MLB The Show 21

Includes Active Pitcher, Analog On Button V2, PCI MOD (Hyper Bat V2, PCI Limiter, Hyper Bat V2 + PCI Limiter), Perfect Fielding, Analog Pitching, Feather Bat, Auto Stride, Meter Pitching and More!

​

We will not be responsible for all the complaints and angry reactions from other gamers you're probably going to get for using these Mods😄

​ℹ Introduction

The MLB The Show 21 GamePack features Active Pitcher, Analog On Button V2, PCI MOD (Hyper Bat V2, PCI Limiter, Hyper Bat V2 + PCI Limiter), Perfect Fielding, Analog Pitching, Feather Bat, Auto Stride, Meter Pitching and Pin Point Pitching for Pitcher 1 & 2 with 5 pitches for each Pitcher.

The pitches include 4-Seam Fastball, Slider, Knuckle Curve, Changeup, 2-Seam Fastball, Sinker, Cutte, Curveball, 12-6 Curve, Splitter, Circle Change, Slurve, Vulcan, Forkball, Sweeping Curve,, Screwball, Palmball making you a Baseball Legend!

​✅ GamePack Author: LegitCloudzzz ✅ Compatible Systems: PS5, Xbox X|S, PS4, Xbox One & Windows PC ✅ GamePack Community Support: Click Here​👈Questions, Help, Requests.... ✅ Cronus Zen Private Discord Server Click Here​👈Visit the #rules channel⛔

​🥇 Special thanks to our Community GamePack Team: Batts, x22 DOT, LegitCloudzzz, XBL Jedi & Excalibur.

​🛠 How to Setup this GamePack

This GamePack is split into color-coded categories that makes setup and organization easy to follow and understand. There are also video setup walkthroughs, which you can find on our YouTube Channel. We do encourage you to familiarize yourself with these written instructions before jumping into the videos, it will pay off for you in the long run.

There are two methods to setup and configure Mods in this GamePack, the first being the GamePack Configuration Interface (or GCI) and the second is the Zen OLED Menu System.

​⚙ GamePack Configuration Interface (GCI)

The GCI either pops up up every time you program a GamePack to a memory slot, or when you click on the memory slot number in Zen Studio. This is a really quick way to setup all your preferred defaults from the get-go.

GamePack Default Settings: All default values are optimized for console gaming with a controller. If using 🖱Mouse & keyboard, you should expect to have to change almost all default settings to suit your preferred playing style, in particular changing all in-game stick sensitivity settings to maximum.

It's very important that you setup your mouse before trying to use any GamePacks or scripts.

MLB The Show 21 GamePack Configuration Interface (GCI)

​🔲 Zen OLED Menu System

The Zen OLED Menu System is a new groundbreaking feature that allows the configuration and tuning of dozens of different Mod modes and combinations, on-the-fly and in seconds, all from an easy to read OLED interface. Once you have programmed this GamePack to a memory slot it must be enabled and active. This is done by pressing the Memory Slot Button (P1) until the logo of the GamePack you wish to use appears on the OLED screen.

When you see the logo of this GamePack displayed on the screen, simply hold LT/L2 & press MENU/OPTIONS to access the Mod Menu System.

Community GamePack OLED Menu System Quick Toggle: HOLD LT/L2 & PRESS MENU/OPTIONS

All Adjustable Mods can be tuned and tested in real-time directly from the Zen GamePack OLED Adjustables Menu.

​♻ Screensaver

The Zen OLED Menu System has built in screensaver protection to help protect against screen burn. It will kick in after 3 minutes of inactivity. Press any button to return to the Mod Menu screen.

Press Play for Screensaver Demo

​🕹 Quick Toggles

Quick Toggles allow you to access the OLED Menu System and instantly enable/disable active Mods while gaming. This gives an incredible advantage in certain situations.

Note: When a Mod is disabled, any associated Quick Toggle is also disabled.

Quick Toggle

Action

HOLD LT/L2 & Press D-PAD UP

PCI MOD

HOLD LT/L2 & Press D-PAD DOWN

Feather Bat

HOLD LT/L2 & Press D-PAD LEFT

Auto Stride

HOLD LT/L2 & Press D-PAD RIGHT

Perfect Fielding

Hold LT/L2 & Press VIEW/SHARE

Global Kill Switch

Global Kill Switch Quick Toggle: HOLD LT/L2 & PRESS VIEW/SHARE

In-Game Settings

These are all of the settings required for the Mods to function correctly, and they also allow you to dramatically improve the quality and accuracy of your characters movement.

​

MOD Activator

This Mod allow you to set the Primary Mod Activator for use with mods that are used with a trigger. Previously this was LT / L2 although now you have the option to use either LT / L2 or RT / R2. The mods include PCI Mod (Hyper Bat V2), Analog Pitching. We recommend RT / R2 is you have issues with mods when there are players on base when batting.

This GamePack has an optional set of toggles allowing you to temporarily pause any active Pitching or Batting Mods. By default both types of mods are able to be run although should you want to temporarily pause batting or pitch mods hold View / Share + A / Cross for batting mode or hold View / Share + / Cross for Pitching mode. You will also be notified on screen which mode you are using. This is helpful to use to prevent any potential conflicts when batting or pitching. For instance using Pin Point Pitching and Hyper Bat together can have pitch accuracy thrown off if Hyper Bat is not disabled when pitching.

Option No.

Layout Name

0

LT/L2

1

RT/R2

​

Active Pitcher

When Pitching with any pitching mod there are 2 profiles available that can be used however you like either for 2 separate pitchers or use 1 profile for Windup and another for Stretch. Windup is when no runners are on base and stretch is when there are baserunners. Most relief pitchers/closers are always from the stretch. Some starters, like Corbin Burnes for example, only pitch from the stretch as you can see from the table below. This is also for analog which IMO is extremely easy to execute. Switching profile can be done in 1 or 2 ways. The first is using the menu to switch profiles and the second is a handy toggle. Hold View / Options + Y / Triangle to toggle to Profile 1 from anywhere or hold View / Options + B / Circle to toggle over to Profile 2.

View/Share + Y/Triangle to switch to Pitcher 1 Profile

View/Share + B/Circle to switch to Pitcher 2 Profile

Option No.

Layout Name

0

Pitcher 1

1

Pitcher 2

​

​ In-Game Controller Vibration

This option blocks all rumble signals sent from the game, but still allows the GamePack to read in-game rumble frequencies which is used by several mods to measure timing.

  1. Press the MENU/OPTION button on your controller

  2. Select GENERAL

  3. Press RT/R2 to got to ADVANCED

  4. Select VIBRATION

In-Game Setting: Vibration

#

Option

Description

0

Disabled

Controller WILL receive rumbles

1

Enabled

Controller WILL NOT receive rumbles

Analog On Button V2

Use the benefits of Analog hitting when using the face buttons. Your swing will be extremely precise and effective. Press A / Cross for a maximum power power swing, Press Y / Triangle for a normal power swing. Press X / Square for a contact swing. Press B / Circle for a check swing. It is required to use Analog for your input type when using this mod as the inputs for the right analog stick are mapped to the face buttons when Analog On Button V2 is used.

Press A/CROSS For a Maximum Power Swing

Press Y/TRIANGLE For a Normal Power Swing

Press X/SQUARE For a Contact Swing

Press B/CIRCLE For a Check Swing

#

Option

Description

0

Disabled

Analog on Button is Disabled

1

Enabled

Analog on Button is Enabled and work with Face Buttons

​

PCI MOD

PCI Mod is intended for use when batting which contains Hyberbat V2, and the PCI Limiter Mod. Hyper Bat V2 shakes the PCI quickly for 1.5 seconds to increase the coverage of the PCI Icon when the Mod Activator is pressed. PCI Limiter allows you to set a maximum effective range on the right stick to keep the PCI Icon in the sweet spot helping you bat better and prevent over aiming. While any combination of these mods are active press RS / R3 to perform a maximum power Power Swing (This particular mod requires you are using Analog for Batting). Hyper Bat V2 and PCI Limiter are meant for Zone Batting (Analog or Button). Hold RB / RS to enable the sensitivity modifier slow down stick movement of analog stick..

Adjustables for PCI MOD:

Hyper Bat Strength (1 -100): Set the strength for Hyper Bat V2. Higher numbers will shake the screen more while lower numbers shake the PCI less.

PCI Limiter [X AXIS] (1 - 100): Set the maximum range the PCI Icon can go Left or Right. A higher value restricts the range you can use the PCI less while a lower number decreases the amount decreases this.

PCI MOD: PCI Limiter [Y AXIS] (1 - 100): Set the maximum range the PCI Icon can go Up or Down. A higher value restricts the range you can use the PCI less while a lower number decreases the amount decreases this.

​

Option

Description

0

Disabled

PCI Mod is Disabled

1

Hyper Bat V2

Hyper Bat V2 is Enabled

2

PCI Limiter

PCI Limiter is Enabled

3

Hyper Bat V2 + PCI Limiter

Hyper Bat V2 + PCI Limiter is Enabled

PCI MOD Quick Toggle: HOLD LT/L2 + PRESS D-PAD UP

​

​ Perfect Fielding

Set perfect timing to use when throwing the ball while fielding. Simply press either X, Y, B, A, or RB as you would normally and this mod will take care of the rest.

Adjustables for Perfect Fielding:

Timing (250 - 1000): Set the time a button is automatically held when fielding to allow for a perfect throw while fielding. Once dialed in your throws should always land in the green part of the meter.

#

Option

Description

Adjustable

0

Disabled

Perfect Fielding is Disabled

No

1

Enabled

Perfect Fielding is Enabled

Yes

Perfect Fielding Quick Toggle: HOLD LT/L2 + PRESS D-PAD RIGHT

​

​ Analog Pitching

Set perfect timing to use with Analog Pitching. LT / L2 to Pitch. Adjusting Hold RS / R3 and press the following - Up +5 to time - Down -5 to time - Right +1 to time - Left -1 to time. Most Pitchers will only require one time regardless of the pitch used. Pitch confidence may effect timing with a lower confidence making the perfect time a lower value and a higher confidence a higher time.

Adjusting: Hold RS/R3 and press the following. DPAD UP: +5 to time. DPAD DOWN: -5 to time. D-PAD RIGHT: +1 to time. D-PAD LEFT: -1 to time.

Analog Pitching Adjustable Values:

Analog Pitching: Pitcher 1 (100ms - 5000ms): Perfect timing for Pitcher #1.

Analog Pitching: Pitcher 2 (100ms - 5000ms): Perfect timing for Pitcher #2.

#

Option

Description

Adjustable

0

Disabled

Analog Pitching is Disabled

No

1

Enabled

Analog Pitching is Enabled

Yes

​

​ Feather Bat

Normally the game will not register the right analog stick until it is pushed 25% in any direction. When Feather Bat is enabled it allows you to set a custom deadzone bypassing this limitation. A higher value will output the right analog stick at a higher value and a lower value will react quicker than normal. Controller stick drift may effect this mod a very low values. If you experience erratic behavior increase the value.

Feather Bat Adjustable Values:

Feather Bat: Adjust Deadzone (1 - 100): Deadzone value used for Feather Bat and Auto Stride.

#

Option

Description

Adjustable

0

Disabled

Feather Bat is Disabled

No

1

Enabled

Feather Bat is Enabled

Yes

Feather Bat Quick Toggle: HOLD LT/L2 + PRESS D-PAD DOWN

​ Meter Pitching

While enabled throw perfectly timed pitches using the in game meter option.

Pick your pitch like normal then hold the Mod Activator. While doing so press a button to execute a pitch as follows :

  • Mod Activator + X / Square Pitch 1

  • Mod Activator + Y / Triangle Pitch 2

  • Mod Activator + B / Circle Pitch 3

  • Mod Activator + A / Cross Pitch 4.

Hold RT / R2 + press a DPAD to switch your active pitch.

  • Hold RT / R2 + D-PAD LEFT 1

  • Hold RT / R2 + D-PAD UP 2

  • Hold RT / R2 + D-PAD RIGHT 3

  • Hold RT / R2 + D-PAD DOWN 4

Adjusting: Hold RS/R3 and press the following. D-PAD UP = +5 to time. D-PAD DOWN = -5 to time. D-PAD RIGHT = +1 to time. D-PAD LEFT = -1 to time.

Metered Pitching Adjustable Values for Pitcher 1 & Pitcher 2:

Meter Pitching: Pitcher 1 Pitch 1 (100ms - 5000ms): Sets First meter pitch time for Pitcher 1.

Meter Pitching: Pitcher 1 Pitch 2 (100ms - 5000ms): Sets Second meter pitch time for Pitcher 1.

Meter Pitching: Pitcher 1 Pitch 3 (100ms - 5000ms): Sets Third meter pitch time for Pitcher 1.

Meter Pitching: Pitcher 1 Pitch 4 (100ms - 5000ms): Sets Forth meter pitch time for Pitcher 1.

Meter Pitching: Pitcher 2 Pitch 1 (100ms - 5000ms): Sets First meter pitch time for Pitcher 2.

Meter Pitching: Pitcher 2 Pitch 2 (100ms - 5000ms): Sets Second meter pitch time for Pitcher 2.

Meter Pitching: Pitcher 2 Pitch 3 (100ms - 5000ms): Sets Third meter pitch time for Pitcher 2.

Meter Pitching: Pitcher 2 Pitch 4 (100ms - 5000ms): Sets Forth meter pitch time for Pitcher 2.

#

Option

Description

Adjustable

0

Disabled

Meter Pitching is Disabled.

No

1

Enabled

Meter Pitching is Enabled

Yes

​

​ Pin Point Pitching

While enabled throw extremely precise pinpoint pitches with ease. This will give you a pitching boost effortlessly making it easy to strikeout other players. Each Pitcher may have different timings based on Windup or Stretch although this does not apply to all pitchers and can vary depending on the pitcher in use. All pitches in the game are supported and can be selected and assigned to the corresponding spots as they appear in game ( A / Cross Pitch 1, B / Circle Pitch 2, Y / Triangle Pitch 3, X / Cross Pitch 4, and RB / R1 Pitch 5). It is recommended to go into a practice mode to dial in your time for each pitch although it can also be adjusted in game by accessing the GamePack Menu. After you have assigned your pitches to the corresponding spots, select the pitch as you normally would. Then when you are ready to pitch hold the Mod Activator and press the button that corresponds with the pitch you want to throw.

#

Option

Description

Adjustable

0

Disabled

Pin Point Pitching is Disabled

No

1

Enabled

Pin Point Pitching is Enabled

Yes

​

​ Pin Point Pitching: Pitcher 1 Pitch 1

Here you can set your First Pin Point Pitch Type.

Adjustable Value for Pitcher 1 Pitch 1:

Pin Point Pitching: Pitcher 1 Pitch 1 Time (10ms - 5000ms): Pin Point Pitch Time. This may vary from Pitcher to Pitcher and Pitch to Pitch.

#

Option

Description

Adjustable

0

None

First Pin Point Pitch Type is set to None

No

1

4-Seam Fastball

First Pin Point Pitch Type is set to 4-Seam Fastball

Yes

2

Slider

First Pin Point Pitch Type is set to Slider

Yes

3

Knuckle Curve

First Pin Point Pitch Type is set to Knuckle Curve

Yes

4

Changeup

First Pin Point Pitch Type is set to Changeup

Yes

5

2-Seam Fastball

First Pin Point Pitch Type is set to 2-Seam Fastball

Yes

6

Sinker

First Pin Point Pitch Type is set to Sinker

Yes

7

Cutter

First Pin Point Pitch Type is set to Cutter

Yes

8

Curveball

First Pin Point Pitch Type is set to Curveball

Yes

9

12-6 Curve

First Pin Point Pitch Type is set to 12-6 Curve

Yes

10

Splitter

First Pin Point Pitch Type is set to Splitter

Yes

11

Circle Change

First Pin Point Pitch Type is set to Circle Change

Yes

12

Slurve

First Pin Point Pitch Type is set to Slurve

Yes

13

Vulcan

First Pin Point Pitch Type is set to Vulcan

Yes

14

Forkball

First Pin Point Pitch Type is set to Forkball

Yes

15

Sweeping Curve

First Pin Point Pitch Type is set to Sweeping Curve

Yes

16

Screwball

First Pin Point Pitch Type is set to Screwball

Yes

17

Palmball

First Pin Point Pitch Type is set to Palmball

Yes

Pitcher 1 Pitch 1 Quick Toggle: HOLD LT/L2 + A/CROSS

​

​ Pin Point Pitching: Pitcher 1 Pitch 2

Here you can set your Second Pin Point Pitch Type.

Adjustable Value for Pitcher 1 Pitch 2:

Pin Point Pitching: Pitcher 1 Pitch 2 Time (10ms - 5000ms): Pin Point Pitch Time. This may vary from Pitcher to Pitcher and Pitch to Pitch.

#

Option

Description

Adjustable

0

None

Second Pin Point Pitch Type is set to None

No

1

4-Seam Fastball

Second Pin Point Pitch Type is set to 4-Seam Fastball

Yes

2

Slider

Second Pin Point Pitch Type is set to Slider

Yes

3

Knuckle Curve

Second Pin Point Pitch Type is set to Knuckle Curve

Yes

4

Changeup

Second Pin Point Pitch Type is set to Changeup

Yes

5

2-Seam Fastball

Second Pin Point Pitch Type is set to 2-Seam Fastball

Yes

6

Sinker

Second Pin Point Pitch Type is set to Sinker

Yes

7

Cutter

Second Pin Point Pitch Type is set to Cutter

Yes

8

Curveball

Second Pin Point Pitch Type is set to Curveball

Yes

9

12-6 Curve

Second Pin Point Pitch Type is set to 12-6 Curve

Yes

10

Splitter

Second Pin Point Pitch Type is set to Splitter

Yes

11

Circle Change

Second Pin Point Pitch Type is set to Circle Change

Yes

12

Slurve

Second Pin Point Pitch Type is set to Slurve

Yes

13

Vulcan

Second Pin Point Pitch Type is set to Vulcan

Yes

14

Forkball

Second Pin Point Pitch Type is set to Forkball

Yes

15

Sweeping Curve

Second Pin Point Pitch Type is set to Sweeping Curve

Yes

16

Screwball

Second Pin Point Pitch Type is set to Screwball

Yes

17

Palmball

Second Pin Point Pitch Type is set to Palmball

Yes

Pitcher 1 Pitch 2 Quick Toggle: HOLD LT/L2 + B/CIRCLE

​

​ Pin Point Pitching: Pitcher 1 Pitch 3

Here you can set your Third Pin Point Pitch Type.

Adjustable Value for Pitcher 1 Pitch 3:

Pin Point Pitching: Pitcher 1 Pitch 3 Time (10ms - 5000ms): Pin Point Pitch Time. This may vary from Pitcher to Pitcher and Pitch to Pitch.

#

Option

Description

Adjustable

0

None

Third Pin Point Pitch Type is set to None

No

1

4-Seam Fastball

Third Pin Point Pitch Type is set to 4-Seam Fastball

Yes

2

Slider

Third Pin Point Pitch Type is set to Slider

Yes

3

Knuckle Curve

Third Pin Point Pitch Type is set to Knuckle Curve

Yes

4

Changeup

Third Pin Point Pitch Type is set to Changeup

Yes

5

2-Seam Fastball

Third Pin Point Pitch Type is set to 2-Seam Fastball

Yes

6

Sinker

Third Pin Point Pitch Type is set to Sinker

Yes

7

Cutter

Third Pin Point Pitch Type is set to Cutter

Yes

8

Curveball

Third Pin Point Pitch Type is set to Curveball

Yes

9

12-6 Curve

Third Pin Point Pitch Type is set to 12-6 Curve

Yes

10

Splitter

Third Pin Point Pitch Type is set to Splitter

Yes

11

Circle Change

Third Pin Point Pitch Type is set to Circle Change

Yes

12

Slurve

Third Pin Point Pitch Type is set to Slurve

Yes

13

Vulcan

Third Pin Point Pitch Type is set to Vulcan

Yes

14

Forkball

Third Pin Point Pitch Type is set to Forkball

Yes

15

Sweeping Curve

Third Pin Point Pitch Type is set to Sweeping Curve

Yes

16

Screwball

Third Pin Point Pitch Type is set to Screwball

Yes

17

Palmball

Third Pin Point Pitch Type is set to Palmball

Yes

Pitcher 1 Pitch 3 Quick Toggle: HOLD LT/L2 + Y/TRIANGLE

​

​ Pin Point Pitching: Pitcher 1 Pitch 4

Here you can set your Forth Pin Point Pitch Type.

Adjustable Value for Pitcher 1 Pitch 4:

Pin Point Pitching: Pitcher 1 Pitch 4 Time (10ms - 5000ms): Pin Point Pitch Time. This may vary from Pitcher to Pitcher and Pitch to Pitch.

#

Option

Description

Adjustable

0

None

Forth Pin Point Pitch Type is set to None

No

1

4-Seam Fastball

Forth Pin Point Pitch Type is set to 4-Seam Fastball

Yes

2

Slider

Forth Pin Point Pitch Type is set to Slider

Yes

3

Knuckle Curve

Forth Pin Point Pitch Type is set to Knuckle Curve

Yes

4

Changeup

Forth Pin Point Pitch Type is set to Changeup

Yes

5

2-Seam Fastball

Forth Pin Point Pitch Type is set to 2-Seam Fastball

Yes

6

Sinker

Forth Pin Point Pitch Type is set to Sinker

Yes

7

Cutter

Forth Pin Point Pitch Type is set to Cutter

Yes

8

Curveball

Forth Pin Point Pitch Type is set to Curveball

Yes

9

12-6 Curve

Forth Pin Point Pitch Type is set to 12-6 Curve

Yes

10

Splitter

Forth Pin Point Pitch Type is set to Splitter

Yes

11

Circle Change

Forth Pin Point Pitch Type is set to Circle Change

Yes

12

Slurve

Forth Pin Point Pitch Type is set to Slurve

Yes

13

Vulcan

Forth Pin Point Pitch Type is set to Vulcan

Yes

14

Forkball

Forth Pin Point Pitch Type is set to Forkball

Yes

15

Sweeping Curve

Forth Pin Point Pitch Type is set to Sweeping Curve

Yes

16

Screwball

Forth Pin Point Pitch Type is set to Screwball

Yes

17

Palmball

Forth Pin Point Pitch Type is set to Palmball

Yes

Pitcher 1 Pitch 4 Quick Toggle: HOLD LT/L2 + X/SQUARE

​

​ Pin Point Pitching: Pitcher 1 Pitch 5

Here you can set your Fifth Pin Point Pitch Type.

Adjustable Value for Pitcher 1 Pitch 5:

Pin Point Pitching: Pitcher 1 Pitch 5 Time (10ms - 5000ms): Pin Point Pitch Time. This may vary from Pitcher to Pitcher and Pitch to Pitch.

#

Option

Description

Adjustable

0

None

Fifth Pin Point Pitch Type is set to None

No

1

4-Seam Fastball

Fifth Pin Point Pitch Type is set to 4-Seam Fastball

Yes

2

Slider

Fifth Pin Point Pitch Type is set to Slider

Yes

3

Knuckle Curve

Fifth Pin Point Pitch Type is set to Knuckle Curve

Yes

4

Changeup

Fifth Pin Point Pitch Type is set to Changeup

Yes

5

2-Seam Fastball

Fifth Pin Point Pitch Type is set to 2-Seam Fastball

Yes

6

Sinker

Fifth Pin Point Pitch Type is set to Sinker

Yes

7

Cutter

Fifth Pin Point Pitch Type is set to Cutter

Yes

8

Curveball

Fifth Pin Point Pitch Type is set to Curveball

Yes

9

12-6 Curve

Fifth Pin Point Pitch Type is set to 12-6 Curve

Yes

10

Splitter

Fifth Pin Point Pitch Type is set to Splitter

Yes

11

Circle Change

Fifth Pin Point Pitch Type is set to Circle Change

Yes

12

Slurve

Fifth Pin Point Pitch Type is set to Slurve

Yes

13

Vulcan

Fifth Pin Point Pitch Type is set to Vulcan

Yes

14

Forkball

Fifth Pin Point Pitch Type is set to Forkball

Yes

15

Sweeping Curve

Fifth Pin Point Pitch Type is set to Sweeping Curve

Yes

16

Screwball

Fifth Pin Point Pitch Type is set to Screwball

Yes

17

Palmball

Fifth Pin Point Pitch Type is set to Palmball

Yes

Pitcher 1 Pitch 5 Quick Toggle: HOLD LT/L2 + RB/R1

​

​ Pin Point Pitching: Pitcher 2 Pitch 1

Same as Pin Point Pitching: Pitcher 1 Pitch 1 but for Pitcher 2 Pitch 1 (See Above).

Pitcher 2 Pitch 1 Quick Toggle: HOLD RT/R2 + A/CROSS

​

​ Pin Point Pitching: Pitcher 2 Pitch 2

Same as Pin Point Pitching: Pitcher 1 Pitch 2 but for Pitcher 2 Pitch 2 (See Above).

​

Pitcher 2 Pitch 2 Quick Toggle: HOLD RT/R2 + B/CIRCLE

​

​ Pin Point Pitching: Pitcher 2 Pitch 3

Same as Pin Point Pitching: Pitcher 1 Pitch 3 but for Pitcher 2 Pitch 3 (See Above).

Pitcher 2 Pitch 3 Quick Toggle: HOLD RT/R2 + Y/TRIANGLE

​

​ Pin Point Pitching: Pitcher 2 Pitch 4

Same as Pin Point Pitching: Pitcher 1 Pitch 4 but for Pitcher 2 Pitch 4 (See Above).

Pitcher 2 Pitch 4 Quick Toggle: HOLD RT/R2 + X/SQUARE

​

​ Pin Point Pitching: Pitcher 2 Pitch 5

Same as Pin Point Pitching: Pitcher 1 Pitch 5 but for Pitcher 2 Pitch 5 (See Above).

Pitcher 2 Pitch 5 Quick Toggle: HOLD RT/R2 + RB/R1

​

​ Auto Stride

While the right stick is released automatically stride. Pushing the Left Stick Forward will automatically preform a Power Swing. If using Auto Stride and Analog On Button hold A/Cross then release when ready to perform a Power Swing.

#

Option

Description

0

Disabled

Auto Stride is Disabled

1

Enabled

Auto Stride is Enabled

Auto Stride Quick Toggle: HOLD LT/L2 + PRESS D-PAD LEFT

​🔀 Crossover Auto-Remap

When this GamePack is being used on a PlayStation 5 or 4 and detects the connected controller is not a DualSense or DualShock 4, it will automatically reassign Touchpad to the Select/Back/View/Minus Button of your crossover controller so you are still able to utilize the Touchpad functionality on a PlayStation while using a Crossover controller. You can also access the PS5/PS4 Share Screen by pressing Select/Back/View/Minus + RS (Right Stick).

​⁉Troubleshooting

If you are experiencing unstable performance or settings issues with your GamePack, it's likely that the configuration profile has become corrupted. This can sometimes happen when updating to a newer GamePack version with major structural changes, or using a memory slot that already had a pack previously programmed to it.

Simply go to Device 👉 Erase Memory Slots, unplug the Zen mini-USB cable, go to File 👉 Relaunch as Admin, reconnect the mini-USB cable to the Zen and program the GamePack again. You will now find the Mods are working as they should😃

​

​📜Legal

Disclaimer

MLB The Show 21 is a registered trademark or trademarks of San Diego Studio. in the United States and/or other countries.

​

All product names, logos, and brands are property of their respective owners. All company, product and service names used in this website are for identification purposes only. Use of these names, logos, and brands does not imply endorsement. In the U.S. and/or other countries. The “PS” Family logo is a registered trademark and “PS4” is a trademark of Sony Computer Entertainment Inc. Microsoft, Xbox One and the Xbox logos are trademarks of the Microsoft group of companies. Nintendo, Nintendo Switch and the Nintendo Switch logos are trademarks of Nintendo Inc. Other product names used herein are for identification purposes only and might be trademarks of their respective owners. We disclaim any and all rights to those marks.