Call of Duty: Vanguard Zombies - Season Five
Includes a new Weapon Profile System with 5 Profiles (1 Primary and 1 Secondary per Profile) with Smart Anti-Recoil, Aim Assist, Dynamic Rapid Fire, Burst Fire, Jump Shot, Strafe Shot and more!
We are not affiliated, associated, authorized, endorsed by, or in any way officially connected with Call of Duty®, Activision Publishing, Inc.®, or any of its subsidiaries or its affiliates. The official Call of Duty website can be found at www.callofduty.com/vanguard.
The names Call of Duty®, Activision Publishing, Inc.®, as well as related names, marks, emblems, and images, are registered trademarks of their respective owners.
The Call of Duty®: Vanguard Zombies - Season Five GamePack Anti Recoil system has been upgraded to support all currently available weapons with much more accurate Anti Recoil patterns and a new Weapon Profile System with 5 Profiles (1 Primary and 1 Secondary per Profile). Each profile allows to have Anti Recoil adjustments for the Y-Axis and X-Axis for both the Primary and Secondary weapons along with allowing you to set the weapons used in a profile for both Primary and Secondary Weapons. Switch between Primary and Secondary weapons with expert Anti-Recoil settings automatically applied giving you a rock solid aim.
Also featuring a brand new Aim Assist from the Godfather (Batts) which is now more accurate over longer distances, and like Anti-Recoil can be fine tuned in real-time. The best Aim Assist we have ever used with Call of Duty!
Other essential options include a Dynamic Rapid Fire System that changes speed depending on how hard you pull the trigger, Burst Fire, Drop Shot, Strafe Shot, QuickScope, Sniper Breath, Slide Cancel, Turbo Melee, Bunny Hop, Gyro Boost, and Hair Triggers.
All default button layouts are supported, including Default, Tactical, Lefty, NOM4D/Charlie, NOM4D/Charlie Tactical, NOM4D/Charlie L3F7Y, Bumper Jumper, Bumper Jumper Tactical, One Hand Gunslinger, Stick and Move, Brawler, Beast, and all Bumper/Trigger Swapped versions.
GamePack Author: Community GamePack Team
Compatible Systems: PS5*, Xbox X|S, PS4, Xbox One & Windows PC
GamePack Community Support: Click HereQuestions, Help, Requests....
Cronus Zen Private Discord Server Click HereVisit the #rules channel
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Special thanks to our Community GamePack Team: Batts, x22 DOT, LegitCloudzzz, XBL Jedi & Excalibur.
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*Only the PS4 version of this game is supported.
This GamePack is split into color-coded categories that make setup and organization easy to follow and understand. There are also video setup walkthroughs, which you can find on our YouTube Channel. We do encourage you to familiarize yourself with these written instructions before jumping into the videos, it will pay off for you in the long run.

There are two methods to setup and configure Mods in this GamePack, the first being the GamePack Configuration Interface (or GCI) and the second is the Zen OLED Menu System.
The GCI either pops up every time you program a GamePack to a memory slot or when you click on the memory slot number in Zen Studio. This is a really quick way to setup all your preferred defaults from the get-go.
GamePack Default Settings: All default values are optimized for console gaming with a controller. If using Mouse & keyboard, you should expect to have to change almost all default settings to suit your preferred playing style, in particular changing all in-game stick sensitivity settings to maximum.
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It's very important that you setup your mouse before trying to use any GamePacks or scripts.
When Playing on PC, DualShock and DualSense controllers are output as a Xbox controller. If you wish to use the Touchpad this gets remapped to the Sync Button. Set the bind in your In-Game Options Menu to use Touchpad when playing.

Call of Duty: Vanguard Zombies - Season Five GamePack Configuration Interface (GCI)
The Zen OLED Menu System is a new groundbreaking feature that allows the configuration and tuning of dozens of different Mod modes and combinations, on-the-fly and in seconds, all from an easy to read OLED interface. Once you have programmed this GamePack to a memory slot it must be enabled and active. This is done by pressing the Memory Slot Button (P1) until the logo of the GamePack you wish to use appears on the OLED screen.

When you see the logo of this GamePack displayed on the screen, simply hold LT/L2 & press MENU/OPTIONS to access the Mod Menu System.


Community GamePack OLED Menu System Quick Toggle: HOLD LT/L2 & PRESS MENU/OPTIONS
All Adjustable Mods can be tuned and tested in real-time directly from the Zen GamePack OLED Adjustables Menu.
The menu in this GamePack Menu can be navigated by a controller or a keyboard.
D-PAD Left, Right, Up Down, A/CROSS to Continue/Enter and B/CIRCLE to go Back/Exit
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ARROW Keys Left, Right, Up Down, Return/Enter Key to Continue/Enter and Esc Key to go Back/Exit.
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The Zen OLED Menu System has built in screensaver protection to help protect against screen burn. It will kick in after 3 minutes of inactivity. Press any button to return to the Mod Menu screen.
Press Play for Screensaver Demo
Jump Toggles allow you to access the OLED MOD MENU System and instantly select a Weapon, Profile, or even adjust Anti-Recoil and Aim Assist while gaming. This gives an incredible advantage in certain situations, for example if you are using a weapon that requires Anti-Recoil to be adjusted quickly or if you pick up a random weapon and need to select the weapon to have its pre-configured Anti-Recoil values.
This GamePack reads the input of a controller, if it detects a Playstation controller it will use Touchpad regardless of the platform you play on for the toggle. Otherwise, it uses View or the button that would be in its place such as Minus on a Nintendo Pro controller.
Touchpad is used instead of Share Button because it is easier to press on a Playstation Controller. The Share Button is on the top, that is the reason why Touchpad is used.
Compared to the Xbox Controller the View button is next to the left stick. This requires a slight movement with your thumb. The intention is to make sure the comfort is the same with a Playstation Controller.
Jump Toggle | Action |
Hold VIEW/TOUCHPAD & Press RT/R2 | Weapon Selection |
Hold VIEW/TOUCHPAD & Press RB/R1 | Aim Assist Adjustments |
Hold VIEW/TOUCHPAD & Press LT/L2 | Anti-Recoil Adjustments |
Hold VIEW/TOUCHPAD & Press LB/L1 | Profile Selection |
Quick Toggles allow you to access the OLED Menu System and instantly enable/disable active Mods while gaming. This gives an incredible advantage in certain situations, for example if you are using a weapon that requires Anti-Recoil to be disabled quickly, or if you are using a fully automatic weapon and need to disable Rapid Fire, simply tap the Quick Toggle designated to the Active Fire Mod.
Note: When a Mod is disabled, any associated Quick Toggle is also disabled.
Quick Toggle | Action |
Hold LT/L2 & Hold D-PAD UP | Active Fire Mod |
Hold LT/L2 & Hold D-PAD DOWN | Anti-Recoil |
Hold LT/L2 & Hold D-PAD LEFT | Aim Assist |
Hold LT/L2 & Hold D-PAD RIGHT | Active Shot Mod |
Hold LT/L2 & Hold VIEW/SHARE | Global Kill Switch |
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Global Kill Switch Quick Toggle: HOLD LT/L2 & PRESS VIEW/SHARE
These are all of the settings required for the Mods to function correctly, and they also allow you to dramatically improve the quality and accuracy of your character's movement.
All default Call of Duty: Vanguard Button Layout Presets are available in this GamePack including Bumper/Trigger Flip. Use Zen Studio's GCI or the Zen OLED GamePack Menu to select the layout you are using in-game, the GamePack will then automatically remap all Mods to your preferred choice.
This step is critical. If you don't select the same Button Layout Preset that you are using in-game, several Mods in this GamePack will not function correctly. It is also important to make sure Input Device is set to Controller prior to entering any multi-player matches.
We recommend playing with Tactical Button Layout, as you don't have to move your thumb off your AIM stick to press the crouch button, which is essential for the Slide Cancel Mod.
- 1.Press the MENU/OPTIONS button on your controller
- 2.Check INPUT DEVICE is set to CONTROLLER
- 3.Navigate to the SETTINGS/CONTROLLER section
- 4.Choose your preferred BUTTON LAYOUT PRESET
Option No. | Layout Name |
0 | Default |
1 | Tactical |
2 | Lefty |
3 | N0M4D/Charlie |
4 | N0M4D/Charlie Tactical |
5 | N0M4D/Charlie L3F7Y |
6 | Bumper Jumper |
7 | Bumper Jumper Tactical |
8 | One Hand Gunslinger |
9 | Stick and Move |
10 | Brawler |
11 | Beast |
12 | Bumper Ping |
13 | Bumper Ping Tactical |
14 | Default Flipped |
15 | Tactical Flipped |
16 | Lefty Flipped |
17 | NOM4D/Charlie Flipped |
18 | NOM4D/Charlie Tactical Flipped |
19 | NOM4D/Charlie L3F7Y Flipped |
20 | Bumper Jumper Flipped |
21 | Bumper Jumper Tactical Flipped |
22 | One-Hand Gunslinger Flipped |
23 | Stick and Move Flipped |
24 | Brawler Flipped |
25 | Beast Flipped |
26 | Bumper Ping Flipped |
27 | Bumper Ping Tactical Flipped |
All default Call of Duty: Vanguard Stick Layout Presets are available in this GamePack. Use Zen Studio's GCI or the Zen OLED GamePack Menu to select the stick layout preset you are using in-game, the GamePack will then automatically remap all Mods to your preferred choice.
This step is critical. If you don't select the same Stick Layout Preset that you are using in-game, several Mods in this GamePack will not function correctly.
- 1.Press the MENU/OPTIONS button on your controller
- 2.Navigate to the SETTINGS/CONTROLLER/ADVANCED section
- 3.Choose your preferred STICK LAYOUT PRESET
Option No. | Layout Name |
0 | Default |
1 | Southpaw |
2 | Legacy |
3 | Legacy Southpaw |
4 | Southpaw No Click Swap |
5 | Legacy Southpaw No Click Swap |
This determines how far the stick needs to be pushed in order to register minimum and maximum inputs. Increasing minimum inputs can help combat stick drift, while decreasing it can help subtle movements register more clearly.
The value we are interested in is the 'Right Stick Min Input Threshold'. This setting is especially important for the Aim Assist Mod, which needs to have its deadzone setting set to match this setting.
A low deadzone is more responsive, a subtle touch will result in an input, but there’s a flip side, if your controller is a little worn or the sticks are a little loose it could lead to drift.
Larger deadzone's trade off responsiveness to avoid accidental inputs.
Matching your deadzone in the GamePack to your in-game options is also important to ensure Anti Recoil performs at its maximum capability.
- 1.Press the MENU/OPTIONS button on your controller
- 2.Navigate to the SETTINGS/CONTROLLER/ADVANCED section
- 3.Select RIGHT STICK MIN INPUT THRESHHOLD
Sensitivity settings are essential to ensure smooth performance of either a Controller or Mouse on a console. Controller settings are a little more dialed in to the defaults, but mouse settings should always be maxed out.
These are our recommended settings for when using on a console with a controller or mouse.
In-Game Option | Controller Setting |
Horizontal Stick Sensitivity | 5 |
Vertical Stick Sensitivity | 5 |
ADS Stick Sensitivity (Low Zoom) | 0.9 |
ADS Stick Sensitivity (High Zoom) | 0.9 |
Aim Response Curve Type | Standard |
Target Aim Assist Mode | Standard |
In-Game Option | Mouse Setting |
Horizontal Stick Sensitivity | 14 (Insane) |
Vertical Stick Sensitivity | 14 (Insane) |
ADS Stick Sensitivity (Low Zoom) | 1 |
ADS Stick Sensitivity (High Zoom) | 1 |
Aim Response Curve Type | Dynamic |
Target Aim Assist Mode | Standard |
- 1.Press the MENU/OPTIONS button on your controller
- 2.Navigate to the SETTINGS/CONTROLLER section
- 3.Choose your preferred STICK SENSITIVITY Settings
Match this setting to your In-Game Response Curve. Failure to do so may lead to Anti Recoil patterns not being as accurate as they can be. This GamePack does support all 3 response curves.
This step is critical. If you don't match the same Response Curve that you are using in-game, Anti-Recoil in this GamePack will not function correctly.
- 1.Press the MENU/OPTIONS button on your controller
- 2.Navigate to the SETTINGS/CONTROLLER section
- 3.Choose your preferred AIM RESPONSE CURVE TYPE
# | Option |
0 | Standard |
1 | Linear |
2 | Dynamic |
This option is usually Disabled, however if you prefer to game with an Inverted-Y axis, set the Invert Vertical Look to Enabled and if you plan on using the Anti-Recoil Mod, be sure to set the Mod value to 'Inverted-Y Anti-Recoil'.
The only way to use an inverted controller scheme is to have the Anti-Recoil Mod set on "Inverted-Y" or "Hybrid Inverted-Y" otherwise it is not supported.
- 1.Press the MENU/OPTIONS button on your controller
- 2.Navigate to the SETTINGS/CONTROLLER section
- 3.Enable or Disable INVERT VERTICAL LOOK
This option blocks all rumble signals sent from the game, but still allows the GamePack to read in-game rumble frequencies which is used by several mods to measure timing. The In-Game Controller Vibration option must always be enabled.
This step is critical. If you don't enable In-Game Controller Vibration, several Mods in this GamePack may not function correctly.
- 1.Press the MENU/OPTIONS button on your controller
- 2.Navigate to the SETTINGS/CONTROLLER section
- 3.Enable CONTROLLER VIBRATION
# | Option | Description |
0 | Disabled | Controller WILL receive rumbles |
1 | Enabled | Controller WILL NOT receive rumbles |
When enabled, pressing forward makes your character sprint immediately, rather than requiring an additional button press.
Enabling this is highly recommended. It is also required if you plan on using the awesome Slide Cancel Mod.
- 1.Press the MENU/OPTIONS button on your controller
- 2.Navigate to the SETTINGS/CONTROLLER/ADVANCED section
- 3.Enable AUTO SPRINT
Recoil is when your weapon moves on its own while firing. Anti-Recoil reduces this erratic movement making your shots more accurate and more likely to hit your target. For example, without Anti-Recoil your weapon may pull up when you fire and with Anti-Recoil your weapon will stay on target and fire straight.
Each weapon in each game has a unique recoil pattern and when adjusted correctly Anti-Recoil simply combats the vertical (and sometimes horizontal) aspect of this. When the game causes the weapon to pull up, Anti-Recoil will pull the weapon down enough to level out your shot.
Anti-Recoil values are different for each weapon, and the built-in Weapon Tracking System applies expert Anti-Recoil values and other Mod settings specific to the Primary or Secondary Weapon you are using.
However, attachments can change the mechanics of the weapon, so we also provide the ability to fine tune the horizontal and vertical X & Y-Axis for both Primary and Secondary weapons.
Pro Tip: A higher value means a stronger recoil compensation, a lower value means less recoil compensation. Anti-Recoil Vertical strength for both Primary and Secondary Weapons can be adjusted from -100 to 100, and Horizontal Strength from -100 to 100 in real-time by using the Zen OLED GamePack Adjustable Menu. This allows you to quickly tune your weapon directly from your controller while playing the game, and without having to unplug and connect your Zen to a PC. The new multi-stage recoil scales a weapon's pattern by a percentage. If you notice too much up or down movement decrease the Y value. Increasing Y will make up and down movement greater. Should you want to lessen left and right movement decrease X while increasing it will make these movements stronger.
Difference between "Anti-Recoil Standard" and "Anti-Recoil Hybrid"
Anti-Recoil Standard:
If you use this variant of Anti-Recoil and load your Profile with your selected weapon. Anti-Recoil MOD will automatically load the best Anti-Recoil values for you. Now you are able to fine tune your Y and X-Axis until you get the best performance.
Anti-Recoil Hybrid:
If you use this variant of Anti-Recoil and load your Profile with your selected weapon. Anti-Recoil MOD will automatically load the best Anti-Recoil values for you. Now you are able to fine tune your Y and X-Axis until you get the best performance. The advantage over "Anti-Recoil Standard" is that you can combine "Aim Assist MOD" with your "Anti-Recoil MOD". This will make adjustments a little bit harder. We recommend you to read the "How to setup Anti-Recoil" guide.
Does Regular Fire have Anti-Recoil for ground loot?
Regular Fire lets you use standard anti-recoil for any ground loot you come across. Regular Fire unfortunately does not have a preset anti-recoil pattern so you have to adjust the X and Y axis values for your ground loot that you equipped.
How to setup Anti-Recoil Guide
Anti-Recoil (Hybrid OFF):
- 1.Enable "Anti-Recoil".
- 2.Choose your "Profile" with your "Weapon".
- 3.Standard AR = No Aim Assist / Sticky
For example I am going to use the "AK". I will load the "AK" to "Profile 1".
- 1.I am going to stand 10 - 30m in-front of a wall.
- 2.I will fire a full clip against a wall.
- 3.If I have recoil which goes up, I have to increase "Y Value".
- 4.If I have recoil which goes down, I have to decrease "Y Value".
- 5.If I have recoil which goes left or right, I have to increase/decrease the "X Value"
In general you don't have adjust the "X-Axis".
- 1.Aim Assist values will not change the Recoil-Pattern since they don't work together.
Don't exaggerate with testing Recoil-Pattern on over dimensioned ranges, "sway" and "spread" can not be controlled.
- 1.If you are happy with you Wall Recoil-Pattern you will have much better results on a actual target.
Anti-Recoil (Hybrid ON):
"Anti-Recoil Hybrid" works together with "Aim Assist". "Aim Assist" is helping "Anti-Recoil Hybrid" to perform as good as possible.
- 1.Enable "Aim Assist".
- 2.Set the recommended values for "ADS-" and "Fire Step".
- 3.Hybrid = Aim Assist / Sticky
ADS Step: 5 Fire Step: 8
- 1.Set values for "Strength" (Aim Assist).
Strength will be the amount of visual shake, which leads to more "Aim Assist assist" in-game. That does not mean that you can set the maximum value.
ADS Strength: Hold down your ADS Button and find a good value until your crosshair shakes a little bit. Don't make it shake alot/crazy a little bit is totally enough. This is only for AA tracking by only ADS on a enemy while not shooting.
Fire Strength: Our recommended value is "18". You can use a higher value but a higher value means a higher "Y Value" for "Anti-Recoil" adjustments.
- 1.Enable "Anti-Recoil Hybrid".
- 2.Choose your "Profile" with your "Weapon".
For example, I am going to use the "AK". I will load the "AK" to "Profile 1".
- 1.I am going to stand 10-30m in-front of a wall.
- 2.I will fire a full clip against a wall.
- 3.If I have recoil which goes up, I have to increase "Y Value".
- 4.If I have recoil which goes down, I have to decrease "Y Value".
- 5.If I have recoil which goes left or right, I have to increase/decrease the "X Value"
Normally you don't have to adjust the "X-Axis".
Don't exaggerate with testing Recoil-Pattern on over dimensioned ranges, "sway" and "spread" can not be controlled.
- 1.If you are happy with your Wall Recoil-Pattern (you should have decent pattern), you can save your profile.
I say "decent" because the Recoil-Pattern will not as good as "Hybrid OFF" because "Hybrid" works together with "Aim Assist". If you got your Recoil-Pattern decent and now test these settings on a real target. You will see how "Aim Assist" helps "Hybrid" and then you can see the real power of this MOD.
Simple said, if your Wall-Pattern are decent with "Hybrid" on. They will be alot better and stickier on a real target.
We recommend to use "Anti-Recoil Hybrid OFF". It is very simple to use, simple to set up and you can see the Recoil-Pattern on the wall. You will have the same Recoil-Pattern as "Anti-Recoil Hybrid ON".
If you are familiar with "Anti-Recoil Hybrid OFF" and after you managed to get your guns without recoil we recommend to try "Anti-Recoil Hybrid ON".
In-game Deadzone, Sensitivity and Response curves must match. If these do not match Anti Recoil will not perform as it should and reduce the accuracy of Anti Recoil.
Jump Toggle: HOLD VIEW/TOUCHPAD + PRESS LT/L2 TO JUMP TO THE ANTI-RECOIL ADJUSTMENT MENU
If you are using the Inverted-Y Axis version of this Mod, the Invert Vertical Look In-Game option must be set to enabled.
# | Option | Description | Adjustable |
0 | Disabled | Anti-Recoil Mod & Quick Toggle is Disabled | No |
1 | Enabled | Anti-Recoil Mod is Enabled | Yes |
2 | Inverted-Y | Yes | |
3 | Hybrid | Anti-Recoil Mod (Hybrid) is Enabled | Yes |
4 | Hybrid Inverted-Y | Yes |

Anti-Recoil Quick Toggle: HOLD LT/L2 & PRESS D-PAD DOWN
Select the Profile 1: Primary Weapon you are using In-Game. The Weapon Tracking System will automatically manage Anti-Recoil, Fire Mods, QuickScope, and Sniper Breath settings to match the Primary and Secondary weapon you are using.
Here is what the GamePack is doing "under-the-hood" to your Mod settings while using this system:
- Anti-Recoil - Applies expert Anti-Recoil values (ARs, SMGs, LMGs, and Semi-Auto Tactical Rifles)
- Rapid Fire - Will only work with Semi-Auto Weapons & All 3 Round Burst Weapons
- Dynamic Rapid Fire - Will work with all Weapons (No 3 Round Burst)
- Burst Fire - Will only work with Full Auto Weapons (ARs, SMGs, LMGs - No 3 Round Burst)
- QuickScope - Will only work with Sniper Rifles
- Sniper Breath - Will only work with Sniper Rifles
There are a few things worth noting:
Call of Duty gives you the ability to use attachments, however, all Mods in this GamePack are tuned to the weapon's default settings. These attachments can change the weapon mechanics so Anti-Recoil & Aim Assist adjustable modifiers will need to be tuned manually to compensate if you are using any of the following:
- Optics
- Muzzles
- Barrels
- Bodies
- Underbarrels
- Ammunition Mags
- Handles
- Stocks
- Grips
- Lasers
Both axis Primary/Secondary Vertical (Y) and Primary/Secondary Horizontal (X) can be adjusted in real-time to help compensate for any changes: If a weapon is pulling up too much, increase the Y value. If it's pulling down, decrease the Y value. When a weapon pulls left too much, increase the X value. If it pulls right, decrease it.
All Weapon timings and settings are optimized for controllers. If you are using a mouse you will need to tune all Anti-Recoil and Aim Assist Adjustables as well as in-game sensitivity options to suit your style of gameplay.
Pro Tip: Check this "GamePacks Support Community" to share your settings with other users.
Should go ever want to quickly edit Anti Recoil Hold View / Share + LT / L2. This will go straight to Anti Recoil adjustment. From here you are able to make adjustments for any weapon and any profile even while playing so you can see the changes being made in real time. Once done just Press B / Circle once to save your settings. If you decide to want to jump to the Weapon Selection Menu: Hold View/Share + RT/R2. This gives you instant access to the weapon selection menu so you can select the weapon in use.
There are ten weapon categories available in this GamePack and each are fully controlled by the Weapon Profile System to make sure all Mods are tuned to the optimum values for that weapon, and that if you have a mod enabled that isn't supported by the weapon you are using.
For example, if you have QuickScope enabled but are currently using an AK-47 - the GamePack will auto disable the mod while using that weapon to make sure there are no conflicts.
- Assault Rifles (ARs): Fully-automatic, highly modular weapons that excel in mid-range combat (ideal combat range: 20-45 meters).
- Submachine Guns (SMGs): Compact and fast-firing weapons that find their stride in close-quarters (ideal combat range: 5-30 meters).
- Light Machine Guns (LMGs): Heavy, high capacity, and high-caliber weapons that are incredibly effective against vehicles and large infantry groups (ideal combat range: 15-50 meters.)
- Tactical Rifles: Similar to assault rifles, but meant for more accurate Operators due to their burst or semi-auto firing modes (ideal combat range: varies)
- Sniper Rifles: High precision rifle defined by superior damage per shot and low fire rate. Can hold breath while using it to line up more accurate shots. (ideal combat range: 40-100+ meters.)
- Handguns: Also knowns as Pistols. Lightweight, low capacity weapon with extremely quick handling speeds, especially when switching from a primary weapon. (ideal combat range: 3-20 meters.)
- Shotguns: Fires shells, usually made of pellets that spray out from the barrel, making it ideal for extreme close-quarters situations. (ideal combat range: 1-15 meters.)
- Launchers: Single-shot weapons with explosive payloads; the most effective category against enemy vehicles and Scorestreaks, with splash damage against enemy groups being a secondary use case (ideal combat range: varies)
- Melee: A weapon used in hand-to-hand combat; provides the fastest movement speed out of any weapon and near-instant, silent kills on impact. (ideal combat range: close quarters).
- Special: Additional weapons that do not fit the above categories, usually meant for niche combat roles such as launching grenades (ideal combat range: varies).
The Weapons table below will highlight what Class it belongs to and what Mods are being tracked and enabled by the Weapon Profile system. This applies to Anti-Recoil, Fire Mods, and Sniper Breath Mods.
# | Weapon | Class | Compatibility |
0 | Regular Fire | All Classes | Anti-Recoil |
1 | Rapid Fire | Only Select Classes | This one can be selected for the Profile. It activates the fastest Rapid Fire. It does not need to be activated in the "Fire Mod" Menu and it is not affected by the "Speed Toggle" |
2 | Assault Rifle Full-Automatic | Burst Fire
Anti-Recoil | |
3 | Assault Rifle Full-Automatic | Burst Fire
Anti-Recoil | |
4 | Assault Rifle Full-Automatic | Burst Fire
Anti-Recoil | |
5 | Assault Rifle Full-Automatic | Burst Fire
Anti-Recoil | |
6 | Assault Rifle Full-Automatic | Burst Fire
Anti-Recoil | |
7 | Assault Rifle Full-Automatic | Burst Fire
Anti-Recoil | |
8 | Assault Rifle Full-Automatic | Burst Fire
Anti-Recoil | |
9 | Assault Rifle Full-Automatic | Burst Fire
Anti-Recoil | |
10 | Assault Rifle Full-Automatic | Burst Fire
Anti-Recoil | |
11 | Assault Rifle Full-Automatic | Burst Fire
Anti-Recoil | |
12 | Assault Rifle Full-Automatic | Burst Fire
Anti-Recoil | |
13 | Assault Rifle Full-Automatic | Burst Fire | |
14 | Assault Rifle Full-Automatic | Burst Fire
Anti-Recoil | |
15 | Submachine Gun Full-Automatic | Dynamic Rapid Fire
Burst Fire
Anti-Recoil | |
16 | Submachine Gun Full-Automatic | Dynamic Rapid Fire
Burst Fire
Anti-Recoil | |
17 | Submachine Gun Full-Automatic | Dynamic Rapid Fire
Burst Fire
Anti-Recoil | |
18 | Submachine Gun Full-Automatic | Dynamic Rapid Fire
Burst Fire
Anti-Recoil | |
19 | Submachine Gun Full-Automatic | Dynamic Rapid Fire
Burst Fire
Anti-Recoil | |
20 | Submachine Gun Full-Automatic | Dynamic Rapid Fire
Burst Fire
Anti-Recoil | |
21 | Submachine Gun Full-Automatic | Dynamic Rapid Fire
Burst Fire
Anti-Recoil | |
22 | Submachine Gun Full-Automatic | Dynamic Rapid Fire
Burst Fire
Anti-Recoil | |
23 | Submachine Gun Full-Automatic | Dynamic Rapid Fire
Burst Fire
Anti-Recoil | |
24 | Submachine Gun Full-Automatic | Dynamic Rapid Fire
Burst Fire
Anti-Recoil | |
25 | Submachine Gun Full-Automatic | Dynamic Rapid Fire
Burst Fire
Anti-Recoil | |
26 | Shotgun Pump-Action | Dynamic Rapid Fire
Anti-Recoil | |
27 | Shotgun Break-Action | Dynamic Rapid Fire
Anti-Recoil | |
28 | Shotgun Full-Automatic | Dynamic Rapid Fire
Anti-Recoil | |
29 | Shotgun Semi-Automatic | Dynamic Rapid Fire
Anti-Recoil | |
30 | Light Machine Gun Full-Automatic | Burst Fire
Anti-Recoil | |
31 | Light Machine Gun Full-Automatic | Burst Fire
Anti-Recoil | |
32 | Light Machine Gun Full-Automatic | Burst Fire
Anti-Recoil | |
33 | Light Machine Gun Full-Automatic | Burst Fire
Anti-Recoil | |
34 | Light Machine Gun Full-Automatic | Burst Fire
Anti-Recoil | |
35 | Light Machine Gun Full-Automatic | Burst Fire
Anti-Recoil | |
36 | Light Machine Gun Full-Automatic | Burst Fire
Anti-Recoil | |
37 | Marksman Rifle Full-Automatic | QuickScope
Anti-Recoil | |
38 | Marksman Rifle Full-Automatic | QuickScope
Anti-Recoil | |
39 | Marksman Rifle Semi Auto | QuickScope
Anti-Recoil | |
40 | Marksman Rifle Automatic | QuickScope
Anti-Recoil | |
41 | Marksman Rifle Semi-Automatic | QuickScope
Anti-Recoil | |
42 | Sniper Rifle Semi-Automatic | QuickScope
Anti-Recoil | |
43 | Sniper Rifle | QuickScope
Anti-Recoil | |
44 | Marksman Rifle Single Shot | QuickScope
Anti-Recoil | |
45 | Sniper Rifle Full-Automatic | QuickScope
Anti-Recoil | |
46 | Pistol Semi-Automatic | Dynamic Rapid Fire
Burst Fire
Anti-Recoil | |
47 | Pistol Semi-Automatic |