Mortal Kombat® 11 - Character Pack 3
Includes a fully automated set of 8 Kombos and 2 Fatalities for each of the available 12 Characters giving you the ability to easily dominate your opponents with the single press of a button.
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GamePack Showcase Video
The Mortal Kombat® 11 - Character Pack 3 GamePack features a fully automated set of 8 Kombos and 2 Fatalities for each of 12 Characters giving you the ability to easily dominate your opponents - no more memorizing complicated button combination and awkward timings, all it requires to activate powerful Kombo attacks is the simple push of the analog stick. The Characters available in this GamePack are Baraka, Cassie Cage, Jacqui Briggs, Jade, Jax Briggs, Johnny Cage, Kitana, Kotal Kahn, Raiden, Rain, Shang Tsung & Sub Zero.
​ For Scorpion, Liu Kang, Noob Saibot, Sonya Blade, Fujin, Terminator, Frost, Joker, Nightwolf, Robocop, Shao Kahn, Sheeva, and Sindel ​Character Pack 1​
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​ For Rambo, Kano, Erron Black, Spawn, Cetrion, Geras, Kollector, Mileena, Kabal, and D'VORAH ​Character Pack 2​
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​ GamePack Author: LegitCloudzzz
Compatible Systems: PS5, Xbox X|S, PS4, Xbox One & Windows PC
GamePack Community Support: Click Here​Questions, Help, Requests....
Cronus Zen Private Discord Server Click Here​Visit the #rules channel
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​Special thanks to our Community GamePack Team: Batts, x22 DOT, LegitCloudzzz, XBL Jedi & Excalibur.
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There are two methods to setup and configure Mods in this GamePack, the first being the GamePack Configuration Interface (or GCI) and the second is the Zen OLED Menu System.
The GCI either pops up every time you program a GamePack to a memory slot, or when you click on the memory slot number in Zen Studio. This is a really quick way to setup all your preferred defaults from the get-go.
GamePack Default Settings: All default values are optimized for console gaming with a controller. If using Mouse & Keyboard, you should expect to have to change almost all default settings to suit your preferred playing style, in particular changing all in-game sensitivity settings to maximum.
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It is VERY important that you setup your mouse before trying to use any GamePacks or scripts.

The Zen OLED Menu System is a new groundbreaking feature that allows the configuration and tuning of dozens of different Mod modes and combinations, on-the-fly and in seconds, all from an easy to read OLED interface. Once you have programmed this GamePack to a memory slot it must be enabled and active. This is done by pressing the Memory Slot Button (P1) until the logo of the GamePack you wish to use appears on the OLED screen.

When you see the logo of this GamePack displayed on the screen, simply hold LT/L2 & press MENU/OPTIONS to access the Mod Menu System.

Community GamePack OLED Menu System Quick Toggle: HOLD LT/L2 & PRESS MENU/OPTIONS

Community GamePack OLED Mod Menu System
The Community GamePacks have built in screensaver protection to help protect against screen burn. It will kick in after 3 minutes of inactivity. Press any button to return to the Mod Menu screen.
Press Play for Screensaver Demo
Quick Toggles allow you to access the OLED Menu System and instantly enable/disable active Mods while gaming.
Quick Toggle | Action |
Hold LT/L2 & Press VIEW/SHARE | Global Kill Switch |

Global Kill Switch Quick Toggle: HOLD LT/L2 & PRESS VIEW/SHARE
Select which Character you wish to play with and be sure to match the variation. Each character has eight Kombos, all hand-picked from the most popular styles of attack. Each can be easily activated by holding either the left stick (LS/L3) or right stick (RS/R3) in a direction (UP, DOWN, LEFT, or RIGHT).
We have also included Two Fatalities with each character, easily activated by pressing down the Left or Right sticks. Your opponents will absolutely hate you​
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IMPORTANT NOTES:
- 1.As soon as the match begins, press the D-Pad once based on which side of the screen your character is facing. So if facing left, press D-Pad Left, and if facing right, press D-Pad Right. The Kombo & Fatality toggles listed above will then know where your character is starting from and automate all button presses correctly.
- 2.Releasing the stick at any time will cancel the Kombo/Fatality.
- 3.Some Character/Kombos require the Offensive Meter to be either 0, 1, or 2 bars.
- 4.Keep in mind that you need to be a certain distance from an opponent prior to executing any Kombo or Fatality - you'll soon get the feel of it!
The Offensive Meter is found in the bottom corner of the screen next to a sword icon. It's used to enhance certain attacks and fills over time while playing during a match. To fully complete a certain Kombo, some characters require 0, 1 or 2 offensive meter bars, depending on which Kombo you are activating.
The meter bars required for each Character and Kombo will be noted in their bio's below - basically if you have 2 meter bars, every single Kombo will work and you don't have to worry about it. If a Kombo doesn't fully work, you'll know that it's likely because you didn't have enough meter bars available at the time.
Offensive Meter Bar example: K1:1, K2:2, K3:0, K4:2, K5:1, K6:2, K7:0, K8:2
Kombo 1 requires 1 Meter Bar, Kombo 2 requires 2 Meter Bars, Kombo 3 requires 0 and so on.

# | Option | Variation |
0 | Marauder | |
1 | Digital Soldier | |
2 | 1st Round KO | |
3 | Untamable | |
4 | Ringer | |
5 | Show Stopper | |
6 | Fan Fare | |
7 | Buluc | |
8 | Thunder Wave | |
9 | Perfect Storm | |
10 | Soul Eater | |
11 | Dead Of Winter |
Availability: Base Game
Variation: Marauder
Offensive Meter Bars: K1:1, K2:1, K3:1, K4:2, K5:1, K6:2, K7:0, K8:2
Baraka is a rushdown character with high damage and strong pressure options at close-range. Although he has weak mobility, Baraka can be very annoying to deal with up-close due to his staggers. He also has a decently fast projectile allowing him to control space and zone enemies out.

Baraka: Marauder Variation
Availability: Base Game
Variation: Digital Soldier
Offensive Meter Bars: K1:0, K2:1, K3:1, K4:1, K5:1, K6:1, K7:1, K8:0
Cassie Cage is a well-rounded character with fast advancing attacks and strong zoning tools. Cassie has multiple long-reaching normals that allow her to outspace her opponents. She also has great up-close attacks, with her fastest mid coming out in 9 frames. At farther ranges she’s able to control space and zone enemies out with her gunshots and drone projectiles. All of these tools combined make Cassie a very versatile character that excels in all areas.

Cassie Cage: Digital Soldier Variation
Availability: Base Game
Variation: 1st Round KO
Offensive Meter Bars: K1:1, K2:1, K3:1, K4:1, K5:1, K6:1, K7:1, K8:1
Jacqui is a rushdown-heavy character with incredibly strong pressure options. She has some of the fastest normals in the game, with her strongest attack hitting in 9 frames. Jacqui also has amazing staggers and frametraps that can keep opponents locked down and allow her to stay on the offensive.

Jacqui Briggs: 1st Round KO variation
Availability: Base Game
Variation: Untamable
Offensive Meter Bars: K1:1, K2:0, K3:0, K4:1, K5:1, K6:1, K7:1, K8:0
Jade is a space-control zoning character with long-ranged normals and multiple projectiles that can be used for controlling the screen. Jade has some of the longest-reaching attacks in the game, a great anti-air, and projectiles that track the opponent’s movement making it extremely difficult to approach her. She can also nullify the enemy’s zoning, forcing the opponent to come to her instead.

Jade: Untamable Variation
Availability: Base Game
Variation: Ringer
Offensive Meter Bars: K1:0, K2:0, K3:1, K4:0, K5:0, K6:0, K7:0, K8:1
Jax is a rushdown character who relies on pummelling opponents with his strong up-close pressure and mix-ups. Jax has very fast normals, with his strongest attack hitting in 9 frames. He also has some of the best throws in the game, including a command grab that can deal super high damage.

Jax Briggs: Ringer Variation
Availability: Base Game
Variation: Show Stopper
Offensive Meter Bars: K1:1, K2:1, K3:1, K4:1, K5:1, K6:1, K7:0, K8:1
Johnny Cage is a rushdown character with long-ranged normals and strong up-close pressure. Johnny has multiple attacks that either can be staggered or leave himself at an advantage, allowing him to continuously attack his opponents. He also has very good projectiles that can either be used for pressure or to zone his enemies out.

Johnny Cage: Show Stopper Variation
Availability: Base Game
Variation: Fan Fare
Offensive Meter Bars: K1:1, K2:2, K3:1, K4:0, K5:0, K6:0, K7:0, K8:0
Kitana is a zoning character with great mobility and long-reaching attacks. Kitana has a variety of projectiles that can be used to control space. She also has amazing aerial mobility with multiple moves that allow her to stay afloat while in the air.

Kitana: Fan Fare Variation
Availability: Base Game
Variation: Buluc
Offensive Meter Bars: K1:0, K2:0, K3:1, K4:0, K5:1, K6:1, K7:1, K8:1
Kotal Kahn is a large body footsie character with long-reaching normals. Kotal Kahn has some of the strongest footsies in the game with attacks that reach half-screen. He can summon various totems to boost his offense or defense, as well as increase his damage output making any hit by Kotal Kahn a huge threat. Kotal Kahn also has great mix-ups with his command grab and is almost impossible to keep out due to his quick movement and long range on his normals.

Kotal Kahn: Buluc Variation
Availability: Base Game
Variation: Thunder Wave
Offensive Meter Bars: K1:0, K2:0, K3:1, K4:1, K5:1, K6:0, K7:1, K8:2
Raiden is a well-rounded character with decent normals and projectiles. He has great mix-up options at close-range, including an overhead, low and command grab. Once Raiden lands a hit, he’s almost always able to carry his opponents to the corner with his Electric Fly move. From farther away, Raiden is able to zone his enemies with lightning-based attacks, as well as counter zoning with his Sparkport ability.

Raiden: Thunder Wave Variation
Availability: Kombat Pack 2
Variation: Perfect Storm
Offensive Meter Bars: K1:1, K2:1, K3:1, K4:1, K5:1, K6:1, K7:1, K8:1
Rain is a rushdown type of playstyle that centers around offense. character with strong pressure and mobility. Rain is one of the fastest characters in the game due to having an amazing forward dash. He also has fast normals and good pressure options up-close.

Rain: Perfect Storm Variation
Availability: Kombat Pack 1
Variation: Soul Eater
Offensive Meter Bars: K1:0, K2:1, K3:0, K4:0, K5:2, K6:1, K7:2, K8:2
Shang Tsung is a zoning character who is able to control space using his fire skulls and a variety of other magical attacks. Shang Tsung can make his opponents scared to move due to his skulls covering a large portion of the screen. He also has the unique ability to steal his opponent’s soul and temporarily transform into his opponent, gaining access to their entire moveset. Knowing how to play as every character in the game is a must in order to use Shang Tsung to his full potential.

Shang Tsung: Soul Eater Variation
Availability: Base Game
Variation: Dead of Winter
Offensive Meter Bars: K1:0, K2:0, K3:1, K4:0, K5:0, K6:0, K7:1, K8:0
Sub-Zero is a rushdown character with great movement and offensive mix-ups. Sub-Zero has some of the strongest mix-ups in the game, having both an overhead and low combo starter as well as the option to keep himself safe. He also has very fast dash speed and amazing counterzoning tools making it hard to keep him out.

Sub-Zero: Dead of Winter Variation
This GamePack requires you to make sure all 8 buttons are mapped to match the in-game controls so that Kombos and Fatalities are executed correctly, even if you have a custom button layout!
Your four standard attacks are tied to the face buttons on your controller. On Xbox for example, your punches are tied to the X and Y buttons, while your kicks are tied to A and B.
Here's a screenshot of the Kustom Controls menu which can by easily accessed by pressing Menu then RB twice. The GamePack defaults are preset to the in-game defaults, so if you you don't use any custom button settings all you need to do is set the character you wish to use and you're good to go
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Select the FRONT PUNCH button from In-Game Kustom Controls.
# | Option |
0 | X/SQUARE |
1 | RB/R1 |
2 | RT/R2 |
3 | LB/L1 |
4 | LT/L2 |
5 | Y/TRIANGLE |
6 | B/CIRCLE |
7 | A/CROSS |
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