The Last of Us Part II
Includes Anti-Recoil, Auto Aim, Rapid Fire, Dynamic Rapid Fire, Burst Fire, Crouch Shot, Strafe Shot, Jump Shot, Auto Spot, Auto Reload, Auto Stealth, Flashlight Recharge, Turbo Melee and Auto Sprint!
We are not affiliated, associated, authorized, endorsed by, or in any way officially connected with The Last of Us®, and Sony Computer Entertainment, or any of its subsidiaries or its affiliates. The official The Last of Us® website can be found at www.playstation.com/en-us/games/the-last-of-us-part-ii/.
The names The Last of Us®, and Sony Computer Entertainment, as well as related names, marks, emblems, and images, are registered trademarks of their respective owners.
The Last of Us® Part II GamePack features every major FPS Mod in the toolbox, including Auto Aim, Aim Assist, Burst Fire, Crouch Shot, Strafe Shot, Jump Shot, Auto Spot, Auto Reload, Auto Stealth, Flashlight Recharge, Turbo Melee Sniper Breath and Auto Sprint!
Anti-Recoil is of course included, capable of tuning their Vertical & Horizontal settings in real-time while playing the game, and the new Dynamic Rapid Fire System changes speed depending on how hard you pull the trigger!
Button layouts are available, including Default & Bumper/Trigger Swap as well as the Swap Sticks layout.
GamePack Author: XBL Jedi
Compatible Systems: PS5, PS4
GamePack Community Support: Click HereQuestions, Help, Requests....
Cronus Zen Private Discord Server Click HereVisit the #rules channel
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Special thanks to our Community GamePack Team: Batts, x22 DOT, LegitCloudzzz, XBL Jedi & Excalibur.
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This GamePack is split into color-coded categories that makes setup and organization easy to follow and understand. There are also video setup walkthroughs, which you can find on our YouTube Channel. We do encourage you to familiarize yourself with these written instructions before jumping into the videos, it will pay off for you in the long run.

There are two methods to setup and configure Mods in this GamePack, the first being the GamePack Configuration Interface (or GCI) and the second is the Zen OLED Menu System.
The GCI either pops up every time you program a GamePack to a memory slot, or when you click on the memory slot number in Zen Studio. This is a really quick way to setup all your preferred defaults from the get-go.
GamePack Default Settings: All default values are optimized for console gaming with a controller. If using Mouse & keyboard, you should expect to have to change almost all default settings to suit your preferred playing style, in particular changing all in-game stick sensitivity settings to maximum.
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It's very important that you setup your mouse before trying to use any GamePacks or scripts.

The Last of Us Part II: Gamepack Configuration Interface (GCI)
The Zen OLED Menu System is a new groundbreaking feature that allows the configuration and tuning of dozens of different Mod modes and combinations, on-the-fly and in seconds, all from an easy to read OLED interface. Once you have programmed this GamePack to a memory slot it must be enabled and active. This is done by pressing the Memory Slot Button (P1) until the logo of the GamePack you wish to use appears on the OLED screen.

When you see the logo of this GamePack displayed on the screen, simply hold LT/L2 & press MENU/OPTIONS to access the Mod Menu System.

Community GamePack OLED Menu System Quick Toggle: HOLD LT/L2 & PRESS MENU/OPTIONS

Community GamePack OLED Mod Menu System
All Adjustable Mods can be tuned and tested in real-time directly from the Zen GamePack OLED Adjustables Menu.
The Zen OLED Menu System has built in screensaver protection to help protect against screen burn. It will kick in after 3 minutes of inactivity. Press any button to return to the Mod Menu screen.
Press Play for Screensaver Demo
Quick Toggles allow you to access the OLED Menu System and instantly enable/disable active Mods while gaming. This gives an incredible advantage in certain situations, for example if you are using a weapon that requires Anti-Recoil to be disabled quickly, or if you are using a fully automatic weapon and need to disable Rapid Fire, simply tap the Quick Toggle designated to the Active Fire Mod.
Note: When a Mod is disabled, any associated Quick Toggle is also disabled.
Quick Toggle | Action |
Hold LT/L2 & Press D-PAD UP | Active Fire Mod |
Hold LT/L2 & Press D-PAD DOWN | Anti-Recoil |
Hold LT/L2 & Press D-PAD LEFT | Aim Assist |
Hold LT/L2 & Press D-PAD RIGHT | Active Shot Mod |
Hold LT/L2 & Press VIEW/SHARE | Global Kill Switch |
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Global Kill Switch Quick Toggle: HOLD LT/L2 & PRESS VIEW/SHARE
These are all of the settings required for the Mods to function correctly, and they also allow you to dramatically improve the quality and accuracy of your character's movement.
The default The Last of Us Part 2 Button Layout Presets are available in this GamePack including Bumper/Trigger Flip. Use Zen Studio's GCI or the Zen OLED GamePack Menu to select the layout you are using in-game, the GamePack will then automatically remap all Mods to your preferred choice.
Option No. | Layout Name |
0 | Default |
1 | Bumper/Trigger Swap |
All default The Last of Us Part 2 Stick Layout Presets are available in this GamePack. Use Zen Studio's GCI or the Zen OLED GamePack Menu to select the stick layout preset you are using in-game, the GamePack will then automatically remap all Mods to your preferred choice.
Option No. | Layout Name |
0 | Default |
1 | Swap Sticks |
This option is usually Disabled, however if you prefer to game with an Inverted-Y axis, set the Aiming Vertical to Flipped and if you plan on using the Anti-Recoil Mod, be sure to set the Mod value to 'Inverted-Y Anti-Recoil'.
- 1.Press the MENU/OPTION button on your controller
- 2.Select OPTIONS
- 3.Select CONTROLS
- 4.Select AIMING VERTICAL and set to FLIPPED
This option blocks all rumble signals sent from the game, but still allows the GamePack to read in-game rumble frequencies which is used by several mods to measure timing.
This Game does Not have a setting to disable In-Game Vibrations but you can disable them with this mod.
# | Option | Description |
0 | Disabled | Controller WILL receive rumbles |
1 | Enabled | Controller WILL NOT receive rumbles |
Recoil is when your weapon moves on its own while firing. Anti-Recoil reduces this erratic movement making your shots more accurate and more likely to hit your target. For example, without Anti-Recoil your weapon may pull up when you fire and with Anti-Recoil your weapon will stay on target and fire straight.
Each weapon in each game has a unique recoil pattern and when adjusted correctly Anti-Recoil simply combats the vertical (and sometimes horizontal) aspect of this. When the game causes the weapon to pull up, Anti-Recoil will pull the weapon down enough to level out your shot.
Pro Tip: A higher value means a stronger recoil compensation, a lower value means less recoil compensation.
Anti-Recoil Vertical strength for both Primary and Secondary Weapons can be adjusted from 1 to 100, and Horizontal Strength from -100 to 100 in real-time by using the Zen OLED GamePack Adjustable Menu. This allows you to quickly tune your weapon directly from your controller while playing the game, and without having to unplug and connect your Zen to a PC.
If a weapon is pulling up too much increase the Y value and if recoil is pulling down to much decrease the Y value. When a weapon pulls left to much increase the X value and if it pulls right to much you will need to decrease it.
Do NOT to use both Anti-Recoil and Aim Assist at the same time as they will cause erratic behavior with the Right Stick.
If you are using the Inverted-Y Axis version of this Mod, the Invert Vertical Look In-Game option must be set to enabled.
# | Option | Description | Adjustable |
0 | Disabled | Anti-Recoil Mod & Quick Toggle is Disabled | No |
1 | Enabled | Anti-Recoil Mod is Enabled | Yes |
2 | Inverted-Y | Yes |

Anti-Recoil Quick Toggle: HOLD LT/L2 & PRESS D-PAD DOWN
This automates the task of pressing the Aim button, which is required to shoot in The Last of Us giving you the ability to lock on nearest enemy each time you press the fire button.
# | Option | Description | Adjustable |
0 | Disabled | Auto Aim & Quick Toggle is Disabled | No |
1 | Enabled | Auto Aim is Enabled | No |
The Aim Assist mod tricks the in-game Aim Assist to always be on by using an exploit that moves the cross-hairs around the actual aim point in a shake pattern, so when the target is moving it fools the game into thinking you're tracking with the target and it will pull the cross-hairs along with it. However this is only available for about one second after you make your shot.
Aim Assist is a common feature for console shooter games to compensate for the deficiency of using a controller. Most games' Aim Assist will snap towards the target if you're close to it keeping you on target.
# | Option | Description | Adjustable |
0 | Enabled | Aim Assist & Quick Toggle is Disabled | No |
1 | Disabled | Aim Assist is Enabled | Yes |

Aim Assist Quick Toggle: HOLD LT/L2 & PRESS D-PAD LEFT
This category has a selection of powerful Rapid Fire type Mods, including Rapid Fire, Dynamic Rapid Fire, Burst Fire.
Rapid Fire is designed for semi-automatic and single shot weapons. The feature makes them shoot as fully automatics and gives the players a greater firing power compared to the one achieved through manual trigger pulling.
In simple terms, the Mod pulls the Fire Trigger on your behalf. When you hold down RT/R2, the mod keeps pressing fire in the background over and over again until you release it. It also lets you focus on aiming better by taking away the need to constantly press fire.
Rapid Fire sets the fastest, most optimum possible fire rate for your weapon.
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Dynamic Rapid Fire has the fire rate of a weapon tied to the pressure of the trigger. The more pressure applied, the faster you will shoot.
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Burst Fire turns your Fully Automatic into a Burst Firing weapon, allowing you to conserve ammunition while improving accuracy and achieving more headshots.
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There are a few things worth noting:
- Every game and gun has a capped fire-rate preset by the game developer. The mod can optimize to it's maximum speed and also help with tricks such as cool down and weapon swap speed, but the actual fire speed can never go above the preset capped rate.
- The Rapid Fire mod is not effective for single shot weapons that have a very slow firing rate such as Bolt Action Rifles.
- Cronus Mod Technology offers a tactical Quick Toggle feature. It allows the player to quickly disable or enable the Active Fire Mod depending on the gaming circumstances - for example when your character is carrying both semi and fully-automatic weapons at the same time. While changing between primary and secondary classes, Rapid Fire can be quickly turned ON or OFF by holding LT/L2 + D-PAD UP.
When you want to heal and have a Fire Mod Enabled, Simply Hold D-Pad Up and R1 and your character with use the heal.
# | Option | Description | Adjustable |
0 | Disabled | All Fire Mods & Quick Toggle is Disabled. | No |
1 | Rapid Fire | Rapid Fire is Enabled | Yes |
2 | Dynamic Rapid Fire | Rapid Fire is Enabled Fire Speed is set by the amount of trigger pull. | Auto |
3 | Burst Fire | Burst Fire is Enabled Conserve ammunition. Fully Auto Weapons Only. | No |

Active Fire Mod Quick Toggle: HOLD LT/L2 & PRESS D-PAD UP
Control exactly when a Mod is activated. This is particularly useful if you have one Mod that activates only when you Press Fire and another Mod that activates only when you press ADS & Fire.
On Fire: Fire while pressing the fire trigger. ADS is ignored.
ADS & Fire: Fire while pressing ADS & Fire at the same time.
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