Community Supported GamePacks
Far Cry 6
Include Anti-Recoil for 5 Weapon Profiles (Primary & Secondary), Aim Assist, Aim Abuse, Rapid Fire, Dynamic Fire, Burst Fire, Jump Shot, Crouch Spam and more!

IMPORTANT

The usage terms of any game may prohibit you from using mods and macros, therefore you must use this GamePack at your own risk. We will not be responsible for any complaints and angry reactions you're likely going to get
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Due to PS4 Speciality support being removed from the PS5 edition of Far Cry 6 you will need to boot the PS4 version of the game if you want to use this gamepack on a PlayStation 5

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Introduction

The Far Cry 6 GamePack Anti Recoil system has been upgraded to a new Weapon Profile System with 5 Profiles (1 Primary and 1 Secondary per Profile). Each profile allows the ability to have Anti Recoil adjustments for the Y-Axis and X-Axis for both the Primary and Secondary weapons along with allowing you to set the weapons used in a profile for both Primary and Secondary Weapons. Switch between Primary and Secondary weapons with expert Anti-Recoil settings automatically applied to give you a rock-solid aim.
Also, features a brand new Aim Assist which is now more accurate over longer distances, and like Anti-Recoil can be fine-tuned in real-time. The best Aim Assist we have ever used in any game!
Other essential options include Aim Abuse, Rapid Fire, Dynamic Rapid Fire, Jump Shot, Crouch Spam, Crouch Fire, Strafe Shot, QuickScope, Bunny Hop, Turbo Melee, Auto Sprint, Gyro Boost (DS3, DS4, DualSense, or Switch Controllers only) and Hair Triggers.
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GamePack Author: LegitCloudzzz
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Compatible Systems: PS5*, Xbox X|S, PS4, Xbox One & Windows PC
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GamePack Community Support: Click Here​
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Questions, Help, Requests....
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Cronus Zen Private Discord Server Click Here​
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Visit the #rules channel
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Click Here​
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Visit the #rules channel
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Special thanks to our Community GamePack Team: Batts, x22 DOT, LegitCloudzzz, XBL Jedi & Excalibur.
*Only the PS4 version of this game is supported.

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How to Setup this GamePack

This GamePack is split into color-coded categories that make setup and organization easy to follow and understand. We do encourage you to familiarize yourself with the written instructions before jumping into videos, it will pay off for you in the long run.
There are two methods to setup and configure Mods in this GamePack, the first being the GamePack Configuration Interface (or GCI) and the second being the Zen OLED Menu System.

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GamePack Configuration Interface (GCI)

The GCI either pops up every time you program a GamePack to a memory slot or when you click on the memory slot number in Zen Studio. This is a really quick way to setup all your preferred defaults from the get-go.
GamePack Default Settings: All default values are optimized for console gaming with a controller. If using
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Mouse & keyboard, you should expect to have to change almost all default settings to suit your preferred playing style, in particular changing all in-game stick sensitivity settings to maximum.
It's very important that you setup your mouse before trying to use any GamePacks or scripts.
Far Cry 6 GamePack Configuration Interface (GCI)

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Zen OLED Menu System

The Zen OLED Menu System is a new groundbreaking feature that allows the configuration and tuning of dozens of different Mod modes and combinations, on-the-fly and in seconds, all from an easy to read OLED interface. Once you have programmed this GamePack to a memory slot it must be enabled and active. This is done by pressing the Memory Slot Button (P1) until the logo of the GamePack you wish to use appears on the OLED screen.
When you see the logo of this GamePack displayed on the screen, simply hold LT/L2 & press MENU/OPTIONS to access the Mod Menu System.
Community GamePack OLED Menu System Quick Toggle: HOLD LT/L2 & PRESS MENU/OPTIONS
Community GamePack OLED Mod Menu System
All Adjustable Mods can be tuned and tested in real-time directly from the Zen GamePack OLED Adjustables Menu.

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Screensaver

The Zen OLED Menu System has built-in screensaver protection to help protect against screen burn. It will kick in after 3 minutes of inactivity. Press any button to return to the Mod Menu screen.
Press Play for Screensaver Demo

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Jump Toggles

Jump Toggles allow you to access the OLED MOD MENU System and instantly select a Weapon, Profile, or even adjust Anti-Recoil and Aim Assist while gaming. This gives an incredible advantage in certain situations, for example, if you are using a weapon that requires Anti-Recoil to be adjusted quickly or if you pick up a random weapon and need to select the weapon to have its pre-configured Anti-Recoil values.
This GamePack reads the input of a controller, if it detects a Playstation controller it will use Touchpad regardless of the platform you play on for the toggle. Otherwise, it uses View or the button that would be in its place such as Minus on a Nintendo Pro controller.
Touchpad is used instead of Share Button because it is easier to press on a Playstation Controller. Compared to the Xbox Controller the View button is next to the left stick. This requires a slight movement with your thumb. The intention is to make sure the comfort is the same with a Playstation Controller.
Jump Toggle
Action
Hold VIEW/TOUCHPAD & Press LB/L1
Profile Selection
Hold VIEW/TOUCHPAD & Press LT/L2
Anti-Recoil Adjustments
Hold VIEW/TOUCHPAD & Press RB/R1
Aim Assist Adjustments
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Quick Toggles

Quick Toggles allow you to access the OLED Menu System and instantly enable/disable active Mods while gaming. This gives an incredible advantage in certain situations, for example, if you are using a weapon that requires Anti-Recoil to be disabled quickly, or if you are using a fully automatic weapon and need to disable Rapid Fire, simply tap the Quick Toggle designated to the Active Fire Mod. Note: When a Mod is disabled, any associated Quick Toggle is also disabled.
Quick Toggle
Action
Hold LT/L2 & Hold D-PAD UP
Active Fire Mod
Hold LT/L2 & Hold D-PAD DOWN
Anti-Recoil
Hold LT/L2 & Hold D-PAD LEFT
Aim Assist
Hold LT/L2 & Hold D-PAD RIGHT
Active Shot Mod
Hold LT/L2 & Hold VIEW/SHARE
Global Kill Switch
Global Kill Switch Quick Toggle: HOLD LT/L2 & PRESS VIEW/SHARE

In-Game Settings

These are all of the settings required for the Mods to function correctly, and they also allow you to dramatically improve the quality and accuracy of your character's movement.
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In-Game Button Layout

All default Far Cry 6 Button Layout Presets are available in this GamePack. Use Zen Studio's GCI or the Zen OLED GamePack Menu to select the layout you are using in-game, the GamePack will then automatically remap all Mods to your preferred choice.
This step is critical. If you don't select the same Button Layout Preset that you are using in-game, several Mods in this GamePack will not function correctly.
  1. 1.
    Press the MENU/OPTIONS button on your controller.
  2. 2.
    Select ONE HANDED LAYOUT.
In-Game Setting: Button Layout
#
Option
0
Default
1
Left Handed
2
Right Handed
3
Custom
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Matching Custom Buttons

Match all Buttons In-Game to the Gamepack Buttons.
This step is critical. If you don't select the same Button Layout Presets that you are using in-game, several Mods in this GamePack will not function correctly.
  1. 1.
    Press the MENU/OPTIONS button on your controller.
  2. 2.
    Press RB/R1 2 times to navigate to ON FOOT.
  3. 3.
    Match all In-Game Buttons to the GamePack Buttons.
In-Game Setting: Custom Button layout

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In-Game ADS Button

Match this setting to your In-Game ADS Button if you are using the Custom Button Layout.
If using Custom Button Layout you must match your In-Game ADS button in the Custom Button Layout Setting or several Mods in this GamePack will not function correctly.
#
Option
0
LT/L2
1
RB/R1
2
RT/R2
3
RS/R3
4
LB/L1
5
LS/L3
6
D-PAD UP
7
D-PAD DOWN
8
D-PAD LEFT
9
D-PAD RIGHT
10
Y/TRIANGLE
11
B/CIRCLE
12
A/CROSS
13
X/SQUARE
14
TOUCHPAD
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In-Game Fire Button

Match this setting to your In-Game Fire Button if you are using the Custom Button Layout.
If using Custom Button Layout you must match your In-Game Fire button in the Custom Button Layout Setting or several Mods in this GamePack will not function correctly.
#
Option
0
RT/R2
1
RB/R1
2
RS/R3
3
LB/L1
4
LT/L2
5
LS/L3
6
D-PAD UP
7
D-PAD DOWN
8
D-PAD LEFT
9
D-PAD RIGHT
10
Y/TRIANGLE
11
B/CIRCLE
12
A/CROSS
13
X/SQUARE
14
TOUCHPAD
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In-Game Jump Button

Match this setting to your In-Game Jump Button if you are using the Custom Button Layout.
If using Custom Button Layout you must match your In-Game Jump button in the Custom Button Layout Setting or several Mods in this GamePack will not function correctly.
#
Option
0
A/CROSS
1
RB/R1
2
RT/R2
3
RS/R3
4
LB/L1
5
LT/L2
6
LS/L3
7
D-PAD UP
8
D-PAD DOWN
9
D-PAD LEFT
10
D-PAD RIGHT
11
Y/TRIANGLE
12
B/CIRCLE
13
X/SQUARE
14
TOUCHPAD
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In-Game Crouch Button

Match this setting to your In-Game Crouch Button if you are using the Custom Button Layout.
If using Custom Button Layout you must match your In-Game Crouch button in the Custom Button Layout Setting or several Mods in this GamePack will not function correctly.
#
Option
0
B/CIRCLE
1
RB/R1
2
RT/R2
3
RS/R3
4
LB/L1
5
LT/L2
6
LS/L3
7
D-PAD UP
8
D-PAD DOWN
9
D-PAD LEFT
10
D-PAD RIGHT
11
Y/TRIANGLE
12
A/CROSS
13
X/SQUARE
14
TOUCHPAD
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In-Game Melee Button

Match this setting to your In-Game Melee Button if you are using the Custom Button Layout.
If using Custom Button Layout you must match your In-Game Melee button in the Custom Button Layout Setting or several Mods in this GamePack will not function correctly.
#
Option
0
RS/R3
1
RB/R1
2
RT/R2
3
LB/L1
4
LT/L2
5
LS/L3
6
D-PAD UP
7
D-PAD DOWN
8
D-PAD LEFT
9
D-PAD RIGHT
10
Y/TRIANGLE
11
B/CIRCLE
12
A/CROSS
13
X/SQUARE
14
TOUCHPAD
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In-Game Swap Button

Match this setting to your In-Game Swap Button if you are using the Custom Button Layout.
If using Custom Button Layout you must match your In-Game Swap button in the Custom Button Layout Setting or several Mods in this GamePack will not function correctly.
#
Option
0
Y/TRIANGLE
1
RB/R1
2
RT/R2
3
RS/R3
4
LB/L1
5
LT/L2
6
LS/L3
7
D-PAD UP
8
D-PAD DOWN
9
D-PAD LEFT
10
D-PAD RIGHT
11
B/CIRCLE
12
A/CROSS
13
X/SQUARE
14
TOUCHPAD
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In-Game Call Amigos Button

Match this setting to your In-Game Call Amigos Button if you are using the Custom Button Layout.
If using Custom Button Layout you must match your In-Game Call Amigos button in the Custom Button Layout Setting or several Mods in this GamePack will not function correctly.
#
Option
0
RB/R1
1
RT/R2
2
RS/R3
3
LB/L1
4
LT/L2
5
LS/L3
6
D-PAD UP
7
D-PAD DOWN
8
D-PAD LEFT
9
D-PAD RIGHT
10
Y/TRIANGLE
11
B/CIRCLE
12
A/CROSS
13
X/SQUARE
14
TOUCHPAD
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In-Game Stick Layout Button

All default Far Cry 6 Stick Layout Presets are available in this GamePack. Use Zen Studio's GCI or the Zen OLED GamePack Menu to select the layout you are using in-game, the GamePack will then automatically remap all Mods to your preferred choice.
This step is critical. If you don't select the same Stick Layout Preset that you are using in-game, several Mods in this GamePack will not function correctly.
  1. 1.
    Press the MENU/OPTIONS button on your controller.
  2. 2.
    Select LEFTY MODE.
In-Game Setting: Stick Layut
#
Option
0
Default
1
Southpaw
2
Legacy
3
Legacy Southpaw
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In-Game Right Stick Responsiveness

Set a custom Responsiveness to use. Normally the game will ignore inputs below 3. This will let you have the game register inputs at a value at or different from the Responsiveness.
  1. 1.
    Press the MENU/OPTIONS button on your controller.
  2. 2.
    Select RIGHT STICK RESPONSIVENESS.
In-Game Setting: Deadzone

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In-Game Invert Vertical Look

This option is usually Disabled however if you prefer to game with an Inverted-Y axis, set the Invert Vertical Look to Enabled and if you plan on using the Anti-Recoil Mod, be sure to set the Mod value to 'Inverted-Y Anti-Recoil'.
The only way to use an inverted controller scheme is to have the Anti-Recoil Mod set on "Inverted-Y" or "Hybrid Inverted-Y" otherwise it is not supported.
  1. 1.
    Press the MENU/OPTIONS button on your controller.
  2. 2.
    Select INVERT VERTICAL LOOK and set to ON.
In-Game Setting: Inverted-Y

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In-Game Sensitivity

Match this setting to your In-Game Sensitivity. This is labeled in-game as Aiming Sensitivity". This setting in-game must match in order to provide the most accurate Anti-Recoil and strongest Aim Assist.
  1. 1.
    Press the MENU/OPTIONS button on your controller.
  2. 2.
    Select AIMING SENSITIVITY
In-Game Setting: Sensitivity

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In-Game Controller Vibration

This option blocks all rumble signals sent from the game but still allows the GamePack to read in-game rumble frequencies for special Rumble Mode support. In-Game rumble/vibration must still be enabled.
  1. 1.
    Press the MENU/OPTIONS button on your controller.
  2. 2.
    Select VIBRATION and set to 100.
In-Game Setting: Vibration

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Anti-Recoil

Recoil is when your weapon moves on its own while firing. Anti-Recoil reduces this erratic movement making your shots more accurate and more likely to hit your target. For example, without Anti-Recoil your weapon may pull up when you fire and with Anti-Recoil your weapon will stay on target and fire straight.
Each weapon in each game has a unique recoil pattern and when adjusted correctly Anti-Recoil simply combats the vertical (and sometimes horizontal) aspect of this. When the game causes the weapon to pull up, Anti-Recoil will pull the weapon down enough to level out your shot
Anti-Recoil values are different for each weapon, and the built-in Weapon Tracking System applies expert Anti-Recoil values and other Mod settings specific to the Primary or Secondary Weapon you are using. However, attachments can change the mechanics of the weapon, so we also provide the ability to fine tune the horizontal and vertical X & Y-Axis for both Primary and Secondary weapons.
Pro Tip: A higher value means a stronger recoil compensation, a lower value means less recoil compensation. Anti-Recoil Vertical strength for both Primary and Secondary Weapons can be adjusted from -100 to 100, and Horizontal Strength from -100 to 100 in real-time by using the Zen OLED GamePack Adjustable Menu. This allows you to quickly tune your weapon directly from your controller while playing the game, and without having to unplug and connect your Zen to a PC.If a weapon is pulling up too much down increase the Y value and if recoil is pulling down too much decrease the Y value. When a weapon pulls left too much increase the X value and if it pulls right too much you will need to decrease it.
Difference between "Anti-Recoil Standard" and "Anti-Recoil Hybrid"
Anti-Recoil Standard:
If you use this variant of Anti-Recoil and load your Profile with your selected weapon. Anti-Recoil MOD will automatically load the best Anti-Recoil values for you. Now you are able to fine tune your Y and X-Axis until you get the best performance.
Anti-Recoil Hybrid:
If you use this variant of Anti-Recoil and load your Profile with your selected weapon. Anti-Recoil MOD will automatically load the best Anti-Recoil values for you. Now you are able to fine tune your Y and X-Axis until you get the best performance. The advantage over "Anti-Recoil Standard" is that you can combine "Aim Assist MOD" with your "Anti-Recoil MOD". This will make adjustments a little bit harder. We recommend you to read the "How to setup Anti-Recoil" guide.
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How to setup Anti-Recoil Guide
Anti-Recoil (Hybrid OFF):
  1. 1.
    Enable "Anti-Recoil".
  2. 2.
    Choose your "Profile" with your "Weapon".
  3. 3.
    Standard AR = No Aim Assist / Sticky
For example, I am going to use the "Pistol". I will use a "Pistol" for "Profile 1".
  1. 1.
    I am going to stand 10 - 30m in front of a wall.
  2. 2.
    I will fire a full clip against a wall.
  3. 3.
    If I have recoil which goes up, I have to increase "Y Value".
  4. 4.
    If I have recoil which goes down, I have to decrease "Y Value".
  5. 5.
    If I have recoil which goes left or right, I have to increase/decrease the "X Value"
In general, you don't have to adjust the "X-Axis".
  1. 1.
    Aim Assist values will not change the Recoil-Pattern since they don't work together.
Don't exaggerate with testing Recoil-Pattern on over dimensioned ranges, "sway" and "spread" can not be controlled.
  1. 1.
    If you are happy with your Wall Recoil-Pattern you will have much better results on an actual target.
Anti-Recoil (Hybrid ON):
"Anti-Recoil Hybrid" works together with "Aim Assist". "Aim Assist" is helping "Anti-Recoil Hybrid" to perform as well as possible.
  1. 1.
    Enable "Aim Assist".
  2. 2.
    Set the recommended values for "ADS-" and "Fire Step".
  3. 3.
    Hybrid = Aim Assist / Sticky
ADS Step: 5 Fire Step: 8
  1. 1.
    Set values for "Strength" (Aim Assist).
Strength will be the amount of visual shake, which leads to more "Aim Assist assist" in-game. That does not mean that you can set the maximum value.
ADS Strength: Hold down your ADS Button and find a good value until your crosshair shakes a little bit. Don't make it shake alot/crazy a little bit is totally enough. This is only for AA tracking by only ADS on an enemy while not shooting.
Fire Strength: Our recommended value is "18". You can use a higher value but a higher value means a higher "Y Value" for "Anti-Recoil" adjustments.
  1. 1.
    Enable "Anti-Recoil Hybrid".
  2. 2.
    Choose your "Profile" with your "Weapon".
For example, I am going to use the "Pistol". I will load the "Pistol" to "Profile 1".
  1. 1.
    I am going to stand 10-30m in front of a wall.
  2. 2.
    I will fire a full clip against a wall.
  3. 3.
    If I have recoil which goes up, I have to increase "Y Value".
  4. 4.
    If I have recoil which goes down, I have to decrease "Y Value".
  5. 5.
    If I have recoil which goes left or right, I have to increase/decrease the "X Value"
Normally you don't have to adjust the "X-Axis".
Don't exaggerate with testing Recoil-Pattern on over dimensioned ranges, "sway" and "spread" can not be controlled.
  1. 1.
    If you are happy with your Wall Recoil-Pattern (you should have a decent pattern), you can save your profile.
I say "decent" because the Recoil-Pattern will not as good as "Hybrid OFF" because "Hybrid" works together with "Aim Assist". If you got your Recoil-Pattern decent and now test these settings on a real target. You will see how "Aim Assist" helps "Hybrid" and then you can see the real power of this MOD.
Simple said if your Wall-Pattern is decent with "Hybrid" on. They will be a lot better and stickier on a real target.
We recommend using "Anti-Recoil Hybrid OFF". It is very simple to use, simple to set up and you can see the Recoil-Pattern on the wall. You will have the same Recoil-Pattern as "Anti-Recoil Hybrid ON".
If you are familiar with "Anti-Recoil Hybrid OFF" and after you managed to get your guns without recoil we recommend trying "Anti-Recoil Hybrid ON".
In-game Deadzone, Sensitivity, and Response curves must match. If these do not match Anti Recoil will not perform as it should and reduce the accuracy of Anti Recoil. Jump Toggle: HOLD VIEW/TOUCHPAD + PRESS LT/L2 TO JUMP TO THE ANTI-RECOIL ADJUSTMENT MENU.
If you are using the Inverted-Y Axis version of this Mod, the Invert Vertical Look In-Game option must be set to enabled.
#
Option
Description
Adjustable
0
Disabled
Anti-Recoil Mod & Quick Toggle is Disabled
No
1
Enabled
Anti-Recoil Mod is Enabled
Yes
2
Inverted-Y
Anti-Recoil Mod is Enabled Inverts Right Stick Axis (Enable In-Game Also)
Yes
3
Hybrid
Anti-Recoil Mod (Hybrid) is Enabled
Yes
4
Hybrid Inverted-Y
Anti-Recoil Mod (Hybrid Inverted-Y) is Enabled Inverts Right Stick Axis (Enable In-Game Also)
Yes
Anti-Recoil Quick Toggle: HOLD LT/L2 & PRESS D-PAD DOWN

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Profile 1: Primary Weapon

Select the Profile 1: Primary Weapon you are using In-Game. The Weapon Tracking System will automatically manage Anti-Recoil, Fire Mods, and QuickScope settings to match the Primary and Secondary weapon you are using.
Here is what the GamePack is doing "under-the-hood" to your Mod settings while using this system:
  • Anti-Recoil - Applies expert Anti-Recoil values (ARs, SMGs, LMGs, and Semi-Auto Tactical Rifles)
  • Rapid Fire - Will only work with Semi-Auto Weapons & All 3 Round Burst Weapons
  • Dynamic Fire - Will work with all Weapons (No 3 Round Burst)
  • Burst Fire - Will only work with Full Auto Weapons (ARs, SMGs, LMGs - No 3 Round Burst)
  • QuickScope - Will only work with Sniper Rifles
There are a few things worth noting:
Back 4 Blood gives you the ability to use attachments, however, all Mods in this GamePack are tuned to the weapon's default settings. These attachments can change the weapon mechanics so Anti-Recoil & Aim Assist adjustable modifiers will need to be tuned manually to compensate if you are using any of the following:
  • Optics
  • Muzzles
  • Barrels
  • Bodies
  • Underbarrels
  • Ammunition Mags
  • Handles
  • Stocks
  • Grips
  • Lasers
Both axis Primary/Secondary Vertical (Y) and Primary/Secondary Horizontal (X) can be adjusted in real-time to help compensate for any changes: If a weapon is pulling up too much, increase the Y value. If it's pulling down, decrease the Y value. When a weapon pulls left too much, increase the X value. If it pulls right, decrease it.
All Weapon timings and settings are optimized for controllers. If you are using a mouse you will need to tune all Anti-Recoil and Aim Assist Adjustables as well as in-game sensitivity options to suit your style of gameplay.
Pro Tip: Check this GamePacks Support Community to share your settings with other users.
Should you ever want to quickly edit Anti Recoil Hold View / Share + LT / L2. This will go straight to Anti Recoil adjustment. From here you are able to make adjustments for any weapon and any profile even while playing so you can see the changes being made in real-time. Once done just Press B / Circle once to save your settings. If you decide to want to jump to the Weapon Selection Menu: Hold View/Share + RT/R2. This gives you instant access to the weapon selection menu so you can select the weapon in use.
There are weapon categories available in this GamePack and each is fully controlled by the Weapon Profile System to make sure all Mods are tuned to the optimum values for that weapon, and that if you have a mod enabled that isn't supported by the weapon you are using.
For example, if you have QuickScope enabled but are currently using a Fal - the GamePack will auto disable the mod while using that weapon to make sure there are no conflicts.
  • Assault Rifles: Fully-automatic, highly modular weapons that excel in mid-range combat (ideal combat range: 20-45 meters).
  • Submachine Guns: Compact and fast-firing weapons that find their stride in close-quarters (ideal combat range: 5-30 meters).
  • Light Machine Guns (LMGs): Heavy, high capacity, and high-caliber weapons that are incredibly effective against vehicles and large infantry groups (ideal combat range: 15-50 meters.)
  • Sniper Rifles: High precision rifle defined by superior damage per shot and low fire rate. Can hold breath while using to line up more accurate shots. (ideal combat range: 40-100+ meters.)
  • Handguns: Also knowns as Pistols. Lightweight, low capacity weapon with extremely quick handling speeds, especially when switching from a primary weapon. (ideal combat range: 3-20 meters.)
  • Shotguns: Fires shells, usually made of pellets that spray out from the barrel, making it ideal for extreme close-quarters situations. (ideal combat range: 1-15 meters.)
  • Melee: A weapon used in hand-to-hand combat; provides the fastest movement speed out of any weapon and near-instant, silent kills on impact. (ideal combat range: close quarters).
The Weapons table below will highlight what Class it belongs to and what Mods are being tracked and enabled by the Weapon Profile system. This applies to Anti-Recoil and Fire Mods.
#
Option
Description
1
Regular Fire
Regular Fire is selected for Profile 1: Primary Weapon
2
Rapid Fire
Rapid Fire is selected for Profile 1: Primary Weapon
3
Anti-Recoil
Anti-Recoil is selected for Profile 1: Primary Weapon
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Profile 1: Secondary Weapon

Select the Profile 1: Secondary Weapon you are using In-Game. The Weapon Tracking System will automatically manage Anti-Recoil, Fire Mods, and QuickScope settings to match the Secondary weapon you are using.
Here is what the GamePack is doing "under-the-hood" to your Mod settings while using this system:
  • Anti-Recoil - Applies expert Anti-Recoil values (ARs, SMGs, LMGs, and Semi-Auto Tactical Rifles)
  • Rapid Fire - Will only work with Semi-Auto Weapons & All 3 Round Burst Weapons
  • Dynamic Fire - Will work with all Weapons (No 3 Round Burst)
  • Burst Fire - Will only work with Full Auto Weapons (ARs, SMGs, LMGs - No 3 Round Burst)
  • QuickScope - Will only work with Sniper Rifles
There are a few things worth noting:
Back 4 Blood gives you the ability to use attachments, however, all Mods in this GamePack are tuned to the weapon's default settings. These attachments can change the weapon mechanics so Anti-Recoil & Aim Assist adjustable modifiers will need to be tuned manually to compensate if you are using any of the following:
  • Optics
  • Muzzles
  • Barrels
  • Bodies
  • Underbarrels
  • Ammunition Mags
  • Handles
  • Stocks
  • Grips
  • Lasers
Both axis Primary/Secondary Vertical (Y) and Primary/Secondary Horizontal (X) can be adjusted in real-time to help compensate for any changes: If a weapon is pulling up too much, increase the Y value. If it's pulling down, decrease the Y value. When a weapon pulls left too much, increase the X value. If it pulls right, decrease it.
All Weapon timings and settings are optimized for controllers. If you are using a mouse you will need to tune all Anti-Recoil and Aim Assist Adjustables as well as in-game sensitivity options to suit your style of gameplay.
Pro Tip: Check this GamePacks Support Community to share your settings with other users.
Should you ever want to quickly edit Anti Recoil Hold View / Share + LT / L2. This will go straight to Anti Recoil adjustment. From here you are able to make adjustments for any weapon and any profile even while playing so you can see the changes being made in real-time. Once done just Press B / Circle once to save your settings. If you decide to want to jump to the Weapon Selection Menu: Hold View/Share + RT/R2. This gives you instant access to the weapon selection menu so you can select the weapon in use.
There are weapon categories available in this GamePack and each is fully controlled by the Weapon Profile System to make sure all Mods are tuned to the optimum values for that weapon, and that if you have a mod enabled that isn't supported by the weapon you are using.
For example, if you have QuickScope enabled but are currently using a Fal - the GamePack will auto disable the mod while using that weapon to make sure there are no conflicts.
  • Assault Rifles: Fully-automatic, highly modular weapons that excel in mid-range combat (ideal combat range: 20-45 meters).
  • Submachine Guns: Compact and fast-firing weapons that find their stride in close-quarters (ideal combat range: 5-30 meters).
  • Light Machine Guns (LMGs): Heavy, high capacity, and high-caliber weapons that are incredibly effective against vehicles and large infantry groups (ideal combat range: 15-50 meters.)
  • Sniper Rifles: High precision rifle defined by superior damage per shot and low fire rate. Can hold breath while using to line up more accurate shots. (ideal combat range: 40-100+ meters.)
  • Handguns: Also knowns as Pistols. Lightweight, low capacity weapon with extremely quick handling speeds, especially when switching from a primary weapon. (ideal combat range: 3-20 meters.)
  • Shotguns: Fires shells, usually made of pellets that spray out from the barrel, making it ideal for extreme close-quarters situations. (ideal combat range: 1-15 meters.)
  • Melee: A weapon used in hand-to-hand combat; provides the fastest movement speed out of any weapon and near-instant, silent kills on impact. (ideal combat range: close quarters).
The Weapons table below will highlight what Class it belongs to and what Mods are being tracked and enabled by the Weapon Profile system. This applies to Anti-Recoil and Fire Mods.
#
Option
Description
1
Regular Fire
Regular Fire is selected for Profile 1: Primary Weapon
2
Rapid Fire
Rapid Fire is selected for Profile 1: Primary Weapon
3
Anti-Recoil
Anti-Recoil is selected for Profile 1: Primary Weapon
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Profile 2: Primary Weapon

Select the Profile 2: Primary Weapon you are using In-Game. The Weapon Tracking System will automatically manage Anti-Recoil, Fire Mods, and QuickScope settings to match the Primary weapon you are using.
Profile 2: Primary Weapon
This is the Profile 2 for your Primary Weapon. Optimized Anti-Recoil values are automatically applied to each weapon and will change in real-time when you change your weapon. Depending on your Primary Weapon other Mod settings will be activated or deactivated to ensure compatibility and optimal performance - we do the heavy lifting for you!
Profile 2: Primary Weapon: Adjust Anti-Recoil Vertical (-100 - 100)
There are perks, blueprints, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Primary Weapon Y-Axis to help compensate.
Profile 2: Primary Weapon: Adjust Anti-Recoil Horizontal (-100 - 100)
There are perks, blueprints, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Primary Weapon X-Axis to help compensate.
Weapon Information is identical to Primary Weapon (see above for full list).
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Profile 2: Secondary Weapon

Select the Profile 2: Secondary Weapon you are using In-Game. The Weapon Tracking System will automatically manage Anti-Recoil, Fire Mods, and QuickScope settings to match the Secondary weapon you are using.
Profile 2: Secondary Weapon
This is the Profile 2 for your Secondary Weapon. Optimized Anti-Recoil values are automatically applied to each weapon and will change in real-time when you change your weapon. Depending on your Secondary Weapon other Mod settings will be activated or deactivated to ensure compatibility and optimal performance - we do the heavy lifting for you!
Profile 2: Secondary Weapon: Adjust Anti-Recoil Vertical (-100 - 100)
There are perks, blueprints, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Secondary Weapon Y-Axis to help compensate.
Profile 2: Secondary Weapon: Adjust Anti-Recoil Horizontal (-100 - 100)
There are perks, blueprints, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Secondary Weapon X-Axis to help compensate.
Weapon Information is identical to Secondary Weapon (see above for full list).
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Profile 3: Primary Weapon

Select the Profile 3: Primary Weapon you are using In-Game. The Weapon Tracking System will automatically manage Anti-Recoil, Fire Mods, and QuickScope settings to match the Primary weapon you are using.
Profile 3: Primary Weapon
This is the Profile 3 for your Primary Weapon. Optimized Anti-Recoil values are automatically applied to each weapon and will change in real-time when you change your weapon. Depending on your Primary Weapon other Mod settings will be activated or deactivated to ensure compatibility and optimal performance - we do the heavy lifting for you!
Profile 3: Primary Weapon: Adjust Anti-Recoil Vertical (-100 - 100)
There are perks, blueprints, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Primary Weapon Y-Axis to help compensate.
Profile 3: Primary Weapon: Adjust Anti-Recoil Horizontal (-100 - 100)
There are perks, blueprints, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Primary Weapon X-Axis to help compensate.
Weapon Information is identical to Primary Weapon (see above for full list).
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Profile 3: Secondary Weapon

Select the Profile 3: Secondary Weapon you are using In-Game. The Weapon Tracking System will automatically manage Anti-Recoil, Fire Mods, and QuickScope settings to match the Secondary weapon you are using.
Profile 3: Secondary Weapon
This is the Profile 3 for your Secondary Weapon. Optimized Anti-Recoil values are automatically applied to each weapon and will change in real-time when you change your weapon. Depending on your Secondary Weapon other Mod settings will be activated or deactivated to ensure compatibility and optimal performance - we do the heavy lifting for you!
Profile 3: Secondary Weapon: Adjust Anti-Recoil Vertical (-100 - 100)
There are perks, blueprints, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Secondary Weapon Y-Axis to help compensate.
Profile 3: Secondary Weapon: Adjust Anti-Recoil Horizontal (-100 - 100)
There are perks, blueprints, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Secondary Weapon X-Axis to help compensate.
Weapon Information is identical to Secondary Weapon (see above for full list).
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Profile 4: Primary Weapon

Select the Profile 4: Primary Weapon you are using In-Game. The Weapon Tracking System will automatically manage Anti-Recoil, Fire Mods, and QuickScope settings to match the Primary weapon you are using.
Profile 4: Primary Weapon
This is the Profile 3 for your Primary Weapon. Optimized Anti-Recoil values are automatically applied to each weapon and will change in real-time when you change your weapon. Depending on your Primary Weapon other Mod settings will be activated or deactivated to ensure compatibility and optimal performance - we do the heavy lifting for you!
Profile 4: Primary Weapon: Adjust Anti-Recoil Vertical (-100 - 100)
There are perks, blueprints, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Primary Weapon Y-Axis to help compensate.
Profile 4: Primary Weapon: Adjust Anti-Recoil Horizontal (-100 - 100)
There are perks, blueprints, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Primary Weapon X-Axis to help compensate.
Weapon Information is identical to Primary Weapon (see above for full list).
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Profile 5: Secondary Weapon

Select the Profile 5: Secondary Weapon you are using In-Game. The Weapon Tracking System will automatically manage Anti-Recoil, Fire Mods, and QuickScope settings to match the Secondary weapon you are using.
Profile 5: Secondary Weapon
This is the Profile 5 for your Secondary Weapon. Optimized Anti-Recoil values are automatically applied to each weapon and will change in real-time when you change your weapon. Depending on your Secondary Weapon other Mod settings will be activated or deactivated to ensure compatibility and optimal performance - we do the heavy lifting for you!
Profile 5: Secondary Weapon: Adjust Anti-Recoil Vertical (-100 - 100)
There are perks, blueprints, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Secondary Weapon Y-Axis to help compensate.
Profile 5: Secondary Weapon: Adjust Anti-Recoil Horizontal (-100 - 100)
There are perks, blueprints, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Secondary Weapon X-Axis to help compensate.
Weapon Information is identical to Secondary Weapon (see above for full list).
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Active Profile

Active Profile is the current loadout you are using. You have the ability to set a total of 5 separate loadouts. Each will let you set a weapon to use for the Primary and Secondary weapons. In addition to this, each loadout will allow for custom Anti Recoil adjustments to be stored. When a profile is active the weapons, and Anti Recoil settings associated with it are automatically loaded.
We have made things super easy should you want to quickly change profiles simply hold View /Touchpad + LB / L1 to jump to Profile selection. Pick the one you would like to use then press B / Circle once. This sets and saves the chosen profile to be used.
#
Option
Description
0
Profile 1
Sets Active Profile to Profile 1
1
Profile 2
Sets Active Profile to Profile 2
2
Profile 3
Sets Active Profile to Profile 3
3
Profile 4
Sets Active Profile to Profile 4
4
Profile 5
Sets Active Profile to Profile 5
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Weapon Profile Switch Method

This GamePack has a built-in Weapon Tracking System, designed to intelligently manage Anti-Recoil and other Mod settings depending on which weapon you are using in-game so that mods do not conflict with normal gameplay. You can choose to switch from Primary to Secondary Weapon Profiles Automatically, or Manually with a Quick Toggle.
Pro Tip: When using the Auto Switch Method, the built-in Weapon Tracking System may become "desynced". For example if you respawn with your Secondary Weapon enabled but the Mod is detected and switched to the Primary Weapon, or when navigating the in-game menu. To resync Primary Weapon or Secondary Weapon use the same toggle as the manual switch.
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Manual: To switch the Weapon Profile a toggle has to be pressed.
Automatic: The Weapon Profiles will be switched automatically when you switch weapons In-Game with the switch Weapon Button. When you use the Automatic Mode you can Re-sync to your Primary Weapon while holding the Weapon Switch Button for 2 seconds.
#
Option
Description
0
Manual
Manually Switch Primary & Secondary Weapon Profiles (View/Touchpad + Y/Triangle will load your Secondary. View/Touchpad + Pressing B/Circle will load you Primary).
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Primary Weapon Switch: VIEW/TOUCHPAD + Y/TRIANGLE
Green LED Indicates that Primary Weapon Profile is Active.
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Secondary Weapon Switch: VIEW/TOUCHPAD + B/CIRCLE
Red LED Indicates that Secondary Weapon Profile is Active.
1
Automatic
Automatically switch weapons and corresponding Mod settings when you switch weapons in-game.
Primary Manual Switch Toggle: VIEW/TOUCHPAD + Y/TRIANGLE
Secondary Weapon Manual Switch: VIEW/TOUCHPAD + B/CIRCLE
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Aim Assist

Aim Assist is a common feature for console shooter games to compensate for the deficiency of using a controller. Most games' Aim Assist will snap towards the target if you're close to it keeping you on target.
This new "Aim Assist" is from the GPC Godfather himself "Batts". This MOD was reworked from the ground to provide the best possible tracking and stickiness when using a ZEN. The all new algorithm will keep its full potential even when used with Anti-Recoil MOD. Allowing you to effortlessly track a moving opponent whenever they are moving slow, fast, or jumping. Never before has there been an "Aim Assist" this powerful, requiring minimal stick movement to keep up with targets.
Aim Assist Adjustable Values
Aim Assist: ADS Strength (1 - 50): Set the strength of Aim Assist while aiming down sights and not firing. This controls intensity of the right stick movement. Higher values will shake more and be noticeable onscreen. This is in general good for close range and non sniper weapons. A lower value shake less generally which is better for far range and scoped weapons. It is recommended to use a balance which is how the default value has been set. If this is set too high and you do not like the screen shake then slightly lower the value of this variable.
Aim Assist: Fire Strength (1 - 50): Set the strength of Aim Assist while aiming down sights and firing. This controls intensity of the right stick movement. Higher values will shake more and be noticeable onscreen. This is in general good for close range and non sniper weapons. A lower value shake less generally which is better for far range and scoped weapons. It is recommended to use a balance which is how the default value has been set. If this is set too high and you do not like the screen shake then slightly lower the value of this variable.
Aim Assist: ADS Step (1 - 50): Set the speed of Aim Assist while aiming down sights and not firing. This controls how fast the right sticks rotates in a circular pattern. Higher values will rotate faster. This is in general good for close range and non sniper weapons. A lower value rotates slower generally which is better for far range and scoped weapons. It is recommended to use a balance which is how the default value has been set.
Aim Assist: Fire Step (1 - 50): Set the speed of Aim Assist while aiming down sights and firing. This controls how fast the right sticks rotates in a circular pattern. Higher values will rotate faster. This is in general good for close range and non sniper weapons. A lower value rotates slower generally which is better for far range and scoped weapons. It is recommended to use a balance which is how the default value has been set.
What is the best way to set Aim Assist? A good starting point is to make ADS Strength +1 or +2 more than your deadzone and Fire Strength +5 above deadzone. The step values control how fast the aim assist moves. Slower is generally better for long range and faster for short range
Jump Toggle: HOLD VIEW/TOUCHPAD + PRESS RB/R1 TO JUMP TO THE AIM ASSIST ADJUSTMENT MENU
#
Option
Description
Adjustable
0
Disabled
Aim Assist & Quick Toggle is Disabled
No
1
Aim Assist
Aim Assist is Enabled
Yes
Aim Assist Quick Toggle: HOLD LT/L2 & PRESS D-PAD LEFT
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Aim Abuse

This mod is also referred to as ADS Spam which rapidly aims in and out while the ADS button is held. The Advantage of ADS Target Snapping and significantly boost tracking effectiveness.
Adjustable:
Aim Abuse: Hold Time (100 - 1000): Set the amount of time that the ADS button is held down for Aim Abuse while in use.
Aim Abuse: Release Time (100 - 1000): Set the amount of time that the ADS button is released for Aim Abuse while in use.
Text
Text
Text
Adjustable
0
Disabled
Aim Abuse is Disabled
No
1
Enabled
Aim Abuse is Enabled
Yes
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Active Fire Mod

This category has a selection of powerful Rapid Fire type Mods, including Rapid Fire, Dynamic Rapid Fire, and Burst Fire.
Rapid Fire is designed for semi-automatic and single shot weapons. The feature makes them shoot as fully automatics and gives the players a greater firing power compared to the one achieved through manual trigger pulling.
In simple terms, the Mod pulls the Fire Trigger on your behalf. When you hold down RT/R2, the mod keeps pressing fire in the background over and over again until you release it. It also lets you focus on aiming better by taking away the need to constantly press fire.
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πŸ”«
Rapid Fire sets the fastest, most optimum possible fire rate for your weapon.
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πŸ”«
Dynamic Rapid Fire has the fire rate of a weapon tied to the pressure of the trigger. The more pressure applied, the faster you will shoot.
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πŸ”«
Burst Fire turns your Fully Automatic into a Burst Firing weapon, allowing you to conserve ammunition while improving accuracy and achieving more headshots.
This GamePack has a built-in Weapon Tracking System, designed to intelligently manage Mod settings depending on which weapon you are using in-game so that mods do not conflict with normal gameplay, saving the need to manually toggle mods when switching weapon loadouts, giving you the best in-game experience. Here are some examples of what Zen is doing "under-the-hood" to your Active Fire Mod settings while using this system:
  • Rapid Fire - Will only work with Semi-Auto Weapons & All 3 Round Burst Weapons
  • Dynamic Rapid Fire - Will work with all Weapons (No 3 Round Burst)
  • Burst Fire - Will only work with Full Auto Weapons (ARs, SMGs, LMGs - No 3 Round Burst)
There are a few things worth noting:
  • Every game and gun has a capped fire-rate preset by the game developer. The mod can optimize to it's maximum speed and also help with tricks such as cool down and weapon swap speed, but the actual fire speed can never go above the preset capped rate.
  • The Rapid Fire mod is not effective for single shot weapons that have a very slow firing rate such as Bolt Action Rifles.
  • Cronus Mod Technology offers a tactical Quick Toggle feature. It allows the player to quickly disable or enable the Active Fire Mod depending on the gaming circumstances - for example when your character is carrying both semi and fully-automatic weapons at the same time. While changing between primary and secondary classes, Rapid Fire can be quickly turned ON or OFF by holding LT/L2 + D-PAD UP.
#
Option
Description
Adjustable
0
Disabled
All Fire Mods & Quick Toggle is Disabled.
No
1
Rapid Fire
Rapid Fire is Enabled
No
2
Dynamic Rapid Fire
Rapid Fire is Enabled
Fire Speed is set by the amount of trigger pull.
Auto
3
Burst Fire
Burst Fire is Enabled
Conserve ammunition. Fully Auto Weapons Only.
No
Active Fire Mod Quick Toggle: HOLD LT/L2 & PRESS D-PAD UP
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Fire Mod Activator

Control exactly when a Mod is activated. This is particularly useful if you have one Mod that activates only when you Press Fire and another Mod that activates only when you press ADS & Fire.
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πŸ”«
On Fire: Fire while pressing the fire trigger. ADS is ignored.
πŸ”«
ADS & Fire: Fire while pressing ADS & Fire at the same time.
πŸ”«
Fire Only: Fire only when pressing the fire trigger. ADS will block the Mod.
#
Option
Description
0
On Fire
Fire Instantly, ADS Ignored
1
ADS & Fire
Fire While Holding ADS
2
Fire Only
ADS Blocks the Mod
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Active Shot Mod

Select which Shot Mod is active during gameplay. These Mods make you a harder target while confusing the enemy in the process.
#
Option
Description
Adjustable
0
Disabled
Active Shot Mod & Quick Toggle is Disabled
No
1
Jump Shot
Jump Shot is Enabled - Jump while Shooting
No
2
Crouch Spam
Couch Shot is Enabled - Crouch while Shooting
No
3
Crouch Fire
Crouch Fire is Enabled - Crouch when Shooting. This variant does not repeat unless fire is pressed multile times.
No
4
Strafe Shot
Strafe Shot is Enabled - Strafe while Shooting
Yes