Call of Duty: Warzone - Season Five

Includes a new Weapon Profile System with 5 Profiles (1 Primary and 1 Secondary per Profile) with Smart Anti-Recoil, Aim Assist, Dynamic Rapid Fire, Burst Fire, Jump Shot, Strafe Shot and more!

We will not be responsible for all the complaints and angry reactions from other gamers you're probably going to get for using these Mods๐Ÿ˜„

โ€‹โ„น Introduction

The Call of Duty: Warzone - Season Five GamePack Anti Recoil system has been upgraded to support all currently available weapons with much more accurate Anti Recoil patterns and a new Weapon Profile System with 5 Profiles (1 Primary and 1 Secondary per Profile). Each profile allows to have Anti Recoil adjustments for the Y Axis and X Axis for both the Primary and Secondary weapons along with allowing you to set the weapons used in a profile for both Primary and Secondary Weapons. Switch between Primary and Secondary weapons with expert Anti-Recoil settings automatically applied giving you a rock solid aim.

Also featuring a brand new Aim Assist from the Godfather (Batts) which is now more accurate over longer distances, and like Anti-Recoil can be fine tuned in real-time. The best Aim Assist we have ever used with Call of Duty!

Other essential options include a Dynamic Rapid Fire System that changes speed depending on how hard you pull the trigger, Burst Fire, Drop Shot, Strafe Shot, QuickScope, Sniper Breath, Slide Cancel, Auto Ping, Easy Revive, Turbo Melee, Bunny Hop, Gyro Boost and Hair Triggers.

All default button layouts are supported, including Default, Tactical, Lefty, NOM4D/Charlie, NOM4D/Charlie Tactical, NOM4D/Charlie Lefty, Bumper Jumper, Bumper Jumper Tactical, One Hand Gunslinger, Stick and Move, Brawler, Beast and all Bumper/Trigger Swapped versions.

โ€‹โœ… GamePack Author: Community GamePack Team โœ… Compatible Systems: PS5, Xbox X|S, PS4, Xbox One & Windows PC โœ… GamePack Community Support: Click Hereโ€‹๐Ÿ‘ˆQuestions, Help, Requests.... โœ… Cronus Zen Private Discord Server Click Hereโ€‹๐Ÿ‘ˆVisit the #rules chanโ›”โ€‹

โ€‹๐Ÿฅ‡ Special thanks to our Community GamePack Team: Batts, x22 DOT, LegitCloudzzz, XBL Jedi & Excalibur. Special Thanks to DoGzTheFiGhTeR for his contribution to this GamePack.

โ€‹๐Ÿ›  How to Setup this GamePack

This GamePack is split into color-coded categories that makes setup and organization easy to follow and understand. There are also video setup walkthroughs, which you can find on our YouTube Channel. We do encourage you to familiarize yourself with these written instructions before jumping into the videos, it will pay off for you in the long run.

There are two methods to setup and configure Mods in this GamePack, the first being the GamePack Configuration Interface (or GCI) and the second is the Zen OLED Menu System.

โ€‹โš™ GamePack Configuration Interface (GCI)

The GCI either pops up up every time you program a GamePack to a memory slot, or when you click on the memory slot number in Zen Studio. This is a really quick way to setup all your preferred defaults from the get-go.

GamePack Default Settings: All default values are optimized for console gaming with a controller. If using ๐Ÿ–ฑMouse & keyboard, you should expect to have to change almost all default settings to suit your preferred playing style, in particular changing all in-game stick sensitivity settings to maximum.

It's very important that you setup your mouse before trying to use any GamePacks or scripts.

When Playing on PC, DualShock and DualSense controllers are output as a Xbox controller. If you wish to use the Touchpad this gets remapped to the Sync Button. Set the bind in your In-Game Options Menu to use Touchpad when playing.

You can now use the arrow keys, Enter and Esc.

  • In the place of Left D-pad the left arrow key is used.

  • In the place of Right D-pad the right arrow key is used.

  • In the place of Up D-pad the Up arrow key is used.

  • In the place of Down D-pad the Down arrow key is used.

  • In the place of A / Cross the Enter key is used.

  • In the place of B / Circle the Esc key is used.

Call Of Duty: Warzone - Season Five GamePack Configuration Interface (GCI)

โ€‹๐Ÿ”ฒ Zen OLED Menu System

The Zen OLED Menu System is a new groundbreaking feature that allows the configuration and tuning of dozens of different Mod modes and combinations, on-the-fly and in seconds, all from an easy to read OLED interface. Once you have programmed this GamePack to a memory slot it must be enabled and active. This is done by pressing the Memory Slot Button (P1) until the logo of the GamePack you wish to use appears on the OLED screen.

When you see the logo of this GamePack displayed on the screen, simply hold LT/L2 & press MENU/OPTIONS to access the Mod Menu System.

Community GamePack OLED Menu System Quick Toggle: HOLD LT/L2 & PRESS MENU/OPTIONS

All Adjustable Mods can be tuned and tested in real-time directly from the Zen GamePack OLED Adjustables Menu.

โ€‹โ™ป Screensaver

The Zen OLED Menu System has built in screensaver protection to help protect against screen burn. It will kick in after 3 minutes of inactivity. Press any button to return to the Mod Menu screen.

Press Play for Screensaver Demo

โ€‹๐Ÿ•น Jump Toggles

Jump Toggles allow you to access the OLED MOD MENU System and instantly select a Weapon, Profile, or even adjust Anti-Recoil and Aim Assist while gaming. This gives an incredible advantage in certain situations, for example if you are using a weapon that requires Anti-Recoil to be adjusted quickly or if you pick up a random weapon and need to select the weapon to have its pre-configured Anti-Recoil values.

Jump Toggle

Action

Hold VIEW/TOUCHPAD & Press RT/R2

Weapon Selection

Hold VIEW/TOUCHPAD & Press RB/R1

Aim Assist Adjustments

Hold VIEW/TOUCHPAD & Press LT/L2

Anti-Recoil Adjustments

Hold VIEW/TOUCHPAD & Press LB/L1

Profile Selection

Hold VIEW/SHARE + Press X/SQUARE

Vehicle Mode

โ€‹๐Ÿ•น Quick Toggles

Quick Toggles allow you to access the OLED Menu System and instantly enable/disable active Mods while gaming. This gives an incredible advantage in certain situations, for example if you are using a weapon that requires Anti-Recoil to be disabled quickly, or if you are using a fully automatic weapon and need to disable Rapid Fire, simply tap the Quick Toggle designated to the Active Fire Mod.

Note: When a Mod is disabled, any associated Quick Toggle is also disabled.

Quick Toggle

Action

Hold LT/L2 & Hold D-PAD UP

Active Fire Mod

Hold LT/L2 & Hold D-PAD DOWN

Anti-Recoil

Hold LT/L2 & Hold D-PAD LEFT

Aim Assist

Hold LT/L2 & Hold D-PAD RIGHT

Active Shot Mod

Hold LT/L2 & Hold VIEW/SHARE

Global Kill Switch

Global Kill Switch Quick Toggle: HOLD LT/L2 & PRESS VIEW/SHARE

โ€‹ In-Game Settings

These are all of the settings required for the Mods to function correctly, and they also allow you to dramatically improve the quality and accuracy of your characters movement.

โ€‹

โ€‹ In-Game Button Layout

All default Call of Duty: Warzone Button Layout Presets are available in this GamePack including Bumper/Trigger Flip. Use Zen Studio's GCI or the Zen OLED GamePack Menu to select the layout you are using in-game, the GamePack will then automatically remap all Mods to your preferred choice.

This step is critical. If you don't select the same Button Layout Preset that you are using in-game, several Mods in this GamePack will not function correctly. It is also important to make sure Input Device is set to Controller prior to entering any multi-player matches.

We recommend playing with Tactical Button Layout, as you don't have to move your thumb off your AIM stick to press the crouch button, which is essential for the Slide Cancel Mod.

  1. Press the MENU/OPTION button on your controller

  2. Check INPUT DEVICE is set to CONTROLLER

  3. Navigate to the SETTINGS/CONTROLLER section

  4. Choose your preferred BR BUTTON LAYOUT

In-Game Setting: Button Layout

Option No.

Layout Name

0

Default

1

Tactical

2

Lefty

3

N0M4D/Charlie

4

N0M4D/Charlie Tactical

5

N0M4D/Charlie L3F7Y

6

Bumper Jumper

7

Bumper Jumper Tactical

8

One Hand Gunslinger

9

Stick and Move

10

Brawler

11

Beast

12

Bumper Ping

13

Bumper Ping Tactical

14

Default Flipped

15

Tactical Flipped

16

Lefty Flipped

17

NOM4D/Charlie Flipped

18

NOM4D/Charlie Tactical Flipped

19

NOM4D/Charlie L3F7Y Flipped

20

Bumper Jumper Flipped

21

Bumper Jumper Tactical Flipped

22

One-Hand Gunslinger Flipped

23

Stick and Move Flipped

24

Brawler Flipped

25

Beast Flipped

26

Bumper Ping Flipped

27

Bumper Ping Tactical Flipped

โ€‹

โ€‹In-Game Sensitivity

Sensitivity settings are essential to ensure smooth performance of either a Controller or Mouse on a console. Controller settings are a little more dialed in to the defaults, but mouse settings should always be maxed out.

These are our recommended settings for when using on a console with a controller or mouse.

In-Game Option

Controller Setting

Horizontal Stick Sensitivity

5

Vertical Stick Sensitivity

5

ADS Stick Sensitivity (Low Zoom)

0.9

ADS Stick Sensitivity (High Zoom)

0.9

Aim Response Curve Type

Standard

Target Aim Assist Mode

Standard

In-Game Option

Mouse Setting

Horizontal Stick Sensitivity

14 (Insane)

Vertical Stick Sensitivity

14 (Insane)

ADS Stick Sensitivity (Low Zoom)

1

ADS Stick Sensitivity (High Zoom)

1

Aim Response Curve Type

Dynamic

Target Aim Assist Mode

Standard

  1. Press the MENU/OPTION button on your controller

  2. Navigate to the SETTINGS/CONTROLLER section

  3. Choose your preferred STICK SENSITIVITY Settings

In-Game Setting: Stick Sensitivity

โ€‹ In-Game Invert Vertical Look

This option is usually Disabled, however if you prefer to game with an Inverted-Y axis, set the Invert Vertical Look to Enabled and if you plan on using the Anti-Recoil Mod, be sure to set the Mod value to 'Inverted-Y Anti-Recoil'.

The only way to use an inverted controller scheme is to have the Anti-Recoil Mod set on "Inverted-Y" or "Hybrid Inverted-Y" otherwise it is not supported.

  1. Press the MENU/OPTION button on your controller

  2. Navigate to the SETTINGS/CONTROLLER section

  3. Enable or Disable INVERT VERTICAL LOOK

In-Game Setting: Invert Vertical Look

โ€‹In-Game Response Curve

Match this setting to your In-Game Response Curve. Failure to do so may lead to Anti Recoil patterns not being as accurate as they can be. This GamePack does support all 3 response curves.

This step is critical. If you don't match the same Response Curve that you are using in-game, Anti-Recoil in this GamePack will not function correctly.

  1. Press the MENU/OPTION button on your controller

  2. Navigate to the SETTINGS/CONTROLLER section

  3. Choose your preferred AIM RESPONSE CURVE TYPE

โ€‹

โ€‹In-Game Controller Vibration

This option blocks all rumble signals sent from the game, but still allows the GamePack to read in-game rumble frequencies which is used by several mods to measure timing. The In-Game Controller Vibration option must always be enabled.

This step is critical. If you don't enable In-Game Controller Vibration, several Mods in this GamePack may not function correctly.

  1. Press the MENU/OPTION button on your controller

  2. Navigate to the SETTINGS/CONTROLLER section

  3. Enable CONTROLLER VIBRATION

In-Game Setting: Vibration

#

Option

Description

0

Disabled

Controller WILL receive rumbles

1

Enabled

Controller WILL NOT receive rumbles

โ€‹

โ€‹In-Game Stick Layout

All default Call of Duty: Black Ops Cold War Stick Layout Presets are available in this GamePack. Use Zen Studio's GCI or the Zen OLED GamePack Menu to select the stick layout preset you are using in-game, the GamePack will then automatically remap all Mods to your preferred choice.

This step is critical. If you don't select the same Stick Layout Preset that you are using in-game, several Mods in this GamePack will not function correctly.

  1. Press the MENU/OPTION button on your controller

  2. Navigate to the SETTINGS/CONTROLLER/ADVANCED section

  3. Choose your preferred STICK LAYOUT

In-Game Setting: Stick Layout

Option No.

Layout Name

0

Default

1

Southpaw

2

Legacy

3

Legacy Southpaw

4

Southpaw No Click Swap

5

Legacy Southpaw No Click Swap

โ€‹

โ€‹In-Game Right Stick Deadzone

This determines how far the stick needs to be pushed in order to register minimum and maximum inputs. Increasing minimum inputs can help combat stick drift, while decreasing it can help subtle movements register more clearly.

The value we are interested in is the 'Right Stick Min Input Threshold'. This setting is especially important for the Aim Assist Mod, which needs to have it's deadzone setting set to match this setting.

A low deadzone is more responsive, a subtle touch will result in an input, but thereโ€™s a flip side, if your controller is a little worn or the sticks are a little loose it could lead to drift.

Larger deadzone's trade off responsiveness to avoid accidental inputs.

Matching your deadzone in the GamePack to your in-game options is also important to ensure Anti Recoil performs at its maximum capability.

  1. Press the MENU/OPTION button on your controller

  2. Navigate to the SETTINGS/CONTROLLER/ADVANCED section

  3. Select RIGHT STICK MIN INPUT THRESHHOLD

In-Game Setting: Deadzone

โ€‹

โ€‹In-Game Auto Sprint

When enabled, pressing forward makes your character sprint immediately, rather than requiring an additional button press.

Enabling this is highly recommended. It is also required if you plan on using the awesome Slide Cancel Mod.

  1. Press the MENU/OPTION button on your controller

  2. Navigate to the SETTINGS/CONTROLLER/ADVANCED section

  3. Enable AUTO SPRINT

In-Game Setting: Auto Sprint

Anti-Recoil

Recoil is when your weapon moves on its own while firing. Anti-Recoil reduces this erratic movement making your shots more accurate and more likely to hit your target. For example, without Anti-Recoil your weapon may pull up when you fire and with Anti-Recoil your weapon will stay on target and fire straight.

Each weapon in each game has a unique recoil pattern and when adjusted correctly Anti-Recoil simply combats the vertical (and sometimes horizontal) aspect of this. When the game causes the weapon to pull up, Anti-Recoil will pull the weapon down enough to level out your shot.

Anti-Recoil values are different for each weapon, and the built-in Weapon Tracking System applies expert Anti-Recoil values and other Mod settings specific to the Primary or Secondary Weapon you are using.

However, attachments can change the mechanics of the weapon, so we also provide the ability to fine tune the horizontal and vertical X & Y Axis for both Primary and Secondary weapons.

Pro Tip: A higher value means a stronger recoil compensation, a lower value means less recoil compensation.

Anti-Recoil Vertical strength for both Primary and Secondary Weapons can be adjusted from 1 to 100, and Horizontal Strength from -200 to 200 in real-time by using the Zen OLED GamePack Adjustable Menu. This allows you to quickly tune your weapon directly from your controller while playing the game, and without having to unplug and connect your Zen to a PC.

If a weapon is pulling up too much down increase the Y value and if recoil is pulling down to much decrease the Y value. When a weapon pulls left to much increase the X value and if it pulls right to much you will need to decrease it.

Difference between "Anti-Recoil Standard" and "Anti-Recoil Hybrid"

Anti-Recoil Standard:

If you use this variant of Anti-Recoil and load your Profile with your selected weapon. Anti-Recoil MOD will automatically load the best Anti-Recoil values for you. Now you are able to fine tune your Y and X-Axis until you get the best performance. This is for example the variant the "ProPack" is using.

Anti-Recoil Hybrid:

If you use this variant of Anti-Recoil and load your Profile with your selected weapon. Anti-Recoil MOD will automatically load the best Anti-Recoil values for you. Now you are able to fine tune your Y and X-Axis until you get the best performance. The advantage over "Anti-Recoil Standard" is that you can combine "Aim Assist MOD" with your "Anti-Recoil MOD". This will make adjustments a little bit harder. We recommend you to read the "How to setup Anti-Recoil" guide.

Does Regular Fire have Anti-Recoil for ground loot?

Regular Fire lets you use standard anti-recoil for any ground loot you come across. Regular Fire unfortunately does not have a preset anti-recoil pattern so you have to adjust the X and Y axis values for your ground loot that you equipped.

How to setup Anti-Recoil Guide

Anti-Recoil (Hybrid OFF):

  1. Enable "Anti-Recoil".

  2. Choose your "Profile" with your "Weapon".

  3. Standard AR = No Aim Assist / Sticky

For example I am going to use the "AK". I will load the "AK" to "Profile 1".

  1. I am going to stand 10 - 30m in-front of a wall.

  2. I will fire a full clip against a wall.

  3. If I have recoil which goes up, I have to increase "Y Value".

  4. If I have recoil which goes down, I have to decrease "Y Value".

  5. If I have recoil which goes left or right, I have to increase/decrease the "X Value"

In general you don't have adjust the "X Axis".

  1. Aim Assist values will not change the Recoil-Pattern since they don't work together.

Don't exaggerate with testing Recoil-Pattern on over dimensioned ranges, "sway" and "spread" can not be controlled.

  1. If you are happy with you Wall Recoil-Pattern you will have much better results on a actual target.

Anti-Recoil (Hybrid ON):

"Anti-Recoil Hybrid" works together with "Aim Assist". "Aim Assist" is helping "Anti-Recoil Hybrid" to perform as good as possible.

  1. Enable "Aim Assist".

  2. Set the recommended values for "ADS-" and "Fire Step".

  3. Hybrid = Aim Assist / Sticky

ADS Step: 5 Fire Step: 8

  1. Set values for "Strength" (Aim Assist).

Strength will be the amount of visual shake, which leads to more "Aim Assist assist" in-game. That does not mean that you can set the maximum value.

ADS Strength: Hold down your ADS Button and find a good value until your crosshair shakes a little bit. Don't make it shake alot/crazy a little bit is totally enough. This is only for AA tracking by only ADS on a enemy while not shooting.

Fire Strength: Our recommended value is "18". You can use a higher value but a higher value means a higher "Y Value" for "Anti-Recoil" adjustments.

  1. Enable "Anti-Recoil Hybrid".

  2. Choose your "Profile" with your "Weapon".

For example I am going to use the "AK". I will load the "AK" to "Profile 1".

  1. I am going to stand 10-30m in-front of a wall.

  2. I will fire a full clip against a wall.

  3. If I have recoil which goes up, I have to increase "Y Value".

  4. If I have recoil which goes down, I have to decrease "Y Value".

  5. If I have recoil which goes left or right, I have to increase/decrease the "X Value"

Normally you don't have adjust the "X Axis".

Don't exaggerate with testing Recoil-Pattern on over dimensioned ranges, "sway" and "spread" can not be controlled.

  1. If you are happy with your Wall Recoil-Pattern (you should have decent pattern), you can save your profile.

I say "decent" because the Recoil-Pattern will not as good as "Hybrid OFF" because "Hybrid" works together with "Aim Assist". If you got your Recoil-Pattern decent and now test these settings on a real target. You will see how "Aim Assist" helps "Hybrid" and then you can see the real power of this MOD.

Simple said, if your Wall-Pattern are decent with "Hybrid" on. They will be alot better and stickier on a real target.

We recommend to use "Anti-Recoil Hybrid OFF". It is very simple to use, simple to set up and you can see the Recoil-Pattern on the wall. You will have the same Recoil-Pattern as "Anti-Recoil Hybrid ON".

If you are familiar with "Anti-Recoil Hybrid OFF" and after you managed to get your guns without recoil we recommend to try "Anti-Recoil Hybrid ON".

In-game Deadzone, Sensitivity and Response curves must match. If these do not match Anti Recoil will not perform as it should and reduce the accuracy of Anti Recoil.

Jump Toggle: HOLD VIEW/TOUCHPAD + PRESS LT/L2 TO JUMP TO THE ANTI-RECOIL ADJUSTMENT MENU

If you are using the Inverted-Y Axis version of this Mod, the Invert Vertical Look In-Game option must be set to enabled.

#

Option

Description

Adjustable

0

Disabled

Anti-Recoil Mod & Quick Toggle is Disabled

No

1

Enabled

Anti-Recoil Mod is Enabled

Yes

2

Inverted-Y

Anti-Recoil Mod is Enabled Inverts Right Stick Axis (Enable In-Game Also)

Yes

3

Hybrid

Anti-Recoil Mod (Hybrid) is Enabled

Yes

4

Hybrid Inverted-Y

Anti-Recoil Mod (Hybrid Inverted-Y) is Enabled Inverts Right Stick Axis (Enable In-Game Also)

Yes

Anti-Recoil Quick Toggle: HOLD LT/L2 & PRESS D-PAD DOWN

โ€‹Profile 1: Primary Weapon

Select the Profile 1: Primary Weapon you are using In-Game. The Weapon Tracking System will automatically manage Anti-Recoil, Fire Mods, QuickScope and Sniper Breath settings to match the Primary and Secondary weapon you are using.

Here is what the GamePack is doing "under-the-hood" to your Mod settings while using this system:

  • Anti-Recoil - Applies expert Anti-Recoil values (ARs, SMGs, LMGs and Semi-Auto Tactical Rifles)

  • Rapid Fire - Will only work with Semi-Auto Weapons & All 3 Round Burst Weapons

  • Dynamic Rapid Fire - Will work with all Weapons (No 3 Round Burst)

  • Burst Fire - Will only work with Full Auto Weapons (ARs, SMGs, LMGs - No 3 Round Burst)

  • Akimbo Fire - Will only run on Pistols with Dual Yield Attachmentโ€‹

  • QuickScope - Will only work with Sniper Rifles

  • Sniper Breath - Will only work with Sniper Rifles

There are a few things worth noting:

Call of Duty gives you the ability to use attachments, however all all Mods in this GamePack are tuned to the weapon's default settings. These attachments can change the weapon mechanics so Anti-Recoil & Aim Assist adjustable modifiers will need to be tuned manually to compensate if you are using any of the following:

  • Optics

  • Muzzles

  • Barrels

  • Bodies

  • Underbarrels

  • Ammunition Mags

  • Handles

  • Stocks

  • Grips

  • Lasers

Both axis Primary/Secondary Vertical (Y) and Primary/Secondary Horizontal (X) can be adjusted in real-time to help compensate for any changes: If a weapon is pulling up too much, increase the Y value. If it's pulling down, decrease the Y value. When a weapon pulls left too much, increase the X value. If it pulls right, decrease it.

All Weapon timings and settings are optimized for controllers. If you are using a mouse you will need to tune all Anti-Recoil and Aim Assist Adjustables as well as in-game sensitivity options to suit your style of gameplay.

Pro Tip: Check this GamePacks Support Community to share your settings with other users.

Should go ever want to quickly edit Anti Recoil Hold View / Share + LT / L2. This will go straight to Anti Recoil adjustment. From here you are able to make adjustments for any weapon and any profile even while playing so you can see the changes being made in real time. Once done just Press B / Circle once to save your settings. If you decide to want to jump to the Weapon Selection Menu: Hold View/Share + RT/R2. This give you instant access to the weapon selection menu so you can select the weapon in use.

There are ten weapon categories available in this GamePack and each are fully controlled by the Weapon Profile System to make sure all Mods are tuned to the optimum values for that weapon, and that the if you have a mod enabled that isn't supported by the weapon you are using.

For example if you have QuickScope enabled but are currently using an AK-47 - the GamePack will auto disable the mod while using that weapon to make sure there are no conflicts.

  • Assault Rifles (ARs): Fully-automatic, highly modular weapons that excel in mid-range combat (ideal combat range: 20-45 meters).

  • Submachine Guns (SMGs): Compact and fast-firing weapons that find their stride in close-quarters (ideal combat range: 5-30 meters).

  • Light Machine Guns (LMGs): Heavy, high capacity, and high-caliber weapons that are incredibly effective against vehicles and large infantry groups (ideal combat range: 15-50 meters.)

  • Tactical Rifles: Similar to assault rifles, but meant for more accurate Operators due to their burst or semi-auto firing modes (ideal combat range: varies)

  • Sniper Rifles: High precision rifle defined by superior damage per shot and low fire rate. Can hold breath while using to line up more accurate shots. (ideal combat range: 40-100+ meters.)

  • Handguns: Also knowns as Pistols. Lightweight, low capacity weapon with extremely quick handling speeds, especially when switching from a primary weapon. (ideal combat range: 3-20 meters.)

  • Shotguns: Fires shells, usually made of pellets that spray out from the barrel, making it ideal for extreme close-quarters situations. (ideal combat range: 1-15 meters.)

  • Launchers: Single-shot weapons with explosive payloads; the most effective category against enemy vehicles and Scorestreaks, with splash damage against enemy groups being a secondary use case (ideal combat range: varies)

  • Melee: A weapon used in hand-to-hand combat; provides the fastest movement speed out of any weapon and near-instant, silent kills on impact. (ideal combat range: close quarters).

  • Special: Additional weapons that do not fit the above categories, usually meant for niche combat roles such as launching grenades (ideal combat range: varies).

The Weapons table below will highlight what Class it belongs to and what Mods are being tracked and enabled by the Weapon Profile system. This applies to Anti-Recoil, Fire Mods, and Sniper Breath Mods.

#

Weapon

Class

Compatibility

Game

1

Regular Fire

All Classes

Anti-Recoil

โ€‹

2

Rapid Fire

Only Select Classes

This one can be selected for the Profile. It activates the fastest Rapid Fire. It does not need to be activated in the "Fire Mod" Menu and it is not affected by the "Speed Toggle"

โ€‹

3

โ€‹XM4โ€‹

Assault Rifle

Full-Automatic

Dynamic Rapid Fire Burst Fire Anti-Recoil

CW

4

โ€‹M4A1โ€‹

Assault Rifle

Full-Automatic

Dynamic Rapid Fire Burst Fire Anti-Recoil

MW

5

โ€‹FARA 83โ€‹

Assault Rifle

Full-Automatic

Dynamic Rapid Fire Burst Fire Anti-Recoil

CW

6

โ€‹AK-47

Assault Rifle

Full-Automatic

Dynamic Rapid Fire Burst Fire Anti-Recoil

CW

7

โ€‹Kilo 141โ€‹

Assault Rifle

Full-Automatic

Dynamic Rapid Fire Burst Fire Anti-Recoil

MW

8

โ€‹FALโ€‹

Assault Rifle

Semi-Auto

Rapid Fire

Dynamic Rapid Fire Anti-Recoil

MW

9

โ€‹C58โ€‹

Assault Rifle

Full-Automatic

Dynamic Rapid Fire Burst Fire Anti-Recoil

CW

10

โ€‹Krig 6โ€‹

Assault Rifle

Full-Automatic

Dynamic Rapid Fire Burst Fire Anti-Recoil

CW

11

โ€‹QBZ-83โ€‹

Assault Rifle

Full-Automatic

Dynamic Rapid Fire Burst Fire Anti-Recoil

CW

12

โ€‹FFAR 1โ€‹

Assault Rifle

Full-Automatic

Dynamic Rapid Fire Burst Fire Anti-Recoil

CW

13

โ€‹Grozaโ€‹

Assault Rifle

Full-Automatic

Dynamic Rapid Fire Burst Fire Anti-Recoil

CW

14

โ€‹EM2โ€‹

Assault Rifle

Full-Automatic

Dynamic Rapid Fire Burst Fire Anti-Recoil

CW

15

โ€‹FR 5.56โ€‹

Assault Rifle

Semi-Auto

3 Round Burst

Rapid Fire

Dynamic Rapid Fire Anti-Recoil

MW

16

โ€‹Odenโ€‹

Assault Rifle

Full-Automatic

Dynamic Rapid Fire Burst Fire Anti-Recoil

MW

17

โ€‹M13โ€‹

Assault Rifle

Full-Automatic

Dynamic Rapid Fire Burst Fire Anti-Recoil

MW

18

โ€‹FN Scar 17โ€‹

Assault Rifle

Full-Automatic

Dynamic Rapid Fire Burst Fire Anti-Recoil

MW

19

โ€‹AK-47

Assault Rifle

Full-Automatic

Dynamic Rapid Fire Burst Fire Anti-Recoil

MW

20

โ€‹RAM-7โ€‹

Assault Rifle

Full-Automatic

Dynamic Rapid Fire Burst Fire Anti-Recoil

MW

21

โ€‹Grau 5.56โ€‹

Assault Rifle

Full-Automatic

Dynamic Rapid Fire Burst Fire Anti-Recoil

MW

22

โ€‹CR-56 AMAXโ€‹

Assault Rifle

Full-Automatic

Dynamic Rapid Fire Burst Fire Anti-Recoil

MW

23

โ€‹AN-94โ€‹

Assault Rifle

Full-Automatic

Dynamic Rapid Fire Burst Fire Anti-Recoil

MW

24

โ€‹AS VALโ€‹

Assault Rifle

Full-Automatic

Rapid Fire

Dynamic Rapid Fire Anti-Recoil

MW

25

โ€‹MP5โ€‹

Sub Machine Gun

Full-Automatic

Dynamic Rapid Fire Burst Fire Anti-Recoil

CW

26

โ€‹P90โ€‹

Sub Machine Gun

Full-Automatic

Dynamic Rapid Fire Burst Fire Anti-Recoil

MW

27

โ€‹AUGโ€‹

Sub Machine Gun

Full-Automatic

Dynamic Rapid Fire Burst Fire Anti-Recoil

MW

28

โ€‹MP5โ€‹

Sub Machine Gun

Full-Automatic

Dynamic Rapid Fire Burst Fire Anti-Recoil

MW

29

โ€‹Milano 821โ€‹

Sub Machine Gun

Full-Automatic

Dynamic Rapid Fire Burst Fire Anti-Recoil

CW

30

โ€‹AK-74uโ€‹

Sub Machine Gun

Full-Automatic

Dynamic Rapid Fire Burst Fire Anti-Recoil

CW

31

โ€‹KSP 45โ€‹

Sub Machine Gun

3 Round Burst

Rapid Fire Anti-Recoil

CW

32

โ€‹Bullfrogโ€‹

Sub Machine Gun

Full-Automatic

Dynamic Rapid Fire Burst Fire Anti-Recoil

CW

33

โ€‹MAC-10โ€‹

Sub Machine Gun

Full-Automatic

Dynamic Rapid Fire Burst Fire Anti-Recoil

CW

34

โ€‹LC10โ€‹

Sub Machine Gun

Full-Automatic

Dynamic Rapid Fire Burst Fire Anti-Recoil

CW

35

โ€‹PPSh-41โ€‹

Sub Machine Gun

Full-Automatic

Dynamic Rapid Fire Burst Fire Anti-Recoil

CW

36

โ€‹Nail Gunโ€‹

Sub Machine Gun

Full-Automatic

Dynamic Rapid Fire Burst Fire Anti-Recoil

CW

37

โ€‹OTs 9โ€‹

Sub Machine Gun

Full-Automatic

Dynamic Rapid Fire Burst Fire Anti-Recoil

CW

38

โ€‹TEC-9 Semiโ€‹

Sub Machine Gun

Full-Automatic

Dynamic Rapid Fire Anti-Recoil

CW

39

โ€‹TEC-9 Burstโ€‹

Sub Machine Gun

Full-Automatic

Burst Fire Anti-Recoil

CW

40

โ€‹TEC-9 Autoโ€‹

Sub Machine Gun

Full-Automatic

Dynamic Rapid Fire Burst Fire Anti-Recoil

CW

41

โ€‹Uziโ€‹

Sub Machine Gun

Full-Automatic

Dynamic Rapid Fire Burst Fire Anti-Recoil

MW

42

โ€‹PP19 Bizonโ€‹

Sub Machine Gun

Full-Automatic

Dynamic Rapid Fire Burst Fire Anti-Recoil

MW

43

โ€‹MP7โ€‹

Sub Machine Gun

Full-Automatic

Dynamic Rapid Fire Burst Fire Anti-Recoil

MW

44

โ€‹Striker 45โ€‹

Sub Machine Gun

Full-Automatic

Dynamic Rapid Fire Burst Fire Anti-Recoil

MW

45

โ€‹FENNECโ€‹

Sub Machine Gun

Full-Automatic

Dynamic Rapid Fire Burst Fire Anti-Recoil

MW

46

โ€‹ISOโ€‹

Sub Machine Gun

Full-Automatic

Dynamic Rapid Fire Burst Fire Anti-Recoil

MW

47

โ€‹CX-9โ€‹

Sub Machine Gun

Full-Automatic

Dynamic Rapid Fire Burst Fire Anti-Recoil

MW

48

โ€‹Stoner 63โ€‹

Light Machine Gun

Full-Automatic

Dynamic Rapid Fire Burst Fire Anti-Recoil

CW

49

โ€‹MG 82โ€‹

Light Machine Gun

Full-Automatic

Dynamic Rapid Fire Burst Fire Anti-Recoil

CW

50

โ€‹M91โ€‹

Light Machine Gun

Full-Automatic

Dynamic Rapid Fire Burst Fire Anti-Recoil

MW

51

โ€‹RPDโ€‹

Light Machine Gun

Full-Automatic

Dynamic Rapid Fire Burst Fire Anti-Recoil

CW

52

โ€‹M60โ€‹

Light Machine Gun

Full-Automatic

Dynamic Rapid Fire Burst Fire Anti-Recoil

CW

53

โ€‹PKMโ€‹

Light Machine Gun

Full-Automatic

Dynamic Rapid Fire Burst Fire Anti-Recoil

MW

54

โ€‹SA87โ€‹

Light Machine Gun

Full-Automatic

Dynamic Rapid Fire Burst Fire Anti-Recoil

MW

55

โ€‹MG34โ€‹

Light Machine Gun

Full-Automatic

Dynamic Rapid Fire Burst Fire Anti-Recoil

MW

56

โ€‹RAAL MGโ€‹

Light Machine Gun

Full-Automatic

Dynamic Rapid Fire Burst Fire Anti-Recoil

MW

57

โ€‹Holger-26โ€‹

Light Machine Gun

Full-Automatic

Dynamic Rapid Fire Burst Fire Anti-Recoil

MW

58

โ€‹Bruen Mk9โ€‹

Light Machine Gun

Full-Automatic

Dynamic Rapid Fire Burst Fire Anti-Recoil

MW

59

โ€‹FiNN LMGโ€‹

Light Machine Gun

Full-Automatic

Dynamic Rapid Fire Burst Fire Anti-Recoil

MW

60

โ€‹Type 63โ€‹

Tactical Rifle

Semi-Auto

Rapid Fire

Dynamic Rapid Fire Anti-Recoil

CW

61

โ€‹M16โ€‹

Tactical Rifle

3 Round Burst

Rapid Fire Anti-Recoil

CW

62

โ€‹AUGโ€‹

Tactical Rifle

3 Round Burst

Rapid Fire Anti-Recoil

CW

63

โ€‹DMR 14โ€‹

Tactical Rifle

Semi-Auto

Rapid Fire

Dynamic Rapid Fire Anti-Recoil

CW

64

โ€‹CARV.2โ€‹

Tactical Rifle

Burst-Fire

Rapid Fire Anti-Recoil

CW

65

โ€‹R1 Shadowhunterโ€‹

Marksman Rifle

Bolt-Action

Sniper Breath

MW

66

โ€‹EBR-14โ€‹

Marksman Rifle

Semi-Auto

Sniper Breath

MW

67

โ€‹MK2 Carbineโ€‹

Marksman Rifle

Bolt-Action

Sniper Breath

MW

68

โ€‹Kar98kโ€‹

Marksman Rifle

Bolt-Action

Sniper Breath

MW

69

โ€‹SKSโ€‹

Marksman Rifle

Semi-Auto

Sniper Breath

MW

70

โ€‹Crossbowโ€‹

Marksman Rifle

Bolt-Action

Sniper Breath

MW

71

โ€‹SP-R 208โ€‹

Marksman Rifle

Semi-Auto

Sniper Breath

MW

72

โ€‹Hauer 77โ€‹

Shotgun

Pump-Action

Rapid Fire

Dynamic Rapid Fire

CW

73

โ€‹SA12โ€‹

Semi-Auto Shotgun

Rapid Fire, Dynamic Rapid Fire

CW

74

โ€‹Model 680โ€‹

Shotgun

Pump-Action

Rapid Fire

Dynamic Rapid Fire

MW

75

โ€‹725โ€‹

Semi-Auto Shotgun

Rapid Fire, Dynamic Rapid Fire

MW

76

โ€‹Streetsweeperโ€‹

Shotgun

Semi-Auto

Rapid Fire

Dynamic Rapid Fire

CW

77

โ€‹Origin 12โ€‹

Shotgun

Semi-Auto

Rapid Fire

Dynamic Rapid Fire

MW

78

โ€‹R9-0โ€‹

Shotgun

Pump-Action

Rapid Fire

Dynamic Rapid Fire

MW

79

โ€‹VLK Rogueโ€‹

Shotgun

Semi-Auto

Rapid Fire

Dynamic Rapid Fire

MW

80

โ€‹JAK-12โ€‹

Full-Automatic

Shotgun

Dynamic Rapid Fire Burst Fire Anti-Recoil

MW

81

โ€‹Riot Shieldโ€‹

Melee Weapon

Rapid Fire

Dynamic Rapid Fire

MW

82

โ€‹1911โ€‹

Semi-Automatic

Pistol

Rapid Fire

Dynamic Rapid Fire

CW

83

โ€‹Magnumโ€‹

Double Action Revolver

Rapid Fire

Dynamic Rapid Fire

CW

84

โ€‹1911 โ€‹

Semi-Automatic

Pistol

Rapid Fire

Dynamic Rapid Fire

MW

85

โ€‹X16โ€‹

Semi-Automatic

Pistol

Rapid Fire

Dynamic Rapid Fire

MW

86

โ€‹Sykovโ€‹

Double-Action/Single-Action

Rapid Fire

Dynamic Rapid Fire

MW

87

โ€‹AMP63โ€‹

Handgun

Full-Auto

Burst Fire

Dynamic Rapid Fire

CW

88

โ€‹Diamattiโ€‹

Handgun

3 Round Burst

Rapid Fire

Akimbo Fire

CW

89

โ€‹.50 GSโ€‹

Semi-Automatic

Pistol

Rapid Fire

Dynamic Rapid Fire

MW

90

โ€‹.357โ€‹

Semi-Automatic

Pistol

Rapid Fire

Dynamic Rapid Fire

MW

91

โ€‹M19โ€‹

Semi-Automatic

Pistol

Rapid Fire

Dynamic Rapid Fire

MW

92

โ€‹Renettiโ€‹

Semi-Automatic

Pistol

Rapid Fire

Dynamic Rapid Fire

MW

93

โ€‹Marshalโ€‹

Shotgun

Double Barrel

Rapid Fire

Dynamic Rapid Fire

CW

94

โ€‹M82โ€‹

Sniper Rifle

Semi-Auto

QuickScope

Sniper Breath

CW

95

โ€‹LW3โ€‹

Sniper Rifle

Bolt-Action

QuickScope

Sniper Breath

CW

96

โ€‹Pelingtonโ€‹

Sniper Rifle

Bolt-Action

QuickScope

Sniper Breath

MW

97

โ€‹Swiss K31โ€‹

Sniper Rifle

Bolt-Action

QuickScope

Sniper Breath

CW

98

โ€‹Rytec AMRโ€‹

Semi-Automatic

Sniper Rifle

QuickScope

Sniper Breath

MW

99

โ€‹ZRG 20mmโ€‹

Sniper Rifle

Single Shot

QuickScope

Sniper Breath

CW

100

โ€‹Dragunovโ€‹

Semi-Automatic

Sniper Rifle

QuickScope

Sniper Breath

MW

101

โ€‹HDRโ€‹

Sniper Rifle

Bolt-Action

QuickScope

Sniper Breath

MW

102

โ€‹AX-50โ€‹

Sniper Rifle

Bolt-Action

QuickScope

Sniper Breath

MW

โ€‹

โ€‹Profile 1: Secondary Weapon

Select the Profile 1: Secondary Weapon you are using In-Game. The Weapon Tracking System will automatically manage Anti-Recoil, Fire Mods, QuickScope and Sniper Breath settings to match the Primary and Secondary the weapon you are using.

Profile 1: Secondary Weapon

This is the Profile 1 for your Secondary Weapon. Optimized Anti-Recoil values are automatically applied to each weapon and will change in real-time when you change your weapon. Depending on your Secondary Weapon other Mod settings will be activated or deactivated to ensure compatibility and optimal performance - we do the heavy lifting for you!

Profile 1: Secondary Weapon: Adjust Anti-Recoil Vertical (-200 - 200)

There are perks, blueprints, attachments and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Secondary Weapon Y Axis to help compensate.

Profile 1: Secondary Weapon: Adjust Anti-Recoil Horizontal (-200 - 200)

There are perks, blueprints, attachments and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Secondary Weapon X Axis to help compensate.

Weapon Information is identical to Primary Weapon (see above for full list).

โ€‹

โ€‹Profile 2: Primary Weapon

Select the Profile 2: Primary Weapon you are using In-Game. The Weapon Tracking System will automatically manage Anti-Recoil, Fire Mods, QuickScope and Sniper Breath settings to match the Primary and Secondary the weapon you are using.

Profile 2: Primary Weapon

This is the Profile 2 for your Primary Weapon. Optimized Anti-Recoil values are automatically applied to each weapon and will change in real-time when you change your weapon. Depending on your Primary Weapon other Mod settings will be activated or deactivated to ensure compatibility and optimal performance - we do the heavy lifting for you!

Profile 2: Primary Weapon: Adjust Anti-Recoil Vertical (-200 - 200)

There are perks, blueprints, attachments and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Primary Weapon Y Axis to help compensate.

Profile 2: Primary Weapon: Adjust Anti-Recoil Horizontal (-200 - 200)

There are perks, blueprints, attachments and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Primary Weapon X Axis to help compensate.

Weapon Information is identical to Primary Weapon (see above for full list).

โ€‹

โ€‹Profile 2: Secondary Weapon

Select the Profile 2: Secondary Weapon you are using In-Game. The Weapon Tracking System will automatically manage Anti-Recoil, Fire Mods, QuickScope and Sniper Breath settings to match the Primary and Secondary the weapon you are using.

Profile 2: Secondary Weapon

This is the Profile 2 for your Secondary Weapon. Optimized Anti-Recoil values are automatically applied to each weapon and will change in real-time when you change your weapon. Depending on your Secondary Weapon other Mod settings will be activated or deactivated to ensure compatibility and optimal performance - we do the heavy lifting for you!

Profile 2: Secondary Weapon: Adjust Anti-Recoil Vertical (-200 - 200)

There are perks, blueprints, attachments and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Secondary Weapon Y Axis to help compensate.

Profile 2: Secondary Weapon: Adjust Anti-Recoil Horizontal (-200 - 200)

There are perks, blueprints, attachments and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Secondary Weapon X Axis to help compensate.

Weapon Information is identical to Primary Weapon (see above for full list).

โ€‹

โ€‹Profile 3: Primary Weapon

Select the Profile 3: Primary Weapon you are using In-Game. The Weapon Tracking System will automatically manage Anti-Recoil, Fire Mods, QuickScope and Sniper Breath settings to match the Primary and Secondary the weapon you are using.

Profile 3: Primary Weapon

This is the Profile 3 for your Primary Weapon. Optimized Anti-Recoil values are automatically applied to each weapon and will change in real-time when you change your weapon. Depending on your Primary Weapon other Mod settings will be activated or deactivated to ensure compatibility and optimal performance - we do the heavy lifting for you!

Profile 3: Primary Weapon: Adjust Anti-Recoil Vertical (-200 - 200)

There are perks, blueprints, attachments and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Primary Weapon Y Axis to help compensate.

Profile 3: Primary Weapon: Adjust Anti-Recoil Horizontal (-200 - 200)

There are perks, blueprints, attachments and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Primary Weapon X Axis to help compensate.

Weapon Information is identical to Primary Weapon (see above for full list).

โ€‹

โ€‹Profile 3: Secondary Weapon

Select the Profile 3: Secondary Weapon you are using In-Game. The Weapon Tracking System will automatically manage Anti-Recoil, Fire Mods, QuickScope and Sniper Breath settings to match the Primary and Secondary the weapon you are using.

Profile 3: Secondary Weapon

This is the Profile 3 for your Secondary Weapon. Optimized Anti-Recoil values are automatically applied to each weapon and will change in real-time when you change your weapon. Depending on your Secondary Weapon other Mod settings will be activated or deactivated to ensure compatibility and optimal performance - we do the heavy lifting for you!

Profile 3: Secondary Weapon: Adjust Anti-Recoil Vertical (-200 - 200)

There are perks, blueprints, attachments and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Secondary Weapon Y Axis to help compensate.

Profile 3: Secondary Weapon: Adjust Anti-Recoil Horizontal (-200 - 200)

There are perks, blueprints, attachments and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Secondary Weapon X Axis to help compensate.

Weapon Information is identical to Primary Weapon (see above for full list).

โ€‹

โ€‹Profile 4: Primary Weapon

Select the Profile 4: Primary Weapon you are using In-Game. The Weapon Tracking System will automatically manage Anti-Recoil, Fire Mods, QuickScope and Sniper Breath settings to match the Primary and Secondary the weapon you are using.

Profile 4: Primary Weapon

This is the Profile 4 for your Primary Weapon. Optimized Anti-Recoil values are automatically applied to each weapon and will change in real-time when you change your weapon. Depending on your Primary Weapon other Mod settings will be activated or deactivated to ensure compatibility and optimal performance - we do the heavy lifting for you!

Profile 4: Primary Weapon: Adjust Anti-Recoil Vertical (-200 - 200)

There are perks, blueprints, attachments and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Primary Weapon Y Axis to help compensate.

Profile 4: Primary Weapon: Adjust Anti-Recoil Horizontal (-200 - 200)

There are perks, blueprints, attachments and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Primary Weapon X Axis to help compensate.

Weapon Information is identical to Primary Weapon (see above for full list).

โ€‹

โ€‹Profile 4: Secondary Weapon

Select the Profile 4: Secondary Weapon you are using In-Game. The Weapon Tracking System will automatically manage Anti-Recoil, Fire Mods, QuickScope and Sniper Breath settings to match the Primary and Secondary the weapon you are using.

Profile 4: Secondary Weapon

This is the Profile 4 for your Secondary Weapon. Optimized Anti-Recoil values are automatically applied to each weapon and will change in real-time when you change your weapon. Depending on your Secondary Weapon other Mod settings will be activated or deactivated to ensure compatibility and optimal performance - we do the heavy lifting for you!

Profile 4: Secondary Weapon: Adjust Anti-Recoil Vertical (-200 - 200)

There are perks, blueprints, attachments and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Secondary Weapon Y Axis to help compensate.

Profile 4: Secondary Weapon: Adjust Anti-Recoil Horizontal (-200 - 200)

There are perks, blueprints, attachments and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Secondary Weapon X Axis to help compensate.

Weapon Information is identical to Primary Weapon (see above for full list).

โ€‹

โ€‹Profile 5: Primary Weapon

Select the Profile 5: Primary Weapon you are using In-Game. The Weapon Tracking System will automatically manage Anti-Recoil, Fire Mods, QuickScope and Sniper Breath settings to match the Primary and Secondary the weapon you are using.

Profile 5: Primary Weapon

This is the Profile 5 for your Primary Weapon. Optimized Anti-Recoil values are automatically applied to each weapon and will change in real-time when you change your weapon. Depending on your Primary Weapon other Mod settings will be activated or deactivated to ensure compatibility and optimal performance - we do the heavy lifting for you!

Profile 5: Primary Weapon: Adjust Anti-Recoil Vertical (-200 - 200)

There are perks, blueprints, attachments and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Primary Weapon Y Axis to help compensate.

Profile 5: Primary Weapon: Adjust Anti-Recoil Horizontal (-200 - 200)

There are perks, blueprints, attachments and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Primary Weapon X Axis to help compensate.

Weapon Information is identical to Primary Weapon (see above for full list).

โ€‹

โ€‹Profile 5: Secondary Weapon

Select the Profile 5: Secondary Weapon you are using In-Game. The Weapon Tracking System will automatically manage Anti-Recoil, Fire Mods, QuickScope and Sniper Breath settings to match the Primary and Secondary the weapon you are using.

Profile 5: Secondary Weapon

This is the Profile 5 for your Secondary Weapon. Optimized Anti-Recoil values are automatically applied to each weapon and will change in real-time when you change your weapon. Depending on your Secondary Weapon other Mod settings will be activated or deactivated to ensure compatibility and optimal performance - we do the heavy lifting for you!

Profile 5: Secondary Weapon: Adjust Anti-Recoil Vertical (-200 - 200)

There are perks, blueprints, attachments and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Secondary Weapon Y Axis to help compensate.

Profile 5: Secondary Weapon: Adjust Anti-Recoil Horizontal (-200 - 200)

There are perks, blueprints, attachments and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Secondary Weapon X Axis to help compensate.

Weapon Information is identical to Primary Weapon (see above for full list).

โ€‹

โ€‹Primary Weapon Extended Mag Option

Match this to the magazine size of your Primary Weapon.

#

Options

0

Normal

1

40 Round Mag

2

45 Round Mag

3

50 Round Mag

4

60 Round Mag

โ€‹

โ€‹Secondary Weapon Extended Mag Option

Match this to the magazine size of your Secondary Weapon.

#

Options

0

Normal

1

40 Round Mag

2

45 Round Mag

3

50 Round Mag

4

60 Round Mag

โ€‹

โ€‹Active Profile

Active Profile is the current loadout you are using. You have the ability to set a total of 5 separate loadouts. Each will let you set a weapon to use for the Primary and Secondary weapons. In addition to this each loadout will allow for custom Anti Recoil adjustments to be stored. When a profile is active the weapons, and Anti Recoil settings associated with it are automatically loaded.

We have made things super easy should you want to quickly change profiles simply hold View /Touchpad + LB / L1 to jump to Profile selection. Pick the one you would like to use then press B / Circle once. This sets and saves the chosen profile to be used.

Manual: To switch the Weapon Profile a toggle has to be pressed.

Automatic: The Weapon Profiles will be switched automatically when you switch weapons In-Game with the switch Weapon Button. When you use the Automatic Mode you can Re-sync to your Primary Weapon while holding the Weapon Switch Button for 2 seconds.

#

Option

Description

0

Profile 1

Sets Active Profile to Profile 1

1

Profile 2

Sets Active Profile to Profile 2

2

Profile 3

Sets Active Profile to Profile 3

3

Profile 4

Sets Active Profile to Profile 4

4

Profile 5

Sets Active Profile to Profile 5

โ€‹

โ€‹Weapon Profile Switch Method

This GamePack has a built-in Weapon Tracking System, designed to intelligently manage Anti-Recoil and other Mod settings depending on which weapon you are using in-game so that mods do not conflict with normal gameplay. You can choose to switch from Primary to Secondary Weapon Profiles Automatically, or Manually with a Quick Toggle.

Pro Tip: When using the Auto Switch Method, the built-in Weapon Tracking System may become "desynced". For example if you respawn with your Secondary Weapon enabled but the Mod is detected and switched to the Primary Weapon, or when navigating the in-game menu. To resync Primary Weapon or Secondary Weapon use the same toggle as the manual switch.

#

Option

Description

0

Manual

Manually Switch Primary & Secondary Weapon Profiles (View/Touchpad + Y/Triangle will load your Secondary. View/Touchpad + Pressing B/Circle will load you Primary).

โ€‹

Primary Weapon Switch: VIEW/TOUCHPAD + Y/TRIANGLE

Green LED Indicates that Primary Weapon Profile is Active.

โ€‹

Secondary Weapon Switch: VIEW/TOUCHPAD + B/CIRCLE

Red LED Indicates that Secondary Weapon Profile is Active.

1

Automatic

Automatically switch weapons and corresponding Mod settings when you switch weapons in-game.

Primary Manual Switch Toggle: VIEW/TOUCHPAD + Y/TRIANGLE

Secondary Weapon Manual Switch: VIEW/TOUCHPAD + B/CIRCLE

โ€‹

Aim Assist

Aim Assist is a common feature for console shooter games to compensate for the deficiency of using a controller. Most games' Aim Assist will snap towards the target if you're close to it keeping you on target.

This new "Aim Assist" is from the GPC Godfather himself "Batts". This MOD was reworked from the ground to provide the best possible tracking and stickiness when using a ZEN. The all new algorithm will keep its full potential even when used with Anti-Recoil MOD. Allowing you to effortlessly track a moving opponent whenever they are moving slow, fast or jumping. Never before has there been an "Aim Assist" this powerful, requiring minimal stick movement to keep up with targets.

Aim Assist Adjustable Values

Aim Assist: ADS Strength (1 - 50): Set the strength of Aim Assist while aiming down sights and not firing. This controls intensity of the right stick movement. Higher values will shake more and be noticeable onscreen. This is in general good for close range and non sniper weapons. A lower value shake less generally which is better for far range and scoped weapons. It is recommended to use a balance which is how the default value has been set. If this is set too high and you do not like the screen shake then slightly lower the value of this variable.

Aim Assist: Fire Strength (1 - 50): Set the strength of Aim Assist while aiming down sights and firing. This controls intensity of the right stick movement. Higher values will shake more and be noticeable onscreen. This is in general good for close range and non sniper weapons. A lower value shake less generally which is better for far range and scoped weapons. It is recommended to use a balance which is how the default value has been set. If this is set too high and you do not like the screen shake then slightly lower the value of this variable.

Aim Assist: ADS Step (1 - 50): Set the speed of Aim Assist while aiming down sights and not firing. This controls how fast the right sticks rotates in a circular pattern. Higher values will rotate faster. This is in general good for close range and non sniper weapons. A lower value rotates slower generally which is better for far range and scoped weapons. It is recommended to use a balance which is how the default value has been set.

Aim Assist: Fire Step (1 - 50): Set the speed of Aim Assist while aiming down sights and firing. This controls how fast the right sticks rotates in a circular pattern. Higher values will rotate faster. This is in general good for close range and non sniper weapons. A lower value rotates slower generally which is better for far range and scoped weapons. It is recommended to use a balance which is how the default value has been set.

What is the best way to set Aim Assist? A good starting point is to make ADS Strength +1 or +2 more than your deadzone and Fire Strength +5 above deadzone. The step values control how fast the aim assist moves. Slower is generally better for long range and faster for short range

Jump Toggle: HOLD VIEW/TOUCHPAD + PRESS RB/R1 TO JUMP TO THE AIM ASSIST ADJUSTMENT MENU

#

Option

Description

Adjustable

0

Disabled

Aim Assist & Quick Toggle is Disabled

No

1

Aim Assist

Aim Assist is Enabled

Yes

Aim Assist Quick Toggle: HOLD LT/L2 & PRESS D-PAD LEFT

Active Fire Mod

This category has a selection of powerful Rapid Fire type Mods, including Rapid Fire, Dynamic Rapid Fire, Burst Fire, and Akimbo Fire.

Rapid Fire is designed for semi-automatic and single shot weapons. The feature makes them shoot as fully automatics and gives the players a greater firing power compared to the one achieved through manual trigger pulling.

In simple terms, the Mod pulls the Fire Trigger on your behalf. When you hold down RT/R2, the mod keeps pressing fire in the background over and over again until you release it. It also lets you focus on aiming better by taking away the need to constantly press fire.

โ€‹๐Ÿ”ซ Rapid Fire sets the fastest, most optimum possible fire rate for your weapon.

โ€‹๐Ÿ”ซ Dynamic Rapid Fire has the fire rate of a weapon tied to the pressure of the trigger. The more pressure applied, the faster you will shoot.

โ€‹๐Ÿ”ซ Burst Fire turns your Fully Automatic into a Burst Firing weapon, allowing you to conserve ammunition while improving accuracy and achieving more headshots.

โ€‹๐Ÿ”ซ Akimbo Fire are for pistols only and will fire both at the same time (You need to equip the Dual Yield Attachment)

This GamePack has a built-in Weapon Tracking System, designed to intelligently manage Mod settings depending on which weapon you are using in-game so that mods do not conflict with normal gameplay, saving the need to manually toggle mods when switching weapon loadouts, giving you the best in-game experience. Here are some examples of what Zen is doing "under-the-hood" to your Active Fire Mod settings while using this system:

  • Rapid Fire - Will only work with Semi-Auto Weapons & All 3 Round Burst Weapons

  • Dynamic Rapid Fire - Will work with all Weapons (No 3 Round Burst)

  • Burst Fire - Will only work with Full Auto Weapons (ARs, SMGs, LMGs - No 3 Round Burst)

  • Akimbo Fire - Will only work on Pistols with the Dual Yield Attachmentโ€‹

There are a few things worth noting:

  • Every game and gun has a capped fire-rate preset by the game developer. The mod can optimize to it's maximum speed and also help with tricks such as cool down and weapon swap speed, but the actual fire speed can never go above the preset capped rate.

  • The Rapid Fire mod is not effective for single shot weapons that have a very slow firing rate such as Bolt Action Rifles.

  • Cronus Mod Technology offers a tactical Quick Toggle feature. It allows the player to quickly disable or enable the Active Fire Mod depending on the gaming circumstances - for example when your character is carrying both semi and fully-automatic weapons at the same time. While changing between primary and secondary classes, Rapid Fire can be quickly turned ON or OFF by holding LT/L2 + D-PAD UP.

#

Option

Description

Adjustable

0

Disabled

All Fire Mods & Quick Toggle is Disabled.

No

1

Rapid Fire

Rapid Fire is Enabled

No

2

Dynamic Rapid Fire

Rapid Fire is Enabled

Fire Speed is set by the amount of trigger pull.

Auto

3

Burst Fire

Burst Fire is Enabled

Conserve ammunition. Fully Auto Weapons Only.

No

4

Akimbo Fire

Akimbo Fire is Enabled

For Dual Pistols Only

No

Active Fire Mod Quick Toggle: HOLD LT/L2 & PRESS D-PAD UP

โ€‹

โ€‹Fire Mod Activator

Control exactly when a Mod is activated. This is particularly useful if you have one Mod that activates only when you Press Fire and another Mod that activates only when you press ADS & Fire.

โ€‹๐Ÿ”ซ On Fire: Fire while pressing the fire trigger. ADS is ignored. ๐Ÿ”ซ ADS & Fire: Fire while pressing ADS & Fire at the same time. ๐Ÿ”ซ Fire Only: Fire only when pressing the fire trigger. ADS will block the Mod.

#

Option

Description

0

On Fire

Fire Instantly, ADS Ignored

1

ADS & Fire

Fire While Holding ADS

2

Fire Only

ADS Blocks the Mod

โ€‹

Active Shot Mod

Select which Shot Mod is active during gameplay. These Mods make you a harder target while confusing the enemy in the process.

#

Option

Description

Adjustable

0

Disabled

Active Shot Mod & Quick Toggle is Disabled

No

1

Jump Shot

Jump Shot is Enabled - Jump while Shooting

No

2

Crouch Shot

Couch Shot is Enabled - Crouch while Shooting

No

3

Drop Shot

Drop Shot is Enabled - Go Prone while Shooting

No

4

Strafe Shot

Strafe Shot is Enabled - Strafe while Shooting

โ€‹Set Speed & Direction Belowโ€‹

Yes

Active Shot Mod Quick Toggle: HOLD LT/L2 & PRESS D-PAD RIGHT

โ€‹

โ€‹Strafe Shot

To use this feature, the Active Shot Mod must be set to 'Strafe Shot'

#

Option

Description

Adjustable

0

Strafe Left Only

Strafes only Left

No

1

Strafe Right Only

Strafes only Right

No

2

Strafe Both Directions

Strafes in Both Directions

Yes

โ€‹

โ€‹Shot Mod Activator

Control exactly when a Mod is activated. This is particularly useful if you have one Mod that activates only when you Press Fire and another Mod that activates only when you press ADS & Fire.

โ€‹๐Ÿ”ซ On Fire: Fire while pressing the fire trigger. ADS is ignored. ๐Ÿ”ซ ADS & Fire: Fire while pressing ADS & Fire at the same time. ๐Ÿ”ซ Fire Only: Fire only when pressing the fire trigger. ADS will block the Mod.

#

Option

Description

0

On Fire

Fire Instantly, ADS Ignored

1

ADS & Fire

Fire While Holding ADS

2

Fire Only

ADS Blocks the Mod

โ€‹

โ€‹๐Ÿ›  Miscellaneous Mods

This category hosts a whole range of incredible mods which are added due to their usefulness and popularity.

โ€‹

โ€‹Vehicle Mode

"Vehicle Mode" MOD. OLED will display "Vehicle Mode" when turned ON. Vehicle Mode will temporarily disable "Aim Assist", "Anti-Recoil" and "Auto Ping" for better vehicle control. Hold "View/Touchpad" + Press "X/Share" to toggle "Vehicle Mode" MOD. Now to leave the vehicle mode mod you just have to Press X/Square.

โ€‹

โ€‹QuickScope

You will perform a QuickScope with one Button click. On Fire is when you hit the Fire button (RT/R2) once. On ADS is when you hit the ADS button (LT/L2) once. The fire and release time can be adjusted to your personal preference in the GamePack menu.

This Mod only works with Sniper Rifles.

Tip: You can also ADS without a scope attached, or with a sight attachment such as Acog.

#

Option

Description

Adjustable

0

Disabled

QuickScope is Disabled

No

1

On Fire

QuickScope only On Fire

Yes

2

On ADS

QuickScope only On ADS

Yes

โ€‹

โ€‹Sniper Breath

Designed for sniper rifles, pressing ADS (LT/L2) automatically holds your characters breath, eliminating the need to push in the Left Stick (LS/L3). This allows you to focus on aiming and shooting your enemies more effectively.

#

Option

Description

0

Disabled

Sniper Breath is Disabled

1

Enabled

Sniper Breath is Enabled

โ€‹

โ€‹Slide Cancel

Slide cancelling was originally made popular with Black Ops 4. It allows you to chain tactical sprints together to move much faster than sprinting normally.

Simply push LS forward to run, then hold the crouch button to slide. As soon as you stop running and let go of the crouch button, your character will quickly return to a standing position giving you the ability to move around much faster.

Auto Sprint or Auto Tactical Sprint must be enabled In-Game for the Slide Cancel Mod to work.

#

Option

Description

0

Disabled

Slide Cancel is Disabled

1

Enabled

Slide Cancel is Enabled

โ€‹

โ€‹Auto Ping

Automatically ping opponents, weapons or point of interest and alert your teammates. (Once): ping only once while ADS or firing depending on your activator. (Repeated): Ping all the time while ADS or firing depending on your activator.

#

Option

Description

0

Disabled

Auto Ping is Disabled

1

On Fire (Repeat)

Pings on the press of the Fire Button

2

On Fire (Once)

Pings only once on the press of the Fire Button

3

On ADS (Repeat)

Pings on the press of the Aim Button

4

On ADS (Once)

Pings only once on the press of the Aim Button

โ€‹

โ€‹Easy Revive

Tap Revive Button once and your fallen Teammate will be revived automatically.

#

Option

Description

0

Disabled

Easy Revive is Disabled

1

Enabled

Easy Revive is Enabled

โ€‹

โ€‹Turbo Melee

Turbo Melee greatly reduces the time between knife attacks. In addition to reduced wait times, it will also let you knife-slash much faster in case you miss the opponent on your first attempt.

#

Option

Description

0

Disabled

Turbo Melee is Disabled

1

Enabled

Turbo Melee is Enabled

โ€‹

โ€‹Bunny Hop

Jump constantly while moving the movement stick in any direction.

#

Option

Description

0

Disabled

Bunny Hop is Disabled

1

Enabled

Bunny Hop is Enabled

โ€‹

โ€‹Gyro Boost (Controller)

Make aiming adjustments by physically moving your controller. (DS3,DS4 or Switch controllers only). Small physical movement to the controller will make small adjustments and larger movements will have greater adjustments.

#

Option

Description

0

Disabled

Gyro Boost (Controller) is Disabled

1

Enabled

Gyro Boost (Controller) is Enabled

โ€‹

โ€‹Hair Triggers

With this Hair Trigger Mod you can ensure your weapon will 100% full press Fire or ADS at the slightest amount of pressure (10%).

Most games apply a "dead-zone" to the trigger buttons, which means the trigger (either shooting or ADS) needs to be pressed almost half way down before they are registered by the game. This can also have an adverse effect the reaction time of advanced players.

No need to buy expensive "Trigger Stop" add-ons and perfect for all Semi-Auto weapons, especially any Pistol/Handgun/Sidearm.

#

Option

Description

0

Disabled

Hair Trigger is Disabled

1

Enabled

Hair Trigger is Enabled

โ€‹

โ€‹๐Ÿ”€ Crossover Auto-Remap

When this GamePack is being used on a PlayStation 5 or 4 and detects the connected controller is not a DualSense or DualShock 4, it will automatically reassign Touchpad to the Select/Back/View/Minus Button of your crossover controller so you are still able to utilize the Touchpad functionality on a PlayStation while using a Crossover controller. You can also access the PS5/PS4 Share Screen by pressing Select/Back/View/Minus + RS (Right Stick).

โ€‹โ‰Troubleshooting

If you are experiencing unstable performance or settings issues with your GamePack, it's likely that the configuration profile has become corrupted. This can sometimes happen when updating to a newer GamePack version with major structural changes, or using a memory slot that already had a pack previously programmed to it.

Simply go to Device ๐Ÿ‘‰ Erase Memory Slots, unplug the Zen mini-USB cable, go to File ๐Ÿ‘‰ Relaunch as Admin, reconnect the mini-USB cable to the Zen and program the GamePack again. You will now find the Mods are working as they should๐Ÿ˜ƒ

โ€‹

โ€‹๐Ÿ“œLegal

Disclaimer

Call of Dutyยฎ is a registered trademark or trademarks of Activision Publishing, Inc.ยฎ in the United States and/or other countries.

โ€‹

All product names, logos, and brands are property of their respective owners. All company, product and service names used in this website are for identification purposes only. Use of these names, logos, and brands does not imply endorsement. In the U.S. and/or other countries. The โ€œPSโ€ Family logo is a registered trademark and โ€œPS4โ€ is a trademark of Sony Computer Entertainment Inc. Microsoft, Xbox One and the Xbox logos are trademarks of the Microsoft group of companies. Nintendo, Nintendo Switch and the Nintendo Switch logos are trademarks of Nintendo Inc. Other product names used herein are for identification purposes only and might be trademarks of their respective owners. We disclaim any and all rights to those marks.