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Rogue Company Year 2 Season 3

Includes a new Weapon Profile System with 5 Profiles with Smart Anti-Recoil, Aim Assist, Dynamic Fire, Burst Fire, Strafe Shot, QuickScope, Dodge Rol and more!

Notice of Non-Affiliation and Disclaimer

We are not affiliated, associated, authorized, endorsed by, or in any way officially connected with Rogue Company®, and Hi-Rez Studios, or any of its subsidiaries or its affiliates. The official Rogue Company® website can be found at www.rogueco.com.
The names Rogue Company®, and Hi-Rez Studios, as well as related names, marks, emblems, and images, are registered trademarks of their respective owners.
GamePack Showcase Video

Introduction

The Rogue Company® Year 2 Season 3 GamePack Anti Recoil system has been upgraded to support all currently available weapons with much more accurate Anti Recoil patterns and a New Weapon Profile System with 5 Profiles (1 Primary and 1 Secondary per Profile) with LED indication and displays the weapon name at the same time. Each profile allows having Anti Recoil adjustments for the Y-Axis and X-Axis for both the Primary and Secondary weapons along with allowing you to set the weapons used in a profile for both Primary and Secondary Weapons. Switch between Primary and Secondary weapons with expert Anti-Recoil settings automatically applied giving you a rock solid aim.
Also features a brand New Aim Assist from the Godfather (Batts) which is now more accurate over longer distances, and like Anti-Recoil can be fine tuned in real-time.
Other essential options include Rapid Fire, Dynamic Fire, Burst Fire, Crouch Shot, Strafe Shot (Left Only, Right Only, or Both Directions), QuickScope, Auto Reload, Dodge Roll, Hair Triggers, and Customizable Buttons.
GamePack Author: Community GamePack Team
Compatible Systems: PS5, Xbox X|S, PS4, Xbox One & Windows PC
GamePack Community Support: Click Here
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Questions, Help, Requests....
Cronus Zen Private Discord Server Click Here
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Visit the #rules channel
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Special thanks to our Community GamePack Team: Batts, x22 DOT, LegitCloudzzz, XBL Jedi & Excalibur.

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How to Setup this GamePack

This GamePack is split into color-coded categories that makes setup and organization easy to follow and understand. There are also video setup walkthroughs, which you can find on our YouTube Channel. We do encourage you to familiarize yourself with these written instructions before jumping into the videos, it will pay off for you in the long run.
There are two methods to setup and configure Mods in this GamePack, the first being the GamePack Configuration Interface (or GCI) and the second is the Zen OLED Menu System.

GamePack Configuration Interface (GCI)

The GCI either pops up every time you program a GamePack to a memory slot, or when you click on the memory slot number in Zen Studio. This is a really quick way to setup all your preferred defaults from the get-go.
GamePack Default Settings: All default values are optimized for console gaming with a controller. If using
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Mouse & keyboard, you should expect to have to change almost all default settings to suit your preferred playing style, in particular changing all in-game stick sensitivity settings to maximum.
It's very important that you setup your mouse before trying to use any GamePacks or scripts.
Rogue Company: Year Two - Season One GamePack Configuration Interface (GCI)

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Zen OLED Menu System

The Zen OLED Menu System is a new groundbreaking feature that allows the configuration and tuning of dozens of different Mod modes and combinations, on-the-fly and in seconds, all from an easy to read OLED interface. Once you have programmed this GamePack to a memory slot it must be enabled and active. This is done by pressing the Memory Slot Button (P1) until the logo of the GamePack you wish to use appears on the OLED screen.
When you see the logo of this GamePack displayed on the screen, simply hold LT/L2 & press MENU/OPTIONS to access the Mod Menu System.
Community GamePack OLED Menu System Quick Toggle: HOLD LT/L2 & PRESS MENU/OPTIONS
Community GamePack OLED Mod Menu System
All Adjustable Mods can be tuned and tested in real-time directly from the Zen GamePack OLED Adjustables Menu.
The menu in this GamePack Menu can be navigated by a controller or keyboard.
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D-PAD Left, Right, Up Down, A/CROSS to Continue/Enter and B/CIRCLE to go Back/Exit
ARROW Keys Left, Right, Up Down, Return/Enter Key to Continue/Enter and Esc Key to go Back/Exit.

Screensaver

The Zen OLED Menu System has built in screensaver protection to help protect against screen burn. It will kick in after 3 minutes of inactivity. Press any button to return to the Mod Menu screen.
Press Play for Screensaver Demo

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Jump Toggles

Jump Toggles allow you to access the OLED MOD MENU System and instantly select a Weapon, Profile, or even adjust Anti-Recoil and Aim Assist while gaming. This gives an incredible advantage in certain situations, for example, if you are using a weapon that requires Anti-Recoil to be adjusted quickly or if you pick up a random weapon and need to select the weapon to have its pre-configured Anti-Recoil values.
This GamePack reads the input of a controller, if it detects a Playstation controller it will use Touchpad regardless of the platform you play on for the toggle. Otherwise, it uses View or the button that would be in its place such as Minus on a Nintendo Pro controller.
Touchpad is used instead of Share Button because it is easier to press on a Playstation Controller. The Share Button is on the top, that is the reason why Touchpad is used.
Compared to the Xbox Controller the View button is next to the left stick. This requires a slight move with your thumb. The intention is to make sure the comfort is the same with a Playstation Controller.
Jump Toggle
Action
Hold VIEW/TOUCHPAD & Press RT/R2
Weapon Selection
Hold VIEW/TOUCHPAD & Press LB/L1
Profile Selection
Hold VIEW/TOUCHPAD & Press LT/L2
Anti-Recoil Adjustments
Hold VIEW/TOUCHPAD & Press RB/R1
Aim Assist Adjustments

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Quick Toggles

Quick Toggles allow you to access the OLED Menu System and instantly enable/disable active Mods while gaming. This gives an incredible advantage in certain situations, for example if you are using a weapon that requires Anti-Recoil to be disabled quickly, or if you are using a fully automatic weapon and need to disable Rapid Fire, simply tap the Quick Toggle designated to the Active Fire Mod.
Note: When a Mod is disabled, any associated Quick Toggle is also disabled.
Quick Toggle
Action
Hold LT/L2 + D-PAD UP
Active Fire Mod
Hold LT/L2 + D-PAD DOWN
Anti-Recoil
Hold LT/L2 + D-PAD LEFT
Aim Assist
Hold LT/L2 + D-PAD RIGHT
Active Shot Mod
Hold LT/L2 & Press VIEW/SHARE
Global Kill Switch
Global Kill Switch Quick Toggle: HOLD LT/L2 & PRESS VIEW/SHARE

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In-Game Settings

These are all of the settings required for the Mods to function correctly, and they also allow you to dramatically improve the quality and accuracy of your character's movement.

In-Game Fire Button

Set to whatever your In-Game Fire button is so other mods in this gamepack will work correctly.
#
Option
0
RB/R1
1
RT/R2
2
RS/R3
3
LB/L1
4
LT/L2
5
LS/L3
6
D-PAD UP
7
D-PAD DOWN
8
D-PAD LEFT
9
D-PAD RIGHT
10
Y/TRIANGLE
11
B/CIRCLE
12
A/CROSS
13
X/SQUARE
14
TOUCHPAD

In-Game ADS Button

Set to whatever your In-Game ADS button is so other mods in this gamepack will work correctly.
#
Option
0
LT/L2
1
RB/R1
2
RT/R2
3
RS/R3
4
LB/L1
5
LS/L3
6
D-PAD UP
7
D-PAD DOWN
8
D-PAD LEFT
9
D-PAD RIGHT
10
Y/TRIANGLE
11
B/CIRCLE
12
A/CROSS
13
X/SQUARE
14
TOUCHPAD

In-Game Reload Button

Set to whatever your In-Game Reload button is so other mods in this gamepack will work correctly.
#
Option
0
X/SQUARE
1
RB/R1
2
RT/R2
3
RS/R3
4
LB/L1
5
LT/L2
6
LS/L3
7
D-PAD UP
8
D-PAD DOWN
9
D-PAD LEFT
10
D-PAD RIGHT
11
Y/TRIANGLE
12
B/CIRCLE
13
A/CROSS
14
TOUCHPAD

In-Game Dodge Roll Button

Set to whatever your In-Game Dodge Roll button is so other mods in this gamepack will work correctly.
#
Option
0
B/CIRCLE
1
RB/R1
2
RT/R2
3
RS/R3
4
LB/L1
5
LT/L2
6
LS/L3
7
D-PAD UP
8
D-PAD DOWN
9
D-PAD LEFT
10
D-PAD RIGHT
11
Y/TRIANGLE
12
A/CROSS
13
X/SQUARE
14
TOUCHPAD

In-Game Sprint Button

Set to whatever your In-Game Sprint button is so other mods in this gamepack will work correctly.
#
Option
0
LS/L3
1
RB/R1
2
RT/R2
3
RS/R3
4
LB/L1
5
LT/L2
6
D-PAD UP
7
D-PAD DOWN
8
D-PAD LEFT
9
D-PAD RIGHT
10
Y/TRIANGLE
11
B/CIRCLE
12
A/CROSS
13
X/SQUARE
14
TOUCHPAD

In-Game Crouch Button

Set to whatever your In-Game Crouch button is so other mods in this gamepack will work correctly.
#
Option
0
RS/R3
1
RB/R1
2
RT/R2
3
LB/L1
4
LT/L2
5
LS/L3
6
D-PAD UP
7
D-PAD DOWN
8
D-PAD LEFT
9
D-PAD RIGHT
10
Y/TRIANGLE
11
B/CIRCLE
12
A/CROSS
13
X/SQUARE
14
TOUCHPAD

Invert Controller

Match this setting to your Invert X-Axis and Invert Y-Axis options.​
#
Option
0
None
1
X-Axis
2
Y-Axis
3
Both

In-Game Vertical & Horizontal Controller Sensitivity

Y and X-Axis Sensitivity should be the same. Leave other Aiming Settings on default for the best performance. Must Match In-Game!
  1. 1.
    Press the MENU/OPTIONS button on your controller
  2. 2.
    Select the CONTROLS
  3. 3.
    Select HORIZONTAL CONTROLLER SENSITIVITY & VERTICAL CONTROLLER SENSITITVTY

In-Game Invert Vertical Look

This option is usually Disabled, however, if you prefer to game with an Inverted-Y axis, set the Invert Vertical Look to Enabled and if you plan on using the Anti-Recoil Mod, be sure to set the Mod value to 'Inverted-Y Anti-Recoil'.
Go to your In-Game Controller settings, and set the Inverted option to On or Enabled.
  1. 1.
    Press the MENU/OPTIONS button on your controller
  2. 2.
    Select the CONTROLS
  3. 3.
    Select INVERT Y-AXIS

In-Game Vertical & Horizontal Controller ADS Sensitivity

Match this setting to your In-Game Vertical & Horizontal Controller Sensitivity.

In-Game Left Stick Deadzone

Match this setting to your In-Game Left Stick Deadzone. This setting in-game must match in order to provide the most accurate Anti-Recoil and strongest Aim Assist.

In-Game Right Stick Deadzone

Match this setting to your In-Game Right Stick Deadzone. This setting in-game must match in order to provide the most accurate Anti-Recoil and strongest Aim Assist.

In-Game Horizontal Controller Scope Sensitivity

Match this setting to your In-Game Horizontal Controller Scope Sensitivity.

In-Game Vertical Controller Scope Sensitivity

Match this setting to your In-Game Vertical Controller Scope Sensitivity.

In-Game Controller Vibration

This option blocks all rumble signals sent from the game, but still allows the GamePack to read in-game rumble frequencies which is used by several mods to measure timing. The In-Game Controller Vibration option must always be enabled.
This step is critical. If you don't enable In-Game Controller Vibration, several Mods in this GamePack may not function correctly.
  1. 1.
    Press the MENU/OPTIONS button on your controller
  2. 2.
    Select the CONTROLS
  3. 3.
    Select VIBRATION
#
Option
Description
0
Mod Disabled
Controller WILL receive rumbles
1
Mod Enabled
Controller WILL NOT receive rumbles

Anti-Recoil

Recoil is when your weapon moves on its own while firing. Anti-Recoil reduces this erratic movement making your shots more accurate and more likely to hit your target. For example, without Anti-Recoil your weapon may pull up when you fire and with Anti-Recoil your weapon will stay on target and fire straight.
Each weapon in each game has a unique recoil pattern and when adjusted correctly Anti-Recoil simply combats the vertical (and sometimes horizontal) aspect of this. When the game causes the weapon to pull up, Anti-Recoil will pull the weapon down enough to level out your shot.
Anti-Recoil values are different for each weapon, and the built-in Weapon Tracking System applies expert Anti-Recoil values and other Mod settings specific to the Primary or Secondary Weapon you are using.
However, attachments can change the mechanics of the weapon, so we also provide the ability to fine tune the horizontal and vertical X & Y-Axis for both Primary and Secondary weapons.
Pro Tip: A higher value means a stronger recoil compensation, a lower value means less recoil compensation. Anti-Recoil Vertical strength for both Primary and Secondary Weapons can be adjusted from -100 to 100, and Horizontal Strength from -100 to 100 in real-time by using the Zen OLED GamePack Adjustable Menu. This allows you to quickly tune your weapon directly from your controller while playing the game, and without having to unplug and connect your Zen to a PC. The new multi-stage recoil scales a weapon's pattern by a percentage. If you notice too much up or down movement decrease the Y value. Increasing Y will make up and down movement greater. Should you want to lessen left and right movement decrease X while increasing it will make these movements stronger.
Difference between "Anti-Recoil Standard" and "Anti-Recoil Hybrid"
Anti-Recoil Standard:
If you use this variant of Anti-Recoil and load your Profile with your selected weapon. Anti-Recoil MOD will automatically load the best Anti-Recoil values for you. Now you are able to fine tune your Y and X-Axis until you get the best performance.
Anti-Recoil Hybrid:
If you use this variant of Anti-Recoil and load your Profile with your selected weapon. Anti-Recoil MOD will automatically load the best Anti-Recoil values for you. Now you are able to fine tune your Y and X-Axis until you get the best performance. The advantage over "Anti-Recoil Standard" is that you can combine "Aim Assist MOD" with your "Anti-Recoil MOD". This will make adjustments a little bit harder. We recommend you to read the "How to setup Anti-Recoil" guide.
Regular Fire lets you use standard anti-recoil for any ground loot you come across. Regular Fire, unfortunately, does not have a preset anti-recoil pattern so you have to adjust the X and Y axis values for your ground loot that you equipped.
How to setup Anti-Recoil Guide
Anti-Recoil (Hybrid OFF):
  1. 1.
    Enable "Anti-Recoil".
  2. 2.
    Choose your "Profile" with your "Weapon".
  3. 3.
    Standard AR = No Aim Assist / Sticky
For example, I am going to use the "AK-74". I will load the "AK-74" to "Profile 1".
  1. 1.
    I am going to stand 10 - 30m in-front of a wall.
  2. 2.
    I will fire a full clip against a wall.
  3. 3.
    If I have recoil which goes up, I have to increase "Y Value".
  4. 4.
    If I have recoil which goes down, I have to decrease "Y Value".
  5. 5.
    If I have recoil which goes left or right, I have to increase/decrease the "X Value"
In general, you don't have adjust the "X-Axis".
  1. 1.
    Aim Assist values will not change the Recoil-Pattern since they don't work together.
Don't exaggerate with testing Recoil-Pattern on over dimensioned ranges, "sway" and "spread" can not be controlled.
  1. 1.
    If you are happy with you Wall Recoil-Pattern you will have much better results on a actual target.
Anti-Recoil (Hybrid ON):
"Anti-Recoil Hybrid" works together with "Aim Assist". "Aim Assist" is helping "Anti-Recoil Hybrid" to perform as good as possible.
  1. 1.
    Enable "Aim Assist".
  2. 2.
    Set the recommended values for "ADS-" and "Fire Step".
  3. 3.
    Hybrid = Aim Assist / Sticky
ADS Step: 5 Fire Step: 8
  1. 1.
    Set values for "Strength" (Aim Assist).
Strength will be the amount of visual shake, which leads to more "Aim Assist assist" in-game. That does not mean that you can set the maximum value.
ADS Strength: Hold down your ADS Button and find a good value until your crosshair shakes a little bit. Don't make it shake alot/crazy a little bit is totally enough. This is only for AA tracking by only ADS on a enemy while not shooting.
Fire Strength: Our recommended value is "18". You can use a higher value but a higher value means a higher "Y Value" for "Anti-Recoil" adjustments.
  1. 1.
    Enable "Anti-Recoil Hybrid".
  2. 2.
    Choose your "Profile" with your "Weapon".
For example, I am going to use the "AK-74". I will load the "AK-74" to "Profile 1".
  1. 1.
    I am going to stand 10-30m in-front of a wall.
  2. 2.
    I will fire a full clip against a wall.
  3. 3.
    If I have recoil which goes up, I have to increase "Y Value".
  4. 4.
    If I have recoil which goes down, I have to decrease "Y Value".
  5. 5.
    If I have recoil which goes left or right, I have to increase/decrease the "X Value"
Normally you don't have to adjust the "X-Axis".
Don't exaggerate with testing Recoil-Pattern on over dimensioned ranges, "sway" and "spread" can not be controlled.
  1. 1.
    If you are happy with your Wall Recoil-Pattern (you should have decent pattern), you can save your profile.
I say "decent" because the Recoil-Pattern will not as good as "Hybrid OFF" because "Hybrid" works together with "Aim Assist". If you got your Recoil-Pattern decent and now test these settings on a real target. You will see how "Aim Assist" helps "Hybrid" and then you can see the real power of this MOD.
Simple said if your Wall-Pattern are decent with "Hybrid" on. They will be alot better and stickier on a real target.
We recommend to use "Anti-Recoil Hybrid OFF". It is very simple to use, simple to set up and you can see the Recoil-Pattern on the wall. You will have the same Recoil-Pattern as "Anti-Recoil Hybrid ON".
If you are familiar with "Anti-Recoil Hybrid OFF" and after you managed to get your guns without recoil we recommend to try "Anti-Recoil Hybrid ON".
In-game Deadzone, Sensitivity, and Aim Sensitivity Curve must match. If these do not match Anti Recoil will not perform as it should and reduce the accuracy of Anti Recoil.
Jump Toggle: HOLD VIEW/TOUCHPAD + PRESS LT/L2 TO JUMP TO THE ANTI-RECOIL ADJUSTMENT MENU
If you are using the Inverted-Y Axis version of this Mod, the Invert Vertical Look In-Game option must be set to enabled.
#
Option
Description
Adjustable
0
Disabled
Anti-Recoil Mod & Quick Toggle is Disabled
No
1
Enabled
Anti-Recoil Mod is Enabled
Yes
2
Inverted-Y
Anti-Recoil Mod is Enabled Inverts Right Stick Axis (Enable In-Game Also)
Yes
3
Hybrid
Anti-Recoil Mod (Hybrid) is Enabled
Yes
4
Hybrid Inverted-Y
Anti-Recoil Mod (Hybrid Inverted-Y) is Enabled Inverts Right Stick Axis (Enable In-Game Also)
Yes
Anti-Recoil Quick Toggle: HOLD LT/L2 & PRESS D-PAD DOWN

Profile 1: Primary Weapon

Select the Profile 1: Primary Weapon you are using In-Game. The Weapon Tracking System will automatically manage Anti-Recoil, Fire Mods, and QuickScope settings to match the Primary and Secondary weapon you are using.
Here is what the GamePack is doing "under-the-hood" to your Mod settings while using this system:
  • Anti-Recoil - Applies expert Anti-Recoil values (ARs, SMGs, LMGs, and Semi-Auto Tactical Rifles)
  • Rapid Fire - Will only work with Semi-Auto Weapons & All 3 Round Burst Weapons
  • Dynamic Rapid Fire - Will work with all Weapons (No 3 Round Burst)
  • Burst Fire - Will only work with Full Auto Weapons (ARs, SMGs, LMGs - No 3 Round Burst)​
  • QuickScope - Will only work with Sniper Rifle
There are a few things worth noting:
Call of Duty gives you the ability to use attachments, however, all Mods in this GamePack are tuned to the weapon's default settings. These attachments can change the weapon mechanics so Anti-Recoil & Aim Assist adjustable modifiers will need to be tuned manually to compensate if you are using any of the following:
  • Optics
  • Muzzles
  • Barrels
  • Bodies
  • Underbarrels
  • Ammunition Mags
  • Handles
  • Stocks
  • Grips
  • Lasers
Both axis Primary/Secondary Vertical (Y) and Primary/Secondary Horizontal (X) can be adjusted in real-time to help compensate for any changes: If a weapon is pulling up too much, increase the Y value. If it's pulling down, decrease the Y value. When a weapon pulls left too much, increase the X value. If it pulls right, decrease it.
All Weapon timings and settings are optimized for controllers. If you are using a mouse you will need to tune all Anti-Recoil and Aim Assist Adjustables as well as in-game sensitivity options to suit your style of gameplay.
Pro Tip: Check this "GamePacks Support Community" to share your settings with other users.
Should go ever want to quickly edit Anti Recoil Hold View / Share + LT / L2. This will go straight to Anti Recoil adjustment. From here you are able to make adjustments for any weapon and any profile even while playing so you can see the changes being made in real time. Once done just Press B / Circle once to save your settings. If you decide to want to jump to the Weapon Selection Menu: Hold View/Share + RT/R2. This gives you instant access to the weapon selection menu so you can select the weapon in use.
There are ten weapon categories available in this GamePack and each are fully controlled by the Weapon Profile System to make sure all Mods are tuned to the optimum values for that weapon, and that if you have a mod enabled that isn't supported by the weapon you are using.
For example, if you have QuickScope enabled but are currently using an AK-74 - the GamePack will auto disable the mod while using that weapon to make sure there are no conflicts.
  • Assault Rifles (ARs): Fully-automatic, highly modular weapons that excel in mid-range combat (ideal combat range: 20-45 meters).
  • Submachine Guns (SMGs): Compact and fast-firing weapons that find their stride in close-quarters (ideal combat range: 5-30 meters).
  • Light Machine Guns (LMGs): Heavy, high capacity, and high-caliber weapons that are incredibly effective against vehicles and large infantry groups (ideal combat range: 15-50 meters.)
  • Tactical Rifles: Similar to assault rifles, but meant for more accurate Operators due to their burst or semi-auto firing modes (ideal combat range: varies)
  • Sniper Rifles: High precision rifle defined by superior damage per shot and low fire rate. Can hold breath while using to line up more accurate shots. (ideal combat range: 40-100+ meters.)
  • Handguns: Also knowns as Pistols. Lightweight, low capacity weapon with extremely quick handling speeds, especially when switching from a primary weapon. (ideal combat range: 3-20 meters.)
  • Shotguns: Fires shells, usually made of pellets that spray out from the barrel, making it ideal for extreme close-quarters situations. (ideal combat range: 1-15 meters.)
  • Launchers: Single-shot weapons with explosive payloads; the most effective category against enemy vehicles and Scorestreaks, with splash damage against enemy groups being a secondary use case (ideal combat range: varies)
  • Melee: A weapon used in hand-to-hand combat; provides the fastest movement speed out of any weapon and near-instant, silent kills on impact. (ideal combat range: close quarters).
  • Special: Additional weapons that do not fit the above categories, usually meant for niche combat roles such as launching grenades (ideal combat range: varies).
The Weapons table below will highlight what Class it belongs to and what Mods are being tracked and enabled by the Weapon Profile system. This applies to Anti-Recoil, Fire Mods, and QuickScope.
#
Option
1
Regular Fire
2
Rapid Fire
3
Arbitrator
4
S12 Tactical
5
SKL-6
6
Striker 8×10
7
A3 Salvo
8
Executioner
9
P12K
10
Warrant
11
Spitfire
12
LW6 Revolver
13
Devotion
14
MX-R
15
Arren L2-12
16
Bishop
17
Mamba
18
D3D-i
19
Tyr
20
LR15 Fullbody
21
Objection
22
D40-C
23
SL-C
24
Knight
25
24S
26
LMP-X
27
Sahara
28
HRM-30KS
29
Hydra
30
KA30
31
Nightshade
32
MLX Mark 4
33
Riptide
34
MLX Maw
35
Conviction
36
Melee

Profile 1: Secondary Weapon

Select the Profile 1: Secondary Weapon you are using In-Game. The Weapon Tracking System will automatically manage Anti-Recoil, Fire Mods, and QuickScope settings to match the Primary and Secondary weapon you are using.
Profile 1: Secondary Weapon
This is the Profile 1 for your Secondary Weapon. Optimized Anti-Recoil values are automatically applied to each weapon and will change in real-time when you change your weapon. Depending on your Secondary Weapon other Mod settings will be activated or deactivated to ensure compatibility and optimal performance - we do the heavy lifting for you!
Profile 1: Secondary Weapon: Adjust Anti-Recoil Vertical (-100 - 100)
There are perks, blueprints, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Secondary Weapon Y-Axis to help compensate.
Profile 1: Secondary Weapon: Adjust Anti-Recoil Horizontal (-100 - 100)
There are perks, blueprints, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Secondary Weapon X-Axis to help compensate.
Weapon Information is identical to Primary Weapon (see above for full list).

Profile 2: Primary Weapon

Select the Profile 2: Primary Weapon you are using In-Game. The Weapon Tracking System will automatically manage Anti-Recoil, Fire Mods, and QuickScope settings to match the Primary and Secondary weapon you are using.
Profile 2: Primary Weapon
This is the Profile 2 for your Primary Weapon. Optimized Anti-Recoil values are automatically applied to each weapon and will change in real-time when you change your weapon. Depending on your Primary Weapon other Mod settings will be activated or deactivated to ensure compatibility and optimal performance - we do the heavy lifting for you!
Profile 2: Primary Weapon: Adjust Anti-Recoil Vertical (-100 - 100)
There are perks, blueprints, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Primary Weapon Y-Axis to help compensate.
Profile 2: Primary Weapon: Adjust Anti-Recoil Horizontal (-100 - 100)
There are perks, blueprints, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Primary Weapon X-Axis to help compensate.
Weapon Information is identical to Primary Weapon (see above for full list).

Profile 2: Secondary Weapon

Select the Profile 2: Secondary Weapon you are using In-Game. The Weapon Tracking System will automatically manage Anti-Recoil, Fire Mods, and QuickScope settings to match the Primary and Secondary weapon you are using.
Profile 2: Secondary Weapon
This is the Profile 2 for your Secondary Weapon. Optimized Anti-Recoil values are automatically applied to each weapon and will change in real-time when you change your weapon. Depending on your Secondary Weapon other Mod settings will be activated or deactivated to ensure compatibility and optimal performance - we do the heavy lifting for you!
Profile 2: Secondary Weapon: Adjust Anti-Recoil Vertical (-100 - 100)
There are perks, blueprints, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Secondary Weapon Y-Axis to help compensate.
Profile 2: Secondary Weapon: Adjust Anti-Recoil Horizontal (-100 - 100)
There are perks, blueprints, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Secondary Weapon X-Axis to help compensate.
Weapon Information is identical to Primary Weapon (see above for full list).

Profile 3: Primary Weapon

Select the Profile 3: Primary Weapon you are using In-Game. The Weapon Tracking System will automatically manage Anti-Recoil, Fire Mods, and QuickScope settings to match the Primary and Secondary weapon you are using.
Profile 3: Primary Weapon
This is the Profile 3 for your Primary Weapon. Optimized Anti-Recoil values are automatically applied to each weapon and will change in real-time when you change your weapon. Depending on your Primary Weapon other Mod settings will be activated or deactivated to ensure compatibility and optimal performance - we do the heavy lifting for you!
Profile 3: Primary Weapon: Adjust Anti-Recoil Vertical (-100 - 100)
There are perks, blueprints, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Primary Weapon Y-Axis to help compensate.
Profile 3: Primary Weapon: Adjust Anti-Recoil Horizontal (-100 - 100)
There are perks, blueprints, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Primary Weapon X-Axis to help compensate.
Weapon Information is identical to Primary Weapon (see above for full list).

Profile 3: Secondary Weapon

Select the Profile 3: Secondary Weapon you are using In-Game. The Weapon Tracking System will automatically manage Anti-Recoil, Fire Mods, and QuickScope settings to match the Primary and Secondary weapon you are using.
Profile 3: Secondary Weapon
This is the Profile 3 for your Secondary Weapon. Optimized Anti-Recoil values are automatically applied to each weapon and will change in real-time when you change your weapon. Depending on your Secondary Weapon other Mod settings will be activated or deactivated to ensure compatibility and optimal performance - we do the heavy lifting for you!
Profile 3: Secondary Weapon: Adjust Anti-Recoil Vertical (-100 - 100)
There are perks, blueprints, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Secondary Weapon Y-Axis to help compensate.
Profile 3: Secondary Weapon: Adjust Anti-Recoil Horizontal (-100 - 100)
There are perks, blueprints, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Secondary Weapon X-Axis to help compensate.
Weapon Information is identical to Primary Weapon (see above for full list).

Profile 4: Primary Weapon

Select the Profile 4: Primary Weapon you are using In-Game. The Weapon Tracking System will automatically manage Anti-Recoil, Fire Mods, and QuickScope settings to match the Primary and Secondary weapon you are using.
Profile 4: Primary Weapon
This is the Profile 4 for your Primary Weapon. Optimized Anti-Recoil values are automatically applied to each weapon and will change in real-time when you change your weapon. Depending on your Primary Weapon other Mod settings will be activated or deactivated to ensure compatibility and optimal performance - we do the heavy lifting for you!
Profile 4: Primary Weapon: Adjust Anti-Recoil Vertical (-100 - 100)
There are perks, blueprints, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Primary Weapon Y-Axis to help compensate.
Profile 4: Primary Weapon: Adjust Anti-Recoil Horizontal (-100 - 100)
There are perks, blueprints, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Primary Weapon X-Axis to help compensate.
Weapon Information is identical to Primary Weapon (see above for full list).

Profile 4: Secondary Weapon

Select the Profile 4: Secondary Weapon you are using In-Game. The Weapon Tracking System will automatically manage Anti-Recoil, Fire Mods, and QuickScope settings to match the Primary and Secondary weapon you are using.
Profile 4: Secondary Weapon
This is the Profile 4 for your Secondary Weapon. Optimized Anti-Recoil values are automatically applied to each weapon and will change in real-time when you change your weapon. Depending on your Secondary Weapon other Mod settings will be activated or deactivated to ensure compatibility and optimal performance - we do the heavy lifting for you!
Profile 4: Secondary Weapon: Adjust Anti-Recoil Vertical (-100 - 100)
There are perks, blueprints, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Secondary Weapon Y-Axis to help compensate.
Profile 4: Secondary Weapon: Adjust Anti-Recoil Horizontal (-100 - 100)
There are perks, blueprints, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Secondary Weapon X-Axis to help compensate.
Weapon Information is identical to Primary Weapon (see above for full list).

Profile 5: Primary Weapon

Select the Profile 5: Primary Weapon you are using In-Game. The Weapon Tracking System will automatically manage Anti-Recoil, Fire Mods, and QuickScope settings to match the Primary and Secondary weapon you are using.
Profile 5: Primary Weapon
This is the Profile 5 for your Primary Weapon. Optimized Anti-Recoil values are automatically applied to each weapon and will change in real-time when you change your weapon. Depending on your Primary Weapon other Mod settings will be activated or deactivated to ensure compatibility and optimal performance - we do the heavy lifting for you!
Profile 5: Primary Weapon: Adjust Anti-Recoil Vertical (-100 - 100)
There are perks, blueprints, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Primary Weapon Y-Axis to help compensate.
Profile 5: Primary Weapon: Adjust Anti-Recoil Horizontal (-100 - 100)
There are perks, blueprints, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Primary Weapon X-Axis to help compensate.
Weapon Information is identical to Primary Weapon (see above for full list).

Profile 5: Secondary Weapon

Select the Profile 5: Secondary Weapon you are using In-Game. The Weapon Tracking System will automatically manage Anti-Recoil, Fire Mods, and QuickScope settings to match the Primary and Secondary weapon you are using.
Profile 5: Secondary Weapon
This is the Profile 5 for your Secondary Weapon. Optimized Anti-Recoil values are automatically applied to each weapon and will change in real-time when you change your weapon. Depending on your Secondary Weapon other Mod settings will be activated or deactivated to ensure compatibility and optimal performance - we do the heavy lifting for you!
Profile 5: Secondary Weapon: Adjust Anti-Recoil Vertical (-100 - 100)
There are perks, blueprints, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Secondary Weapon Y-Axis to help compensate.
Profile 5: Secondary Weapon: Adjust Anti-Recoil Horizontal (-100 - 100)
There are perks, blueprints, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Secondary Weapon X-Axis to help compensate.
Weapon Information is identical to Primary Weapon (see above for full list).

Active Profile

Active Profile is the current loadout you are using. You have the ability to set a total of 5 separate loadouts. Each will let you set a weapon to use for the Primary and Secondary weapons. In addition to this, each loadout will allow for custom Anti Recoil adjustments to be stored. When a profile is active the weapons, and Anti Recoil settings associated with it are automatically loaded.
We have made things super easy should you want to quickly change profiles simply hold View /Touchpad + LB / L1 to jump to Profile selection. Pick the one you would like to use then press B / Circle once. This sets and saves the chosen profile to be used.
Manual: To switch the Weapon Profile a toggle has to be pressed.
Automatic: The Weapon Profiles will be switched automatically when you switch weapons In-Game with the switch Weapon Button. When you use the Automatic Mode you can Re-sync to your Primary Weapon while holding the Weapon Switch Button for 2 seconds.
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Option
Description
0
Profile 1
Sets Active Profile to Profile 1
1
Profile 2
Sets Active Profile to Profile 2
2
Profile 3
Sets Active Profile to Profile 3
3
Profile 4
Sets Active Profile to Profile 4
4
Profile 5
Sets Active Profile to Profile 5

Weapon Profile Switch Method

This GamePack has a built-in Weapon Tracking System, designed to intelligently manage Anti-Recoil and other Mod settings depending on which weapon you are using in-game so that mods do not conflict with normal gameplay. You can choose to switch from Primary to Secondary Weapon Profiles Automatically, or Manually with a Quick Toggle.
Pro Tip: When using the Auto Switch Method, the built-in Weapon Tracking System may become "desynced". For example, if you respawn with your Secondary Weapon enabled but the Mod is detected and switched to the Primary Weapon, or when navigating the in-game menu. To resync Primary Weapon or Secondary Weapon use the same toggle as the manual switch.
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