Zen Community GamePacks
MLB The Show 21
Includes Active Pitcher, Analog On Button V2, PCI MOD (Hyper Bat V2, PCI Limiter, Hyper Bat V2 + PCI Limiter), Perfect Fielding, Analog Pitching, Feather Bat, Auto Stride, Meter Pitching and More!

IMPORTANT

The usage terms of any game may prohibit you from using mods and macros, therefore you must use this GamePack at your own risk. We will not be responsible for any complaints and angry reactions you're likely going to get
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Introduction

The MLB The Show 21 GamePack features Active Pitcher, Analog On Button V2, PCI MOD (Hyper Bat V2, PCI Limiter, Hyper Bat V2 + PCI Limiter), Perfect Fielding, Analog Pitching, Feather Bat, Auto Stride, Meter Pitching and Pin Point Pitching for Pitcher 1 & 2 with 5 pitches for each Pitcher.
The pitches include 4-Seam Fastball, Slider, Knuckle Curve, Changeup, 2-Seam Fastball, Sinker, Cutte, Curveball, 12-6 Curve, Splitter, Circle Change, Slurve, Vulcan, Forkball, Sweeping Curve,, Screwball, Palmball making you a Baseball Legend!
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GamePack Author: LegitCloudzzz
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Compatible Systems: PS5, Xbox X|S, PS4, Xbox One & Windows PC
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GamePack Community Support: Click Here​
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Questions, Help, Requests....
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Cronus Zen Private Discord Server Click Here​
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Visit the #rules channel
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Special thanks to our Community GamePack Team: Batts, x22 DOT, LegitCloudzzz, XBL Jedi & Excalibur.

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How to Setup this GamePack

This GamePack is split into color-coded categories that makes setup and organization easy to follow and understand. There are also video setup walkthroughs, which you can find on our YouTube Channel. We do encourage you to familiarize yourself with these written instructions before jumping into the videos, it will pay off for you in the long run.
There are two methods to setup and configure Mods in this GamePack, the first being the GamePack Configuration Interface (or GCI) and the second is the Zen OLED Menu System.

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GamePack Configuration Interface (GCI)

The GCI either pops up up every time you program a GamePack to a memory slot, or when you click on the memory slot number in Zen Studio. This is a really quick way to setup all your preferred defaults from the get-go.
GamePack Default Settings: All default values are optimized for console gaming with a controller. If using
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Mouse & keyboard, you should expect to have to change almost all default settings to suit your preferred playing style, in particular changing all in-game stick sensitivity settings to maximum.
It's very important that you setup your mouse before trying to use any GamePacks or scripts.
MLB The Show 21 GamePack Configuration Interface (GCI)

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Zen OLED Menu System

The Zen OLED Menu System is a new groundbreaking feature that allows the configuration and tuning of dozens of different Mod modes and combinations, on-the-fly and in seconds, all from an easy to read OLED interface. Once you have programmed this GamePack to a memory slot it must be enabled and active. This is done by pressing the Memory Slot Button (P1) until the logo of the GamePack you wish to use appears on the OLED screen.
When you see the logo of this GamePack displayed on the screen, simply hold LT/L2 & press MENU/OPTIONS to access the Mod Menu System.
Community GamePack OLED Menu System Quick Toggle: HOLD LT/L2 & PRESS MENU/OPTIONS
All Adjustable Mods can be tuned and tested in real-time directly from the Zen GamePack OLED Adjustables Menu.

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Screensaver

The Zen OLED Menu System has built in screensaver protection to help protect against screen burn. It will kick in after 3 minutes of inactivity. Press any button to return to the Mod Menu screen.
Press Play for Screensaver Demo

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Quick Toggles

Quick Toggles allow you to access the OLED Menu System and instantly enable/disable active Mods while gaming. This gives an incredible advantage in certain situations.
Note: When a Mod is disabled, any associated Quick Toggle is also disabled.
Quick Toggle
Action
HOLD LT/L2 & Press D-PAD UP
PCI MOD
HOLD LT/L2 & Press D-PAD DOWN
Feather Bat
HOLD LT/L2 & Press D-PAD LEFT
Auto Stride
HOLD LT/L2 & Press D-PAD RIGHT
Perfect Fielding
Hold LT/L2 & Press VIEW/SHARE
Global Kill Switch
Global Kill Switch Quick Toggle: HOLD LT/L2 & PRESS VIEW/SHARE

In-Game Settings

These are all of the settings required for the Mods to function correctly, and they also allow you to dramatically improve the quality and accuracy of your characters movement.
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MOD Activator

This Mod allow you to set the Primary Mod Activator for use with mods that are used with a trigger. Previously this was LT / L2 although now you have the option to use either LT / L2 or RT / R2. The mods include PCI Mod (Hyper Bat V2), Analog Pitching. We recommend RT / R2 is you have issues with mods when there are players on base when batting.
This GamePack has an optional set of toggles allowing you to temporarily pause any active Pitching or Batting Mods. By default both types of mods are able to be run although should you want to temporarily pause batting or pitch mods hold View / Share + A / Cross for batting mode or hold View / Share + / Cross for Pitching mode. You will also be notified on screen which mode you are using. This is helpful to use to prevent any potential conflicts when batting or pitching. For instance using Pin Point Pitching and Hyper Bat together can have pitch accuracy thrown off if Hyper Bat is not disabled when pitching.
Option No.
Layout Name
0
LT/L2
1
RT/R2
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Active Pitcher

When Pitching with any pitching mod there are 2 profiles available that can be used however you like either for 2 separate pitchers or use 1 profile for Windup and another for Stretch. Windup is when no runners are on base and stretch is when there are baserunners. Most relief pitchers/closers are always from the stretch. Some starters, like Corbin Burnes for example, only pitch from the stretch as you can see from the table below. This is also for analog which IMO is extremely easy to execute. Switching profile can be done in 1 or 2 ways. The first is using the menu to switch profiles and the second is a handy toggle. Hold View / Options + Y / Triangle to toggle to Profile 1 from anywhere or hold View / Options + B / Circle to toggle over to Profile 2.
View/Share + Y/Triangle to switch to Pitcher 1 Profile
View/Share + B/Circle to switch to Pitcher 2 Profile
Option No.
Layout Name
0
Pitcher 1
1
Pitcher 2
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In-Game Controller Vibration

This option blocks all rumble signals sent from the game, but still allows the GamePack to read in-game rumble frequencies which is used by several mods to measure timing.
  1. 1.
    Press the MENU/OPTION button on your controller
  2. 2.
    Select GENERAL
  3. 3.
    Press RT/R2 to got to ADVANCED
  4. 4.
    Select VIBRATION
In-Game Setting: Vibration
#
Option
Description
0
Disabled
Controller WILL receive rumbles
1
Enabled
Controller WILL NOT receive rumbles

Analog On Button V2

Use the benefits of Analog hitting when using the face buttons. Your swing will be extremely precise and effective. Press A / Cross for a maximum power power swing, Press Y / Triangle for a normal power swing. Press X / Square for a contact swing. Press B / Circle for a check swing. It is required to use Analog for your input type when using this mod as the inputs for the right analog stick are mapped to the face buttons when Analog On Button V2 is used.
Press A/CROSS For a Maximum Power Swing
Press Y/TRIANGLE For a Normal Power Swing
Press X/SQUARE For a Contact Swing
Press B/CIRCLE For a Check Swing
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Option
Description
0
Disabled
Analog on Button is Disabled
1
Enabled
Analog on Button is Enabled and work with Face Buttons
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PCI MOD

PCI Mod is intended for use when batting which contains Hyberbat V2, and the PCI Limiter Mod. Hyper Bat V2 shakes the PCI quickly for 1.5 seconds to increase the coverage of the PCI Icon when the Mod Activator is pressed. PCI Limiter allows you to set a maximum effective range on the right stick to keep the PCI Icon in the sweet spot helping you bat better and prevent over aiming. While any combination of these mods are active press RS / R3 to perform a maximum power Power Swing (This particular mod requires you are using Analog for Batting). Hyper Bat V2 and PCI Limiter are meant for Zone Batting (Analog or Button). Hold RB / RS to enable the sensitivity modifier slow down stick movement of analog stick..
Adjustables for PCI MOD:
Hyper Bat Strength (1 -100): Set the strength for Hyper Bat V2. Higher numbers will shake the screen more while lower numbers shake the PCI less.
PCI Limiter [X AXIS] (1 - 100): Set the maximum range the PCI Icon can go Left or Right. A higher value restricts the range you can use the PCI less while a lower number decreases the amount decreases this.
PCI MOD: PCI Limiter [Y AXIS] (1 - 100): Set the maximum range the PCI Icon can go Up or Down. A higher value restricts the range you can use the PCI less while a lower number decreases the amount decreases this.
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Option
Description
0
Disabled
PCI Mod is Disabled
1
Hyper Bat V2
Hyper Bat V2 is Enabled
2
PCI Limiter
PCI Limiter is Enabled
3
Hyper Bat V2 + PCI Limiter
Hyper Bat V2 + PCI Limiter is Enabled
PCI MOD Quick Toggle: HOLD LT/L2 + PRESS D-PAD UP
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Perfect Fielding

Set perfect timing to use when throwing the ball while fielding. Simply press either X, Y, B, A, or RB as you would normally and this mod will take care of the rest.
Adjustables for Perfect Fielding:
Timing (250 - 1000): Set the time a button is automatically held when fielding to allow for a perfect throw while fielding. Once dialed in your throws should always land in the green part of the meter.
#
Option
Description
Adjustable
0
Disabled
Perfect Fielding is Disabled
No
1
Enabled
Perfect Fielding is Enabled
Yes
Perfect Fielding Quick Toggle: HOLD LT/L2 + PRESS D-PAD RIGHT
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Analog Pitching

Set perfect timing to use with Analog Pitching. LT / L2 to Pitch. Adjusting Hold RS / R3 and press the following - Up +5 to time - Down -5 to time - Right +1 to time - Left -1 to time. Most Pitchers will only require one time regardless of the pitch used. Pitch confidence may effect timing with a lower confidence making the perfect time a lower value and a higher confidence a higher time.
Adjusting: Hold RS/R3 and press the following. DPAD UP: +5 to time. DPAD DOWN: -5 to time. D-PAD RIGHT: +1 to time. D-PAD LEFT: -1 to time.
Analog Pitching Adjustable Values:
Analog Pitching: Pitcher 1 (100ms - 5000ms): Perfect timing for Pitcher #1.
Analog Pitching: Pitcher 2 (100ms - 5000ms): Perfect timing for Pitcher #2.
#
Option
Description
Adjustable
0
Disabled
Analog Pitching is Disabled
No
1
Enabled
Analog Pitching is Enabled
Yes
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Feather Bat

Normally the game will not register the right analog stick until it is pushed 25% in any direction. When Feather Bat is enabled it allows you to set a custom deadzone bypassing this limitation. A higher value will output the right analog stick at a higher value and a lower value will react quicker than normal. Controller stick drift may effect this mod a very low values. If you experience erratic behavior increase the value.
Feather Bat Adjustable Values:
Feather Bat: Adjust Deadzone (1 - 100): Deadzone value used for Feather Bat and Auto Stride.
#
Option
Description
Adjustable
0
Disabled
Feather Bat is Disabled
No
1
Enabled
Feather Bat is Enabled
Yes
Feather Bat Quick Toggle: HOLD LT/L2 + PRESS D-PAD DOWN

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Meter Pitching

While enabled throw perfectly timed pitches using the in game meter option.
Pick your pitch like normal then hold the Mod Activator. While doing so press a button to execute a pitch as follows :
  • Mod Activator + X / Square Pitch 1
  • Mod Activator + Y / Triangle Pitch 2
  • Mod Activator + B / Circle Pitch 3
  • Mod Activator + A / Cross Pitch 4.
Hold RT / R2 + press a DPAD to switch your active pitch.
  • Hold RT / R2 + D-PAD LEFT 1
  • Hold RT / R2 + D-PAD UP 2
  • Hold RT / R2 + D-PAD RIGHT 3
  • Hold RT / R2 + D-PAD DOWN 4
Adjusting: Hold RS/R3 and press the following. D-PAD UP = +5 to time. D-PAD DOWN = -5 to time. D-PAD RIGHT = +1 to time. D-PAD LEFT = -1 to time.
Metered Pitching Adjustable Values for Pitcher 1 & Pitcher 2:
Meter Pitching: Pitcher 1 Pitch 1 (100ms - 5000ms): Sets First meter pitch time for Pitcher 1.
Meter Pitching: Pitcher 1 Pitch 2 (100ms - 5000ms): Sets Second meter pitch time for Pitcher 1.
Meter Pitching: Pitcher 1 Pitch 3 (100ms - 5000ms): Sets Third meter pitch time for Pitcher 1.
Meter Pitching: Pitcher 1 Pitch 4 (100ms - 5000ms): Sets Forth meter pitch time for Pitcher 1.
Meter Pitching: Pitcher 2 Pitch 1 (100ms - 5000ms): Sets First meter pitch time for Pitcher 2.
Meter Pitching: Pitcher 2 Pitch 2 (100ms - 5000ms): Sets Second meter pitch time for Pitcher 2.
Meter Pitching: Pitcher 2 Pitch 3 (100ms - 5000ms): Sets Third meter pitch time for Pitcher 2.
Meter Pitching: Pitcher 2 Pitch 4 (100ms - 5000ms): Sets Forth meter pitch time for Pitcher 2.
#
Option
Description
Adjustable
0
Disabled
Meter Pitching is Disabled.
No
1
Enabled
Meter Pitching is Enabled
Yes
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Pin Point Pitching

While enabled throw extremely precise pinpoint pitches with ease. This will give you a pitching boost effortlessly making it easy to strikeout other players. Each Pitcher may have different timings based on Windup or Stretch although this does not apply to all pitchers and can vary depending on the pitcher in use. All pitches in the game are supported and can be selected and assigned to the corresponding spots as they appear in game ( A / Cross Pitch 1, B / Circle Pitch 2, Y / Triangle Pitch 3, X / Cross Pitch 4, and RB / R1 Pitch 5). It is recommended to go into a practice mode to dial in your time for each pitch although it can also be adjusted in game by accessing the GamePack Menu. After you have assigned your pitches to the corresponding spots, select the pitch as you normally would. Then when you are ready to pitch hold the Mod Activator and press the button that corresponds with the pitch you want to throw.
#
Option
Description
Adjustable
0
Disabled
Pin Point Pitching is Disabled
No
1
Enabled
Pin Point Pitching is Enabled
Yes
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Pin Point Pitching: Pitcher 1 Pitch 1

Here you can set your First Pin Point Pitch Type.
Adjustable Value for Pitcher 1 Pitch 1:
Pin Point Pitching: Pitcher 1 Pitch 1 Time (10ms - 5000ms): Pin Point Pitch Time. This may vary from Pitcher to Pitcher and Pitch to Pitch.
#
Option
Description
Adjustable
0
None
First Pin Point Pitch Type is set to None
No
1
4-Seam Fastball
First Pin Point Pitch Type is set to 4-Seam Fastball
Yes
2
Slider
First Pin Point Pitch Type is set to Slider
Yes
3
Knuckle Curve
First Pin Point Pitch Type is set to Knuckle Curve
Yes
4
Changeup
First Pin Point Pitch Type is set to Changeup
Yes
5
2-Seam Fastball
First Pin Point Pitch Type is set to 2-Seam Fastball
Yes
6
Sinker
First Pin Point Pitch Type is set to Sinker
Yes
7
Cutter
First Pin Point Pitch Type is set to Cutter
Yes
8
Curveball
First Pin Point Pitch Type is set to Curveball
Yes
9
12-6 Curve
First Pin Point Pitch Type is set to 12-6 Curve
Yes
10
Splitter
First Pin Point Pitch Type is set to Splitter
Yes
11
Circle Change
First Pin Point Pitch Type is set to Circle Change
Yes
12
Slurve
First Pin Point Pitch Type is set to Slurve
Yes
13
Vulcan
First Pin Point Pitch Type is set to Vulcan
Yes
14
Forkball
First Pin Point Pitch Type is set to Forkball
Yes
15
Sweeping Curve
First Pin Point Pitch Type is set to Sweeping Curve
Yes
16
Screwball
First Pin Point Pitch Type is set to Screwball
Yes
17
Palmball
First Pin Point Pitch Type is set to Palmball
Yes
Pitcher 1 Pitch 1 Quick Toggle: HOLD LT/L2 + A/CROSS
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Pin Point Pitching: Pitcher 1 Pitch 2

Here you can set your Second Pin Point Pitch Type.
Adjustable Value for Pitcher 1 Pitch 2:
Pin Point Pitching: Pitcher 1 Pitch 2 Time (10ms - 5000ms): Pin Point Pitch Time. This may vary from Pitcher to Pitcher and Pitch to Pitch.
#
Option
Description
Adjustable
0
None
Second Pin Point Pitch Type is set to None
No
1
4-Seam Fastball
Second Pin Point Pitch Type is set to 4-Seam Fastball
Yes
2
Slider
Second Pin Point Pitch Type is set to Slider
Yes
3
Knuckle Curve
Second Pin Point Pitch Type is set to Knuckle Curve
Yes
4
Changeup
Second Pin Point Pitch Type is set to Changeup
Yes
5
2-Seam Fastball
Second Pin Point Pitch Type is set to 2-Seam Fastball
Yes
6
Sinker
Second Pin Point Pitch Type is set to Sinker
Yes
7
Cutter
Second Pin Point Pitch Type is set to Cutter
Yes
8
Curveball
Second Pin Point Pitch Type is set to Curveball
Yes
9
12-6 Curve
Second Pin Point Pitch Type is set to 12-6 Curve
Yes
10
Splitter
Second Pin Point Pitch Type is set to Splitter
Yes
11
Circle Change
Second Pin Point Pitch Type is set to Circle Change
Yes
12
Slurve
Second Pin Point Pitch Type is set to Slurve
Yes
13
Vulcan
Second Pin Point Pitch Type is set to Vulcan
Yes
14
Forkball
Second Pin Point Pitch Type is set to Forkball
Yes
15
Sweeping Curve
Second Pin Point Pitch Type is set to Sweeping Curve
Yes
16
Screwball
Second Pin Point Pitch Type is set to Screwball
Yes
17
Palmball
Second Pin Point Pitch Type is set to Palmball
Yes
Pitcher 1 Pitch 2 Quick Toggle: HOLD LT/L2 + B/CIRCLE
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Pin Point Pitching: Pitcher 1 Pitch 3

Here you can set your Third Pin Point Pitch Type.
Adjustable Value for Pitcher 1 Pitch 3:
Pin Point Pitching: Pitcher 1 Pitch 3 Time (10ms - 5000ms): Pin Point Pitch Time. This may vary from Pitcher to Pitcher and Pitch to Pitch.
#
Option
Description
Adjustable
0
None
Third Pin Point Pitch Type is set to None
No
1
4-Seam Fastball
Third Pin Point Pitch Type is set to 4-Seam Fastball
Yes
2
Slider
Third Pin Point Pitch Type is set to Slider
Yes
3
Knuckle Curve
Third Pin Point Pitch Type is set to Knuckle Curve
Yes
4
Changeup
Third Pin Point Pitch Type is set to Changeup
Yes
5
2-Seam Fastball
Third Pin Point Pitch Type is set to 2-Seam Fastball
Yes
6
Sinker
Third Pin Point Pitch Type is set to Sinker
Yes
7
Cutter
Third Pin Point Pitch Type is set to Cutter
Yes
8
Curveball
Third Pin Point Pitch Type is set to Curveball
Yes
9
12-6 Curve
Third Pin Point Pitch Type is set to 12-6 Curve
Yes
10
Splitter
Third Pin Point Pitch Type is set to Splitter
Yes
11
Circle Change
Third Pin Point Pitch Type is set to Circle Change
Yes
12
Slurve
Third Pin Point Pitch Type is set to Slurve
Yes
13
Vulcan
Third Pin Point Pitch Type is set to Vulcan
Yes
14
Forkball
Third Pin Point Pitch Type is set to Forkball
Yes
15
Sweeping Curve
Third Pin Point Pitch Type is set to Sweeping Curve
Yes
16
Screwball
Third Pin Point Pitch Type is set to Screwball
Yes
17
Palmball
Third Pin Point Pitch Type is set to Palmball
Yes
Pitcher 1 Pitch 3 Quick Toggle: HOLD LT/L2 + Y/TRIANGLE

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Pin Point Pitching: Pitcher 1 Pitch 4

Here you can set your Forth Pin Point Pitch Type.
Adjustable Value for Pitcher 1 Pitch 4:
Pin Point Pitching: Pitcher 1 Pitch 4 Time (10ms - 5000ms): Pin Point Pitch Time. This may vary from Pitcher to Pitcher and Pitch to Pitch.
#
Option
Description
Adjustable
0
None
Forth Pin Point Pitch Type is set to None
No
1
4-Seam Fastball
Forth Pin Point Pitch Type is set to 4-Seam Fastball
Yes
2
Slider
Forth Pin Point Pitch Type is set to Slider
Yes
3
Knuckle Curve
Forth Pin Point Pitch Type is set to Knuckle Curve
Yes
4
Changeup
Forth Pin Point Pitch Type is set to Changeup
Yes
5
2-Seam Fastball
Forth Pin Point Pitch Type is set to 2-Seam Fastball
Yes
6
Sinker
Forth Pin Point Pitch Type is set to Sinker
Yes
7
Cutter
Forth Pin Point Pitch Type is set to Cutter
Yes
8
Curveball
Forth Pin Point Pitch Type is set to Curveball
Yes
9
12-6 Curve
Forth Pin Point Pitch Type is set to 12-6 Curve
Yes
10
Splitter
Forth Pin Point Pitch Type is set to Splitter
Yes
11
Circle Change
Forth Pin Point Pitch Type is set to Circle Change
Yes
12
Slurve
Forth Pin Point Pitch Type is set to Slurve
Yes
13
Vulcan
Forth Pin Point Pitch Type is set to Vulcan
Yes
14
Forkball
Forth Pin Point Pitch Type is set to Forkball
Yes
15
Sweeping Curve
Forth Pin Point Pitch Type is set to Sweeping Curve
Yes
16
Screwball
Forth Pin Point Pitch Type is set to Screwball
Yes
17
Palmball
Forth Pin Point Pitch Type is set to Palmball
Yes
Pitcher 1 Pitch 4 Quick Toggle: HOLD LT/L2 + X/SQUARE
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Pin Point Pitching: Pitcher 1 Pitch 5

Here you can set your Fifth Pin Point Pitch Type.
Adjustable Value for Pitcher 1 Pitch 5:
Pin Point Pitching: Pitcher 1 Pitch 5 Time (10ms - 5000ms): Pin Point Pitch Time. This may vary from Pitcher to Pitcher and Pitch to Pitch.
#
Option
Description
Adjustable
0
None
Fifth Pin Point Pitch Type is set to None
No
1
4-Seam Fastball
Fifth Pin Point Pitch Type is set to 4-Seam Fastball
Yes
2
Slider
Fifth Pin Point Pitch Type is set to Slider
Yes
3
Knuckle Curve
Fifth Pin Point Pitch Type is set to Knuckle Curve
Yes
4
Changeup
Fifth Pin Point Pitch Type is set to Changeup
Yes
5
2-Seam Fastball
Fifth Pin Point Pitch Type is set to 2-Seam Fastball
Yes
6
Sinker
Fifth Pin Point Pitch Type is set to Sinker
Yes
7
Cutter
Fifth Pin Point Pitch Type is set to Cutter
Yes
8
Curveball
Fifth Pin Point Pitch Type is set to Curveball
Yes
9
12-6 Curve
Fifth Pin Point Pitch Type is set to 12-6 Curve
Yes
10
Splitter
Fifth Pin Point Pitch Type is set to Splitter
Yes
11
Circle Change
Fifth Pin Point Pitch Type is set to Circle Change
Yes
12
Slurve
Fifth Pin Point Pitch Type is set to Slurve
Yes
13
Vulcan
Fifth Pin Point Pitch Type is set to Vulcan
Yes
14
Forkball
Fifth Pin Point Pitch Type is set to Forkball
Yes
15
Sweeping Curve
Fifth Pin Point Pitch Type is set to Sweeping Curve
Yes
16
Screwball
Fifth Pin Point Pitch Type is set to Screwball
Yes
17
Palmball
Fifth Pin Point Pitch Type is set to Palmball
Yes
Pitcher 1 Pitch 5 Quick Toggle: HOLD LT/L2 + RB/R1
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Pin Point Pitching: Pitcher 2 Pitch 1

Same as Pin Point Pitching: Pitcher 1 Pitch 1 but for Pitcher 2 Pitch 1 (See Above).
Pitcher 2 Pitch 1 Quick Toggle: HOLD RT/R2 + A/CROSS
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Pin Point Pitching: Pitcher 2 Pitch 2

Same as Pin Point Pitching: Pitcher 1 Pitch 2 but for Pitcher 2 Pitch 2 (See Above).
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Pitcher 2 Pitch 2 Quick Toggle: HOLD RT/R2 + B/CIRCLE
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Pin Point Pitching: Pitcher 2 Pitch 3

Same as Pin Point Pitching: Pitcher 1 Pitch 3 but for Pitcher 2 Pitch 3 (See Above).
Pitcher 2 Pitch 3 Quick Toggle: HOLD RT/R2 + Y/TRIANGLE
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Pin Point Pitching: Pitcher 2 Pitch 4

Same as Pin Point Pitching: Pitcher 1 Pitch 4 but for Pitcher 2 Pitch 4 (See Above).
Pitcher 2 Pitch 4 Quick Toggle: HOLD RT/R2 + X/SQUARE
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Pin Point Pitching: Pitcher 2 Pitch 5

Same as Pin Point Pitching: Pitcher 1 Pitch 5 but for Pitcher 2 Pitch 5 (See Above).
Pitcher 2 Pitch 5 Quick Toggle: HOLD RT/R2 + RB/R1
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Auto Stride

While the right stick is released automatically stride. Pushing the Left Stick Forward will automatically preform a Power Swing. If using Auto Stride and Analog On Button hold A/Cross then release when ready to perform a Power Swing.
#
Option
Description
0
Disabled
Auto Stride is Disabled
1
Enabled
Auto Stride is Enabled
Auto Stride Quick Toggle: HOLD LT/L2 + PRESS D-PAD LEFT

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Crossover Auto-Remap

When this GamePack is being used on a PlayStation 5 or 4 and detects the connected controller is not a DualSense or DualShock 4, it will automatically reassign Touchpad to the Select/Back/View/Minus Button of your crossover controller so you are still able to utilize the Touchpad functionality on a PlayStation while using a Crossover controller. You can also access the PS5/PS4 Share Screen by pressing Select/Back/View/Minus + RS (Right Stick).

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Troubleshooting

If you are experiencing unstable performance or settings issues with your GamePack, it's likely that the configuration profile has become corrupted. This can sometimes happen when updating to a newer GamePack version with major structural changes, or using a memory slot that already had a pack previously programmed to it.
Simply go to Device
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Erase Memory Slots, unplug the Zen mini-USB cable, go to File
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Relaunch as Admin, reconnect the mini-USB cable to the Zen and program the GamePack again. You will now find the Mods are working as they should
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Legal

Disclaimer
MLB The Show 21 is a registered trademark or trademarks of San Diego Studio. in the United States and/or other countries.
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All product names, logos, and brands are property of their respective owners. All company, product and service names used in this website are for identification purposes only. Use of these names, logos, and brands does not imply endorsement. In the U.S. and/or other countries. The β€œPS” Family logo is a registered trademark and β€œPS4” is a trademark of Sony Computer Entertainment Inc. Microsoft, Xbox One and the Xbox logos are trademarks of the Microsoft group of companies. Nintendo, Nintendo Switch and the Nintendo Switch logos are trademarks of Nintendo Inc. Other product names used herein are for identification purposes only and might be trademarks of their respective owners. We disclaim any and all rights to those marks.
Last modified 7d ago