

Anti-Recoil

26

Pistol

Semi-Automatic

Rapid Fire

Dynamic Rapid Fire

Anti-Recoil

27

Pistol

Semi-Automatic

Rapid Fire

Dynamic Rapid Fire

Anti-Recoil

28

Pistol

Double-action

Rapid Fire

Dynamic Rapid Fire

Anti-Recoil

29

Pistol

Double Barrel

Rapid Fire

Dynamic Rapid Fire

Anti-Recoil

Profile 2: Primary Weapon

Select the Profile 2: Primary Weapon you are using In-Game. The Weapon Tracking System will automatically manage Anti-Recoil, Fire Mods, and QuickScope settings to match the Primary and Secondary weapon you are using.

Profile 2: Primary Weapon

This is the Profile 2 for your Primary Weapon. Optimized Anti-Recoil values are automatically applied to each weapon and will change in real-time when you change your weapon. Depending on your Primary Weapon other Mod settings will be activated or deactivated to ensure compatibility and optimal performance - we do the heavy lifting for you!

Profile 2: Primary Weapon: Adjust Anti-Recoil Vertical (-100 - 100)

There are perks, blueprints, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Primary Weapon Y-Axis to help compensate.

Profile 2: Primary Weapon: Adjust Anti-Recoil Horizontal (-100 - 100)

There are perks, blueprints, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Primary Weapon X-Axis to help compensate.

Weapon Information is identical to Primary Weapon (see above for full list).

Profile 2: Secondary Weapon

Select the Profile 2: Secondary Weapon you are using In-Game. The Weapon Tracking System will automatically manage Anti-Recoil, Fire Mods, and QuickScope settings to match the Primary and Secondary the weapon you are using.

Profile 2: Secondary Weapon

This is the Profile 2 for your Secondary Weapon. Optimized Anti-Recoil values are automatically applied to each weapon and will change in real-time when you change your weapon. Depending on your Secondary Weapon other Mod settings will be activated or deactivated to ensure compatibility and optimal performance - we do the heavy lifting for you!

Profile 2: Secondary Weapon: Adjust Anti-Recoil Vertical (-100 - 100)

There are perks, blueprints, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Secondary Weapon Y-Axis to help compensate.

Profile 2: Secondary Weapon: Adjust Anti-Recoil Horizontal (-100 - 100)

There are perks, blueprints, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Secondary Weapon X-Axis to help compensate.

Weapon Information is identical to Secondary Weapon (see above for full list).

Profile 3: Primary Weapon

Select the Profile 3: Primary Weapon you are using In-Game. The Weapon Tracking System will automatically manage Anti-Recoil, Fire Mods, and QuickScope settings to match the Primary and Secondary weapon you are using.

Profile 3: Primary Weapon

This is the Profile 3 for your Primary Weapon. Optimized Anti-Recoil values are automatically applied to each weapon and will change in real-time when you change your weapon. Depending on your Primary Weapon other Mod settings will be activated or deactivated to ensure compatibility and optimal performance - we do the heavy lifting for you!

Profile 3: Primary Weapon: Adjust Anti-Recoil Vertical (-100 - 100)

There are perks, blueprints, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Primary Weapon Y-Axis to help compensate.

Profile 3: Primary Weapon: Adjust Anti-Recoil Horizontal (-100 - 100)

There are perks, blueprints, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Primary Weapon X-Axis to help compensate.

Weapon Information is identical to Primary Weapon (see above for full list).

Profile 3: Secondary Weapon

Select the Profile 3: Secondary Weapon you are using In-Game. The Weapon Tracking System will automatically manage Anti-Recoil, Fire Mods, and QuickScope settings to match the Primary and Secondary weapon you are using.

Profile 3: Secondary Weapon

This is the Profile 3 for your Secondary Weapon. Optimized Anti-Recoil values are automatically applied to each weapon and will change in real-time when you change your weapon. Depending on your Secondary Weapon other Mod settings will be activated or deactivated to ensure compatibility and optimal performance - we do the heavy lifting for you!

Profile 3: Secondary Weapon: Adjust Anti-Recoil Vertical (-100 - 100)

There are perks, blueprints, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Secondary Weapon Y-Axis to help compensate.

Profile 3: Secondary Weapon: Adjust Anti-Recoil Horizontal (-100 - 100)

There are perks, blueprints, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Secondary Weapon X-Axis to help compensate.

Weapon Information is identical to Secondary Weapon (see above for full list).

Profile 4: Primary Weapon

Select the Profile 4: Primary Weapon you are using In-Game. The Weapon Tracking System will automatically manage Anti-Recoil, Fire Mods, and QuickScope settings to match the Primary and Secondary weapon you are using.

Profile 4: Primary Weapon

This is the Profile 4 for your Primary Weapon. Optimized Anti-Recoil values are automatically applied to each weapon and will change in real-time when you change your weapon. Depending on your Primary Weapon other Mod settings will be activated or deactivated to ensure compatibility and optimal performance - we do the heavy lifting for you!

Profile 4: Primary Weapon: Adjust Anti-Recoil Vertical (-100 - 100)

There are perks, blueprints, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Primary Weapon Y-Axis to help compensate.

Profile 4: Primary Weapon: Adjust Anti-Recoil Horizontal (-100 - 100)

There are perks, blueprints, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Primary Weapon X-Axis to help compensate.

Weapon Information is identical to Primary Weapon (see above for full list).

Profile 4: Secondary Weapon

Select the Profile 4: Secondary Weapon you are using In-Game. The Weapon Tracking System will automatically manage Anti-Recoil, Fire Mods, and QuickScope settings to match the Primary and Secondary weapon you are using.

Profile 4: Secondary Weapon

This is the Profile 4 for your Secondary Weapon. Optimized Anti-Recoil values are automatically applied to each weapon and will change in real-time when you change your weapon. Depending on your Secondary Weapon other Mod settings will be activated or deactivated to ensure compatibility and optimal performance - we do the heavy lifting for you!

Profile 4: Secondary Weapon: Adjust Anti-Recoil Vertical (-100 - 100)

There are perks, blueprints, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Secondary Weapon Y-Axis to help compensate.

Profile 4: Secondary Weapon: Adjust Anti-Recoil Horizontal (-100 - 100)

There are perks, blueprints, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Secondary Weapon X-Axis to help compensate.

Weapon Information is identical to Secondary Weapon (see above for full list).

Profile 5: Primary Weapon

Select the Profile 5: Primary Weapon you are using In-Game. The Weapon Tracking System will automatically manage Anti-Recoil, Fire Mods, and QuickScope settings to match the Primary and Secondary weapon you are using.

Profile 5: Primary Weapon

This is the Profile 5 for your Primary Weapon. Optimized Anti-Recoil values are automatically applied to each weapon and will change in real-time when you change your weapon. Depending on your Primary Weapon other Mod settings will be activated or deactivated to ensure compatibility and optimal performance - we do the heavy lifting for you!

Profile 5: Primary Weapon: Adjust Anti-Recoil Vertical (-100 - 100)

There are perks, blueprints, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Primary Weapon Y-Axis to help compensate.

Profile 5: Primary Weapon: Adjust Anti-Recoil Horizontal (-100 - 100)

There are perks, blueprints, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Primary Weapon X-Axis to help compensate.

Weapon Information is identical to Primary Weapon (see above for full list).

Profile 5: Secondary Weapon

Select the Profile 5: Secondary Weapon you are using In-Game. The Weapon Tracking System will automatically manage Anti-Recoil, Fire Mods, and QuickScope settings to match the Primary and Secondary weapon you are using.

Profile 5: Secondary Weapon

This is the Profile 5 for your Secondary Weapon. Optimized Anti-Recoil values are automatically applied to each weapon and will change in real-time when you change your weapon. Depending on your Secondary Weapon other Mod settings will be activated or deactivated to ensure compatibility and optimal performance - we do the heavy lifting for you!

Profile 5: Secondary Weapon: Adjust Anti-Recoil Vertical (-100 - 100)

There are perks, blueprints, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Secondary Weapon Y-Axis to help compensate.

Profile 5: Secondary Weapon: Adjust Anti-Recoil Horizontal (-100 - 100)

There are perks, blueprints, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Secondary Weapon X-Axis to help compensate.

Weapon Information is identical to Primary Weapon (see above for full list).

Active Profile

Active Profile is the current loadout you are using. You have the ability to set a total of 5 separate loadouts. Each will let you set a weapon to use for the Primary and Secondary weapons. In addition to this, each loadout will allow for custom Anti Recoil adjustments to be stored. When a profile is active the weapons, and Anti Recoil settings associated with it are automatically loaded.

We have made things super easy should you want to quickly change profiles simply hold View /Touchpad + LB / L1 to jump to Profile selection. Pick the one you would like to use then press B / Circle once. This sets and saves the chosen profile to be used.

#

Option

Description

0

Profile 1

Sets Active Profile to Profile 1

1

Profile 2

Sets Active Profile to Profile 2

2

Profile 3

Sets Active Profile to Profile 3

3

Profile 4

Sets Active Profile to Profile 4

4

Profile 5

Sets Active Profile to Profile 5

Weapon Profile Switch Method

This GamePack has a built-in Weapon Tracking System, designed to intelligently manage Anti-Recoil and other Mod settings depending on which weapon you are using in-game so that mods do not conflict with normal gameplay. You can choose to switch from Primary to Secondary Weapon Profiles Automatically, or Manually with a Quick Toggle.

#

Option

Description

0

Manual

Manually Switch Primary & Secondary Weapon Profiles (View/Touchpad + Y/Triangle will load your Secondary. View/Touchpad + Pressing B/Circle will load you Primary).

Primary Weapon Switch: VIEW/TOUCHPAD + Y/TRIANGLE

Green LED Indicates that Primary Weapon Profile is Active.

Secondary Weapon Switch: VIEW/TOUCHPAD + B/CIRCLE

Red LED Indicates that Secondary Weapon Profile is Active.

1

Automatic

Automatically switch weapons and corresponding Mod settings when you switch weapons in-game.

Aim Assist

Aim Assist is a common feature for console shooter games to compensate for the deficiency of using a controller. Most games' Aim Assist will snap towards the target if you're close to it keeping you on target.

This new "Aim Assist" is from the GPC Godfather himself "Batts". This MOD was reworked from the ground to provide the best possible tracking and stickiness when using a ZEN. The all new algorithm will keep its full potential even when used with Anti-Recoil MOD. Allowing you to effortlessly track a moving opponent whenever they are moving slow, fast or jumping. Never before has there been an "Aim Assist" this powerful, requiring minimal stick movement to keep up with targets.

Aim Assist Adjustable Values

Aim Assist: ADS Strength (1 - 50): Set the strength of Aim Assist while aiming down sights and not firing. This controls intensity of the right stick movement. Higher values will shake more and be noticeable onscreen. This is in general good for close range and non sniper weapons. A lower value shake less generally which is better for far range and scoped weapons. It is recommended to use a balance which is how the default value has been set. If this is set too high and you do not like the screen shake then slightly lower the value of this variable.

Aim Assist: Fire Strength (1 - 50): Set the strength of Aim Assist while aiming down sights and firing. This controls intensity of the right stick movement. Higher values will shake more and be noticeable onscreen. This is in general good for close range and non sniper weapons. A lower value shake less generally which is better for far range and scoped weapons. It is recommended to use a balance which is how the default value has been set. If this is set too high and you do not like the screen shake then slightly lower the value of this variable.

Aim Assist: ADS Step (1 - 50): Set the speed of Aim Assist while aiming down sights and not firing. This controls how fast the right sticks rotates in a circular pattern. Higher values will rotate faster. This is in general good for close range and non sniper weapons. A lower value rotates slower generally which is better for far range and scoped weapons. It is recommended to use a balance which is how the default value has been set.

Aim Assist: Fire Step (1 - 50): Set the speed of Aim Assist while aiming down sights and firing. This controls how fast the right sticks rotates in a circular pattern. Higher values will rotate faster. This is in general good for close range and non sniper weapons. A lower value rotates slower generally which is better for far range and scoped weapons. It is recommended to use a balance which is how the default value has been set.

#

Option

Description

Adjustable

0

Disabled

Aim Assist & Quick Toggle is Disabled

No

1

Aim Assist

Aim Assist is Enabled

Yes

Aim Assist Quick Toggle: HOLD LT/L2 & PRESS D-PAD LEFT

Aim Abuse

This mod is also referred as ADS Spam which rapidly aims in and out while the ADS button is held. The Advantage of ADS Target Snapping and significantly boost tracking effectiveness.

Adjustable:

Aim Abuse: Hold Time (100 - 1000): Set the amount of time that the ADS button is held down for Aim Abuse while in use.

Aim Abuse: Release Time (100 - 1000): Set the amount of time that the ADS button is released for Aim Abuse while in use.

#

Option

Description

Adjustable

0

Disabled

Aim Abuse is Disabled

No

1

Enabled

Aim Abuse is Enabled

Yes

Active Fire Mod

This category has a selection of powerful Rapid Fire type Mods, including Rapid Fire, Dynamic Rapid Fire and Burst Fire.

Rapid Fire is designed for semi-automatic and single shot weapons. The feature makes them shoot as fully automatics and gives the players a greater firing power compared to the one achieved through manual trigger pulling.

In simple terms, the Mod pulls the Fire Trigger on your behalf. When you hold down RT/R2, the mod keeps pressing fire in the background over and over again until you release it. It also lets you focus on aiming better by taking away the need to constantly press fire.

🔫 Rapid Fire sets the fastest, most optimum possible fire rate for your weapon.

🔫 Dynamic Rapid Fire has the fire rate of a weapon tied to the pressure of the trigger. The more pressure applied, the faster you will shoot.

🔫 Burst Fire turns your Fully Automatic into a Burst Firing weapon, allowing you to conserve ammunition while improving accuracy and achieving more headshots.

There are a few things worth noting:

  • Every game and gun has a capped fire-rate preset by the game developer. The mod can optimize to it's maximum speed and also help with tricks such as cool down and weapon swap speed, but the actual fire speed can never go above the preset capped rate.

  • The Rapid Fire mod is not effective for single shot weapons that have a very slow firing rate such as Bolt Action Rifles.

  • Cronus Mod Technology offers a tactical Quick Toggle feature. It allows the player to quickly disable or enable the Active Fire Mod depending on the gaming circumstances - for example when your character is carrying both semi and fully-automatic weapons at the same time. While changing between primary and secondary classes, Rapid Fire can be quickly turned ON or OFF by holding LT/L2 + D-PAD UP.

#

Option

Description

Adjustable

0

Disabled

All Fire Mods & Quick Toggle is Disabled.

No

1

Rapid Fire

Rapid Fire is Enabled

No

2

Dynamic Rapid Fire

Rapid Fire is Enabled

Fire Speed is set by the amount of trigger pull.

Auto

3

Burst Fire

Burst Fire is Enabled

Conserve ammunition. Fully Auto Weapons Only.

No

Active Fire Mod Quick Toggle: HOLD LT/L2 & PRESS D-PAD UP

Fire Mod Activator

Control exactly when a Mod is activated. This is particularly useful if you have one Mod that activates only when you Press Fire and another Mod that activates only when you press ADS & Fire.

🔫 On Fire: Fire while pressing the fire trigger. ADS is ignored. 🔫 ADS & Fire: Fire while pressing ADS & Fire at the same time. 🔫 Fire Only: Fire only when pressing the fire trigger. ADS will block the Mod.

#

Option

Description

0

On Fire

Fire Instantly, ADS Ignored

1

ADS & Fire

Fire While Holding ADS

2

Fire Only

ADS Blocks the Mod

Active Shot Mod

Select which Shot Mod is active during gameplay. These Mods make you a harder target while confusing the enemy in the process.

#

Option

Description

Adjustable

0

Disabled

Active Shot Mod & Quick Toggle is Disabled

No

1

Jump Shot

Jump Shot is Enabled - Jump while Shooting

No

2

Crouch Shot

Crouch Shot is Enabled - Crouch while Shooting

No

3

Drop Shot

Drop Shot is Enabled - Go Prone while Shooting

No

4

Strafe Shot

Strafe Shot is Enabled - Strafe while Shooting

Set Speed & Direction Below

Yes

Active Shot Mod Quick Toggle: HOLD LT/L2 & PRESS D-PAD RIGHT

Strafe Shot

To use this feature, the Active Shot Mod must be set to 'Strafe Shot'

#

Option

Description

Adjustable

0

Strafe Left Only

Strafes only Left

No

1

Strafe Right Only

Strafes only Right

No

2

Strafe Both Directions

Strafes in Both Directions

Yes

Shot Mod Activator

Control exactly when a Mod is activated. This is particularly useful if you have one Mod that activates only when you Press Fire and another Mod that activates only when you press ADS & Fire.

🔫 On Fire: Fire while pressing the fire trigger. ADS is ignored. 🔫 ADS & Fire: Fire while pressing ADS & Fire at the same time. 🔫 Fire Only: Fire only when pressing the fire trigger. ADS will block the Mod.

#

Option

Description

0

On Fire

Fire Instantly, ADS Ignored

1

ADS & Fire

Fire While Holding ADS

2

Fire Only

ADS Blocks the Mod

🛠️ Miscellaneous Mods

This category hosts a whole range of incredible mods which are added due to their usefulness and popularity.

QuickScope

You will perform a QuickScope with one Button click. On Fire is when you hit the Fire button (RT/R2) once. On ADS is when you hit the ADS button (LT/L2) once. The fire and release time can be adjusted to your personal preference in the GamePack menu.

This Mod only works with Sniper Rifles.

#

Option

Description

Adjustable

0

Disabled

QuickScope is Disabled

No

1

On Fire

QuickScope only On Fire

Yes

2

On ADS

QuickScope only On ADS

Yes

Auto Ping

Automatically ping opponents, weapons, or points of interest and alert your teammates. (Once): ping only once while ADS or firing depending on your activator. (Repeated): Ping all the time while ADS or firing depending on your activator.

#

Option

Description

0

Disabled

Auto Ping is Disabled

1

On Fire (Repeat)

Pings on the press of the Fire Button

2

On Fire (Once)

Pings only once on the press of the Fire Button

3

On ADS (Repeat)

Pings on the press of the Aim Button

4

On ADS (Once)

Pings only once on the press of the Aim Button

Auto Sprint

Automatically sprint without needing to press or hold down on LS / L3.

#

Option

Description

0

Disabled

Auto Sprint is Disabled

1

Enabled

Auto Sprint is Enabled

2

Pressure Sensitive

Auto Sprint is Enabled when the stick is pressed over 90 percent.

Turbo Melee

Turbo Melee greatly reduces the time between knife attacks. In addition to reduced wait times, it will also let you knife-slash much faster in case you miss the opponent on your first attempt.

#

Option

Description

0

Disabled

Turbo Melee is Disabled

1

Enabled

Turbo Melee is Enabled

Bunny Hop

Jump constantly while moving the movement stick in any direction.

#

Option

Description

0

Disabled

Bunny Hop is Disabled

1

Enabled

Bunny Hop is Enabled

Gyro Boost (Controller)

Make aiming adjustments by physically moving your controller. (DS3,DS4 or Switch controllers only). Small physical movement to the controller will make small adjustments and larger movements will have greater adjustments.

#

Option

Description

0

Disabled

Gyro Boost (Controller) is Disabled

Enabled

Gyro Boost (Controller) is Enabled

Hair Triggers

With this Hair Trigger Mod you can ensure your weapon will 100% full press Fire or ADS at the slightest amount of pressure (10%).

Most games apply a "dead-zone" to the trigger buttons, which means the trigger (either shooting or ADS) needs to be pressed almost half way down before they are registered by the game. This can also have an adverse effect the reaction time of advanced players.

#

Option

Description

0

Disabled

Hair Trigger is Disabled

1

Enabled

Hair Trigger is Enabled

🔀 Crossover Auto-Remap

When this GamePack is being used on a PlayStation 4 or 5 and detects the connected controller is not a DualSense or DualShock 4, it will automatically reassign Touchpad to the Select/Back/View/Minus Button so you are still able to utilize in-game Touchpad functionality on a PlayStation while using a Crossover controller. You can also access the PS5/PS4 Share Screen by pressing Select/Back/View/Minus + RS (Right Stick).

When this GamePack is being used on an Xbox Series X|S and detects the connected controller is not an Xbox Series X|S Controller but a PlayStation controller, it will automatically reassign Share to the Touchpad so you are still able to utilize in-game Share Button functionality on an Xbox Series X|S while using a PlayStation controller.

⁉️Troubleshooting

Disclaimer

Back 4 Blood is a registered trademark or trademarks of Turtle Rock Studios and published by Warner Bros. Interactive Entertainment. in the United States and/or other countries.​All product names, logos, and brands are property of their respective owners. All company, product and service names used in this website are for identification purposes only. Use of these names, logos, and brands does not imply endorsement. In the U.S. and/or other countries. The “PS” Family logo is a registered trademark and “PS4” is a trademark of Sony Computer Entertainment Inc. Microsoft, Xbox One and the Xbox logos are trademarks of the Microsoft group of companies. Nintendo, Nintendo Switch and the Nintendo Switch logos are trademarks of Nintendo Inc. Other product names used herein are for identification purposes only and might be trademarks of their respective owners. We disclaim any and all rights to those marks.

Last updated