Total Recoil
Includes 4 Primary & 4 Secondary Adjustable Recoil Profiles, Aim Assist, Rapid Fire, QuickScope, and Hair Triggers.
The Total Recoil GamePack has been upgraded to support 4 Primary & 4 Secondary Anti- Recoil Profiles. Each profile stores one primary and one secondary.
Also features a brand new Aim Assist Plus which is now more accurate over longer distances, and can be fine-tuned in real-time. The best Aim Assist we have ever used. Other essential options include Rapid Fire, QuickScope, and Hair Triggers.
All default button layouts are fully Customizable like a custom button for Fire, ADS (Aim Down Sights), and Weapon Swap.
The advantage of this GamePack is that we not only have the 4 Profiles with a Primary and Secondary, but we can almost actually cover 100% of the games. Even if the gun has weird recoil patterns you can fine-tune every parameter you can imagine to counter recoil on your weapon.
GamePack Author: LegitCloudzzz
Compatible Systems: PS5, Xbox X|S, PS4, Xbox One & Windows PC
GamePack Community Support: Click HereQuestions, Help, Requests....
Cronus Zen Private Discord Server Click HereVisit the #rules channel
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Special thanks to our Community GamePack Team: Batts, x22 DOT, LegitCloudzzz, XBL Jedi & Excalibur.
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This GamePack is split into color-coded categories that makes setup and organization easy to follow and understand. There are also video setup walkthroughs, which you can find on our YouTube Channel. We do encourage you to familiarize yourself with these written instructions before jumping into the videos, it will pay off for you in the long run.

There are two methods to setup and configure Mods in this GamePack, the first being the GamePack Configuration Interface (or GCI) and the second is the Zen OLED Menu System.
The GCI either pops up every time you program a GamePack to a memory slot, or when you click on the memory slot number in Zen Studio. This is a really quick way to setup all your preferred defaults from the get-go.
GamePack Default Settings: All default values are optimized for console gaming with a controller. If usingMouse & keyboard, you should expect to have to change almost all default settings to suit your preferred playing style, in particular changing all in-game stick sensitivity settings to maximum.
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It's very important that you setup your mouse before trying to use any GamePacks or scripts.

Total Recoil GamePack Configuration Interface (GCI)
The Zen OLED Menu System is a new groundbreaking feature that allows the configuration and tuning of dozens of different Mod modes and combinations, on-the-fly and in seconds, all from an easy to read OLED interface. Once you have programmed this GamePack to a memory slot it must be enabled and active. This is done by pressing the Memory Slot Button (P1) until the logo of the GamePack you wish to use appears on the OLED screen.

When you see the logo of this GamePack displayed on the screen, simply hold LT/L2 & press MENU/OPTIONS to access the Mod Menu System.

Community GamePack OLED Menu System Quick Toggle: HOLD LT/L2 & PRESS MENU/OPTIONS

Community GamePack OLED Mod Menu System
All Adjustable Mods can be tuned and tested in real-time directly from the Zen GamePack OLED Adjustables Menu.
The Zen OLED Menu System has built in screensaver protection to help protect against screen burn. It will kick in after 3 minutes of inactivity. Press any button to return to the Mod Menu screen.
Press Play for Screensaver Demo
Quick Toggles allow you to access the OLED Menu System and instantly Change Primary & Secondary Weapon Profiles while gaming. This gives an incredible advantage in certain situations, for example if you are using a weapon that requires Anti-Recoil to be changed quickly.
Quick Toggle | Action |
Hold LT/L2 & Press D-PAD LEFT | Primary & Secondary Profile 1 |
Hold LT/L2 & Press D-PAD RIGHT | Primary & Secondary Profile 2 |
Hold LT/L2 & Press D-PAD DOWN | Primary & Secondary Profile 3 |
Hold LT/L2 & Press D-PAD UP | Primary & Secondary Profile 4 |
Hold LT/L2 & Press VIEW/SHARE | Global Kill Switch |
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Global Kill Switch Quick Toggle: HOLD LT/L2 & PRESS VIEW/SHARE
These are all of the settings required for the Mods to function correctly, and they also allow you to dramatically improve the quality and accuracy of your characters movement.
Match this setting to your In-Game ADS Button.
# | Option |
0 | LT/L2 |
1 | RB/R1 |
2 | RT/R2 |
3 | RS/R3 |
4 | LB/L1 |
5 | LS/L3 |
6 | D-PAD UP |
7 | D-PAD DOWN |
8 | D-PAD LEFT |
9 | D-PAD RIGHT |
10 | Y/TRIANGLE |
11 | B/CIRCLE |
12 | A/CROSS |
13 | X/SQUARE |
14 | TOUCHPAD |
Match this setting to your In-Game Fire Button.
# | Option |
0 | RT/R2 |
1 | RB/R1 |
2 | RS/R3 |
3 | LB/L1 |
4 | LT/L2 |
5 | LS/L3 |
6 | D-PAD UP |
7 | D-PAD DOWN |
8 | D-PAD LEFT |
9 | D-PAD RIGHT |
10 | Y/TRIANGLE |
11 | B/CIRCLE |
12 | A/CROSS |
13 | X/SQUARE |
14 | TOUCHPAD |
Match this setting to your In-Game Weapon Switch Button.
# | Option |
0 | Y/TRIANGLE |
1 | RB/R1 |
2 | RT/R2 |
3 | RS/R3 |
4 | LB/L1 |
5 | LT/L2 |
6 | LS/L3 |
7 | D-PAD UP |
8 | D-PAD DOWN |
9 | D-PAD LEFT |
10 | D-PAD RIGHT |
11 | B/CIRCLE |
12 | A/CROSS |
13 | X/SQUARE |
14 | TOUCHPAD |
This option is usually Disabled, however if you prefer to game with an Inverted-Y axis, set the Invert Vertical Look to Enabled and set the Anti-Recoil Mod, to 'Inverted-Y Anti-Recoil'.
This option blocks all rumble signals sent from the game, but still allows the GamePack to read in-game rumble frequencies which is used by several mods to measure timing. The In-Game Controller Vibration option must always be enabled.
This step is critical. If you don't enable In-Game Controller Vibration, several Mods in this GamePack may not function correctly.
# | Option | Description |
0 | Disabled | Controller WILL receive rumbles |
1 | Enabled | Controller WILL NOT receive rumbles |
Recoil is when your Primary & Secondary weapon moves on its own while firing. Anti-Recoil reduces this erratic movement making your shots more accurate and more likely to hit your target. For example, without Anti-Recoil your weapon may pull up when you fire and with Anti-Recoil your weapon will stay on target and fire straight.
Each weapon in each game has a unique recoil pattern and when adjusted correctly Anti-Recoil simply combats the vertical (and sometimes horizontal) aspect of this. When the game causes the weapon to pull up, Anti-Recoil will pull the weapon down enough to level out your shot.
Anti-Recoil values are different for each weapon, and the built-in Weapon Tracking System applies your Adjusted Anti-Recoil values to the Primary or Secondary Weapon.
Pro Tip: A higher value means a stronger recoil compensation, and a lower value means less recoil compensation.
Anti-Recoil Vertical strength for both Primary and Secondary Weapons can be adjusted from 1 to 100, and Horizontal Strength from -100 to 100 also Time which is when the Start & End Recoil Value is applied in real-time by using the Zen OLED GamePack Adjustable Menu. This allows you to quickly tune your weapon directly from your controller while playing the game, and without having to unplug and connect your Zen to a PC.
There is 4 Primary & 4 Secondary you can adjust and toggle at anytime. Each Profile has a Y(Vertical) and X(Horizontal) Start and End Values can be adjusted while playing In-Game. There is a starting value & ending value with a adjustable time for each axis and each profile. The starting time is the strength applied when first firing. After a certain amount of time has passed the ending strength is applied to the Anti-Recoil Mod. The time until the ending strength starts adjustable is responsible for when the ending strength is applied. This is measured in milliseconds and most weapons' sweet spots are around 500ms to 750ms.
If a weapon is pulling up too much increase the Y value and if recoil is pulling down to much decrease the Y value. When a weapon pulls left to much increase the X value and if it pulls right too much you will need to decrease it.
If you are using the Inverted-Y Axis version of this Mod, the Invert Vertical Look In-Game option must be set to enabled.
# | Option | Description | Adjustable |
0 | Disabled | Anti-Recoil Mod is Disabled | No |
1 | Enabled | Anti-Recoil Mod is Enabled (Non Rumble) | Yes |
2 | Inverted-Y | Yes | |
3 | Enabled | Yes | |
4 | Inverted-Y | Anti-Recoil Mod is Enabled (Rumble)
Inverts Right Stick Y-Axis (Enable In-Game Also)
In-Game Vibration (Enable In-Game Also) | Yes |
Aim Assist is a common feature for console shooter games to compensate for the deficiency of using a controller. Most games' Aim Assist will snap towards the target if you're close to it keeping you on target.
It tricks the In-Game Aim Assist to be always on by using an exploit that moves the cross-hairs around the actual aim point in a shake pattern, so when the target is moving it fools the game into thinking you're tracking with the target and it will pull the cross-hairs along with it. However this is only available for about one second after you make your shot.
Aim Assist Plus compensates the "over aiming" and greatly enhances Aim Assist. It helps remove uncontrolled and unnatural Right Stick movement and improves accuracy over longer distances.
Aim Assist & Aim Assist Plus Adjustable Values
Aim Assist: Aim Assist: ADS Boost (1 - 50): Set the boost of Aim Assist while aiming down sights and not firing.
Aim Assist: ADS + Fire Boost (1 - 50): Set the boost of Aim Assist while aiming down sights and firing.
Aim Assist: Hip Fire Boost (1 - 50): Set the boost of Aim Assist while firing but not aiming down sights.
# | Option | Description | Adjustable |
0 | Disabled | Aim Assist is Disabled | No |
1 | Aim Assist | Aim Assist is Enabled
Will disable after 25-30% of right stick input. | Yes |
2 | Aim Assist Plus | Aim Assist Plus is Enabled & Always On! | Yes |
This category includes a selection of powerful Rapid Fire type Mods. When Rapid Fire is enabled, you can turn virtually any semi-automatic weapon into a fully automatic weapon.
Rapid Fire Dynamic has the fire rate of a weapon tied to the pressure of the trigger. The more pressure applied, the faster you will shoot.
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# | Option | Description |
0 | Mod Disabled | Active Fire Mod is Disabled |
1 | Mod Enabled | Rapid Fire is Enabled |
2 | Dynamic | Dynamic Fire is Enabled (Speed Set by Amount of Trigger Pull) |
Control exactly when a Mod is activated. This is particularly useful if you have one Mod that activates only when you Press Fire and another Mod that activates only when you press ADS & Fire.
On Fire: Fire while pressing the fire trigger. ADS is ignored.
ADS & Fire: Fire while pressing ADS & Fire at the same time.
Fire Only: Fire only when pressing the fire trigger. ADS will block the Mod.
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Primary Weapon Only: On Fire Only
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Secondary Weapon Only: On Fire Only
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# | Option | Description |
0 | On Fire | Fire Instantly, ADS Ignored |
1 | ADS & Fire | Fire While Holding ADS |
2 | Fire Only | ADS Blocks the Mod |
3 | Primary Weapon Only | On Fire |
4 | Secondary Weapon Only | On Fire |
This category hosts a whole range of incredible mods which are added due to their usefulness and popularity.
QuickScope release a quick when scoped in with a sniper weapon. QuickScope V1 releases a shot when aiming down sights after a preset time. QuickScope V2 if ADS is held tap X / Cross to cancel QuickScope. Fire a shot after releasing the ADS Button.
Adjustable for QuickScope:
QuickScope: Time (100 - 1000): You can adjust the time how long it needs until your Sniper is fully zoomed.
# | Option | Description | Adjustable |
0 | Disabled | QuickScope is Disabled | No |
1 | QuickScope V1 | QuickScope V1 releases a shot when aiming down sights after a preset time. | Yes |
2 | QuickScope V2 | QuickScope V2 - Fire a shot after releasing the ADS Button. (If ADS is held tap X/Cross to Cancel) | Yes |
4 | QuickScope V1 + Sniper Breath | QuickScope V1 releases a shot when aiming down sights after a preset time - Plus Holds Breath | Yes |
5 | QuickScope V2 + Sniper Breath | QuickScope V2 - Fire a shot after releasing the ADS Button Plus Holds Breath. (If ADS is held tap X/Cross to Cancel) | Yes |
With this Hair Trigger Mod you can ensure your weapon will 100% full press Fire or ADS at the slightest amount of pressure (10%).
Most games apply a "dead-zone" to the trigger buttons, which means the trigger (either shooting or ADS) needs to be pressed almost half way down before they are registered by the game. This can also have an adverse effect the reaction time of advanced players.
No need to buy expensive "Trigger Stop" add-ons and perfect for all Semi-Auto weapons, especially any Pistol/Handgun/Sidearm.
# | Option | Description |
0 | Disabled | Hair Trigger is Disabled |
1 | Enabled | Hair Trigger is Enabled |
When this GamePack is being used on a PlayStation 5 or 4 and detects the connected controller is not a DualSense or DualShock 4, it will automatically reassign Touchpad to the Select/Back/View/Minus Button of your crossover controller so you are still able to utilize the Touchpad functionality on a PlayStation while using a Crossover controller. You can also access the PS5/PS4 Share Screen by pressing Select/Back/View/Minus + RS (Right Stick).

If you are experiencing unstable performance or settings issues with your GamePack, it's likely that the configuration profile has become corrupted. This can sometimes happen when updating to a newer GamePack version with major structural changes or using a memory slot that already had a pack previously programmed to it.
Simply go to Device Erase Memory Slots, unplug the Zen mini-USB cable, go to File Relaunch as Admin, reconnect the mini-USB cable to the Zen, and program the GamePack again. You will now find the Mods are working as they should
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