NBA 2K21 - VC Generator
Includes a VC Generator where you will earn 200 VC per game for a win and 150 VC for a loss.
We are not affiliated, associated, authorized, endorsed by, or in any way officially connected with NBA 2K21®, and Take-Two Interactive Software Inc, or any of its subsidiaries or its affiliates. The official NBA 2K21® website can be found at www.nba.2k.com/2k21.
The names NBA 2K21®, and Take-Two Interactive Software Inc, as well as related names, marks, emblems, and images, are registered trademarks of their respective owners.
The NBA 2K21® VC Generator GamePack features a way you will earn 200 VC per game for a win and 150 VC for a loss. Games average around a minute.
GamePack Author: Batts
Compatible Systems: PS5*, Xbox X|S, PS4, Xbox One & Windows PC
GamePack Community Support: Click Here
Questions, Help, Requests....
Cronus Zen Private Discord Server Click Here
Visit the #rules channel
Special thanks to our Community GamePack Team: Batts, x22 DOT, LegitCloudzzz, XBL Jedi & Excalibur.
There are two methods to setup and configure Mods in this GamePack, the first being the GamePack Configuration Interface (or GCI) and the second is the Zen OLED Menu System.
The GCI either pops up every time you program a GamePack to a memory slot, or when you click on the memory slot number in Zen Studio. This is a really quick way to setup all your preferred defaults from the get-go.
GamePack Default Settings: All default values are optimized for console gaming with a controller. If using
Mouse & keyboard, you should expect to have to change almost all default settings to suit your preferred playing style, in particular changing all in-game sensitivity settings to maximum. It's very important that you setup your mouse before trying to use any GamePacks or scripts.
NBA 2K21: VC Generator Gamepack Configuration Interface (GCI)
The Zen OLED Menu System is a new groundbreaking feature that allows the configuration and tuning of dozens of different Mod modes and combinations, on-the-fly and in seconds, all from an easy to read OLED interface. Once you have programmed this GamePack to a memory slot it must be enabled and active. This is done by pressing the Memory Slot Button (P1) until the logo of the GamePack you wish to use appears on the OLED screen.
When you see the logo of this GamePack displayed on the screen, simply hold LT/L2 & press MENU/OPTIONS to access the Mod Menu System.
Community GamePack OLED Menu System Quick Toggle: HOLD LT/L2 & PRESS MENU/OPTIONS
Community GamePack OLED Mod Menu System
All Adjustable Mods can be tuned and tested in real-time directly from the Zen GamePack OLED Adjustables Menu.
The Zen OLED Menu System has built in screensaver protection to help protect against screen burn. It will kick in after 3 minutes of inactivity. Press any button to return to the Mod Menu screen.
Press Play for Screensaver Demo
Quick Toggles allow you to access the OLED Menu System and instantly enable/disable active Mods while gaming. This gives an incredible advantage in certain situations, for example if you are using a weapon that requires Anti-Recoil to be disabled quickly, or if you are using a fully automatic weapon and need to disable Rapid Fire, simply tap the Quick Toggle designated to the Active Fire Mod.
Note: When a Mod is disabled, any associated Quick Toggle is also disabled.
Hold LT/L2 & Press VIEW/SHARE
Global Kill Switch
Global Kill Switch Quick Toggle: HOLD LT/L2 & PRESS VIEW/SHARE
The GamePack is now live for Zen. The only setup required is to have in-game controller rumbles enabled and have PLAYNOW highlighted on the main menu screen before starting the GamePack.
You will earn 200 VC per game for a win and 150 VC for a loss. Games average around a minute.
The biggest thing you can do to speed up the Blacktop game times (around 45 sec per game) and win 100% of the time is use a User Created Roster. To create and edit a roster: Feature -> Create Roster - > Select Roster(NBA) -> Official 2KSports Roster Go to Steph Curry Golden State Warriors (RB/R1 x 28) -> Edit Player There's only a few changes you need to make to ensure that you'll win 100% of the time. I would avoid increasing any of his defensive stats. The goal is to have the games over as quick as possible. Since these games run unattended, your player is not going to play much defensive. It's actually best for him to just get out of the way and let the other guys shoot when they have the ball. Here's the changes I made to Curry character:
- 1.Body -> Height -> 7'7" (so he can shoot over the guy at anytime)
- 2.HotZones -> All zones to HOT
- 3.Badges -> Badges: Outside Shooting (RT/R2 x 2): Set all Outside Shooting Badges to Hall of Fame
- 4.B/Cirlce x 2 to Exit
- 5.Select "Keep Changes and Return"
Now go to Minnesota Timberwolves (LB/L1 x 2) and scroll down to Jacob Evan III -> A/Cross -> Edit Player - There's no need to go all out with changes and gimp the player. Lowering his stats increases his missed shots, meaning more rebounds/out of bounds balls and longer game times. I only reduced his height to 5'4" so Curry could shoot over him at anytime. Plus it's just funny watching a 7'7" guy play one that's 5'4"
B/Circle -> Keep Changes and Return -> B/Circle ->Save Roster - Use a unique file name (You may get a couple of screen after entering the files name saying something about # of players. Just select "Yes" and return to the Feature Menu. CPU Slider -> RT/R2 x 1 -> User -> 3 PT Success -> increase to 100 -> press X/Square to save changes B/Circle x 3 to return to Main Menu The only thing left is to load the roster you created. PlayNow -> BlackTop -> One VS One -> Change Roster (click LS/L3) -> User Created Roster -> Highlight your Roster -> A/Cross to Select Return to Main Menu (B/Cross x 3) You're ready to go. Highlight PlayNow and start the GamePack.
Changelog- v1.1 Tweaked some times in the START_SELECT combo to avoid selecting the wrong screen during the opening sequence. v1.2 - Added a "reset" option (DOWN + X) so that if the game is hung-up in the Comparison Window pressing "reset" will exit that window and reset the gamepack will reset and attempt to start the re-match process. Changed the way rumble times are tracked. It will now continue tracking elapsed time until another rumble is received. If no rumbles have been received for more than 3 minutes it will assume the game is hung on the "Comparison Window", reset and attempt to start a re-match. Added 2nd info text to VC Screen saver, DOWN + X/Square to Rest
When this GamePack is being used on a PlayStation 5 or 4 and detects the connected controller is not a DualSense or DualShock 4, it will automatically reassign Touchpad to the Select/Back/View/Minus Button of your crossover controller so you are still able to utilize the Touchpad functionality on a PlayStation while using a Crossover controller. You can also access the PS5/PS4 Share Screen by pressing Select/Back/View/Minus + RS (Right Stick).
If you are experiencing unstable performance or settings issues with your GamePack, it's likely that the configuration profile has become corrupted. This can sometimes happen when updating to a newer GamePack version with major structural changes or using a memory slot that already had a pack previously programmed to it.
Simply go to Device
Erase Memory Slots, unplug the Zen mini-USB cable, go to File
Relaunch as Admin, reconnect the mini-USB cable to the Zen, and program the GamePack again. You will now find the Mods are working as they should
NBA2K® and NBA2K21® are trademarks of Take-Two Interactive Software Inc. in the U.S. and/or other countries.
All product names, logos, and brands are the property of their respective owners. All company, product, and service names used on this website are for identification purposes only. Use of these names, logos, and brands does not imply endorsement. In the U.S. and/or other countries. The “PS” Family logo is a registered trademark and “PS4” is a trademark of Sony Computer Entertainment Inc. Microsoft, Xbox One, and the Xbox logos are trademarks of the Microsoft group of companies. Nintendo, Nintendo Switch, and the Nintendo Switch logos are trademarks of Nintendo Inc. Other product names used herein are for identification purposes only and might be trademarks of their respective owners. We disclaim any and all rights to those marks.
Last modified 5mo ago