Battlefield: Shotgun Bonanza

This Battlefield: Bonanza GamePack supports Battlefield 4, Battlefield V and Battlefield 1, and is probably the best One-Shot-One-Kill Mod we've ever seen

This Battlefield BONANZA GamePack supports Battlefield 4, Battlefield V and Battlefield 1, and is probably the best One-Shot-One-Kill Mod we've ever seen. Developed by GPC Expert and Battlefield Pro, x22 DOT, this pack is designed for Shotguns as it is the most powerful gun in all the Battlefield series. Shotguns inflict more significant damage, have a lethal ADS range, and shot pellets not only penetrate soldiers but cause a lot of peripheral damage too.

This GamePack will make you:

  • Hit almost every time even when you roughly aim at the enemy

  • Have a tighter spread

  • The advantage of "Pop Aim" (used by Pros like in Gears of War)

  • Always have a maximum shot range

  • The unfair advantage of instant GlitchPeak / Covershot

  • Have a higher 'One Hit Chance' = One Shot One Kill

  • Auto Spot your enemy to be aware of his health and position, to plan your next move if you didn't kill or missed

  • You don't need to aim down sights yourself

  • Your side arm will have Rapid Fire in case your primary runs out of ammo, so you're always a lethal threat

  • Maybe a few messages from angry players ;-)

  • Basically, a Shotgun God

The GamePack is very simple to setup. Simply select whether you wish to use ADS Toggle In-Game or not and select the Shotgun you wish to use, and that's it. All the timing and settings have already been done for you. The following Shotguns are fully supported:

BF4: Saiga 12k, DBV-12, DAO-12, M1014, 870 MCS, Hawk 12G, Spas-12, UTS-15, and QBS-09. BFV: M30 Drilling, 12G Automatic, and M1897 Trench BF1: Model 10-A, M97 Trench, 12G Automatic, Model 1900, and Sjögren Inertial

GamePack Author: x22 DOT Compatible Systems: PlayStation 4, Xbox One, and Microsoft Windows GamePack Community Support: Click Here👈Questions, Help, Requests.... Cronus Zen Private Discord Server: Click Here👈Visit the #rules chan

🥇 Special thanks to our Community GamePack Team: Batts, x22 DOT, LegitCloudzzz, XBL Jedi & Excalibur.

🛠 How to Setup this GamePack

There are two methods to setup and configure Mods in this GamePack, the first being the GamePack Configuration Interface (or GCI) and the second is the Zen OLED Menu System.

GamePack Configuration Interface (GCI)

The GCI either pops up up every time you program a GamePack to a memory slot, or when you click on the memory slot number in Zen Studio. This is a really quick way to setup all your preferred defaults from the get-go.

GamePack Default Settings: All default values are optimized for console gaming with a controller. If using 🖱Mouse & keyboard, you should expect to have to change almost all default settings to suit your preferred playing style, in particular changing all in-game sensitivity settings to maximum. It's very important that you setup your mouse before trying to use any GamePacks or scripts.

🔲 Zen OLED Menu System

The Zen OLED Menu System is a new groundbreaking feature that allows the configuration and tuning of dozens of different Mod modes and combinations, on-the-fly and in seconds, all from an easy to read OLED interface. Once you have programmed this GamePack to a memory slot it must be enabled and active. This is done by pressing the Memory Slot Button (P1) until the logo of the GamePack you wish to use appears on the OLED screen.

When you see the logo of this GamePack displayed on the screen, simply hold LT/L2 & press MENU/OPTIONS to access the Mod Menu System.

Community GamePack OLED Mod Menu System

All Adjustable Mods can be tuned and tested in real-time directly from the Zen GamePack OLED Adjustables Menu.


The Zen OLED Menu System has built in screensaver protection to help protect against screen burn. It will kick in after 3 minutes of inactivity. Press any button to return to the Mod Menu screen.

Press Play for Screensaver Demo

🕹 Quick Toggles

Quick Toggles allow you to access the OLED Menu System and instantly enable/disable active Mods while gaming. This gives an incredible advantage in certain situations, for example if you are using a weapon that requires Anti-Recoil to be disabled quickly, or if you are using a fully automatic weapon and need to disable Rapid Fire, simply tap the Quick Toggle designated to the Active Fire Mod.

Note: When a Mod is disabled, any associated Quick Toggle is also disabled.

Quick Toggle


Hold LT/L2 & Press D-PAD UP

Shotgun Snap Aim Assist

Hold LT/L2 & Press D-PAD DOWN

Auto Ping

Hold LT/L2 & Press D-PAD LEFT

Auto Sprint

Hold LT/L2 & Press D-PAD RIGHT

Hair Triggers

Hold LT/L2 & Press VIEW/SHARE

Global Kill Switch

Global Kill Switch Quick Toggle: HOLD LT/L2 & PRESS VIEW/SHARE

🎯 List of Mods

🎮 In-Game Fire Button

Match this setting to your In-Game Fire Button so mods that use the fire button will work properly.






Sets RT/R2 as your In-Game Fire Button



Sets RB/R1 as your In-Game Fire Button



Sets LT/L2 as your In-Game Fire Button



Sets LB/L1 as your In-Game Fire Button

🎮 In-Game ADS Button

Match this setting to your In-Game ADS Button so mods that use the ADS button will work properly.






Sets LT/L2 as your In-Game ADS Button



Sets LB/L1 as your In-Game ADS Button



Sets RT/R2 as your In-Game ADS Button



Sets RB/R1 as your In-Game ADS Button

🎮 In-Game Ping Button

Match this setting to your In-Game Ping Button so mods that use the ping button will work properly.






Sets RB/R1 as your In-Game Ping Button



Sets RT/R2 as your In-Game Ping Button



Sets LB/L1 as your In-Game Ping Button



Sets LT/L2 as your In-Game Ping Button

🎮 Shotgun Snap Aim Assist

Battlefields has a built-in Aim Assist mechanic which this Mod abuses to improve your aim further.

Simply choose from 17 of the most deadly shotguns in all Battlefields, each having their own built-in custom Aim Assist timing presets. Simply select the shotgun from the battlefield game you playing.

Model 10-A (also referred to as the Remington Model 10) is a pump-action, 12-gauge shotgun designed in the United States. 3500 Model 10-As, modified with a shortened barrel, sling swivels, a wooden heat shield and a bayonet lug, were delivered for use by American soldiers during World War I. The weapon cannot be chamber-loaded for balance reasons. Reloading from empty will instead show the player character loading the magazine tube to full capacity (6 rounds) before pumping the shotgun once to chamber the weapon.

M97 Trench Gun (also referred to as the Winchester Model 1897) is a pump-action Shotgun designed by John Moses Browning. It possesses an unusually high rate of fire for a shotgun thanks to its ability to be slamfired; if the player continues to hold down Fire as with an automatic weapon, the M97 will fire as soon as the pump is completed. However, firing as fast as possible causes significant accuracy loss, making it only advisable to do so at very close range.

12g Automatic (also referred to as the Humpback due to the distinctive design of the receiver) is a semi-automatic pump-action shotgun that uses a long recoil mechanism, more commonly featured on automatic cannons. An American design from 1898, it was the first mass-produced semi-automatic shotgun in the World.

Model 1900 It doesn’t get much better than a good ol’ double barreled shotgun. This weapon packs a serious punch, and even sports an alternate fire that allows players to fire off both barrels at once. The factory variant recovers faster, while the slug variant gives players additional range.

How to Unlock Model 1900 Factory Variant: Perform 40 kills with the M97 Trench Gun Backbored, perform 5 kills with the AT Rocket Gun in a single round.

How to Unlock Model 1900 Slug Variant: Perform 50 kills with the 12g Automatic, perform 20 kills with the Gasser M1870 pistol.

Sjögren Inertial (also referred to as the Sjögren Inertial Shotgun) is a semi-automatic shotgun introduced in the Battlefield 1: They Shall Not Pass expansion for the Assault class, and it packs quite a punch. Built from a Swedish design utilizing a unique firing mechanism that unlocks the bolt by applying force to the firing pin, the Sjögren has a visual design which makes it stand out from the other shotguns in Battlefield 1. While it doesn’t compete with the Model 10-A directly, you’ll want to try it out when fighting on many of the close-quarters included in They Shall Not Pass.

Stats wise, the Sjögren Inertial has lower maximum damage than both pump-action shotguns. In this respect, it can be seen as a compromise between the faster fire rate of the 12g Automatic and the higher damage of the Model 1900 pump-action shotguns. Unlike the 12g Auto, the Sjögren Inertial can kill on one shot at close ranges.

How to Unlock Sjögren Inertial Factory Variant: Perform 50 kills with the Model 10-A Slug, perform 15 kills with the M97 Trench Gun Hunter in a single round.

Saiga 12k The Saiga 12K is the fourth all-kit shotgun unlocked after the Hawk 12G, and is the third semi-auto shotgun unlocked. It holds 8+1 rounds in the magazine and has a fire rate of 200 rounds per minute.

DBV-12 The DBV-12 is a shotgun featured in Battlefield 4. The DBV-12 has similar stats to the Saiga 12K except for the magazine capacity where the DBV-12 has two additional shells. This is balanced out by the fact that the DBV has slightly more vertical kick than the Saiga.

DAO-12 The DAO-12 has a big revolver-style cylinder holding 12 shots which is a large number compared to other automatic shotguns. This shotgun is extremely effective in close range encounters. The DAO-12 possesses the lowest damage values out of the shotguns, being completely incapable of killing in one shot, although it also has one of the highest magazine capacities out of all the shotguns and a high rate of fire. As it is reloaded shell-per-shell, the shotgun has a very high reload time.

M1014 The M1014 is a semi-automatic, tubular magazine fed shotgun unlocked after the 870 MCS by achieving 11,000 shotgun score. The M1014 possess the lowest damage profile, equivalent to the Saiga 12K and DBV-12 but possess the tightest spread over range and the 2nd fastest rate of fire, behind the QBS-09 and only 10 rounds a minute faster than the Saiga 12K and DBV-12. As the weapon is tube fed, it takes little time to reload the weapon and immediately begin firing again. The M1014 unlocks the US attachments, with Russian and Chinese Attachments unlocked in Battlepacks.

870 MCS The 870MCS (Modular Combat Shotgun) is a modern tactical variant of the Model 870 in service with the United States Marine Corps. The MCS uses a pistol grip and incorporates several detachable components, including barrels, buttstocks, and tube magazine extensions.

Hawk 12G The Hawk-12G is the fourth shotgun unlocked, after the M1014 and before the Saiga 12K, at 19,000 shotgun score. It possesses the slowest rate of fire and the largest spread out of all of the available pump action shotguns, alongside with the smallest magazine capacity at 5 + 1 rounds. This is, however, compensated by giving the Hawk a significantly larger amount of pellets (21) than other shotguns. Additionally, the Hawk 12G is the most powerful of the Pump action Shotguns and features a much quicker reload due to being box-fed. Due to these features, it is a balanced weapon sitting between the weak box-fed shotguns and powerful pump action shotguns.

It unlocks the Chinese attachments with US and Russian attachments unlocked through Battlepacks.

SPAS-12 The SPAS-12 is an unlockable shotgun. It performs similarly to the 870MCS, but has one more shell and a slightly tighter aimed spread.

UTS-15 The UTS-15 is a 12 gauge pump-action shotgun designed by UTAS Makine of Turkey as a result of a request made by Smith & Wesson in 2006. Constructed primarily of fiber reinforced injection molded polymer, the UTS-15 weighs 6.9 lbs. Additionally, there is a top mounted Picatinny rail for the mounting of a wide variety of both iron and optical sights, coupled with Beretta style barrel threading for choke tubes. The UTS-15 feeds from two magazine tubes above the barrel, each capable of holding seven 2.75″ shotshells. With an additional shell in chamber, the weapon can carry 15 shells fully loaded. A selector switch allows the gun to chamber rounds from either barrel, or alternate between the two.

QBS-09 The QBS-09 is unlocked after obtaining 35,000 points while playing as the Support kit. Once unlocked it is the first "official" starting shotgun, not including the Assault's M26 MASS and the Shorty 12G Sidearm. The QBS-09 is the most powerful of the semi-automatic shotguns where it's power is balanced by its small magazine size of 6 rounds and its high damage drop-off past 30 meters. It has the highest rate of fire out of all the shotguns in Battlefield 4, surpassing that of even the M1014. The QBS-09 shoots 11 pellets on both Buckshot and Flechette, with each Buckshot pellet doing 15.4 damage within 20 meters and dropping to 5.4 damage per pellet past 30 meters. Flechette ammunition inflicts 11 damage at 20 meters and 7.4 past 50 meters. Additionally, Frag ammunition inflicts 20 damage per shot at 10 meters which falls to only 5 past 40 meters. Slug ammunition inflicts 75 damage at 10 meters which falls to 38 damage at 50 meters.

The QBS-09 unlocks the Chinese attachments; Russian and American Attachments can be unlocked through Battlepacks.

M30 Drilling The Drilling is unlocked for the Support kit at class rank 13. It is fairly unique amongst the shotguns, as the player can use the select fire function to switch between the two shotgun barrels and the single rifle barrel. The two systems have individual ammo pools, and are reloaded independently of one another by using the fire selector. Firing 12 Gauge Buckshot, the shotgun portion of the weapon has both the highest fire rate in its class as well as superior damage potential - this is part due to the higher pellet count at 48, which greatly increases both damage output and chance to hit.

The considerable offensive power of the M30 is limited by the lowest per-reload capacity of only two rounds. This means that although kills are achieved more consistently within a close to medium range, with a second follow-up shot available almost immediately if necessary, reloads are inexorably frequent - the per-shot reloading process is also the longest in class. The requirement is that players are generally limited to confrontational engagements against one or two enemies at a time.

12G Automatic The Shotgun is unique for the Engineer kit, forgoing their Standard Issue Rifles that favor medium to long range engagements, in exchange for superior close range firepower. The Shotgun has 6 rounds with 4 "magazines" in reserve - as with all other weapons in Battlefield 1942, no rounds remaining before a reload are conserved. The spread of its five pellets per shot fires will consistently land in a pentagon formation. Its low spread while moving or jumping makes it an effective weapon to shoot on the move. Its rate of fire while comparatively low at 90 RPM is offset by the weapon's high damage while still allowing the user to make timely follow up shots if required. The lower rate also helps mitigate the strong recoil, as it resets around the time the weapon is ready to fire again. Damage wise, the shotgun is capable of killing enemies in one shot kills as long as four out of five pellets hit. Long range engagements should be avoided in general due to the low damage and spread at range.

M1897 Trench It possesses an unusually high rate of fire for a shotgun thanks to its ability to be slam fired; if the player continues to hold down Fire as with an automatic weapon, the M1897 will fire as soon as the pump is completed. However, firing as fast as possible causes significant accuracy loss, making it only advisable to do so at very close range. The weapon cannot be chamber-loaded for balance reasons. Reloading from empty will instead show the player character loading 5 rounds into the magazine tube before pumping the shotgun once to chamber the weapon.





Model 10-A [BF1]

Model 10-A Aim Assist & Quick Toggle is Enabled


M97 Trench [BF1]

M97 Trench Aim Assist is Enabled


12G Automatic [BF1]

12G Automatic Aim Assist is Enabled


Model 1900 [BF1]

Model 1900 Aim Assist is Enabled


Sjorgen Intertial [BF1]

Sjorgen Intertial Aim Assist is Enabled


Saiga 12K [BF4]

Saiga 12K Aim Assist is Enabled


DBV-12 [BF4]

DBV-12 Aim Assist is Enabled


DAO-12 [BF4]

DAO-12 Aim Assist is Enabled


M1014 [BF4]

M1014 Aim Assist is Enabled


870 MCS [BF4]

870 MCS Aim Assist is Enabled


Hawk 12G [BF4]

Hawk 12G Aim Assist is Enabled


SPAS-12 [BF4]

SPAS-12 Aim Assist is Enabled


UTS-15 [BF4]

UTS-15 Aim Assist is Enabled


QBS-09 [BF4]

QBS-09 Aim Assist is Enabled


M30 Drilling [BF5]

M30 Drilling Aim Assist is Enabled


12G Automatic [BF5]

12G Automatic Aim Assist is Enabled


M1897 Trench [BF5]

M1897 Trench Aim Assist is Enabled

Shotgun Snap Aim Assist Quick Toggle: HOLD LT/L2 & PRESS D-PAD UP

🎮 Auto Ping

Automatically ping opponents, weapons or point of interest and alert your teammates whenever you shoot or aim at something.






Auto Ping & Quick Toggle is Disabled



Auto Ping & Quick Toggle is Enabled

Auto Ping Quick Toggle: HOLD LT/L2 & PRESS D-PAD DOWN

🎮 Auto Sprint

When Auto Sprint is enabled, all you have to do to make your character sprint is by moving the left thumb stick in the specified direction that you wish to run. Now you'll never have to constantly press your left thumbstick again.







Auto Sprint is Disabled



Auto Sprint when you push the Left Stick forward


Press Sensitive

Auto Sprint when you press the Left Stick over 95%

Auto Sprint Quick Toggle: HOLD LT/L2 & PRESS D-PAD LEFT

🎮 Hair Triggers

Battlefield applies a "dead-zone" to the trigger buttons, which means the triggers (either shooting or ADS) need to be pressed almost half way down before they are registered by the game. With this Hair Trigger Mod you can ensure your weapon will fire or ADS at the slightest amount of pressure. When using this Mod, the LT/L2 and RT/R2 triggers are digitally converted so that they perform with ultra sensitivity without having to hardwire any extra components to your controller - saving both your warranty, time and money.






Hair Triggers is Disabled



Fire or ADS will now activate at the slightest amount of Trigger pressure.

Hair Triggers Quick Toggle: HOLD LT/L2 & PRESS D-PAD RIGHT

🎮 Block Rumble

This option blocks all rumble signals sent from the game, but still allows the GamePack to read in-game rumble frequencies (used by several mods to measure timing).

So, if you have this Mod disabled your controller will vibrate while shooting, and if this Mod is enabled your controller will not vibrate while your shooting.

In-Game rumble/vibration setting must still be enabled.

  1. Press the MENU/OPTION button on your controller

  2. Select CONTROLS 👉 BASIC

  3. Select VIBRATION






Controller WILL receive rumbles



Controller WILL NOT receive rumbles

🔀 Crossover Auto-Remap

When this GamePack is being used on a PlayStation 5 or 4 and detects the connected controller is not a DualSense or DualShock 4, it will automatically reassign Touchpad to the Select/Back/View/Minus Button of your crossover controller so you are still able to utilize the Touchpad functionality on a PlayStation while using a Crossover controller. You can also access the PS5/PS4 Share Screen by pressing Select/Back/View/Minus + RS (Right Stick).


If you are experiencing unstable performance or settings issues with your GamePack, it's likely that the configuration profile has become corrupted. This can sometimes happen when updating to a newer GamePack version with major structural changes, or using a memory slot that already had a pack previously programmed to it.

Simply select Device 👉 Erase Memory Slots, once finished unplug the Zen mini-USB cable, then go to File 👉 Relaunch as Admin, reconnect the mini-USB cable to the Zen and program the GamePack again. You will now find the Mods are working as they should😃

📜 Legal


Battlefield are registered trademarks of Electronic Arts Inc. in the U.S. and/or other countries.

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