Rust (Console Edition)

Includes a new Weapon Profile System with 5 Profiles with Smart Anti-Recoil, Aim Assist, Dynamic Fire, Burst Fire, Custom Fire, Jump Shot, Strafe Shot, QuickScope, AFK Mode and more!

We will not be responsible for all the complaints and angry reactions from other gamers you're probably going to get for using these ModsπŸ˜„

​ℹ Introduction

The Rust (Console Edition) GamePack Anti Recoil system supports all currently available weapons with close to accurate Anti Recoil patterns and a new Weapon Profile System with 5 Profiles. Each profile allows to have Anti Recoil adjustments for the Y Axis and X Axis. Switch between Profiles with the weapons you picked with expert Anti-Recoil settings automatically applied giving best recoil while aiming.

Also featuring a brand new Aim Assist from the Godfather (Batts) which is now more accurate over longer distances, and like Anti-Recoil can be fine tuned in real-time. The best Aim Assist we have ever used!

Other essential options include a Dynamic Fire System that changes speed depending on how hard you pull the trigger, Burst Fire, Custom Fire (Allows you to edit your own time for Rapid Fire), Drop Shot, Strafe Shot, Jump Shot, QuickScope, Auto Slot, AFK Mode, Auto Sprint and Hair Triggers. This GamePack also displays the slot number incase you want to use the Gamepack in multiple slots giving you easy indication which one you are using.

All default button layouts are supported, including Default and Bumper/Trigger Swap. Also includes Default and Swap Stick for Stick Layouts.

β€‹βœ… GamePack Author: LegitCloudzzz & XBL Jedi βœ… Compatible Systems: PS5, Xbox X|S, PS4 & Xbox One βœ… GamePack Community Support: Click Hereβ€‹πŸ‘ˆQuestions, Help, Requests.... βœ… Cronus Zen Private Discord Server Click Hereβ€‹πŸ‘ˆVisit the #rules chan⛔​

​πŸ₯‡ Special thanks to our Community GamePack Team: Batts, x22 DOT, LegitCloudzzz, XBL Jedi & Excalibur.

β€‹πŸ›  How to Setup this GamePack

This GamePack is split into color-coded categories that makes setup and organization easy to follow and understand. There are also video setup walkthroughs, which you can find on our YouTube Channel. We do encourage you to familiarize yourself with these written instructions before jumping into the videos, it will pay off for you in the long run.

There are two methods to setup and configure Mods in this GamePack, the first being the GamePack Configuration Interface (or GCI) and the second is the Zen OLED Menu System.

β€‹βš™ GamePack Configuration Interface (GCI)

The GCI either pops up up every time you program a GamePack to a memory slot, or when you click on the memory slot number in Zen Studio. This is a really quick way to setup all your preferred defaults from the get-go.

GamePack Default Settings: All default values are optimized for console gaming with a controller. If using πŸ–±Mouse & keyboard, you should expect to have to change almost all default settings to suit your preferred playing style, in particular changing all in-game stick sensitivity settings to maximum.

It's very important that you setup your mouse before trying to use any GamePacks or scripts.

When Playing on PC, DualShock and DualSense controllers are output as a Xbox controller. If you wish to use the Touchpad this gets remapped to the Sync Button. Set the bind in your In-Game Options Menu to use Touchpad when playing.

Rust Console Edition Gamepack Configuration Interface (GCI)

β€‹πŸ”² Zen OLED Menu System

The Zen OLED Menu System is a new groundbreaking feature that allows the configuration and tuning of dozens of different Mod modes and combinations, on-the-fly and in seconds, all from an easy to read OLED interface. Once you have programmed this GamePack to a memory slot it must be enabled and active. This is done by pressing the Memory Slot Button (P1) until the logo of the GamePack you wish to use appears on the OLED screen.

When you see the logo of this GamePack displayed on the screen, simply hold LT/L2 & press MENU/OPTIONS to access the Mod Menu System.

Community GamePack OLED Menu System Quick Toggle: HOLD LT/L2 & PRESS MENU/OPTIONS

All Adjustable Mods can be tuned and tested in real-time directly from the Zen GamePack OLED Adjustables Menu.

​♻ Screensaver

The Zen OLED Menu System has built in screensaver protection to help protect against screen burn. It will kick in after 3 minutes of inactivity. Press any button to return to the Mod Menu screen.

Press Play for Screensaver Demo

β€‹πŸ•Ή Jump Toggles

Jump Toggles allow you to access the OLED MOD MENU System and instantly select a Weapon, Profile, or even adjust Anti-Recoil and Aim Assist while gaming. This gives an incredible advantage in certain situations, for example if you are using a weapon that requires Anti-Recoil to be adjusted quickly or if you pick up a random weapon and need to select the weapon to have its pre-configured Anti-Recoil values.

Jump Toggle

Action

Hold VIEW/TOUCHPAD & Press RT/R2

Weapon Selection

Hold VIEW/TOUCHPAD & Press LB/L1

Aim Assist Adjustments

Hold VIEW/TOUCHPAD & Press LT/L2

Anti-Recoil Adjustments

Hold VIEW/TOUCHPAD & Press RB/R1

Profile Selection

​

β€‹πŸ•Ή Quick Toggles

Quick Toggles allow you to access the OLED Menu System and instantly enable/disable active Mods while gaming. This gives an incredible advantage in certain situations, for example if you are using a weapon that requires Anti-Recoil to be disabled quickly, or if you are using a fully automatic weapon and need to disable Rapid Fire, simply tap the Quick Toggle designated to the Active Fire Mod.

Note: When a Mod is disabled, any associated Quick Toggle is also disabled.

Quick Toggle

Action

Hold LT/L2 & Hold D-PAD UP

Active Fire Mod

Hold LT/L2 & Hold D-PAD DOWN

Anti-Recoil

Hold LT/L2 & Hold D-PAD LEFT

Aim Assist

Hold LT/L2 & Hold D-PAD RIGHT

Active Shot Mod

Hold LT/L2 & Hold VIEW/SHARE

Global Kill Switch

Global Kill Switch Quick Toggle: HOLD LT/L2 & PRESS VIEW/SHARE

​ In-Game Settings

These are all of the settings required for the Mods to function correctly, and they also allow you to dramatically improve the quality and accuracy of your characters movement.

​

​ In-Game Button Layout

All default Rust Button Layout Presets are available in this GamePack including Bumper/Trigger Flip. Use Zen Studio's GCI or the Zen OLED GamePack Menu to select the layout you are using in-game, the GamePack will then automatically remap all Mods to your preferred choice.

Option No.

Layout Name

0

Default

1

Bumper/Trigger Swap (Swaps LT/L2 with LB/L1 & Swaps RT/R2 with RB/R1)

​

​In-Game Stick Layout

All default Rust Stick Layout Presets are available in this GamePack. Use Zen Studio's GCI or the Zen OLED GamePack Menu to select the stick layout preset you are using in-game, the GamePack will then automatically remap all Mods to your preferred choice.

This step is critical. If you don't select the same Stick Layout Preset that you are using in-game, several Mods in this GamePack will not function correctly.

  1. Press the MENU/OPTION button on your controller

  2. Navigate to the OPTIONS section

  3. Press X/SQUARE If using SWITCH STICKS

In-Game Setting: Stick Layout

Option No.

Layout Name

0

Default

1

Switch Sticks

​

​In-Game Sensitivity

Sensitivity settings are essential to ensure smooth performance of either a Controller or Mouse on a console. Controller settings are a little more dialed in to the defaults, but mouse settings should always be maxed out.

This GamePack uses DIGITAL BOOST as the Camera Control Type and Must Be Selected!

  1. Press the MENU/OPTION button on your controller

  2. Navigate to the CONTROLS section

  3. Match your CAMERA SENSITIVITY Settings

In-Game Setting: Sensitivity

​In-Game Deadzone

This determines how far the stick needs to be pushed in order to register minimum and maximum inputs. Increasing minimum inputs can help combat stick drift, while decreasing it can help subtle movements register more clearly.

A low deadzone is more responsive, a subtle touch will result in an input, but there’s a flip side, if your controller is a little worn or the sticks are a little loose it could lead to drift.

Larger deadzone's trade off responsiveness to avoid accidental inputs.

Matching your deadzone in the GamePack to your in-game options is also important to ensure Anti Recoil performs at its maximum capability.

  1. Press the MENU/OPTION button on your controller

  2. Navigate to the CONTROLS section

  3. Match your DEADZONE RIGHT

  4. Match your DEADZONE LEFT

In-Game Setting: Deadzone

​ In-Game Invert Vertical Look

This option is usually Off, however if you prefer to game with an Inverted-Y axis, set the Invert Y Axis to On and if you plan on using the Anti-Recoil Mod, be sure to set the Mod value to 'Inverted-Y Anti-Recoil'.

The only way to use an inverted controller scheme is to have the Anti-Recoil Mod set on "Inverted-Y" otherwise it is not supported.

  1. Press the MENU/OPTION button on your controller

  2. Navigate to the CONTROLS section

  3. Set INVERT Y AXIS TO ON

In-Game Setting: Inverted-Y

​In-Game Controller Vibration

This option blocks all rumble signals sent from the game, but still allows the GamePack to read in-game rumble frequencies which is used by several mods to measure timing. The In-Game Controller Vibration option must always be enabled.

This step is critical. If you don't enable In-Game Controller Vibration, Anti-Recoil in this GamePack will not function correctly.

  1. Press the MENU/OPTION button on your controller

  2. Navigate to the CONTROLS section

  3. Set VIBRATION TO ON

  4. Set VIBRATION INTENSITY TO 100%

In-Game Setting: Vibration

#

Option

Description

0

Disabled

Controller WILL receive rumbles

1

Enabled

Controller WILL NOT receive rumbles

​

Anti-Recoil

Recoil is when your weapon moves on its own while firing. Anti-Recoil reduces this erratic movement making your shots more accurate and more likely to hit your target. For example, without Anti-Recoil your weapon may pull up when you fire and with Anti-Recoil your weapon will stay on target and fire straight.

Each weapon in each game has a unique recoil pattern and when adjusted correctly Anti-Recoil simply combats the vertical (and sometimes horizontal) aspect of this. When the game causes the weapon to pull up, Anti-Recoil will pull the weapon down enough to level out your shot.

Anti-Recoil values are different for each weapon, and the built-in Weapon Tracking System applies expert Anti-Recoil values and other Mod settings specific to the Weapon you are using.

However, attachments can change the mechanics of the weapon, so we also provide the ability to fine tune the horizontal and vertical X & Y Axis for your weapons.

Pro Tip: A higher value means a stronger recoil compensation, a lower value means less recoil compensation.

Anti-Recoil Vertical strength for both Primary and Secondary Weapons Vertical Strength can be adjusted from -100 to 100, and Horizontal Strength from -100 to 100 in real-time by using the Zen OLED GamePack Adjustable Menu. This allows you to quickly tune your weapon directly from your controller while playing the game, and without having to unplug and connect your Zen to a PC.

If a weapon is pulling up too much increase the Y value and if recoil is pulling down to much decrease the Y value. When a weapon pulls left to much increase the X value and if it pulls right to much you will need to decrease it.

In-game Deadzone, Camera Sensitivity must match. If these do not match Anti Recoil will not perform as it should and reduce the accuracy of Anti Recoil.

Jump Toggle: HOLD VIEW/TOUCHPAD + PRESS LT/L2 TO JUMP TO THE ANTI-RECOIL ADJUSTMENT MENU

If you are using the Inverted-Y Axis version of this Mod, the Invert Vertical Look In-Game option must be set to enabled.

#

Option

Description

Adjustable

0

Disabled

Anti-Recoil Mod & Quick Toggle is Disabled

No

1

Enabled

Anti-Recoil Mod is Enabled

Yes

2

Inverted-Y

Anti-Recoil Mod is Enabled Inverts Right Stick Axis (Enable In-Game Also)

Yes

Anti-Recoil Quick Toggle: HOLD LT/L2 & PRESS D-PAD DOWN

​Profile 1: Primary Weapon

Select the Weapon you are using In-Game. The Weapon Tracking System will automatically manage Anti-Recoil settings to match the weapon you are using.

Here is what the GamePack is doing "under-the-hood" to your Mod settings while using this system:

  • Anti-Recoil - Applies expert Anti-Recoil values (ARs, SMGs, LMGs, Pistols and Semi-Automatic Rifles)

  • Dynamic Fire - Will work with all Weapons (No 3 Round Burst)

  • Burst Fire - Will only work with Full Auto Weapons (ARs, SMGs, LMGs)

  • Custom Fire - Allows you to set your own time for rapid fire.

  • QuickScope - Will only work with Bolt Action Rifle

There are a few things worth noting:

Rust gives you the ability to use Weapon Mods, however all all Mods in this GamePack are tuned to the weapon's default settings. These weapon mods can change the weapon mechanics so Anti-Recoil & Aim Assist adjustable modifiers will need to be tuned manually to compensate if you are using any of the following:

  • Sights

  • Scopes

  • Muzzle

  • Silencer

Both axis Vertical (Y) and Horizontal (X) can be adjusted in real-time to help compensate for any changes: If a weapon is pulling up too much, increase the Y value. If it's pulling down, decrease the Y value. When a weapon pulls left too much, increase the X value. If it pulls right, decrease it.

All Weapon timings and settings are optimized for controllers. If you are using a mouse you will need to tune all Anti-Recoil and Aim Assist Adjustables as well as in-game sensitivity options to suit your style of gameplay.

Pro Tip: Check this GamePacks Support Community to share your settings with other users.

Should go ever want to quickly edit Anti Recoil Hold View /Touchpad + LT / L2. This will go straight to Anti Recoil adjustment. From here you are able to make adjustments for any weapon and any profile even while playing so you can see the changes being made in real time. Once done just Press B / Circle once to save your settings. If you decide to want to jump to the Weapon Selection Menu: Hold View/Touchpad + RT/R2. This give you instant access to the weapon selection menu so you can select the weapon in use.

There are eight weapon categories available in this GamePack and each are fully controlled by the Weapon Profile System to make sure all Mods are tuned to the optimum values for that weapon, and that the if you have a mod enabled that isn't supported by the weapon you are using.

For example if you have QuickScope enabled but are currently using an AK-47 - the GamePack will auto disable the mod while using that weapon to make sure there are no conflicts.

  • Assault Rifles (ARs): Fully-automatic, highly modular weapons that excel in mid-range combat (ideal combat range: 20-45 meters).

  • Submachine Guns (SMGs): Compact and fast-firing weapons that find their stride in close-quarters (ideal combat range: 5-30 meters).

  • Machine Guns (LMGs): Heavy, high capacity, and high-caliber weapons that are incredibly effective against vehicles and large infantry groups (ideal combat range: 15-50 meters.)

  • Bolt Action Rifle: High precision rifle defined by superior damage per shot and low fire rate. Can hold breath while using to line up more accurate shots. (ideal combat range: 40-100+ meters.)

  • Handguns: Also knowns as Pistols. Lightweight, low capacity weapon with extremely quick handling speeds, especially when switching from a primary weapon. (ideal combat range: 3-20 meters.)

  • Shotguns: Fires shells, usually made of pellets that spray out from the barrel, making it ideal for extreme close-quarters situations. (ideal combat range: 1-15 meters.)

  • Bows: Additional weapons that do not fit the above categories, usually meant for niche combat roles such as launching grenades (ideal combat range: varies).

  • Melee Weapons: A weapon used in hand-to-hand combat; provides the fastest movement speed out of any weapon and near-instant, silent kills on impact. (ideal combat range: close quarters).

The Weapons table below will highlight what Class it belongs to and what Mods are being tracked and enabled by the Weapon Profile system. This applies to Anti-Recoil. It is crucial to use the proper Fire Mod with these weapons, failure to do so will lead you with poor results. Materials below is required to craft the weapon.

#

Weapon

Class

Compatibility

Materials

0

Disabled

All Classes

Weapon 1 is Disabled

None

1

​Nailgun​

Ranged Weapon

Full-Automatic

Dynamic Fire Anti-Recoil

​

2

​Eoka​

Ranged Weapon

Single Shot

Custom Fire

​

3

​M92​

Ranged Weapon

Semi-Automatic

Dynamic Fire Anti-Recoil

It cannot be crafted using materials but you can buy it from the Bandit Camp for 250 scrap or can be obtained from Airdrops and Attack Helicopters.

4

​Python Revolver​

Ranged Weapon

Semi-Automatic

Dynamic Fire Anti-Recoil

​

5

​Revolver​

Ranged Weapon

Semi-Automatic

Dynamic Fire Anti-Recoil

​

6

​Semi-Automatic Pistol​

Ranged Weapon

Semi-Automatic

Dynamic Fire Anti-Recoil

​

Workbench Level 2 required.

7

​Custom SMG​

Ranged Weapon

Fully-Automatic

Custom Fire Anti-Recoil

​

8

​MP5A4​

Ranged Weapon

Fully-Automatic

Custom Fire Anti-Recoil

​

Workbench Level 3 required

9

​Thompson​

Ranged Weapon

Fully-Automatic

Burst Fire Anti-Recoil

​

10

​Assault Rifle (AK47)​

Ranged Weapon

Fully-Automatic

Custom Fire Anti-Recoil

​

11

​Bolt Action Rifle​

Ranged Weapon

Single Shot

QuickScope Anti-Recoil

​

12

​LR-300 Assault Rifle​

Ranged Weapon

Full-Automatic

Custom Fire Anti-Recoil

​

It cannot be crafted using materials but can be obtained from Crates, Bradley APC, Airdrops, Bandit Camp and Attack Helicopters.

13

​Semi-Automatic Rifle​

Ranged Weapon

Semi-Automatic

Dynamic Fire

Burst Fire Anti-Recoil

​

Workbench Level 2 required.

14

​M249​

Ranged Weapon

Full-Automatic

Burst Fire

Custom Fire Anti-Recoil

It cannot be crafted using materials but can be obtained from Bradley APC or looting the crash site of Attack Helicopters.

15

​M39​

Ranged Weapon

semi-automatic

Dynamic Fire Anti-Recoil

It cannot be crafted using materials but can be obtained from a direct upgrade from the SAR.

16

​Pump Shotgun​

Ranged Weapon

Pump Action

Dynamic Fire Anti-Recoil

​

17

​Waterpipe Shotgun​

Ranged Weapon

Single Shot

Dynamic Fire Anti-Recoil

​

18

​Spas-12 Shotgun​

Ranged Weapon

Semi-Automatic

Custom Fire Anti-Recoil

It cannot be crafted using materials but can be obtained from APC Crate, Helicopter Crate, Military Tunnel Scientist, and Supply Drop.

19

​Double Barrel Shotgun​

Ranged Weapon

Single Shot

Custom Fire Anti-Recoil

​

20

Bows

Bow

Custom Fire

​Compound Bow:

​Crossbow:

21

Melee Weapons

Melee

Dynamic Fire Custom Fire

Includes All Melee Weapons

​

​Profile 2: Primary Weapon

Select the Profile 2: Primary Weapon you are using In-Game. The Weapon Tracking System will automatically manage Anti-Recoil settings to match the weapon you are using. When you select Profile 2 the LED on the Zen will Show Blue, If using a Playstation 4 Controller the Lightbar will also show Blue.

This is the Profile 2 for your Primary Weapon. Optimized Anti-Recoil values are automatically applied to each weapon and will change in real-time when you change your weapon. Depending on your Weapon other Mod settings will be activated or deactivated to ensure compatibility and optimal performance - we do the heavy lifting for you!

Profile 2: Primary Weapon: Adjust Anti-Recoil Vertical (-100 - 100)

There are perks, blueprints, attachments and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Weapon 2 Y Axis to help compensate.

Profile 2: Primary Weapon: Adjust Anti-Recoil Horizontal (-100 - 100)

There are perks, blueprints, attachments and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Weapon 2 X Axis to help compensate.

Weapon Information is identical to Profile 1 (see above for full list).

​

​Profile 3: Primary Weapon

Select the Profile 3: Primary Weapon you are using In-Game. The Weapon Tracking System will automatically manage Anti-Recoil settings to match the weapon you are using. When you select Profile 3 the LED on the Zen will Show Pink, If using a Playstation 4 Controller the Lightbar will also show Pink.

This is the Profile 3 for your Primary Weapon. Optimized Anti-Recoil values are automatically applied to each weapon and will change in real-time when you change your weapon. Depending on your Weapon other Mod settings will be activated or deactivated to ensure compatibility and optimal performance - we do the heavy lifting for you!

Profile 3: Primary Weapon: Adjust Anti-Recoil Vertical (-100 - 100)

There are perks, blueprints, attachments and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Weapon 3 Y Axis to help compensate.

Profile 3: Primary Weapon: Adjust Anti-Recoil Horizontal (-100 - 100)

There are perks, blueprints, attachments and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Weapon 3 X Axis to help compensate.

Weapon Information is identical to Profile 1 (see above for full list).

​

​Profile 4: Primary Weapon

Select the Profile 4: Primary Weapon you are using In-Game. The Weapon Tracking System will automatically manage Anti-Recoil settings to match the weapon you are using. When you select Profile 4 the LED on the Zen will Show Red, If using a Playstation 4 Controller the Lightbar will also show Red.

Profile 4: Primary Weapon

This is the Profile 4 for your Primary Weapon. Optimized Anti-Recoil values are automatically applied to each weapon and will change in real-time when you change your weapon. Depending on your Weapon other Mod settings will be activated or deactivated to ensure compatibility and optimal performance - we do the heavy lifting for you!

Profile 4: Primary Weapon: Adjust Anti-Recoil Vertical (-100 - 100)

There are perks, blueprints, attachments and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Weapon 4 Y Axis to help compensate.

Profile 4: Primary Weapon: Adjust Anti-Recoil Horizontal (-100 - 100)

There are perks, blueprints, attachments and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Weapon 4 X Axis to help compensate.

Weapon Information is identical to Profile 1 (see above for full list).

​

​Profile 5: Primary Weapon

Select the Profile 5: Primary Weapon you are using In-Game. The Weapon Tracking System will automatically manage Anti-Recoil, settings to match the weapon you are using. When you select Profile 5 the LED on the Zen will Show Yellow, If using a Playstation 4 Controller the Lightbar will also show Yellow.

Profile 5: Primary Weapon

This is the Profile 5 for your Primary Weapon. Optimized Anti-Recoil values are automatically applied to each weapon and will change in real-time when you change your weapon. Depending on your Weapon other Mod settings will be activated or deactivated to ensure compatibility and optimal performance - we do the heavy lifting for you!

Profile 5: Primary Weapon: Adjust Anti-Recoil Vertical (-100 - 100)

There are perks, blueprints, attachments and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Weapon 5 Y Axis to help compensate.

Profile 5: Primary Weapon: Adjust Anti-Recoil Horizontal (-100 - 100)

There are perks, blueprints, attachments and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Weapon 5 X Axis to help compensate.

Weapon Information is identical to Profile 1 (see above for full list).

​

​ Active Profile

New to this update is the ability to set a total of 5 separate loadouts. Each will let you set a weapon to use for the Primary Weapons. In addition to this each loadout will allow for custom Anti Recoil adjustments to be stored. When a profile is active the weapons, and Anti Recoil settings associated with it are automatically loaded.

We have made things super easy should you want to quickly change profiles simply hold View /Touchpad + RB / R1 to jump to Profile selection. Pick the one you would like to use then press B / Circle once. This sets and saves the chosen profile to be used.

Toggles for profiles is in Version 1.1 NOT Version 1.0

#

Option

Description

0

Profile 1

Sets Active Profile to Profile 1 (Green LED & Playstation 4 Lightbar)

​

1

Profile 2

Sets Active Profile to Profile 2 (Blue LED & Playstation 4 Lightbar)

​

2

Profile 3

Sets Active Profile to Profile 3 (Pink LED & Playstation 4 Lightbar)

​

3

Profile 4

Sets Active Profile to Profile 4 (Red LED & Playstation 4 Lightbar)

​

4

Profile 5

Sets Active Profile to Profile 5 (Yellow LED & Playstation 4 Lightbar)

​

​

Aim Assist

Aim Assist is a common feature for console shooter games to compensate for the deficiency of using a controller. Most games' Aim Assist will snap towards the target if you're close to it keeping you on target.

This new "Aim Assist" is from the GPC Godfather himself "Batts". This MOD was reworked from the ground to provide the best possible tracking and stickiness when using a ZEN. The all new algorithm will keep its full potential even when used with Anti-Recoil MOD. Allowing you to effortlessly track a moving opponent whenever they are moving slow, fast or jumping. Never before has there been an "Aim Assist" this powerful, requiring minimal stick movement to keep up with targets.

Aim Assist Adjustable Values

Aim Assist: ADS Strength (1 - 50): Set the strength of Aim Assist while aiming down sights and not firing. This controls intensity of the right stick movement. Higher values will shake more and be noticeable onscreen. This is in general good for close range and non sniper weapons. A lower value shake less generally which is better for far range and scoped weapons. It is recommended to use a balance which is how the default value has been set. If this is set too high and you do not like the screen shake then slightly lower the value of this variable.

Aim Assist: Fire Strength (1 - 50): Set the strength of Aim Assist while aiming down sights and firing. This controls intensity of the right stick movement. Higher values will shake more and be noticeable onscreen. This is in general good for close range and non sniper weapons. A lower value shake less generally which is better for far range and scoped weapons. It is recommended to use a balance which is how the default value has been set. If this is set too high and you do not like the screen shake then slightly lower the value of this variable.

Aim Assist: ADS Step (1 - 20): Set the speed of Aim Assist while aiming down sights and not firing. This controls how fast the right sticks rotates in a circular pattern. Higher values will rotate faster. This is in general good for close range and non sniper weapons. A lower value rotates slower generally which is better for far range and scoped weapons. It is recommended to use a balance which is how the default value has been set.

Aim Assist: Fire Step (1 - 20): Set the speed of Aim Assist while aiming down sights and firing. This controls how fast the right sticks rotates in a circular pattern. Higher values will rotate faster. This is in general good for close range and non sniper weapons. A lower value rotates slower generally which is better for far range and scoped weapons. It is recommended to use a balance which is how the default value has been set.

Pro Tip: I would set ADS Strength to 8 and the ADS Step to 13 for best results. Fire Strength to 1 and Fire Step to Maxed.

The Game In-Game Aim Assist is not fully operational so you have to set the In-Game Aim Assist to OFF so you will be able to use Aim Assist.

Jump Toggle: HOLD VIEW/SHARE + PRESS LB/L1 TO JUMP TO THE AIM ASSIST ADJUSTMENT MENU

#

Option

Description

Adjustable

0

Disabled

Aim Assist & Quick Toggle is Disabled

No

1

Aim Assist

Aim Assist is Enabled

Yes

Aim Assist Quick Toggle: HOLD LT/L2 & PRESS D-PAD LEFT

Active Fire Mod

This category has a selection of powerful Rapid Fire type Mods, including Dynamic Fire, Burst Fire, and Custom Fire.

Dynamic Fire is designed for semi-automatic and single shot weapons. The feature makes them shoot as fully automatics and gives the players a greater firing power compared to the one achieved through manual trigger pulling.

In simple terms, the Mod pulls the Fire Trigger on your behalf. When you hold down RT/R2, the mod keeps pressing fire in the background over and over again until you release it. It also lets you focus on aiming better by taking away the need to constantly press fire.

β€‹πŸ”« Dynamic Fire has the fire rate of a weapon tied to the pressure of the trigger. The more pressure applied, the faster you will shoot. Weapons that work best with this is Nailgun, Pistols, Semi-Automatics, Shotguns and Melee Weapons.

β€‹πŸ”« Burst Fire turns your Fully Automatic into a Burst Firing weapon, allowing you to conserve ammunition while improving accuracy and achieving more headshots. Weapons that work best with this is SMG's and Full Automatic Weapons.

β€‹πŸ”« Custom Fire allows you to set your own time for rapid fire. Weapons that work best with this is Assault Rifle (AK47), LR-300 Assault Rifle, M39, Spas-12, Crossbow and Bows.

There are a few things worth noting:

  • Every game and gun has a capped fire-rate preset by the game developer. The mod can optimize to it's maximum speed and also help with tricks such as cool down and weapon swap speed, but the actual fire speed can never go above the preset capped rate.

  • Cronus Mod Technology offers a tactical Quick Toggle feature. It allows the player to quickly disable or enable the Active Fire Mod depending on the gaming circumstances - for example when your character is carrying both semi and fully-automatic weapons at the same time. While changing between primary and secondary classes, Active Fire Mod can be quickly turned ON or OFF by holding LT/L2 + D-PAD UP.

#

Option

Description

Adjustable

0

Disabled

All Fire Mods & Quick Toggle is Disabled.

No

1

Dynamic Fire

Rapid Fire is Enabled

Fire Speed is set by the amount of trigger pull.

Auto

2

Burst Fire

Burst Fire is Enabled

Conserve ammunition. Fully Auto Weapons Only.

No

3

Custom Fire

Custom Fire is Enabled

Yes

Active Fire Mod Quick Toggle: HOLD LT/L2 & PRESS D-PAD UP

​

​ Fire Mod Activator

Control exactly when a Mod is activated. This is particularly useful if you have one Mod that activates only when you Press Fire and another Mod that activates only when you press ADS & Fire.

β€‹πŸ”« On Fire: Fire while pressing the fire trigger. ADS is ignored. πŸ”« ADS & Fire: Fire while pressing ADS & Fire at the same time. πŸ”« Fire Only: Fire only when pressing the fire trigger. ADS will block the Mod.

#

Option

Description

0

On Fire

Fire Instantly, ADS Ignored

1

ADS & Fire

Fire While Holding ADS

2

Fire Only

ADS Blocks the Mod

​

Active Shot Mod

Select which Shot Mod is active during gameplay. These Mods make you a harder target while confusing the enemy in the process.

#

Option

Description

Adjustable

0

Disabled

Active Shot Mod & Quick Toggle is Disabled

No

1

Jump Shot

Jump Shot is Enabled - Jump while Shooting

No

2

Drop Shot

Drop Shot is Enabled - Go Prone while Shooting

No

3

Strafe Shot

Strafe Shot is Enabled - Strafe while Shooting

​Set Speed & Direction Below ​

Yes

Active Shot Mod Quick Toggle: HOLD LT/L2 & PRESS D-PAD RIGHT

​

​ Strafe Shot

To use this feature, the Active Shot Mod must be set to 'Strafe Shot'

#

Option

Description

Adjustable

0

Strafe Left Only

Strafes only Left

No

1

Strafe Right Only

Strafes only Right

No

2

Strafe Both Directions

Strafes in Both Directions

Yes

​

​ Shot Mod Activator

Control exactly when a Mod is activated. This is particularly useful if you have one Mod that activates only when you Press Fire and another Mod that activates only when you press ADS & Fire.

β€‹πŸ”« On Fire: Fire while pressing the fire trigger. ADS is ignored. πŸ”« ADS & Fire: Fire while pressing ADS & Fire at the same time. πŸ”« Fire Only: Fire only when pressing the fire trigger. ADS will block the Mod.

#

Option

Description

0

On Fire

Fire Instantly, ADS Ignored

1

ADS & Fire

Fire While Holding ADS

2

Fire Only

ADS Blocks the Mod

​

β€‹πŸ›  Miscellaneous Mods

This category hosts a whole range of incredible mods which are added due to their usefulness and popularity.

​

​ Quickscope

You will perform a QuickScope with one Button click. On Fire is when you hit the Fire button (RT/R2) once. On ADS is when you hit the ADS button (LT/L2) once.

#

Option

Description

Adjustable

0

Disabled

QuickScope is Disabled

No

1

On Fire

QuickScope (On Fire) is Enabled

Yes

2

On ADS

QuickScope (On ADS) is Enabled

Yes

​

​ Auto Slot

Easily select a slot just by pressing D-Pad Down. This allows you quickly select a slot hassle free.

Must have the materials to craft the slot you have selected or the slot will be uncraftable.

Slot Selection

#

Option

Description

0

Disabled

Auto Slot is Disabled

1

Slot 1

Auto Slot (Slot 1) is Enabled

2

Slot 2

Auto Slot (Slot 2) is Enabled

3

Slot 3

Auto Slot (Slot 3) is Enabled

4

Slot 4

Auto Slot (Slot 4) is Enabled

5

Slot 5

Auto Slot (Slot 5) is Enabled

6

Slot 6

Auto Slot (Slot 6) is Enabled

7

Slot 7

Auto Slot (Slot 7) is Enabled

8

Slot 8

Auto Slot (Slot 8) is Enabled

​

​ AFK Mode

AFK Mode allows you to perform similar movement of active character in-game. This helps you from being disconnected for walking away from your console. Once the mod is enabled it will begin the AFK Movement, to turn Off/On simply Press D-Pad Right.

#

Option

Description

0

Disabled

AFK Mode is Disabled

1

Enabled

AFK Mode is Enabled

​

​ Auto Sprint

If you are tired of constantly pressing the left analog stick to make your character sprint, Auto Sprint is just what you have been looking for, Press Sensitive will make you sprint if left stick is pressed over 90 percent. Even can sprint jump up terrain!

#

Option

Description

0

Disabled

Auto Sprint is Disabled

1

Always On

Always On is Enabled

2

Press Sensitive

Press Sensitive is Enabled when stick is pressed over 90%

3

Sprint Jump

Sprint Jump is Enabled

​

​ Hair Triggers

With this Hair Trigger Mod you can ensure your weapon will 100% full press Fire or ADS at the slightest amount of pressure (10%).

Most games apply a "dead-zone" to the trigger buttons, which means the trigger (either shooting or ADS) needs to be pressed almost half way down before they are registered by the game. This can also have an adverse effect the reaction time of advanced players.

No need to buy expensive "Trigger Stop" add-ons and perfect for all Semi-Auto weapons, especially any Pistol/Handgun/Sidearm.

#

Option

Description

0

Disabled

Hair Trigger is Disabled

1

Enabled

Hair Trigger is Enabled

​

β€‹πŸ”€ Crossover Auto-Remap

When this GamePack is being used on a PlayStation 5 or 4 and detects the connected controller is not a DualSense or DualShock 4, it will automatically reassign Touchpad to the Select/Back/View/Minus Button of your crossover controller so you are still able to utilize the Touchpad functionality on a PlayStation while using a Crossover controller. You can also access the PS5/PS4 Share Screen by pressing Select/Back/View/Minus + RS (Right Stick).

​⁉Troubleshooting

If you are experiencing unstable performance or settings issues with your GamePack, it's likely that the configuration profile has become corrupted. This can sometimes happen when updating to a newer GamePack version with major structural changes, or using a memory slot that already had a pack previously programmed to it.

Simply go to Device πŸ‘‰ Erase Memory Slots, unplug the Zen mini-USB cable, go to File πŸ‘‰ Relaunch as Admin, reconnect the mini-USB cable to the Zen and program the GamePack again. You will now find the Mods are working as they shouldπŸ˜ƒ

​

β€‹πŸ“œLegal

Disclaimer

Rust is a registered trademark or trademarks of Facepunch Studios in the United States and/or other countries.

​

All product names, logos, and brands are property of their respective owners. All company, product and service names used in this website are for identification purposes only. Use of these names, logos, and brands does not imply endorsement. In the U.S. and/or other countries. The β€œPS” Family logo is a registered trademark and β€œPS4” is a trademark of Sony Computer Entertainment Inc. Microsoft, Xbox One and the Xbox logos are trademarks of the Microsoft group of companies. Nintendo, Nintendo Switch and the Nintendo Switch logos are trademarks of Nintendo Inc. Other product names used herein are for identification purposes only and might be trademarks of their respective owners. We disclaim any and all rights to those marks.