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Rust (Console Edition)

Includes a new Weapon Profile System with 5 Profiles with Smart Anti-Recoil, Aim Assist, Dynamic Fire, Burst Fire, Custom Fire, Strafe Shot, QuickScope, AFK Mode and more!

Notice of Non-Affiliation and Disclaimer

We are not affiliated, associated, authorized, endorsed by, or in any way officially connected with Rust®, and Facepunch Studios, or any of its subsidiaries or its affiliates. The official Rust® Console Edition website can be found at www.rust.facepunch.com.
The names Rust®, and Facepunch Studios, as well as related names, marks, emblems, and images, are registered trademarks of their respective owners.

Introduction

The Rust® (Console Edition) GamePack Anti Recoil system supports all currently available weapons with base Anti Recoil patterns and a new Weapon Profile System with 5 Profiles from famed scripter, LegitCloudzzz. Each profile allows having Anti Recoil adjustments for the Y-Axis and X-Axis. Switch between Profiles with the weapons you picked with expert Anti-Recoil settings automatically applied to give the best recoil while aiming.
Also, features a brand new Aim Assist from the Godfather (Batts) which is now more accurate over longer distances, and like Anti-Recoil can be fine-tuned in real-time. The best Aim Assist we have ever used!
Other essential options include a Dynamic Fire System that changes speed depending on how hard you pull the trigger, ADS Fine Tuning, Burst Fire, Custom Fire (Allows you to edit your own time for Rapid Fire), Drop Shot, Strafe Shot, QuickScope, AFK Mode, Auto Sprint and Hair Triggers. This GamePack also displays the slot number incase you want to use the Gamepack in multiple slots giving you easy indication which one you are using.
All default button layouts are supported, including Default and Bumper/Trigger Swap. Also includes Default and Swap Stick for Stick Layouts.
GamePack Author: XBL Jedi
Compatible Systems: PS5, Xbox X|S, PS4 & Xbox One
GamePack Community Support: Click Here
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Questions, Help, Requests....
Cronus Zen Private Discord Server Click Here
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Visit the #rules channel
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Special thanks to our Community GamePack Team: Batts, x22 DOT, LegitCloudzzz, XBL Jedi & Excalibur.

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How to Setup this GamePack

This GamePack is split into color-coded categories that makes setup and organization easy to follow and understand. There are also video setup walkthroughs, which you can find on our YouTube Channel. We do encourage you to familiarize yourself with these written instructions before jumping into the videos, it will pay off for you in the long run.
There are two methods to setup and configure Mods in this GamePack, the first being the GamePack Configuration Interface (or GCI) and the second is the Zen OLED Menu System.

GamePack Configuration Interface (GCI)

The GCI either pops up every time you program a GamePack to a memory slot, or when you click on the memory slot number in Zen Studio. This is a really quick way to setup all your preferred defaults from the get-go.
GamePack Default Settings: All default values are optimized for console gaming with a controller. If using
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Mouse & keyboard, you should expect to have to change almost all default settings to suit your preferred playing style, in particular changing all in-game stick sensitivity settings to maximum.
It's very important that you setup your mouse before trying to use any GamePacks or scripts.
When Playing on PC, DualShock and DualSense controllers are output as a Xbox controller. If you wish to use the Touchpad this gets remapped to the Sync Button. Set the bind in your In-Game Options Menu to use Touchpad when playing.
Rust Console Edition Gamepack Configuration Interface (GCI)

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Zen OLED Menu System

The Zen OLED Menu System is a new groundbreaking feature that allows the configuration and tuning of dozens of different Mod modes and combinations, on-the-fly and in seconds, all from an easy to read OLED interface. Once you have programmed this GamePack to a memory slot it must be enabled and active. This is done by pressing the Memory Slot Button (P1) until the logo of the GamePack you wish to use appears on the OLED screen.
When you see the logo of this GamePack displayed on the screen, simply hold LT/L2 & press MENU/OPTIONS to access the Mod Menu System.
Community GamePack OLED Menu System Quick Toggle: HOLD LT/L2 & PRESS MENU/OPTIONS
The GamePack will detect which controller you are using and display the correct Quick Toggle shortcut to match the buttons of your controller
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All Adjustable Mods can be tuned and tested in real-time directly from the Zen GamePack OLED Adjustables Menu.
The menu in this GamePack Menu can be navigated by controller or keyboard.
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D-PAD Left, Right, Up Down, A/CROSS to Continue/Enter and B/CIRCLE to go Back/Exit
ARROW Keys Left, Right, Up Down, Return/Enter Key to Continue/Enter and Esc Key to go Back/Exit.

Screensaver

The Zen OLED Menu System has built in screensaver protection to help protect against screen burn. It will kick in after 3 minutes of inactivity. Press any button to return to the Mod Menu screen.
Press Play for Screensaver Demo

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Jump Toggles

Jump Toggles allow you to access the OLED MOD MENU System and instantly select a Weapon, Profile, or even adjust Anti-Recoil and Aim Assist while gaming. This gives an incredible advantage in certain situations, for example if you are using a weapon that requires Anti-Recoil to be adjusted quickly or if you pick up a random weapon and need to select the weapon to have its pre-configured Anti-Recoil values.
This GamePack reads the input of a controller, if it detects a Playstation controller it will use Touchpad regardless of the platform you play on for the toggle. Otherwise it uses View or the button that would be in its place such as Minus on a Nintendo Pro controller.
Touchpad is used instead of Share Button because it is easier to press on a Playstation Controller. The Share Button is on the top, that is the reason why Touchpad is used.
Compared to the Xbox Controller the View button is next to the left stick. This requires a slight move with your thumb. The intention is to make sure the comfort is the same with a Playstation Controller.
Jump Toggle
Action
Hold LB/L1 + A/CROSS
ADS Fine Tuning Adjustments
Hold VIEW/TOUCHPAD + LB/L1
Aim Assist Adjustments
Hold VIEW/TOUCHPAD + LT/L2
Anti-Recoil Adjustments
Hold VIEW/TOUCHPAD + RB/R1
Profile Selection

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Quick Toggles

Quick Toggles allow you to access the OLED Menu System and instantly enable/disable active Mods while gaming. This gives an incredible advantage in certain situations, for example if you are using a weapon that requires Anti-Recoil to be disabled quickly, or if you are using a fully automatic weapon and need to disable Rapid Fire, simply tap the Quick Toggle designated to the Active Fire Mod.
Note: When a Mod is disabled, any associated Quick Toggle is also disabled.
Quick Toggle
Action
Hold LT/L2 & Hold D-PAD UP
Active Fire Mod
Hold LT/L2 & Hold D-PAD DOWN
Anti-Recoil
Hold LT/L2 & Hold D-PAD LEFT
Aim Assist
Hold LT/L2 & Hold D-PAD RIGHT
Active Shot Mod
Hold LT/L2 & Hold VIEW/SHARE
Global Kill Switch
Global Kill Switch Quick Toggle: HOLD LT/L2 & PRESS VIEW/SHARE

In-Game Settings

These are all of the settings required for the Mods to function correctly, and they also allow you to dramatically improve the quality and accuracy of your character's movement.

In-Game Button Layout

All default Rust Button Layout Presets are available in this GamePack including Bumper/Trigger Flip. Use Zen Studio's GCI or the Zen OLED GamePack Menu to select the layout you are using in-game, the GamePack will then automatically remap all Mods to your preferred choice.
Option No.
Layout Name
0
Default
1
Bumper/Trigger Swap (Swaps LT/L2 with LB/L1 & Swaps RT/R2 with RB/R1)

In-Game Stick Layout

All default Rust Stick Layout Presets are available in this GamePack. Use Zen Studio's GCI or the Zen OLED GamePack Menu to select the stick layout preset you are using in-game, the GamePack will then automatically remap all Mods to your preferred choice.
This step is critical. If you don't select the same Stick Layout Preset that you are using in-game, several Mods in this GamePack will not function correctly.
  1. 1.
    Press the MENU/OPTION button on your controller
  2. 2.
    Navigate to the OPTIONS section
  3. 3.
    Press X/SQUARE If using SWITCH STICKS
Option No.
Layout Name
0
Default
1
Switch Sticks

In-Game Y Sensitivity

Sensitivity settings are essential to ensure smooth performance of either a Controller or Mouse on a console. Controller settings are a little more dialed into the defaults, but mouse settings should always be maxed out.
This GamePack uses DIGITAL BOOST as the Camera Control Type and Must Be Selected! It is highly recommended to lock the X & Y Camera Sensitivity.
  1. 1.
    Press the MENU/OPTIONS button on your controller
  2. 2.
    Navigate to the CONTROLS section
  3. 3.
    Match your CAMERA Y SENSITIVITY Settings

In-Game X Sensitivity

X Sensitivity settings are essential to ensure smooth performance of either a Controller or Mouse on a console. Controller settings are a little more dialed into the defaults, but mouse settings should always be maxed out.
This GamePack uses DIGITAL BOOST as the Camera Control Type and Must Be Selected! It is highly recommended to lock the X & Y Camera Sensitivity.
  1. 1.
    Press the MENU/OPTIONS button on your controller
  2. 2.
    Navigate to the CONTROLS section
  3. 3.
    Match your CAMERA X SENSITIVITY Settings

In-Game Boost Multiplier

Boost Multiplier settings must be matched from In-Game to this GamePack.
  1. 1.
    Press the MENU/OPTIONS button on your controller
  2. 2.
    Navigate to the CONTROLS section
  3. 3.
    Match your BOOST MULTIPLIER Settings

In-Game Deadzone

This determines how far the stick needs to be pushed in order to register minimum and maximum inputs. Increasing minimum inputs can help combat stick drift while decreasing it can help subtle movements register more clearly.
A low deadzone is more responsive, a subtle touch will result in input, but there’s a flip side, if your controller is a little worn or the sticks are a little loose it could lead to drift.
Larger deadzone's trade-off responsiveness to avoid accidental inputs.
Matching your deadzone in the GamePack to your in-game options is also important to ensure Anti Recoil performs at its maximum capability.
  1. 1.
    Press the MENU/OPTIONS button on your controller
  2. 2.
    Navigate to the CONTROLS section
  3. 3.
    Match your DEADZONE RIGHT
  4. 4.
    Match your DEADZONE LEFT

In-Game Invert Vertical Look

This option is usually Off, however, if you prefer to game with an Inverted-Y axis, set the Invert Y-Axis to On and if you plan on using the Anti-Recoil Mod, be sure to set the Mod value to 'Inverted-Y Anti-Recoil'.
The only way to use an inverted controller scheme is to have the Anti-Recoil Mod set on "Inverted-Y" otherwise it is not supported.
  1. 1.
    Press the MENU/OPTIONS button on your controller
  2. 2.
    Navigate to the CONTROLS section
  3. 3.
    Set INVERT Y-AXIS TO ON

Display Slot Number

Display Current Slot Number in the upper right corner, this is extremely helpful when adding multiple of the same GamePack to more than one slot.
#
Option
Description
0
Disabled
Display Current Slot Number is Disabled
1
Enabled
Display Current Slot Number is Enabled and will show Slot Number in top right on the display.

In-Game Controller Vibration

This option blocks all rumble signals sent from the game but still allows the GamePack to read in-game rumble frequencies which is used by several mods to measure timing. The In-Game Controller Vibration option must always be enabled.
This step is critical. If you don't enable In-Game Controller Vibration, Anti-Recoil in this GamePack will not function correctly.
  1. 1.
    Press the MENU/OPTIONS button on your controller
  2. 2.
    Navigate to the CONTROLS section
  3. 3.
    Set VIBRATION TO ON
  4. 4.
    Set VIBRATION INTENSITY TO 100%
#
Option
Description
0
Disabled
Controller WILL receive rumbles
1
Enabled
Controller WILL NOT receive rumbles

Anti-Recoil

Recoil is when your weapon moves on its own while firing. Anti-Recoil reduces this erratic movement making your shots more accurate and more likely to hit your target. For example, without Anti-Recoil your weapon may pull up when you fire and with Anti-Recoil your weapon will stay on target and fire close to straight.
Each weapon in each game has a unique recoil pattern and when adjusted correctly Anti-Recoil simply combats the vertical (and sometimes horizontal) aspect of this. When the game causes the weapon to pull up, Anti-Recoil will pull the weapon down enough to level out your shot.
Anti-Recoil values are different for each weapon, and the built-in Weapon Tracking System applies expert Anti-Recoil values and other-- Mod settings specific to the Weapon you are using.
However, attachments can change the mechanics of the weapon, so we also provide the ability to fine-tune the horizontal and vertical X & Y-Axis for your weapons.
Pro Tip: A higher value means a stronger recoil compensation, a lower value means less recoil compensation.
Anti-Recoil Vertical strength for both Primary and Secondary Weapons Vertical Strength can be adjusted from -100 to 100, and Horizontal Strength from -100 to 100 in real-time by using the Zen OLED GamePack Adjustable Menu. This allows you to quickly tune your weapon directly from your controller while playing the game, and without having to unplug and connect your Zen to a PC.
If a weapon is pulling up too much increase the Y value and if recoil is pulling down too much decrease the Y value. When a weapon pulls left too much increase the X value and if it pulls right too much you will need to decrease it.
Each weapon has a base Anti-Recoil value applied once selected, depending on your
Deadzone, Vertical Sensitivity, Boost Multiplier, Camera Sensitivity the Anti-Recoils Vertical value and Horizontal value will need further adjustments, General rule of thumb is if your weapon is going down means the Vertical Anti-Recoil Power is too strong and you will need to decrease the Vertical Value, if your weapon is going up means the Vertical Anti-Recoil Power is too weak and you will need to increase the Vertical Value, if your weapon is going left means the Horizontal Anti-Recoil Value needs to be increased, if your weapon is going right means you will need to decrease the Horizontal Value. Each weapon has a recoil pattern which we counter, there are a select few that will require custom fire, until a later update.
In-game Deadzone, Vertical Sensitivity, Boost Multiplier, Camera Sensitivity must match. If these do not match Anti Recoil will not perform as it should and reduce the accuracy of Anti Recoil.
Jump Toggle: HOLD VIEW/TOUCHPAD + PRESS LT/L2 TO JUMP TO THE ANTI-RECOIL ADJUSTMENT MENU
If you are using the Inverted-Y Axis version of this Mod, the Invert Vertical Look In-Game option must be set to enabled.
#
Option
Description
Adjustable
0
Disabled
Anti-Recoil Mod & Quick Toggle is Disabled
No
1
Enabled
Anti-Recoil is Enabled
Yes
2
Inverted-Y
Anti-Recoil (Inverted-Y) is Enabled Inverts Right Stick Axis (Enable In-Game Also)
Yes
3
Rumble
Anti-Recoil (Rumble) is Enabled
Yes
4
Rumble Inverted-Y
Anti-Recoil (Rumble Inverted-Y) is Enabled Inverts Right Stick Axis (Enable In-Game Also)
Yes
Anti-Recoil Quick Toggle: HOLD LT/L2 & PRESS D-PAD DOWN

Dynamic Rumble Fire

Dynamic Rumble Fire works off the amount of pressure applied to the fire button. You can adjust the vibration intensity by going into the menu or use the Jump Toggle: HOLD VIEW/TOUCHPAD + MENU/OPTIONS
#
Option
Description
0
Disabled
Dynamic Rumble Fire is Disabled
1
Enabled
Dynamic Rumble Fire is Enabled

Profile 1: Primary Weapon

Select the Weapon you are using In-Game. The Weapon Tracking System will automatically manage Anti-Recoil settings to match the weapon you are using.
Here is what the GamePack is doing "under-the-hood" to your Mod settings while using this system:
  • Anti-Recoil - Applies expert Anti-Recoil values (ARs, SMGs, LMGs, Pistols and Semi-Automatic Rifles).
  • Dynamic Fire - Will work with all Weapons (No 3 Round Burst).
  • Burst Fire - Will only work with Full Auto Weapons (ARs, SMGs, LMGs).
  • Custom Fire - Allows you to set your own time for rapid fire.
  • QuickScope - Will only work with Bolt Action Rifle.
There are a few things worth noting:
Rust gives you the ability to use Weapon Mods, however all all Mods in this GamePack are tuned to the weapon's default settings. These weapon mods can change the weapon mechanics so Anti-Recoil & Aim Assist adjustable modifiers will need to be tuned manually to compensate if you are using any of the following:
  • Sights
  • Scopes
  • Muzzle
  • Silencer
Both axis Vertical (Y) and Horizontal (X) can be adjusted in real-time to help compensate for any changes: If a weapon is pulling up too much, increase the Y value. If it's pulling down, decrease the Y value. When a weapon pulls left too much, increase the X value. If it pulls right, decrease it.
All Weapon timings and settings are optimized for controllers. If you are using a mouse you will need to tune all Anti-Recoil and Aim Assist Adjustables as well as in-game sensitivity options to suit your style of gameplay.
Pro Tip: Check this GamePacks Support Community to share your settings with other users.
Should go ever want to quickly edit Anti Recoil Hold View /Touchpad + LT / L2. This will go straight to Anti Recoil adjustment. From here you are able to make adjustments for any weapon and any profile even while playing so you can see the changes being made in real time. Once done just Press B / Circle once to save your settings. If you decide to want to jump to the Weapon Selection Menu: Hold View/Touchpad + RT/R2. This give you instant access to the weapon selection menu so you can select the weapon in use.
There are eight weapon categories available in this GamePack and each are fully controlled by the Weapon Profile System to make sure all Mods are tuned to the optimum values for that weapon, and that the if you have a mod enabled that isn't supported by the weapon you are using.
For example if you have QuickScope enabled but are currently using an AK-47 - the GamePack will auto disable the mod while using that weapon to make sure there are no conflicts.
  • Assault Rifles (ARs): Fully-automatic, highly modular weapons that excel in mid-range combat (ideal combat range: 20-45 meters).
  • Submachine Guns (SMGs): Compact and fast-firing weapons that find their stride in close-quarters (ideal combat range: 5-30 meters).
  • Machine Guns (LMGs): Heavy, high capacity, and high-caliber weapons that are incredibly effective against vehicles and large infantry groups (ideal combat range: 15-50 meters.)
  • Bolt Action Rifle: High precision rifle defined by superior damage per shot and low fire rate. Can hold breath while using to line up more accurate shots. (ideal combat range: 40-100+ meters.)
  • Handguns: Also knowns as Pistols. Lightweight, low capacity weapon with extremely quick handling speeds, especially when switching from a primary weapon. (ideal combat range: 3-20 meters.)
  • Shotguns: Fires shells, usually made of pellets that spray out from the barrel, making it ideal for extreme close-quarters situations. (ideal combat range: 1-15 meters.)
  • Bows: Additional weapons that do not fit the above categories, usually meant for niche combat roles such as launching grenades (ideal combat range: varies).
  • Melee Weapons: A weapon used in hand-to-hand combat; provides the fastest movement speed out of any weapon and near-instant, silent kills on impact. (ideal combat range: close quarters).
The Weapons table below will highlight what Class it belongs to and what Mods are being tracked and enabled by the Weapon Profile system. This applies to Anti-Recoil. It is crucial to use the proper Fire Mod with these weapons, failure to do so will lead you with poor results. Materials below is required to craft the weapon.
#
Weapon
Class
Compatibility
Materials
0
Regular Fire
All Classes
All Weapons
None
1
Rapid Fire
Single Shot
Single Shot Weapons
None
2
Dynamic Fire
Single Shot
Single Shot Weapons
None
3
Burst Fire
Automatics
Automatic Weapons
None
4
Nailgun
Ranged Weapon
Full-Automatic
Dynamic Fire Anti-Recoil
5
Eoka
Ranged Weapon
Single Shot
Custom Fire
6
M92
Ranged Weapon
Semi-Automatic
Dynamic Fire Anti-Recoil
It cannot be crafted using materials but you can buy it from the Bandit Camp for 250 scrap or can be obtained from Airdrops and Attack Helicopters.
7
Ranged Weapon
Semi-Automatic
Dynamic Fire Anti-Recoil
8
Revolver
Ranged Weapon
Semi-Automatic
Dynamic Fire Anti-Recoil
9
Ranged Weapon
Semi-Automatic
Dynamic Fire Anti-Recoil
Workbench Level 2 required.
10
Ranged Weapon
Fully-Automatic
Anti-Recoil
11
MP5A4
Ranged Weapon
Fully-Automatic
Burst Fire
Custom Fire Anti-Recoil
Workbench Level 3 required
12
Thompson
Ranged Weapon
Fully-Automatic
Anti-Recoil
13
Ranged Weapon
Fully-Automatic
Burst Fire
Custom Fire Anti-Recoil
14
Ranged Weapon
Single Shot
QuickScope Anti-Recoil
15
Ranged Weapon
Full-Automatic
Burst Fire
Custom Fire Anti-Recoil
It cannot be crafted using materials but can be obtained from Crates, Bradley APC, Airdrops, Bandit Camp and Attack Helicopters.
16
Ranged Weapon
Semi-Automatic
Dynamic Fire Anti-Recoil
Workbench Level 2 required.
17
M249
Ranged Weapon
Full-Automatic
Burst Fire
Custom Fire Anti-Recoil
It cannot be crafted using materials but can be obtained from Bradley APC or looting the crash site of Attack Helicopters.
18
M39
Ranged Weapon
semi-automatic
Dynamic Fire Anti-Recoil
It cannot be crafted using materials but can be obtained from a direct upgrade from the SAR.
19
Ranged Weapon
Pump Action
Dynamic Fire Anti-Recoil
20
Ranged Weapon
Single Shot
Dynamic Fire Anti-Recoil
21
Ranged Weapon
Semi-Automatic
Dynamic Fire Anti-Recoil
It cannot be crafted using materials but can be obtained from APC Crate, Helicopter Crate, Military Tunnel Scientist, and Supply Drop.
22
Ranged Weapon
Single Shot
Dynamic Fire Anti-Recoil
23
Bows
Bow
Custom Fire
24
Melee Weapons
Melee
Dynamic Fire Custom Fire
Includes All Melee Weapons

Profile 2: Primary Weapon

Select the Profile 2: Primary Weapon you are using In-Game. The Weapon Tracking System will automatically manage Anti-Recoil settings to the weapon you are using. When you select Profile 2 the LED on the Zen will Show Blue, If using a Playstation 4 Controller the Lightbar will also show Blue.
This is the Profile 2 for your Primary Weapon. Your Adjusted Anti-Recoil values are automatically applied to each weapon and will change in real-time when you change your weapon. Depending on your Weapon other Mod settings will be activated or deactivated to ensure compatibility and optimal performance - we do the heavy lifting for you!
Profile 2: Primary Weapon: Adjust Anti-Recoil Vertical (-100 - 100)
There are perks, blueprints, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Weapon 2 Y Axis to help compensate.
Profile 2: Primary Weapon: Adjust Anti-Recoil Horizontal (-100 - 100)
There are perks, blueprints, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Weapon 2 X Axis to help compensate.
Weapon Information is identical to Profile 1 (see above for full list).

Profile 3: Primary Weapon

Select the Profile 3: Primary Weapon you are using In-Game. The Weapon Tracking System will automatically manage Anti-Recoil settings to the weapon you are using. When you select Profile 3 the LED on the Zen will Show Pink, If using a Playstation 4 Controller the Lightbar will also show Pink.
This is the Profile 3 for your Primary Weapon. Your Adjusted Anti-Recoil values are automatically applied to each weapon and will change in real-time when you change your weapon. Depending on your Weapon other Mod settings will be activated or deactivated to ensure compatibility and optimal performance - we do the heavy lifting for you!
Profile 3: Primary Weapon: Adjust Anti-Recoil Vertical (-100 - 100)
There are perks, blueprints, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Weapon 3 Y Axis to help compensate.
Profile 3: Primary Weapon: Adjust Anti-Recoil Horizontal (-100 - 100)
There are perks, blueprints, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Weapon 3 X Axis to help compensate.
Weapon Information is identical to Profile 1 (see above for full list).

Profile 4: Primary Weapon

Select the Profile 4: Primary Weapon you are using In-Game. The Weapon Tracking System will automatically manage Anti-Recoil settings to the weapon you are using. When you select Profile 4 the LED on the Zen will Show Red, If using a Playstation 4 Controller the Lightbar will also show Red.
Profile 4: Primary Weapon
This is the Profile 4 for your Primary Weapon. Your Adjusted Anti-Recoil values are automatically applied to each weapon and will change in real-time when you change your weapon. Depending on your Weapon other Mod settings will be activated or deactivated to ensure compatibility and optimal performance - we do the heavy lifting for you!
Profile 4: Primary Weapon: Adjust Anti-Recoil Vertical (-100 - 100)
There are perks, blueprints, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Weapon 4 Y Axis to help compensate.
Profile 4: Primary Weapon: Adjust Anti-Recoil Horizontal (-100 - 100)
There are perks, blueprints, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Weapon 4 X Axis to help compensate.
Weapon Information is identical to Profile 1 (see above for full list).

Profile 5: Primary Weapon

Select the Profile 5: Primary Weapon you are using In-Game. The Weapon Tracking System will automatically manage Anti-Recoil, settings to the weapon you are using. When you select Profile 5 the LED on the Zen will Show Yellow, If using a Playstation 4 Controller the Lightbar will also show Yellow.
Profile 5: Primary Weapon
This is the Profile 5 for your Primary Weapon. Your Adjusted Anti-Recoil values are automatically applied to each weapon and will change in real-time when you change your weapon. Depending on your Weapon other Mod settings will be activated or deactivated to ensure compatibility and optimal performance - we do the heavy lifting for you!
Profile 5: Primary Weapon: Adjust Anti-Recoil Vertical (-100 - 100)
There are perks, blueprints, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Weapon 5 Y Axis to help compensate.
Profile 5: Primary Weapon: Adjust Anti-Recoil Horizontal (-100 - 100)
There are perks, blueprints, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Weapon 5 X Axis to help compensate.
Weapon Information is identical to Profile 1 (see above for full list).

Active Profile

New to this update is the ability to set a total of 5 separate loadouts. Each will let you set a weapon to use for the Primary Weapons. In addition to this each loadout will allow for custom Anti Recoil adjustments to be stored. When a profile is active the weapons, and Anti Recoil settings associated with it are automatically loaded.
We have made things super easy should you want to quickly change profiles simply hold View /Touchpad + RB / R1 to jump to Profile selection. Pick the one you would like to use then press B / Circle once. This sets and saves the chosen profile to be used.
Quick Toggles for Weapon Profiles:
  • Profile 1 Quick Toggle: HOLD VIEW/TOUCHPAD + X/SQUARE
  • Profile 2 Quick Toggle: HOLD VIEW/TOUCHPAD + Y/TRIANGLE
  • Profile 3 Quick Toggle: HOLD VIEW/TOUCHPAD + B/CIRCLE
  • Profile 4 Quick Toggle: HOLD VIEW/TOUCHPAD + A/CROSS
  • Profile 5 Quick Toggle: HOLD VIEW/TOUCHPAD + RS/R3
#
Option
Description
0
Profile 1
Sets Active Profile to Profile 1 (Green LED & Playstation 4 Lightbar)
1
Profile 2
Sets Active Profile to Profile 2 (Blue LED & Playstation 4 Lightbar)
2
Profile 3
Sets Active Profile to Profile 3 (Pink LED & Playstation 4 Lightbar)
3
Profile 4
Sets Active Profile to Profile 4 (Red LED & Playstation 4 Lightbar)
4
Profile 5
Sets Active Profile to Profile 5 (Yellow LED & Playstation 4 Lightbar)

Aim Assist

Aim Assist is a common feature for console shooter games to compensate for the deficiency of using a controller. Most games' Aim Assist will snap towards the target if you're close to it keeping you on target.
This new "Aim Assist" is from the GPC Godfather himself "Batts". This MOD was reworked from the ground to provide the best possible tracking and stickiness when using a ZEN. The all new algorithm will keep its full potential even when used with Anti-Recoil MOD. Allowing you to effortlessly track a moving opponent whenever they are moving slow, fast or jumping. Never before has there been an "Aim Assist" this powerful, requiring minimal stick movement to keep up with targets.
Aim Assist Adjustable Values
Aim Assist: ADS Strength (1 - 50): Set the strength of Aim Assist while aiming down sights and not firing. This controls intensity of the right stick movement. Higher values will shake more and be noticeable onscreen. This is in general good for close range and non sniper weapons. A lower value shake less generally which is better for far range and scoped weapons. It is recommended to use a balance which is how the default value has been set. If this is set too high and you do not like the screen shake then slightly lower the value of this variable.
Aim Assist: Fire Strength (1 - 50): Set the strength of Aim Assist while aiming down sights and firing. This controls intensity of the right stick movement. Higher values will shake more and be noticeable onscreen. This is in general good for close range and non sniper weapons. A lower value shake less generally which is better for far range and scoped weapons. It is recommended to use a balance which is how the default value has been set. If this is set too high and you do not like the screen shake then slightly lower the value of this variable.
Aim Assist: ADS Step (1 - 20): Set the speed of Aim Assist while aiming down sights and not firing. This controls how fast the right sticks rotates in a circular pattern. Higher values will rotate faster. This is in general good for close range and non sniper weapons. A lower value rotates slower generally which is better for far range and scoped weapons. It is recommended to use a balance which is how the default value has been set.
Aim Assist: Fire Step (1 - 20): Set the speed of Aim Assist while aiming down sights and firing. This controls how fast the right sticks rotates in a circular pattern. Higher values will rotate faster. This is in general good for close range and non sniper weapons. A lower value rotates slower generally which is better for far range and scoped weapons. It is recommended to use a balance which is how the default value has been set.
Pro Tip: I would set ADS Strength to 8 and the ADS Step to 13 for best results.
Most servers have Aim Assist option blacked out which means using the mod will not work since the game server has it disabled, in this case, you should not enable this mod . If the Game server does allow you to have Aim Assist enabled in the game settings and you can adjust you can enable then you can enable this mod and it will work fantastically.