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Call of Duty: Modern Warfare - Season Six

Includes a new Weapon Profile System with 5 Profiles (1 Primary and 1 Secondary per Profile) with Smart Anti-Recoil, Aim Assist, Dynamic Rapid Fire, QuickScope, Slide Cancel, Sniper Breath and more!!

Notice of Non-Affiliation and Disclaimer

We are not affiliated, associated, authorized, endorsed by, or in any way officially connected with Call of Duty®, Activision Publishing, Inc.®, or any of its subsidiaries or its affiliates. The official Call of Duty website can be found at www.callofduty.com/modernwarfare.
The names Call of Duty®, Activision Publishing, Inc.®, as well as related names, marks, emblems, and images, are registered trademarks of their respective owners.

Introduction

The Call of Duty®: Modern Warfare - Season Six GamePack Anti Recoil system has been upgraded to support all currently available weapons with much more accurate Anti Recoil patterns and a new Weapon Profile System with 5 Profiles (1 Primary and 1 Secondary per Profile). Each profile allows to have Anti Recoil adjustments for the Y-Axis and X-Axis for both the Primary and Secondary weapons along with allowing you to set the weapons used in a profile for both Primary and Secondary Weapons. Switch between Primary and Secondary weapons with expert Anti-Recoil settings automatically applied giving you a rock solid aim.
Also featuring a brand new Aim Assist from the Godfather (Batts) which is now more accurate over longer distances, and like Anti-Recoil can be fine tuned in real-time. The best Aim Assist we have ever used with Call of Duty!
Other essential options include Rapid Fire, Burst Fire, Jump Shot, Crouch Shot, Drop Shot, Strafe Shot, QuickScope, Sniper Breath, Slide Cancel, Turbo Melee, Bunny Hop and Hair Triggers.
All default button layouts are supported, including Default, Tactical, Lefty, Charlie, One-Hand Gunslinger, Bumper Jumper, Bumper Jumper Tactical, Stick and Move, Bumper Ping, Tactical Ping, Brawler and all Bumper/Trigger Flipped variations (Flip LT/RT with LB/RB).
GamePack Author: Community GamePack Team
Compatible Systems: PS5, Xbox X|S, PS4, Xbox One & Windows PC
GamePack Community Support: Click Here
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Questions, Help, Requests....
Cronus Zen Private Discord Server Click Here
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Visit the #rules channel
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Special thanks to our Community GamePack Team: Batts, x22 DOT, LegitCloudzzz, XBL Jedi & Excalibur. Special Thanks to DoGzTheFiGhTeR for his contribution to this GamePack.

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How to Setup this GamePack

This GamePack is split into color-coded categories that makes setup and organization easy to follow and understand. There are also video setup walkthroughs, which you can find on our YouTube Channel. We do encourage you to familiarize yourself with these written instructions before jumping into the videos, it will pay off for you in the long run.
There are two methods to setup and configure Mods in this GamePack, the first being the GamePack Configuration Interface (or GCI) and the second is the Zen OLED Menu System.

GamePack Configuration Interface (GCI)

The GCI either pops up every time you program a GamePack to a memory slot or when you click on the memory slot number in Zen Studio. This is a really quick way to setup all your preferred defaults from the get-go.
GamePack Default Settings: All default values are optimized for console gaming with a controller. If using
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Mouse & keyboard, you should expect to have to change almost all default settings to suit your preferred playing style, in particular changing all in-game stick sensitivity settings to maximum.
It's very important that you setup your mouse before trying to use any GamePacks or scripts.
Call of Duty: Modern Warfare - Season 6 GamePack Configuration Interface (GCI)

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Zen OLED Menu System

The Zen OLED Menu System is a new groundbreaking feature that allows the configuration and tuning of dozens of different Mod modes and combinations, on-the-fly and in seconds, all from an easy to read OLED interface. Once you have programmed this GamePack to a memory slot it must be enabled and active. This is done by pressing the Memory Slot Button (P1) until the logo of the GamePack you wish to use appears on the OLED screen.
When you see the logo of this GamePack displayed on the screen, simply hold LT/L2 & press MENU/OPTIONS to access the Mod Menu System.
Community GamePack OLED Menu System Quick Toggle: HOLD LT/L2 & PRESS MENU/OPTIONS
Community GamePack OLED Mod Menu System
All Adjustable Mods can be tuned and tested in real-time directly from the Zen GamePack OLED Adjustables Menu.

Screensaver

The Zen OLED Menu System has built in screensaver protection to help protect against screen burn. It will kick in after 3 minutes of inactivity. Press any button to return to the Mod Menu screen.
Press Play for Screensaver Demo

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Jump Toggles

Jump Toggles allow you to access the OLED MOD MENU System and instantly select a Weapon, Profile, or even adjust Anti-Recoil and Aim Assist while gaming. This gives an incredible advantage in certain situations, for example if you are using a weapon that requires Anti-Recoil to be adjusted quickly or if you pick up a random weapon and need to select the weapon to have its pre-configured Anti-Recoil values.
This GamePack reads the input of a controller, if it detects a Playstation controller it will use Touchpad regardless of the platform you play on for the toggle. Otherwise it uses View or the button that would be in its place such as Minus on a Nintendo Pro controller.
Touchpad is used instead of Share Button because it is easier to press on a Playstation Controller. The Share Button is on the top, that is the reason why Touchpad is used.
Compared to the Xbox Controller the View button is next to the left stick. This requires a slight move with your thumb. The intention is to make sure the comfort is the same with a Playstation Controller.
Jump Toggle
Action
Hold VIEW/TOUCHPAD & Press RT/R2
Weapon Selection
Hold VIEW/TOUCHPAD & Press RB/R1
Aim Assist Adjustments
Hold VIEW/TOUCHPAD & Press LT/L2
Anti-Recoil Adjustments
Hold VIEW/TOUCHPAD & Press LB/L1
Profile Selection

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Quick Toggles

Quick Toggles allow you to access the OLED Menu System and instantly enable/disable active Mods while gaming. This gives an incredible advantage in certain situations, for example if you are using a weapon that requires Anti-Recoil to be disabled quickly, or if you are using a fully automatic weapon and need to disable Rapid Fire, simply tap the Quick Toggle designated to the Active Fire Mod.
Note: When a Mod is disabled, any associated Quick Toggle is also disabled.
Quick Toggle
Action
Hold LT/L2 & Press D-PAD UP
Active Fire Mod
Hold LT/L2 & Press D-PAD DOWN
Anti-Recoil
Hold LT/L2 & Press D-PAD LEFT
Aim Assist
Hold LT/L2 & Press D-PAD RIGHT
Active Shot Mod
Hold LT/L2 & Press VIEW/SHARE
Global Kill Switch
Global Kill Switch Quick Toggle: HOLD LT/L2 & PRESS VIEW/SHARE

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In-Game Settings

These are all of the settings required for the Mods to function correctly, and they also allow you to dramatically improve the quality and accuracy of your characters movement.

In-Game Button Layout

All default Call of Duty: Modern Warfare Button Layout Presets are available in this GamePack including Bumper/Trigger Flip. Use Zen Studio's GCI or the Zen OLED GamePack Menu to select the layout you are using in-game, the GamePack will then automatically remap all Mods to your preferred choice.
This step is critical. If you don't select the same Button Layout Preset that you are using in-game, several Mods in this GamePack will not function correctly.
We recommend playing with Tactical Button Layout, as you don't have to move your thumb off your AIM stick to press the crouch button, which is essential for the Slide Cancel Mod.
  1. 1.
    Press the MENU/OPTIONS button on your controller
  2. 2.
    Navigate to the OPTIONS/CONTROLLER/CONTROLS section
  3. 3.
    Choose your preferred BUTTON LAYOUT PRESET
Option No.
Layout Name
0
Default
1
Tactical
2
Lefty
3
N0M4D/Charlie
4
N0M4D/Charlie Tactical
5
N0M4D/Charlie L3F7Y
6
Bumper Jumper
7
Bumper Jumper Tactical
8
One Hand Gunslinger
9
Stick and Move
10
Brawler
11
Beast
12
Default Flipped (Flip LT/RT with LB/RB)
13
Tactical Flipped
14
Lefty Flipped
15
N0M4D/Charlie Flipped
16
N0M4D/Charlie Tactical Flipped
17
N0M4D/Charlie L3F7Y Flipped
18
Bumper Jumper Flipped
19
Bumper Jumper Tactical Flipped
20
One Hand Gunslinger Flipped
21
Stick and Move Flipped
22
Brawler Flipped
23
Beast Flipped

In-Game Stick Layout

All default Call of Duty: Black Ops Cold War Stick Layout Presets are available in this GamePack. Use Zen Studio's GCI or the Zen OLED GamePack Menu to select the stick layout preset you are using in-game, the GamePack will then automatically remap all Mods to your preferred choice.
This step is critical. If you don't select the same Stick Layout Preset that you are using in-game, several Mods in this GamePack will not function correctly.
  1. 1.
    Press the MENU/OPTIONS button on your controller
  2. 2.
    Navigate to the OPTIONS/CONTROLLER/CONTROLS section
  3. 3.
    Choose your preferred STICK LAYOUT PRESET
Option No.
Layout Name
0
Default
1
Southpaw
2
Legacy
3
Legacy Southpaw
4
Southpaw No Click Swap
5
Legacy Southpaw No Click Swap

In-Game Invert Vertical Look

This option is usually Disabled, however if you prefer to game with an Inverted-Y axis, set the Invert Vertical Look to Enabled and if you plan on using the Anti-Recoil Mod, be sure to set the Mod value to 'Inverted-Y Anti-Recoil'.
  1. 1.
    Press the MENU/OPTIONS button on your controller
  2. 2.
    Navigate to the OPTIONS/CONTROLLER/CONTROLS section
  3. 3.
    Enable or Disable INVERT VERTICAL LOOK

In-Game Deadzone

This determines how far the stick needs to be pushed in order to register minimum and maximum inputs. Increasing minimum inputs can help combat stick drift, while decreasing it can help subtle movements register more clearly.
The value we are interested in is the 'Deadzone'. This setting is especially important for the Aim Assist Mod, which needs to have it's deadzone setting set to match this setting.
A low deadzone is more responsive, a subtle touch will result in an input, but there’s a flip side, if your controller is a little worn or the sticks are a little loose it could lead to drift.
Larger deadzone's trade off responsiveness to avoid accidental inputs.
We recommend keeping the default value of 0.07 (7 in the GamePack Settings) unless you are experiencing 'Stick Drift'.
  1. 1.
    Press the MENU/OPTIONS button on your controller
  2. 2.
    Navigate to the OPTIONS/CONTROLLER/CONTROLS section
  3. 3.
    Select DEADZONE

In-Game Sensitivity

Sensitivity settings are essential to ensure smooth performance of either a Controller or Mouse on a console. Controller settings are a little more dialed in to the defaults, but mouse settings should always be maxed out.
These are our recommended settings for when using on a console with a controller or mouse.
In-Game Option
Controller Setting
Horizontal Stick Sensitivity
5
Vertical Stick Sensitivity
5
ADS Stick Sensitivity (Low Zoom)
0.90
ADS Stick Sensitivity (High Zoom)
0.90
Aim Response Curve Type
Standard
Aim Assist
Standard
In-Game Option
Mouse Setting
Horizontal Stick Sensitivity
20 (Insane)
Vertical Stick Sensitivity
20 (Insane)
ADS Stick Sensitivity (Low Zoom)
1.00
ADS Stick Sensitivity (High Zoom)
1.00
Aim Response Curve Type
Dynamic
Aim Assist
Standard
  1. 1.
    Press the MENU/OPTIONS button on your controller
  2. 2.
    Navigate to the OPTIONS/CONTROLLER/CONTROLS section
  3. 3.
    Choose your preferred STICK SENSITIVITY Settings

In-Game Response Curve

Match this setting to your In-Game Response Curve. Failure to do so may lead to Anti Recoil patterns not being as accurate as they can be. This GamePack does support all 3 response curves.
This step is critical. If you don't match the same Response Curve that you are using in-game, Anti-Recoil in this GamePack will not function correctly.
  1. 1.
    Press the MENU/OPTIONS button on your controller
  2. 2.
    Navigate to the SETTINGS/CONTROLLER section
  3. 3.
    Choose your preferred AIM RESPONSE CURVE TYPE

In-Game Controller Vibration

This option blocks all rumble signals sent from the game, but still allows the GamePack to read in-game rumble frequencies which is used by several mods to measure timing. The In-Game Controller Vibration option must always be enabled.
This step is critical. If you don't enable In-Game Controller Vibration, several Mods in this GamePack may not function correctly.
  1. 1.
    Press the MENU/OPTIONS button on your controller
  2. 2.
    Navigate to the OPTIONS/CONTROLLER/CONTROLS section
  3. 3.
    Enable CONTROLLER VIBRATION
#
Option
Description
0
Disabled
Controller WILL receive rumbles
1
Enabled
Controller WILL NOT receive rumbles

In-Game Automatic Sprint

When enabled, pressing forward makes your character sprint immediately, rather than requiring an additional button press.
Enabling this is highly recommended. It is also required if you plan on using the awesome Slide Cancel Mod.
  1. 1.
    Press the MENU/OPTIONS button on your controller
  2. 2.
    Navigate to the OPTIONS/CONTROLLER/MOVEMENT section
  3. 3.
    Enable AUTOMATIC SPRINT

Anti-Recoil

Recoil is when your weapon moves on its own while firing. Anti-Recoil reduces this erratic movement making your shots more accurate and more likely to hit your target. For example, without Anti-Recoil your weapon may pull up when you fire and with Anti-Recoil your weapon will stay on target and fire straight.
Each weapon in each game has a unique recoil pattern and when adjusted correctly Anti-Recoil simply combats the vertical (and sometimes horizontal) aspect of this. When the game causes the weapon to pull up, Anti-Recoil will pull the weapon down enough to level out your shot.
Anti-Recoil values are different for each weapon, and the built-in Weapon Tracking System applies expert Anti-Recoil values and other Mod settings specific to the Primary or Secondary Weapon you are using.
However, attachments can change the mechanics of the weapon, so we also provide the ability to fine tune the horizontal and vertical X & Y Axis for both Primary and Secondary weapons.
Pro Tip: A higher value means a stronger recoil compensation, a lower value means less recoil compensation.
Anti-Recoil Vertical strength for both Primary and Secondary Weapons can be adjusted from 1 to 100, and Horizontal Strength from -100 to 100 in real-time by using the Zen OLED GamePack Adjustable Menu. This allows you to quickly tune your weapon directly from your controller while playing the game, and without having to unplug and connect your Zen to a PC.
If a weapon is pulling up too much down increase the Y value and if recoil is pulling down to much decrease the Y value. When a weapon pulls left to much increase the X value and if it pulls right to much you will need to decrease it.
In-game Deadzone, Sensitivity and Response curves must match. If these do not match Anti Recoil will not perform as it should and reduce the accuracy of Anti Recoil.
Jump Toggle: HOLD VIEW/TOUCHPAD + PRESS LT/L2 TO JUMP TO THE ANTI-RECOIL ADJUSTMENT MENU
If you are using the Inverted-Y Axis version of this Mod, the Invert Vertical Look In-Game option must be set to enabled.
#
Option
Description
Adjustable
0
Disabled
Anti-Recoil Mod & Quick Toggle is Disabled
No
1
Enabled
Anti-Recoil Mod is Enabled
Yes
2
Inverted-Y
Anti-Recoil Mod is Enabled Inverts Right Stick Axis (Enable In-Game Also)
Yes
3
Hybrid
Anti-Recoil Mod (Hybrid) is Enabled
Yes
4
Hybrid Inverted-Y
Anti-Recoil Mod (Hybrid Inverted-Y) is Enabled Inverts Right Stick Axis (Enable In-Game Also)
Yes
Anti-Recoil Quick Toggle: HOLD LT/L2 & PRESS D-PAD DOWN

Profile 1: Primary Weapon

Select the Primary Weapon you are using In-Game. The Weapon Tracking System will automatically manage Anti-Recoil, Fire Mods, QuickScope and Sniper Breath settings to match the Primary and Secondary the weapon you are using.
Here is what the GamePack is doing "under-the-hood" to your Mod settings while using this system:
  • Anti-Recoil - Applies expert Anti-Recoil values (ARs, SMGs, LMGs, Semi-Auto Marksman Rifles)
  • Rapid Fire - Will only work with Semi-Auto Weapons & All 3 Round Burst Weapons
  • Dynamic Rapid Fire - Will work with all Weapons (No 3 Round Burst)
  • Burst Fire - Will only work with Full Auto Weapons (ARs, SMGs, LMGs - No 3 Round Burst)
  • QuickScope - Will only work with Sniper Rifles
  • Sniper Breath - Will only work with Sniper Rifles
There are a few things worth noting:
Call of Duty gives you the ability to use attachments, however all all Mods in this GamePack are tuned to the weapon's default settings. These attachments can change the weapon mechanics so Anti-Recoil & Aim Assist adjustable modifiers will need to be tuned manually to compensate if you are using any of the following:
  • Optics
  • Muzzles
  • Barrels
  • Bodies
  • Underbarrels
  • Ammunition Mags
  • Handles
  • Stocks
  • Grips
  • Lasers
Both axis Primary/Secondary Vertical (Y) and Primary/Secondary Horizontal (X) can be adjusted in real-time to help compensate for any changes: If a weapon is pulling up too much, increase the Y value. If it's pulling down, decrease the Y value. When a weapon pulls left too much, increase the X value. If it pulls right, decrease it.
All Weapon timings and settings are optimized for controllers. If you are using a mouse you will need to tune all Anti-Recoil and Aim Assist Adjustables as well as in-game sensitivity options to suit your style of gameplay.
Pro Tip: Check this GamePacks Support Community to share your settings with other users.
There are seven weapon categories available in this GamePack and each are fully controlled by the Weapon Profile System to make sure all Mods are tuned to the optimum values for that weapon, and that the if you have a mod enabled that isn't supported by the weapon you are using.
For example if you have QuickScope enabled but are currently using an AK-47 - the GamePack will auto disable the mod while using that weapon to make sure there are no conflicts.
  • Assault Rifles (ARs): Fully-automatic, highly modular weapons that excel in mid-range combat (ideal combat range: 20-45 meters).
  • Submachine Guns (SMGs): Compact and fast-firing weapons that find their stride in close-quarters (ideal combat range: 5-30 meters).
  • Light Machine Guns (LMGs): Heavy, high capacity, and high-caliber weapons that are incredibly effective against vehicles and large infantry groups (ideal combat range: 15-50 meters.)
  • Marksman Rifles: Also known as Tactical Rifles and is a hybrid class between Sniper Rifles and Assault Rifles. Meant for more accurate Operators due to their burst or semi-auto firing modes (ideal combat range: varies)
  • Sniper Rifles: High precision rifle defined by superior damage per shot and low fire rate. Can hold breath while using to line up more accurate shots. (ideal combat range: 40-100+ meters.)
  • Handguns: Also known as Pistols. Lightweight, low capacity weapon with extremely quick handling speeds, especially when switching from a primary weapon. (ideal combat range: 3-20 meters.)
  • Shotguns: Fires shells, usually made of pellets that spray out from the barrel, making it ideal for extreme close-quarters situations. (ideal combat range: 1-15 meters.)
The Weapons table below will highlight what Class it belongs to and what Mods are being tracked and enabled by the Weapon Profile system. This applies to Anti-Recoil, Fire Mods, QuickScope and Sniper Breath Mods.
#
Weapon
Class
Compatibility
1
Regular Fire
All Classes
If you use a Launcher, Melee or a Special Weapon you have to use "Regular Fire". Regular Fire let you use all Active Fire options but turns off Anti-Recoil, so you are able to use your special weapon.
2
Kilo 141
Assault Rifle
Full-Automatic
Dynamic Rapid Fire Burst Fire Anti-Recoil
3
FAL
Assault Rifle
Semi-Auto
Rapid Fire
Dynamic Rapid Fire Anti-Recoil
4
M4A1
Assault Rifle
Full-Automatic
Dynamic Rapid Fire Burst Fire Anti-Recoil
5
FR 5.56
Assault Rifle
3 Round Burst
Rapid Fire Anti-Recoil
6
Oden
Assault Rifle
Full-Automatic
Dynamic Rapid Fire Burst Fire Anti-Recoil
7
M13
Assault Rifle
Full-Automatic
Dynamic Rapid Fire Burst Fire Anti-Recoil
8
Assault Rifle
Full-Automatic
Dynamic Rapid Fire Burst Fire Anti-Recoil
9
AK-47
Assault Rifle
Full-Automatic
Dynamic Rapid Fire Burst Fire Anti-Recoil
10
Ram-7
Assault Rifle
Full-Automatic
Dynamic Rapid Fire Burst Fire Anti-Recoil
11
Grau 5.56
Assault Rifle
Full-Automatic
Dynamic Rapid Fire Burst Fire Anti-Recoil
12
Assault Rifle
Full-Automatic
Dynamic Rapid Fire Burst Fire Anti-Recoil
13
AN-94
Assault Rifle
Full-Automatic
Dynamic Rapid Fire Burst Fire Anti-Recoil
14
AS VAL
Assault Rifle
Full-Automatic
Dynamic Rapid Fire Burst Fire Anti-Recoil
15
AUG
Sub Machine Gun
Full-Automatic
Dynamic Rapid Fire Burst Fire Anti-Recoil
16
P90
Sub Machine Gun
Full-Automatic
Dynamic Rapid Fire Burst Fire Anti-Recoil
17
MP5
Sub Machine Gun
Full-Automatic
Dynamic Rapid Fire Burst Fire Anti-Recoil
18
Uzi
Sub Machine Gun
Full-Automatic
Dynamic Rapid Fire Burst Fire Anti-Recoil
19
Sub Machine Gun
Full-Automatic
Dynamic Rapid Fire Burst Fire Anti-Recoil
20
MP7
Sub Machine Gun
Full-Automatic
Dynamic Rapid Fire Burst Fire Anti-Recoil
21
Sub Machine Gun
Full-Automatic
Dynamic Rapid Fire Burst Fire Anti-Recoil
22
Fennec
Sub Machine Gun
Full-Automatic
Dynamic Rapid Fire Burst Fire Anti-Recoil
23
ISO
Sub Machine Gun
Full-Automatic
Dynamic Rapid Fire Burst Fire Anti-Recoil
24
PKM
Light Machine gun
Full-Automatic
Dynamic Rapid Fire Burst Fire Anti-Recoil
25
SA87
Light Machine gun
Full-Automatic
Dynamic Rapid Fire Burst Fire Anti-Recoil
26
M91
Light Machine gun
Full-Automatic
Dynamic Rapid Fire Burst Fire Anti-Recoil
27
MG34
Light Machine gun
Full-Automatic
Dynamic Rapid Fire Burst Fire Anti-Recoil
28
Holger-26
Light Machine gun
Full-Automatic
Dynamic Rapid Fire Burst Fire Anti-Recoil
29
Bruen MK9
Light Machine gun
Full-Automatic
Dynamic Rapid Fire Burst Fire Anti-Recoil
30
FiNN LMG
Light Machine gun
Full-Automatic
Dynamic Rapid Fire Burst Fire Anti-Recoil
31
Shotguns
Dynamic Rapid Fire Burst Fire
32
Marksman Rifles
Dynamic Rapid Fire Burst Fire
33
Sniper Rifles
Dynamic Rapid Fire Burst Fire
34
Melee
Dynamic Rapid Fire Burst Fire
35
Handguns
Dynamic Rapid Fire Burst Fire

Profile 1: Secondary Weapon

Select the Profile 1: Secondary Weapon you are using In-Game. The Weapon Tracking System will automatically manage Anti-Recoil, Fire Mods, QuickScope and Sniper Breath settings to match the Primary and Secondary the weapon you are using.
Profile 1: Secondary Weapon
This is the Profile 1 for your Secondary Weapon. Optimized Anti-Recoil values are automatically applied to each weapon and will change in real-time when you change your weapon. Depending on your Secondary Weapon other Mod settings will be activated or deactivated to ensure compatibility and optimal performance - we do the heavy lifting for you!
Profile 1: Secondary Weapon: Adjust Anti-Recoil Vertical (-100 - 100)
There are perks, blueprints, attachments and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Secondary Weapon Y Axis to help compensate.
Profile 1: Secondary Weapon: Adjust Anti-Recoil Horizontal (-100 - 100)
There are perks, blueprints, attachments and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Secondary Weapon X Axis to help compensate.
Weapon Information is identical to Primary Weapon (see above for full list).

Profile 2: Primary Weapon

Select the Profile 2: Primary Weapon you are using In-Game. The Weapon Tracking System will automatically manage Anti-Recoil, Fire Mods, QuickScope and Sniper Breath settings to match the Primary and Secondary the weapon you are using.
Profile 2: Primary Weapon
This is the Profile 2 for your Primary Weapon. Optimized Anti-Recoil values are automatically applied to each weapon and will change in real-time when you change your weapon. Depending on your Primary Weapon other Mod settings will be activated or deactivated to ensure compatibility and optimal performance - we do the heavy lifting for you!
Profile 2: Primary Weapon: Adjust Anti-Recoil Vertical (-100 - 100)
There are perks, blueprints, attachments and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Primary Weapon Y Axis to help compensate.
Profile 2: Primary Weapon: Adjust Anti-Recoil Horizontal (-100 - 100)
There are perks, blueprints, attachments and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Primary Weapon X Axis to help compensate.
Weapon Information is identical to Primary Weapon (see above for full list).

Profile 2: Secondary Weapon

Select the Profile 2: Secondary Weapon you are using In-Game. The Weapon Tracking System will automatically manage Anti-Recoil, Fire Mods, QuickScope and Sniper Breath settings to match the Primary and Secondary the weapon you are using.
Profile 2: Secondary Weapon
This is the Profile 2 for your Secondary Weapon. Optimized Anti-Recoil values are automatically applied to each weapon and will change in real-time when you change your weapon. Depending on your Secondary Weapon other Mod settings will be activated or deactivated to ensure compatibility and optimal performance - we do the heavy lifting for you!
Profile 2: Secondary Weapon: Adjust Anti-Recoil Vertical (-100 - 100)
There are perks, blueprints, attachments and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Secondary Weapon Y Axis to help compensate.
Profile 2: Secondary Weapon: Adjust Anti-Recoil Horizontal (-100 - 100)
There are perks, blueprints, attachments and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Secondary Weapon X Axis to help compensate.
Weapon Information is identical to Primary Weapon (see above for full list).

Profile 3: Primary Weapon

Select the Profile 3: Primary Weapon you are using In-Game. The Weapon Tracking System will automatically manage Anti-Recoil, Fire Mods, QuickScope and Sniper Breath settings to match the Primary and Secondary the weapon you are using.
Profile 3: Primary Weapon
This is the Profile 3 for your Primary Weapon. Optimized Anti-Recoil values are automatically applied to each weapon and will change in real-time when you change your weapon. Depending on your Primary Weapon other Mod settings will be activated or deactivated to ensure compatibility and optimal performance - we do the heavy lifting for you!
Profile 3: Primary Weapon: Adjust Anti-Recoil Vertical (-100 - 100)
There are perks, blueprints, attachments and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Primary Weapon Y Axis to help compensate.
Profile 3: Primary Weapon: Adjust Anti-Recoil Horizontal (-100 - 100)
There are perks, blueprints, attachments and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Primary Weapon X Axis to help compensate.
Weapon Information is identical to Primary Weapon (see above for full list).

Profile 3: Secondary Weapon

Select the Profile 3: Secondary Weapon you are using In-Game. The Weapon Tracking System will automatically manage Anti-Recoil, Fire Mods, QuickScope and Sniper Breath settings to match the Primary and Secondary the weapon you are using.
Profile 3: Secondary Weapon
This is the Profile 3 for your Secondary Weapon. Optimized Anti-Recoil values are automatically applied to each weapon and will change in real-time when you change your weapon. Depending on your Secondary Weapon other Mod settings will be activated or deactivated to ensure compatibility and optimal performance - we do the heavy lifting for you!
Profile 3: Secondary Weapon: Adjust Anti-Recoil Vertical (-100 - 100)
There are perks, blueprints, attachments and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Secondary Weapon Y Axis to help compensate.
Profile 3: Secondary Weapon: Adjust Anti-Recoil Horizontal (-100 - 100)
There are perks, blueprints, attachments and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Secondary Weapon X Axis to help compensate.
Weapon Information is identical to Primary Weapon (see above for full list).

Profile 4: Primary Weapon

Select the Profile 4: Primary Weapon you are using In-Game. The Weapon Tracking System will automatically manage Anti-Recoil, Fire Mods, QuickScope and Sniper Breath settings to match the Primary and Secondary the weapon you are using.
Profile 4: Primary Weapon
This is the Profile 4 for your Primary Weapon. Optimized Anti-Recoil values are automatically applied to each weapon and will change in real-time when you change your weapon. Depending on your Primary Weapon other Mod settings will be activated or deactivated to ensure compatibility and optimal performance - we do the heavy lifting for you!
Profile 4: Primary Weapon: Adjust Anti-Recoil Vertical (-100 - 100)
There are perks, blueprints, attachments and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Primary Weapon Y Axis to help compensate.
Profile 4: Primary Weapon: Adjust Anti-Recoil Horizontal (-100 - 100)
There are perks, blueprints, attachments and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Primary Weapon X Axis to help compensate.
Weapon Information is identical to Primary Weapon (see above for full list).

Profile 4: Secondary Weapon

Select the Profile 4: Secondary Weapon you are using In-Game. The Weapon Tracking System will automatically manage Anti-Recoil, Fire Mods, QuickScope and Sniper Breath settings to match the Primary and Secondary the weapon you are using.
Profile 4: Secondary Weapon
This is the Profile 4 for your Secondary Weapon. Optimized Anti-Recoil values are automatically applied to each weapon and will change in real-time when you change your weapon. Depending on your Secondary Weapon other Mod settings will be activated or deactivated to ensure compatibility and optimal performance - we do the heavy lifting for you!
Profile 4: Secondary Weapon: Adjust Anti-Recoil Vertical (-100 - 100)
There are perks, blueprints, attachments and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Secondary Weapon Y Axis to help compensate.
Profile 4: Secondary Weapon: Adjust Anti-Recoil Horizontal (-100 - 100)
There are perks, blueprints, attachments and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Secondary Weapon X Axis to help compensate.
Weapon Information is identical to Primary Weapon (see above for full list).

Profile 5: Primary Weapon

Select the Profile 5: Primary Weapon you are using In-Game. The Weapon Tracking System will automatically manage Anti-Recoil, Fire Mods, QuickScope and Sniper Breath settings to match the Primary and Secondary the weapon you are using.
Profile 5: Primary Weapon
This is the Profile 5 for your Primary Weapon. Optimized Anti-Recoil values are automatically applied to each weapon and will change in real-time when you change your weapon. Depending on your Primary Weapon other Mod settings will be activated or deactivated to ensure compatibility and optimal performance - we do the heavy lifting for you!
Profile 5: Primary Weapon: Adjust Anti-Recoil Vertical (-100 - 100)
There are perks, blueprints, attachments and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Primary Weapon Y Axis to help compensate.
Profile 5: Primary Weapon: Adjust Anti-Recoil Horizontal (-100 - 100)
There are perks, blueprints, attachments and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Primary Weapon X Axis to help compensate.
Weapon Information is identical to Primary Weapon (see above for full list).

Profile 5: Secondary Weapon

Select the Profile 5: Secondary Weapon you are using In-Game. The Weapon Tracking System will automatically manage Anti-Recoil, Fire Mods, QuickScope and Sniper Breath settings to match the Primary and Secondary the weapon you are using.
Profile 5: Secondary Weapon
This is the Profile 5 for your Secondary Weapon. Optimized Anti-Recoil values are automatically applied to each weapon and will change in real-time when you change your weapon. Depending on your Secondary Weapon other Mod settings will be activated or deactivated to ensure compatibility and optimal performance - we do the heavy lifting for you!
Profile 5: Secondary Weapon: Adjust Anti-Recoil Vertical (-100 - 100)
There are perks, blueprints, attachments and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Secondary Weapon Y Axis to help compensate.
Profile 5: Secondary Weapon: Adjust Anti-Recoil Horizontal (-100 - 100)
There are perks, blueprints, attachments and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Secondary Weapon X Axis to help compensate.
Weapon Information is identical to Primary Weapon (see above for full list).

Active Profile

New to this update is the ability to set a total of 5 separate loadouts. Each will let you set a weapon to use for the Primary and Secondary weapons. In addition to this each loadout will allow for custom Anti Recoil adjustments to be stored. When a profile is active the weapons, and Anti Recoil settings associated with it are automatically loaded.
We have made things super easy should you want to quickly change profiles simply hold View / Touchpad + LB / L1 to jump to Profile selection. Pick the one you would like to use then press B / Circle once. This sets and saves the chosen profile to be used.
Manual: To switch the Weapon Profile a toggle has to be pressed.
Automatic: The Weapon Profiles will be switched automatically when you switch weapons In-Game with the switch Weapon Button. When you use the Automatic Mode you can Re-sync to your Primary Weapon while holding the Weapon Switch Button for 2 seconds.
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