Community Supported GamePacks
PUBG - Season 17
Includes a new Weapon Profile System with 5 Profiles (1 Primary and 1 Secondary per Profile) with Smart Anti-Recoil, Dynamic Rapid Fire, Burst Fire, Jump Shot, Strafe Shot, and more!
GamePack Showcase Video

IMPORTANT

The usage terms of any game may prohibit you from using mods and macros, therefore you must use this GamePack at your own risk. We will not be responsible for any complaints and angry reactions you're likely going to get
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Introduction

The PUBG - Season 17 GamePack Anti Recoil system has been upgraded to support all currently available weapons with much more accurate Anti Recoil patterns and a new Weapon Profile System with 5 Profiles (1 Primary and 1 Secondary per Profile). Each profile allows having Anti Recoil adjustments for the Y-Axis and X-Axis for both the Primary and Secondary weapons along with allowing you to set the weapons used in a profile for both Primary and Secondary Weapons. Switch between Primary and Secondary weapons with expert Anti-Recoil settings automatically applied to give you a rock-solid aim.
Other essential options include a Dynamic Rapid Fire System that changes speed depending on how hard you pull the trigger, Stance Tracking, Burst Fire, Jump Shot, Drop Shot, Strafe Shot, Auto Lean, Auto Peek, Fast ADS, Steady Aim, Duck Jump, Hair Triggers, Holster N Run, Auto Sprint + Holster N Run and Auto Sprint.
All default layouts are available and Custom allows you to select your In-Game buttons giving you a full custom layout.
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GamePack Author: Community GP Team
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Compatible Systems: PS5, Xbox X|S, PS4, Xbox One & Windows PC
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GamePack Community Support: Click Hereโ€‹
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Questions, Help, Requests....
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Cronus Zen Private Discord Server Click Hereโ€‹
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Visit the #rules channel
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Special thanks to our Community GamePack Team: Batts, x22 DOT, LegitCloudzzz, XBL Jedi & Excalibur.

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How to Setup this GamePack

This GamePack is split into color-coded categories that makes setup and organization easy to follow and understand. There are also video setup walkthroughs, which you can find on our YouTube Channel. We do encourage you to familiarize yourself with these written instructions before jumping into the videos, it will pay off for you in the long run.
There are two methods to setup and configure Mods in this GamePack, the first being the GamePack Configuration Interface (or GCI) and the second is the Zen OLED Menu System.

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GamePack Configuration Interface (GCI)

The GCI either pops up every time you program a GamePack to a memory slot or when you click on the memory slot number in Zen Studio. This is a really quick way to setup all your preferred defaults from the get-go.
GamePack Default Settings: All default values are optimized for console gaming with a controller. If using
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Mouse & keyboard, you should expect to have to change almost all default settings to suit your preferred playing style, in particular changing all in-game stick sensitivity settings to maximum.
It's very important that you setup your mouse before trying to use any GamePacks or scripts.
PUBG: Season 17 GamePack Configuration Interface (GCI)

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Zen OLED Menu System

The Zen OLED Menu System is a new groundbreaking feature that allows the configuration and tuning of dozens of different Mod modes and combinations, on-the-fly and in seconds, all from an easy to read OLED interface. Once you have programmed this GamePack to a memory slot it must be enabled and active. This is done by pressing the Memory Slot Button (P1) until the logo of the GamePack you wish to use appears on the OLED screen.
When you see the logo of this GamePack displayed on the screen, simply hold LT/L2 & press MENU/OPTIONS to access the Mod Menu System.
Community GamePack OLED Menu System Quick Toggle: HOLD LT/L2 & PRESS MENU/OPTIONS
The GamePack will detect which controller you are using and display the correct Quick Toggle shortcut to match the buttons of your controller
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All Adjustable Mods can be tuned and tested in real-time directly from the Zen GamePack OLED Adjustables Menu.
The menu in this GamePack Menu can be navigated by a controller or keyboard.
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D-PAD Left, Right, Up Down, A/CROSS to Continue/Enter and B/CIRCLE to go Back/Exit
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ARROW Keys Left, Right, Up Down, Return/Enter Key to Continue/Enter and Esc Key to go Back/Exit.

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Screensaver

The Zen OLED Menu System has built-in screensaver protection to help protect against screen burn. It will kick in after 3 minutes of inactivity. Press any button to return to the Mod Menu screen.
Press Play for Screensaver Demo

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Jump Toggles

Jump Toggles allow you to access the OLED MOD MENU System and instantly select a Weapon, Profile, or even adjust Anti-Recoil and Aim Assist while gaming. This gives an incredible advantage in certain situations, for example, if you are using a weapon that requires Anti-Recoil to be adjusted quickly or if you pick up a random weapon and need to select the weapon to have its pre-configured Anti-Recoil values.
This GamePack reads the input of a controller, if it detects a Playstation controller it will use Touchpad regardless of the platform you play on for the toggle. Otherwise, it uses View or the button that would be in its place such as Minus on a Nintendo Pro controller.
Touchpad is used instead of Share Button because it is easier to press on a Playstation Controller. The Share Button is on the top, that is the reason why Touchpad is used.
Compared to the Xbox Controller the View button is next to the left stick. This requires a slight move with your thumb. The intention is to make sure the comfort is the same with a Playstation Controller.
Jump Toggle
Action
Hold VIEW/TOUCHPAD & Press RT/R2
Profile Selection
Hold VIEW/TOUCHPAD & Press RB/R1
Shot Mod
Hold VIEW/TOUCHPAD & Press LB/L1
Fire Mod

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Quick Toggles

Quick Toggles allow you to access the OLED Menu System and instantly enable/disable active Mods while gaming. This gives an incredible advantage in certain situations, for example, if you are using a weapon that requires Anti-Recoil to be disabled quickly, or if you are using a fully automatic weapon and need to disable Rapid Fire, simply tap the Quick Toggle designated to the Active Fire Mod.
Note: When a Mod is disabled, any associated Quick Toggle is also disabled.
Quick Toggle
Action
Hold LT/L2 & Hold D-PAD UP
Active Fire Mod
Hold LT/L2 & Hold D-PAD DOWN
Anti-Recoil
Hold LT/L2 & Hold D-PAD LEFT
Active Movement Mod
Hold LT/L2 & Hold D-PAD RIGHT
Active Shot Mod
Hold LT/L2 & Hold VIEW/SHARE
Global Kill Switch
Global Kill Switch Quick Toggle: HOLD LT/L2 & PRESS VIEW/SHARE

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In-Game Settings

These are all of the settings required for the Mods to function correctly, and they also allow you to dramatically improve the quality and accuracy of your character's movement.

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In-Game Button Layout

All default PUBG button layout options are available in this GamePack. Use the GamePack Configuration Interface (GCI) in Zen Studio or Cronus Zen's OLED Screen to access the OLED GamePack Menu to select the layout you are using in-game. Must Match In-Game Button Layout or some mods will not function properly.
  1. 1.
    Press the MENU/OPTIONS button on your controller.
  2. 2.
    Select SETTINGS.
  3. 3.
    Select CONTROLS.
  4. 4.
    Select CONTROLLER BUTTON PRESET.
#
Option
0
Type A
1
Type B
2
Type C
3
Custom
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Bumper/Trigger Swap

With this Mod you are able to switch LT/RT with LB/L1.
#
Option
Description
0
Default
Your Controller is Default
1
Swap LT/RT with LB/RB
Your Controller Swapped LT/RT with LB/RB
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In-Game ADS Button

Set to whatever your In-Game ADS button is so other mods in this GamePack will work correctly.
#
Option
0
LT/L2
1
RB/R1
2
RT/R2
3
RS/R3
4
LB/L1
5
LS/L3
6
D-PAD UP
7
D-PAD DOWN
8
D-PAD LEFT
9
D-PAD RIGHT
10
Y/TRIANGLE
11
B/CIRCLE
12
A/CROSS
13
X/SQUARE
14
TOUCHPAD
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In-Game Fire Button

Set to whatever your In-Game Fire button is so other mods in this GamePack will work correctly.
#
Option
0
RB/R1
1
RT/R2
2
RS/R3
3
LB/L1
4
LT/L2
5
LS/L3
6
D-PAD UP
7
D-PAD DOWN
8
D-PAD LEFT
9
D-PAD RIGHT
10
Y/TRIANGLE
11
B/CIRCLE
12
A/CROSS
13
X/SQUARE
14
TOUCHPAD
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In-Game Jump Button

Set to whatever your In-Game Jump button is so other mods in this GamePack will work correctly.
#
Option
0
A/CROSS
1
RB/R1
2
RT/R2
3
RS/R3
4
LB/L1
5
LT/L2
6
LS/L3
7
D-PAD UP
8
D-PAD DOWN
9
D-PAD LEFT
10
D-PAD RIGHT
11
Y/TRIANGLE
12
B/CIRCLE
13
X/SQUARE
14
TOUCHPAD
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In-Game Crouch Button

Set to whatever your In-Game Crouch button is so other mods in this GamePack will work correctly.
#
Option
0
B/CIRCLE
1
RB/R1
2
RT/R2
3
RS/R3
4
LB/L1
5
LT/L2
6
LS/L3
7
D-PAD UP
8
D-PAD DOWN
9
D-PAD LEFT
10
D-PAD RIGHT
11
Y/TRIANGLE
12
A/CROSS
13
X/SQUARE
14
TOUCHPAD
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In-Game Lean Left Button

Set to whatever your In-Game Lean Left button is so other mods in this GamePack will work correctly.
#
Option
0
LS/L3
1
RB/R1
2
RT/R2
3
RS/R3
4
LB/L1
5
LT/L2
6
D-PAD UP
7
D-PAD DOWN
8
D-PAD LEFT
9
D-PAD RIGHT
10
Y/TRIANGLE
11
B/CIRCLE
12
A/CROSS
13
X/SQUARE
14
TOUCHPAD
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In-Game Lean Right Button

Set to whatever your In-Game Lean Right button is so other mods in this GamePack will work correctly.
#
Option
0
RS/R3
1
RB/R1
2
RT/R2
3
LB/L1
4
LT/L2
5
LS/L3
6
D-PAD UP
7
D-PAD DOWN
8
D-PAD LEFT
9
D-PAD RIGHT
10
Y/TRIANGLE
11
B/CIRCLE
12
A/CROSS
13
X/SQUARE
14
TOUCHPAD
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Invert Axis

Match this setting to your In-Game Invert Axis options.
Invert Y-Axis, X-Axis will invert Anti-Recoil
  1. 1.
    Press the MENU/OPTIONS button on your controller.
  2. 2.
    Select SETTINGS.
  3. 3.
    Select CONTROLS.
  4. 4.
    Select INVERT AXIS.
In-Game Setting: Invert Axis
#
Option
0
None
1
X-Axis
2
Y-Axis
3
Both
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In-Game Right Stick Deadzone

Match this setting to your In-Game Right Stick Deadzone. This is labeled in-game as "Right Stick Dead Zone".
  1. 1.
    Press the MENU/OPTIONS button on your controller.
  2. 2.
    Select SETTINGS.
  3. 3.
    Select CONTROLS.
  4. 4.
    Select RIGHT STICK DEAD ZONE.
In-Game Setting: Right Stick Dead Zone

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In-Game Over The Shoulder Aiming Sensitivity

Match this setting to your In-Game Over The Shoulder Aiming Sensitivity.
This setting in-game must match in order to provide the most accurate Anti-Recoil.
  1. 1.
    Press the MENU/OPTIONS button on your controller.
  2. 2.
    Select SETTINGS.
  3. 3.
    Select CONTROLS.
  4. 4.
    Select OVER THE SHOULDER AIMING SENSITIVITY.
In-Game Setting: Over The Shoulder Aiming Sensitivity

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In-Game ADS Aiming Sensitivity

Match this setting to your In-Game ADS Sensitivity.
This setting in-game must match in order to provide the most accurate Anti-Recoil.
  1. 1.
    Press the MENU/OPTIONS button on your controller.
  2. 2.
    Select SETTINGS.
  3. 3.
    Select CONTROLS.
  4. 4.
    Select ADS AIMING SENSITIVITY.
In-Game Setting: ADS Aiming Sensitivity

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Swap Sticks

When enabled output for both analog sticks will be swapped.
#
Option
Description
0
Disabled
Swap Sticks is Disabled
1
Enabled
Swap Sticks is Enabled
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In-Game Controller Vibration

This option blocks all rumble signals sent from the game but still allows the GamePack to read in-game rumble frequencies which is used by several mods to measure timing. The In-Game Controller Vibration option must always be enabled.
This step is critical. If you don't enable In-Game Controller Vibration, several Mods in this GamePack may not function correctly.
  1. 1.
    Press the MENU/OPTIONS button on your controller.
  2. 2.
    Select SETTINGS.
  3. 3.
    Select CONTROLS.
  4. 4.
    Select VIBRATION.
In-Game Setting: Vibration
#
Option
Description
0
Disabled
Controller WILL receive rumbles
1
Enabled
Controller WILL NOT receive rumbles
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Stance Tracking

This mod will track the current stance of your character. This is required in order to use modifiers for stance modifiers for Anti-Recoil.
#
Option
Description
Adjustable
0
Disabled
Stance Tracking is Disabled
No
1
Enabled
Stance Tracking is Enabled
Yes

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Anti-Recoil

Recoil is when your weapon moves on its own while firing. Anti-Recoil reduces this erratic movement making your shots more accurate and more likely to hit your target. For example, without Anti-Recoil your weapon may pull up when you fire and with Anti-Recoil your weapon will stay on target and fire straight.
Each weapon in each game has a unique recoil pattern and when adjusted correctly Anti-Recoil simply combats the vertical (and sometimes horizontal) aspect of this. When the game causes the weapon to pull up, Anti-Recoil will pull the weapon down enough to level out your shot.
Anti-Recoil values are different for each weapon, and the built-in Weapon Tracking System applies expert Anti-Recoil values and other Mod settings specific to the Primary or Secondary Weapon you are using.
However, attachments can change the mechanics of the weapon, so we also provide the ability to fine tune the horizontal and vertical X & Y-Axis for both Primary and Secondary weapons.
Pro Tip: A higher value means a stronger recoil compensation, a lower value means less recoil compensation. Anti-Recoil Vertical strength for both Primary and Secondary Weapons can be adjusted from -100 to 100, and Horizontal Strength from -100 to 100 in real-time by using the Zen OLED GamePack Adjustable Menu. This allows you to quickly tune your weapon directly from your controller while playing the game, and without having to unplug and connect your Zen to a PC. The new multi-stage recoil scales a weapon's pattern by a percentage. If you notice too much up or down movement decrease the Y value. Increasing Y will make up and down movement greater. Should you want to lessen left and right movement decrease X while increasing it will make these movements stronger.
In-game Deadzone, and Sensitivity must match. If these do not match Anti Recoil will not perform as it should and reduce the accuracy of Anti Recoil.
If you are using the Inverted-Y Axis version of this Mod, the Invert Vertical Look In-Game option must be set to enabled.
#
Option
Description
Adjustable
0
Disabled
Anti-Recoil Mod & Quick Toggle is Disabled
No
1
Enabled
Anti-Recoil Mod is Enabled
Yes
Anti-Recoil Quick Toggle: HOLD LT/L2 & PRESS D-PAD DOWN

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Profile 1: Primary Weapon

Select the Profile 1: Primary Weapon you are using In-Game. The Weapon Tracking System will automatically manage Anti-Recoil, Fire Mods, and Steady Aim settings to match the Primary and Secondary weapon you are using.
Here is what the GamePack is doing "under-the-hood" to your Mod settings while using this system:
  • Anti-Recoil - Applies expert Anti-Recoil values (ARs, SMGs, LMGs, and Semi-Auto Tactical Rifles)
  • Rapid Fire - Will only work with Semi-Auto Weapons & All 3 Round Burst Weapons
  • Dynamic Rapid Fire - Will work with all Weapons (No 3 Round Burst)
  • Burst Fire - Will only work with Full Auto Weapons (ARs, SMGs, LMGs - No 3 Round Burst)โ€‹
  • QuickScope - Will only work with Sniper Rifles
All Weapon timings and settings are optimized for controllers. If you are using a mouse you will need to tune all Anti-Recoil and Aim Assist Adjustables as well as in-game sensitivity options to suit your style of gameplay.
Pro Tip: Check this "GamePacks Support Community" to share your settings with other users.
Should go ever want to quickly edit Anti Recoil Hold View / Share + LT / L2. This will go straight to Anti Recoil adjustment. From here you are able to make adjustments for any weapon and any profile even while playing so you can see the changes being made in real time. Once done just Press B / Circle once to save your settings. If you decide to want to jump to the Weapon Selection Menu: Hold View/Share + RT/R2. This gives you instant access to the weapon selection menu so you can select the weapon in use.
There are ten weapon categories available in this GamePack and each is fully controlled by the Weapon Profile System to make sure all Mods are tuned to the optimum values for that weapon, and that if you have a mod enabled that isn't supported by the weapon you are using.
For example, if you have QuickScope enabled but are currently using an SCAR-L - the GamePack will auto-disable the mod while using that weapon to make sure there are no conflicts.
  • Assault Rifles (ARs): Fully automatic, highly modular weapons that excel in mid-range combat (ideal combat range: 20-45 meters).
  • Submachine Guns (SMGs): Compact and fast-firing weapons that find their stride in close-quarters (ideal combat range: 5-30 meters).
  • Light Machine Guns (LMGs): Heavy, high capacity, and high-caliber weapons that are incredibly effective against vehicles and large infantry groups (ideal combat range: 15-50 meters.)
  • Tactical Rifles: Similar to assault rifles, but meant for more accurate Operators due to their burst or semi-auto firing modes (ideal combat range: varies)
  • Sniper Rifles: High precision rifle defined by superior damage per shot and low fire rate.
  • Handguns: Also knowns as Pistols. Lightweight, low capacity weapon with extremely quick handling speeds, especially when switching from a primary weapon. (ideal combat range: 3-20 meters.)
  • Shotguns: Fires shells, usually made of pellets that spray out from the barrel, making it ideal for extreme close-quarters situations. (ideal combat range: 1-15 meters.)
  • Launchers: Single-shot weapons with explosive payloads; the most effective category against enemy vehicles and Scorestreaks, with splash damage against enemy groups being a secondary use case (ideal combat range: varies)
  • Melee: A weapon used in hand-to-hand combat; provides the fastest movement speed out of any weapon and near-instant, silent kills on impact. (ideal combat range: close quarters).
  • Special: Additional weapons that do not fit the above categories, usually meant for niche combat roles such as launching grenades (ideal combat range: varies).
The Weapons table below will highlight what Class it belongs to and what Mods are being tracked and enabled by the Weapon Profile system. This applies to Anti-Recoil, and Fire Mods.
#
Option
0
Regular Fire
1
Rapid Fire
2
SCAR-L
3
M16A4
4
Groza
5
AKM
6
AUG
7
M416
8
QBZ95
9
Beryl M762
10
Mk47 Mutant
11
G36C
12
SKS
13
Mk14 EBR
14
Mini 14
15
SLR
16
QBU
17
VSS
18
Micro Uzi
19
UMP45
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Profile 1: Secondary Weapon

Select the Profile 1: Secondary Weapon you are using In-Game. The Weapon Tracking System will automatically manage Anti-Recoil, and Fire Mods to match the Secondary weapon you are using.
Profile 1: Secondary Weapon
This is the Profile 1 for your Secondary Weapon. Optimized Anti-Recoil values are automatically applied to each weapon and will change in real-time when you change your weapon. Depending on your Secondary Weapon other Mod settings will be activated or deactivated to ensure compatibility and optimal performance - we do the heavy lifting for you!
Profile 1: Secondary Weapon: Adjust Anti-Recoil Vertical (-100 - 100).
There are perks, blueprints, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Secondary Weapon Y-Axis to help compensate.
Profile 1: Secondary Weapon: Adjust Anti-Recoil Horizontal (-100 - 100).
There are perks, blueprints, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Secondary Weapon X-Axis to help compensate.
Weapon Information is identical to Primary Weapon (see above for full list).
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Profile 2: Primary Weapon

Select the Profile 2: Primary Weapon you are using In-Game. The Weapon Tracking System will automatically manage Anti-Recoil, and Fire Mods to match the Primary weapon you are using.
Profile 2: Primary Weapon
This is the Profile 2 for your Primary Weapon. Optimized Anti-Recoil values are automatically applied to each weapon and will change in real-time when you change your weapon. Depending on your Primary Weapon other Mod settings will be activated or deactivated to ensure compatibility and optimal performance - we do the heavy lifting for you!
Profile 2: Primary Weapon: Adjust Anti-Recoil Vertical (-100 - 100).
There are perks, blueprints, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Primary Weapon Y-Axis to help compensate.
Profile 2: Primary Weapon: Adjust Anti-Recoil Horizontal (-100 - 100).
There are perks, blueprints, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Primary Weapon X-Axis to help compensate.
Weapon Information is identical to Primary Weapon (see above for full list)..
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Profile 2: Secondary Weapon

Select the Profile 2: Secondary Weapon you are using In-Game. The Weapon Tracking System will automatically manage Anti-Recoil, and Fire Mods to match the Secondary weapon you are using.
Profile 2: Secondary Weapon
This is the Profile 2 for your Secondary Weapon. Optimized Anti-Recoil values are automatically applied to each weapon and will change in real-time when you change your weapon. Depending on your Secondary Weapon other Mod settings will be activated or deactivated to ensure compatibility and optimal performance - we do the heavy lifting for you!
Profile 2: Secondary Weapon: Adjust Anti-Recoil Vertical (-100 - 100).
There are perks, blueprints, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Secondary Weapon Y-Axis to help compensate.
Profile 2: Secondary Weapon: Adjust Anti-Recoil Horizontal (-100 - 100).
There are perks, blueprints, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Secondary Weapon X-Axis to help compensate.
Weapon Information is identical to Primary Weapon (see above for full list).
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Profile 3: Primary Weapon

Select the Profile 3: Primary Weapon you are using In-Game. The Weapon Tracking System will automatically manage Anti-Recoil, and Fire Mods to match the Primary weapon you are using.
Profile 3: Primary Weapon
This is the Profile 3 for your Primary Weapon. Optimized Anti-Recoil values are automatically applied to each weapon and will change in real-time when you change your weapon. Depending on your Primary Weapon other Mod settings will be activated or deactivated to ensure compatibility and optimal performance - we do the heavy lifting for you!
Profile 3: Primary Weapon: Adjust Anti-Recoil Vertical (-100 - 100).
There are perks, blueprints, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Primary Weapon Y-Axis to help compensate.
Profile 3: Primary Weapon: Adjust Anti-Recoil Horizontal (-100 - 100).
There are perks, blueprints, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Primary Weapon X-Axis to help compensate.
Weapon Information is identical to Primary Weapon (see above for full list).
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Profile 3: Secondary Weapon

Select the Profile 3: Secondary Weapon you are using In-Game. The Weapon Tracking System will automatically manage Anti-Recoil, and Fire Mods to match the Secondary weapon you are using.
Profile 3: Secondary Weapon
This is the Profile 3 for your Secondary Weapon. Optimized Anti-Recoil values are automatically applied to each weapon and will change in real-time when you change your weapon. Depending on your Secondary Weapon other Mod settings will be activated or deactivated to ensure compatibility and optimal performance - we do the heavy lifting for you!
Profile 3: Secondary Weapon: Adjust Anti-Recoil Vertical (-100 - 100).
There are perks, blueprints, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Secondary Weapon Y-Axis to help compensate.
Profile 3: Secondary Weapon: Adjust Anti-Recoil Horizontal (-100 - 100).
There are perks, blueprints, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Secondary Weapon X-Axis to help compensate.
Weapon Information is identical to Primary Weapon (see above for full list).
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Profile 4: Primary Weapon

Select the Profile 4: Primary Weapon you are using In-Game. The Weapon Tracking System will automatically manage Anti-Recoil, and Fire Mods to match the Primary weapon you are using.
Profile 4: Primary Weapon
This is the Profile 4 for your Primary Weapon. Optimized Anti-Recoil values are automatically applied to each weapon and will change in real-time when you change your weapon. Depending on your Primary Weapon other Mod settings will be activated or deactivated to ensure compatibility and optimal performance - we do the heavy lifting for you!
Profile 4: Primary Weapon: Adjust Anti-Recoil Vertical (-100 - 100).
There are perks, blueprints, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Primary Weapon Y-Axis to help compensate.
Profile 4: Primary Weapon: Adjust Anti-Recoil Horizontal (-100 - 100).
There are perks, blueprints, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Primary Weapon X-Axis to help compensate.
Weapon Information is identical to Primary Weapon (see above for full list).
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Profile 4: Secondary Weapon

Select the Profile 4: Secondary Weapon you are using In-Game. The Weapon Tracking System will automatically manage Anti-Recoil, and Fire Mods to match the Secondary weapon you are using.
Profile 4: Secondary Weapon
This is the Profile 4 for your Secondary Weapon. Optimized Anti-Recoil values are automatically applied to each weapon and will change in real-time when you change your weapon. Depending on your Secondary Weapon other Mod settings will be activated or deactivated to ensure compatibility and optimal performance - we do the heavy lifting for you!
Profile 4: Secondary Weapon: Adjust Anti-Recoil Vertical (-100 - 100).
There are perks, blueprints, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Secondary Weapon Y-Axis to help compensate.
Profile 4: Secondary Weapon: Adjust Anti-Recoil Horizontal (-100 - 100).
There are perks, blueprints, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Secondary Weapon X-Axis to help compensate.
Weapon Information is identical to Primary Weapon (see above for full list).
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Profile 5: Primary Weapon

Select the Profile 5: Primary Weapon you are using In-Game. The Weapon Tracking System will automatically manage Anti-Recoil, and Fire Mods to match the Primary weapon you are using.
Profile 5: Primary Weapon
This is the Profile 5 for your Primary Weapon. Optimized Anti-Recoil values are automatically applied to each weapon and will change in real-time when you change your weapon. Depending on your Primary Weapon other Mod settings will be activated or deactivated to ensure compatibility and optimal performance - we do the heavy lifting for you!
Profile 5: Primary Weapon: Adjust Anti-Recoil Vertical (-100 - 100)
There are perks, blueprints, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Primary Weapon Y-Axis to help compensate.
Profile 5: Primary Weapon: Adjust Anti-Recoil Horizontal (-100 - 100).
There are perks, blueprints, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Primary Weapon X-Axis to help compensate.
Weapon Information is identical to Primary Weapon (see above for full list).
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Profile 5: Secondary Weapon

Select the Profile 5: Secondary Weapon you are using In-Game. The Weapon Tracking System will automatically manage Anti-Recoil, and Fire Mods to match the Secondary weapon you are using.
Profile 5: Secondary Weapon
This is the Profile 5 for your Secondary Weapon. Optimized Anti-Recoil values are automatically applied to each weapon and will change in real-time when you change your weapon. Depending on your Secondary Weapon other Mod settings will be activated or deactivated to ensure compatibility and optimal performance - we do the heavy lifting for you!
Profile 5: Secondary Weapon: Adjust Anti-Recoil Vertical (-100 - 100).
There are perks, blueprints, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Secondary Weapon Y-Axis to help compensate.
Profile 5: Secondary Weapon: Adjust Anti-Recoil Horizontal (-100 - 100).
There are perks, blueprints, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Secondary Weapon X-Axis to help compensate.
Weapon Information is identical to Primary Weapon (see above for full list).
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Active Profile

Active Profile is the current loadout you are using. You have the ability to set a total of 5 separate loadouts. Each will let you set a weapon to use for the Primary and Secondary weapons. In addition to this, each loadout will allow for custom Anti Recoil adjustments to be stored. When a profile is active the weapons, and Anti Recoil settings associated with it are automatically loaded.
We have made things super easy should you want to quickly change profiles simply hold View /Touchpad + LB / L1 to jump to Profile selection. Pick the one you would like to use then press B / Circle once. This sets and saves the chosen profile to be used.
Manual: To switch the Weapon Profile a toggle has to be pressed.
Automatic: The Weapon Profiles will be switched automatically when you switch weapons In-Game with the switch Weapon Button. When you use the Automatic Mode you can Re-sync to your Primary Weapon while holding the Weapon Switch Button for 2 seconds.
#
Option
Description
0
Profile 1
Sets Active Profile to Profile 1
1
Profile 2
Sets Active Profile to Profile 2
2
Profile 3
Sets Active Profile to Profile 3
3
Profile 4
Sets Active Profile to Profile 4
4
Profile 5
Sets Active Profile to Profile 5
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Weapon Profile Switch Method

This GamePack has a built-in Weapon Tracking System, designed to intelligently manage Anti-Recoil and other Mod settings depending on which weapon you are using in-game so that mods do not conflict with normal gameplay. You can choose to switch from Primary to Secondary Weapon Profiles Automatically, or Manually with a Quick Toggle.
Pro Tip: When using the Auto Switch Method, the built-in Weapon Tracking System may become "desynced". For example, if you respawn with your Secondary Weapon enabled but the Mod is detected and switched to the Primary Weapon, or when navigating the in-game menu. To resync Primary Weapon or Secondary Weapon use the same toggle as the manual switch.
#
Option
Description
0
Manual
Manually Switch Primary & Secondary Weapon Profiles (View/Touchpad + X/Square will load your Secondary. View/Touchpad + Pressing B/Circle will load you Primary).
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Primary Weapon Switch: VIEW/TOUCHPAD + X/SQUARE
Green LED Indicates that Primary Weapon Profile is Active.
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Secondary Weapon Switch: VIEW/TOUCHPAD + B/CIRCLE
Red LED Indicates that Secondary Weapon Profile is Active.
1
Automatic
Automatically switch weapons and corresponding Mod settings when you switch weapons in-game.
Primary Manual Switch Toggle: VIEW/TOUCHPAD+ X/SQUARE
Secondary Weapon Manual Switch: VIEW/TOUCHPAD+ B/CIRCLE

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Active Fire Mod

This category has a selection of powerful Rapid Fire type Mods, including Adjustable Rapid Fire, Dynamic Rapid Fire, and Burst Fire.
Rapid Fire is designed for semi-automatic and single shot weapons. The feature makes them shoot as fully automatics and gives the players a greater firing power compared to the one achieved through manual trigger pulling.
In simple terms, the Mod pulls the Fire Trigger on your behalf. When you hold down RT/R2, the mod keeps pressing fire in the background over and over again until you release it. It also lets you focus on aiming better by taking away the need to constantly press fire.
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Adjustable Rapid Fire gives you the ability to change the fire rate in real-time straight from the Cronus Zen OLED interface. This allows you to tune your preferred fire rate quickly and with ease, which creates a very unique advantage for players looking to get the most optimum possible fire rate from their weapon.
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Dynamic Rapid Fire has the fire rate of a weapon tied to the pressure of the trigger. The more pressure applied, the faster you will shoot.
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Burst Fire turns your Fully Automatic into a Burst Firing weapon, allowing you to conserve ammunition while improving accuracy and achieving more headshots.
There are a few things worth noting:
  • Every game and gun has a capped fire-rate preset by the game developer. The mod can optimize to it's maximum speed and also help with tricks such as cool down and weapon swap speed, but the actual fire speed can never go above the preset capped rate.
  • The Rapid Fire mod is not effective for single shot weapons that have a very slow firing rate such as Bolt Action Rifles.
  • Cronus Mod Technology offers a tactical Quick Toggle feature. It allows the player to quickly disable or enable the Active Fire Mod depending on the gaming circumstances - for example when your character is carrying both semi and fully-automatic weapons at the same time. While changing between primary and secondary classes, Rapid Fire can be quickly turned ON or OFF by holding LT/L2 + D-PAD UP.
Pro Tip: Pistols and Semi-Automatics work best with Rapid Fire.
While Rapid Fire will not usually make a fully-automatic gun shoot any faster, it can have positive side effects on full-auto guns, such as reducing recoil thus increasing accuracy at a long range and helping players conserve ammunition and achieve more headshots.
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#
Option
Description
Adjustable
0
Mod Disabled
All Fire Mods & Quick Toggle is Disabled.
No
1
Adjustable Rapid Fire
Rapid Fire is Enabled
You can adjust the fire rate in-real time.
Yes
2
Dynamic Rapid Fire
Rapid Fire is Enabled
Fire Speed is set by the amount of trigger pull.
Auto
3
Burst Fire
Burst Fire is Enabled
Conserve ammunition. Fully Auto Weapons Only.
Yes
Active Fire Mod Quick Toggle: HOLD LT/L2 & PRESS D-PAD UP

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Fire Mod Activator

Control exactly when a Mod is activated. This is particularly useful if you have one Mod that activates only when you Press Fire and another Mod that activates only when you press ADS & Fire.
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On Fire: Fire while pressing the fire trigger. ADS is ignored.
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ADS & Fire: Fire while pressing ADS & Fire at the same time.
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Fire Only: Fire only when pressing the fire trigger. ADS will block the Mod.
#
Option
Description
0
On Fire
Fire Instantly, ADS Ignored
1
ADS & Fire
Fire While Holding ADS
2
Fire Only
ADS Blocks the Mod

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Active Shot Mod

Select which Shot Mod is active during gameplay. These Mods make you a harder target while confusing the enemy in the process.
#
Option
Description
Adjustable
0
Mod Disabled
Active Shot Mod & Quick Toggle is Disabled
No
1
Jump Shot
Jump Shot is Enabled - Jump while Shooting
Can Adjust In-Real Time
Yes
2
Drop Shot
Drop Shot is Enabled - Prone while Shooting
No
3
Strafe Shot
Strafe Shot is Enabled - Strafes while Shooting Can Adjust In-Real Time
Yes
Active Shot Mod Quick Toggle: HOLD LT/L2 + PRESS D-PAD RIGHT

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Shot Mod Activator

Control exactly when a Mod is activated. This is particularly useful if you have one Mod that activates only when you Press Fire and another Mod that activates only when you press ADS & Fire.
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On Fire: Fire while pressing the fire trigger. ADS is ignored.
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ADS & Fire: Fire while pressing ADS & Fire at the same time.
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Fire Only: Fire only when pressing the fire trigger. ADS will block the Mod.
#
Option
Description
0
On Fire
Fire Instantly, ADS Ignored
1
ADS & Fire
Fire While Holding ADS
2
Fire Only
ADS Blocks the Mod
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Active Movement Mod

This Exclusive Mod allows you to use Auto Lean or Auto Peek which can come in handy in certain situations.
#
Option
Description
0
Mod Disabled
Active Movement Mod & Quick Toggle is Disabled
1
Auto Lean
Active Movement Mod (Auto Lean) & Quick Toggle is Enabled
2
Auto Peek
Active Movement Mod (Auto Peek) is Enabled
Active Movement Mod Quick Toggle: HOLD LT/L2 + PRESS D-PAD LEFT

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Miscellaneous Mods

This category hosts a whole range of incredible mods which are added due to their usefulness and popularity.
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Fast ADS

Fast ADS allows the user to quickly aim down the sights which is another handy mod in this GamePack arsenal by not only allowing you to aim quicker but having an advantage in a fire fight.
#
Option
Description
0
Mod Disabled
Fast ADS is Disabled
1
Mod Enabled
Fast ADS is Enabled
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Steady Aim

This is specially designed for sniper rifles. It automatically holds the sniper's breath when scoping in. Upon activation the MOD will hold the Steady Aim when scoping. The player no longer has to push the left analog stick to Steady Aim.
#
Option
Description
0
Mod Disabled
Steady Aim is Disabled
1
Mod Enabled
Steady Aim is Enabled
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Duck Jump

While enabled and moving forward hold your In-Game Jump Button to duck and jump constantly making it difficult for enemies to hit you.
#
Option
Description
0
Disabled
Duck Jump is Disabled
1
Enabled
Duck Jump is Enabled
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Auto Sprint

While enabled and fully holding the left analog stick forward automatically sprint. Holster N Run will enable Auto Sprint while your weapon is holstered and does not require the left analog stick to be fully held forward.
#
Option
Description
0
Disabled
Auto Sprint is Disabled
1
Auto Sprint
Auto Sprint is Enabled
2
Holster N Run
Holster N Run is Enabled
3
Auto Sprint + Holster N Run
Auto Sprint + Holster N Run is Enabled
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Hair Triggers

PUBG applies a "dead-zone" to the trigger buttons, which means the trigger (either shooting or ADS) needs to be pressed almost halfway down before they are registered by the game. With this Hair Trigger Mod you can ensure your weapon will fire or ADS at the slightest amount of pressure.
#
Option
Description
0
Mod Disabled
Hair Trigger is Disabled
1
Mod Enabled
Hair Trigger is Enabled

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Crossover Auto-Remap

When this GamePack is being used on a PlayStation 4 or 5 and detects the connected controller is not a DualSense or DualShock 4, it will automatically reassign Touchpad to the Select/Back/View/Minus Button so you are still able to utilize in-game Touchpad functionality on a PlayStation while using a Crossover controller. You can also access the PS5/PS4 Share Screen by pressing Select/Back/View/Minus + RS (Right Stick). If playing on PC with a Playstation controller View/Share and Touchpad are Swapped.