☑️Vampire: The Masquerade - Bloodhunt

Includes Anti-Recoil for 5 profiles that support Primary and Secondary Weapons, Aim Assist, Aim Abuse, Rapid Fire, Burst Fire, Jump Shot, Crouch Shot, Slide Cancel, and more!

Notice of Non-Affiliation and Disclaimer

GamePack Showcase Video

ℹ️ Introduction

The Vampire®: The Masquerade - Bloodhunt GamePack Anti Recoil system has been upgraded to support all currently available weapons with much more accurate Anti Recoil patterns and a new Weapon Profile System with 5 Profiles (1 Primary and 1 Secondary per Profile). Each profile allows the ability to have Anti Recoil adjustments for the Y-Axis and X-Axis for both the Primary and Secondary weapons along with allowing you to set the weapons used in a profile for both Primary and Secondary Weapons. Switch between Primary and Secondary weapons with Anti-Recoil settings automatically applied to give you a rock-solid aim.

Also, features a brand new Aim Assist which is now more accurate over longer distances, and like Anti-Recoil can be fine-tuned in real-time. The best Aim Assist we have ever used in any game!

Other essential options include Aim Abuse, Rapid Fire, Dynamic Rapid Fire, Burst Fire, Jump Shot, Crouch Shot, Drop Shot, Strafe Shot, QuickScope, Slide Cancel, Turbo Button, Bunny Hop, auto Reload, Auto Ping, and Hair Triggers.

GamePack Author: LegitCloudzzz Compatible Systems: PS5*, Xbox X|S, PS4, Xbox One & Windows PC GamePack Community Support: Click Here👈Questions, Help, Requests.... Cronus Zen Private Discord Server Click Here👈Visit the #rules channel

🥇 Special thanks to our Community GamePack Team: Batts, x22 DOT, LegitCloudzzz, XBL Jedi & Excalibur.

🛠️ How to Setup this GamePack

This GamePack is split into color-coded categories that makes setup and organization easy to follow and understand. There are also video setup walkthroughs, which you can find on our YouTube Channel. We do encourage you to familiarize yourself with the written instructions before jumping into videos, it will pay off for you in the long run.

There are two methods to setup and configure Mods in this GamePack, the first being the GamePack Configuration Interface (or GCI) and the second being the Zen OLED Menu System.

⚙️ GamePack Configuration Interface (GCI)

The GCI either pops up every time you program a GamePack to a memory slot or when you click on the memory slot number in Zen Studio. This is a really quick way to setup all your preferred defaults from the get-go.

Vampire: The Masquerade - Bloodhunt GamePack Configuration Interface (GCI)

🔲 Zen OLED Menu System

The Zen OLED Menu System is a new groundbreaking feature that allows the configuration and tuning of dozens of different Mod modes and combinations, on-the-fly and in seconds, all from an easy to read OLED interface. Once you have programmed this GamePack to a memory slot it must be enabled and active. This is done by pressing the Memory Slot Button (P1) until the logo of the GamePack you wish to use appears on the OLED screen.

When you see the logo of this GamePack displayed on the screen, simply hold LT/L2 & press MENU/OPTIONS to access the Mod Menu System.

Community GamePack OLED Menu System Quick Toggle: HOLD LT/L2 & PRESS MENU/OPTIONS
Community GamePack OLED Mod Menu System

The menu in this GamePack Menu can be navigated by a controller or a keyboard.

🎮 D-PAD Left, Right, Up Down, A/CROSS to Continue/Enter and B/CIRCLE to go Back/Exit

⌨️ ARROW Keys Left, Right, Up Down, Return/Enter Key to Continue/Enter and Esc Key to go Back/Exit.

♻️ Screensaver

The Zen OLED Menu System has built in screensaver protection to help protect against screen burn. It will kick in after 3 minutes of inactivity. Press any button to return to the Mod Menu screen.

Press Play for Screensaver Demo

🕹️ Jump Toggles

Jump Toggles allow you to access the OLED MOD MENU System and instantly select a Weapon, Profile, or even adjust Anti-Recoil and Aim Assist while gaming. This gives an incredible advantage in certain situations, for example, if you are using a weapon that requires Anti-Recoil to be adjusted quickly or if you pick up a random weapon and need to select the weapon to have its pre-configured Anti-Recoil values.

Touchpad is used instead of Share Button because it is easier to press on a Playstation Controller. Compared to the Xbox Controller the View button is next to the left stick. This requires a slight movement with your thumb. The intention is to make sure the comfort is the same with a Playstation Controller.

Jump Toggle

Action

Hold VIEW/TOUCHPAD & Press RT/R2

Weapon Selection

Hold VIEW/TOUCHPAD & Press LB/L1

Profile Selection

Hold VIEW/TOUCHPAD & Press LT/L2

Anti-Recoil Adjustments

Hold VIEW/TOUCHPAD & Press RB/R1

Aim Assist Adjustments

🕹️ Quick Toggles

Quick Toggle

Action

Hold LT/L2 & Hold D-PAD UP

Active Fire Mod

Hold LT/L2 & Hold D-PAD DOWN

Anti-Recoil

Hold LT/L2 & Hold D-PAD LEFT

Aim Assist

Hold LT/L2 & Hold D-PAD RIGHT

Active Shot Mod

Hold LT/L2 & Hold VIEW/SHARE

Global Kill Switch

Global Kill Switch Quick Toggle: HOLD LT/L2 & PRESS VIEW/SHARE

In-Game Settings

These are all of the settings required for the Mods to function correctly, and they also allow you to dramatically improve the quality and accuracy of your character's movement.

Bumper/Trigger Swap

Use Zen Studio's GCI or the Zen OLED GamePack Menu to select the layout you are using in-game, the GamePack will then automatically remap all Mods to your preferred choice.

Option No.
Layout Name

0

Default

1

Swap LT/RT with LB/RB

In-Game Invert Vertical Look

This option is usually Disabled, however, if you prefer to game with an Inverted-Y axis, set the Invert Y-Axis to Enabled and if you plan on using the Anti-Recoil Mod, be sure to set the Mod value to 'Inverted-Y Anti-Recoil'.

  1. Press the MENU/OPTIONS button on your controller.

  2. Select SETTINGS.

  3. Select CONTROLS.

  4. Select INVERT Y-AXIS.

In-Game Controller Vibration

This option blocks all rumble signals sent from the game but still allows the GamePack to read in-game rumble frequencies which are used by several mods to measure timing. The In-Game Controller Vibration option must always be enabled.

#
Option
Description

0

Disabled

Controller WILL receive rumbles

1

Enabled

Controller WILL NOT receive rumbles

Anti-Recoil

Recoil is when your weapon moves on its own while firing. Anti-Recoil reduces this erratic movement making your shots more accurate and more likely to hit your target. For example, without Anti-Recoil your weapon may pull up when you fire and with Anti-Recoil your weapon will stay on target and fire straight.

Each weapon in each game has a unique recoil pattern and when adjusted correctly Anti-Recoil simply combats the vertical (and sometimes horizontal) aspect of this. When the game causes the weapon to pull up, Anti-Recoil will pull the weapon down enough to level out your shot.

Anti-Recoil values are different for each weapon, and the built-in Weapon Tracking System applies expert Anti-Recoil values and other Mod settings specific to the Primary or Secondary Weapon you are using.

However, attachments can change the mechanics of the weapon, so we also provide the ability to fine tune the horizontal and vertical X & Y-Axis for both Primary and Secondary weapons.

If you are using the Inverted-Y Axis version of this Mod, the Invert Vertical Look In-Game option must be set to enabled.

#
Option
Description
Adjustable

0

Disabled

Anti-Recoil Mod & Quick Toggle is Disabled

No

1

Enabled

Anti-Recoil Mod is Enabled

Yes

2

Inverted-Y

Anti-Recoil Mod is Enabled Inverts Right Stick Axis (Enable In-Game Also)

Yes

3

Hybrid

Anti-Recoil Mod (Hybrid) is Enabled

Yes

4

Hybrid Inverted-Y

Anti-Recoil Mod (Hybrid Inverted-Y) is Enabled Inverts Right Stick Axis (Enable In-Game Also)

Yes

Anti-Recoil Quick Toggle: HOLD LT/L2 & PRESS D-PAD DOWN

Profile 1: Primary Weapon

Select the Profile 1: Primary Weapon you are using In-Game. The Weapon Tracking System will automatically manage Anti-Recoil, Fire Mods, and QuickScope settings to match the Primary weapon you are using.

Profile 1: Primary Weapon

This is the Profile 1 for your Primary Weapon. Optimized Anti-Recoil values are automatically applied to each weapon and will change in real-time when you change your weapon. Depending on your Primary Weapon other Mod settings will be activated or deactivated to ensure compatibility and optimal performance - we do the heavy lifting for you!

Profile 1: Primary Weapon: Adjust Anti-Recoil Vertical (-100 - 100).

There are perks and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Primary Weapon Y-Axis to help compensate.

Profile 1: Primary Weapon: Adjust Anti-Recoil Horizontal (-100 - 100).

There are perks and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Secondary Weapon X-Axis to help compensate.

Profile 1: Secondary Weapon

Select the Profile 1: Secondary Weapon you are using In-Game. The Weapon Tracking System will automatically manage Anti-Recoil, Fire Mods, and QuickScope settings to match the Secondary weapon you are using.

Profile 1: Secondary Weapon

This is the Profile 1 for your Secondary Weapon. Optimized Anti-Recoil values are automatically applied to each weapon and will change in real-time when you change your weapon. Depending on your Secondary Weapon other Mod settings will be activated or deactivated to ensure compatibility and optimal performance - we do the heavy lifting for you!

Profile 1: Secondary Weapon: Adjust Anti-Recoil Vertical (-100 - 100).

There are perks and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Secondary Weapon Y-Axis to help compensate.

Profile 1: Secondary Weapon: Adjust Anti-Recoil Horizontal (-100 - 100).

There are perks and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Secondary Weapon X-Axis to help compensate.

Profile 2: Primary Weapon

Select the Profile 2: Primary Weapon you are using In-Game. The Weapon Tracking System will automatically manage Anti-Recoil, Fire Mods, and QuickScope settings to match the Primary weapon you are using.

Profile 2: Primary Weapon

This is the Profile 2 for your Primary Weapon. Optimized Anti-Recoil values are automatically applied to each weapon and will change in real-time when you change your weapon. Depending on your Primary Weapon other Mod settings will be activated or deactivated to ensure compatibility and optimal performance - we do the heavy lifting for you!

Profile 2: Primary Weapon: Adjust Anti-Recoil Vertical (-100 - 100).

There are perks and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Primary Weapon Y-Axis to help compensate.

Profile 2: Primary Weapon: Adjust Anti-Recoil Horizontal (-100 - 100).

There are perks and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Secondary Weapon X-Axis to help compensate.​

​​ Profile 2: Secondary Weapon

Select the Profile 2: Secondary Weapon you are using In-Game. The Weapon Tracking System will automatically manage Anti-Recoil, Fire Mods, and QuickScope settings to match the Secondary weapon you are using.

Profile 2: Secondary Weapon

This is the Profile 2 for your Secondary Weapon. Optimized Anti-Recoil values are automatically applied to each weapon and will change in real-time when you change your weapon. Depending on your Secondary Weapon other Mod settings will be activated or deactivated to ensure compatibility and optimal performance - we do the heavy lifting for you!

Profile 2: Secondary Weapon: Adjust Anti-Recoil Vertical (-100 - 100).

There are perks and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Secondary Weapon Y-Axis to help compensate.

Profile 2: Secondary Weapon: Adjust Anti-Recoil Horizontal (-100 - 100).

There are perks and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Secondary Weapon X-Axis to help compensate.

Profile 3: Primary Weapon

Select the Profile 3: Primary Weapon you are using In-Game. The Weapon Tracking System will automatically manage Anti-Recoil, Fire Mods, and QuickScope settings to match the Primary weapon you are using.

Profile 3: Primary Weapon

This is the Profile 3 for your Primary Weapon. Optimized Anti-Recoil values are automatically applied to each weapon and will change in real-time when you change your weapon. Depending on your Primary Weapon other Mod settings will be activated or deactivated to ensure compatibility and optimal performance - we do the heavy lifting for you!

Profile 3: Primary Weapon: Adjust Anti-Recoil Vertical (-100 - 100).

There are perks and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Primary Weapon Y-Axis to help compensate.

Profile 3: Primary Weapon: Adjust Anti-Recoil Horizontal (-100 - 100).

There are perks and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Secondary Weapon X-Axis to help compensate.​

​​ Profile 3: Secondary Weapon

Select the Profile 3: Secondary Weapon you are using In-Game. The Weapon Tracking System will automatically manage Anti-Recoil, Fire Mods, and QuickScope settings to match the Secondary weapon you are using.

Profile 3: Secondary Weapon

This is the Profile 3 for your Secondary Weapon. Optimized Anti-Recoil values are automatically applied to each weapon and will change in real-time when you change your weapon. Depending on your Secondary Weapon other Mod settings will be activated or deactivated to ensure compatibility and optimal performance - we do the heavy lifting for you!

Profile 3: Secondary Weapon: Adjust Anti-Recoil Vertical (-100 - 100).

There are perks and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Secondary Weapon Y-Axis to help compensate.

Profile 3: Secondary Weapon: Adjust Anti-Recoil Horizontal (-100 - 100).

There are perks and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Secondary Weapon X-Axis to help compensate.

Profile 4: Primary Weapon

Select the Profile 4: Primary Weapon you are using In-Game. The Weapon Tracking System will automatically manage Anti-Recoil, Fire Mods, and QuickScope settings to match the Primary weapon you are using.

Profile 4: Primary Weapon

This is the Profile 4 for your Primary Weapon. Optimized Anti-Recoil values are automatically applied to each weapon and will change in real-time when you change your weapon. Depending on your Primary Weapon other Mod settings will be activated or deactivated to ensure compatibility and optimal performance - we do the heavy lifting for you!

Profile 4: Primary Weapon: Adjust Anti-Recoil Vertical (-100 - 100).

There are perks and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Primary Weapon Y-Axis to help compensate.

Profile 4: Primary Weapon: Adjust Anti-Recoil Horizontal (-100 - 100).

There are perks and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Secondary Weapon X-Axis to help compensate.​

​​ Profile 4: Secondary Weapon

Select the Profile 4: Secondary Weapon you are using In-Game. The Weapon Tracking System will automatically manage Anti-Recoil, Fire Mods, and QuickScope settings to match the Secondary weapon you are using.

Profile 4: Secondary Weapon

This is the Profile 4 for your Secondary Weapon. Optimized Anti-Recoil values are automatically applied to each weapon and will change in real-time when you change your weapon. Depending on your Secondary Weapon other Mod settings will be activated or deactivated to ensure compatibility and optimal performance - we do the heavy lifting for you!

Profile 4: Secondary Weapon: Adjust Anti-Recoil Vertical (-100 - 100).

There are perks and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Secondary Weapon Y-Axis to help compensate.

Profile 4: Secondary Weapon: Adjust Anti-Recoil Horizontal (-100 - 100).

There are perks and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Secondary Weapon X-Axis to help compensate.

Profile 5: Primary Weapon

Select the Profile 5: Primary Weapon you are using In-Game. The Weapon Tracking System will automatically manage Anti-Recoil, Fire Mods, and QuickScope settings to match the Primary weapon you are using.

Profile 5: Primary Weapon

This is the Profile 5 for your Primary Weapon. Optimized Anti-Recoil values are automatically applied to each weapon and will change in real-time when you change your weapon. Depending on your Primary Weapon other Mod settings will be activated or deactivated to ensure compatibility and optimal performance - we do the heavy lifting for you!

Profile 5: Primary Weapon: Adjust Anti-Recoil Vertical (-100 - 100).

There are perks and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Primary Weapon Y-Axis to help compensate.

Profile 5: Primary Weapon: Adjust Anti-Recoil Horizontal (-100 - 100).

There are perks and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Secondary Weapon X-Axis to help compensate.​

​​ Profile 5: Secondary Weapon

Select the Profile 5: Secondary Weapon you are using In-Game. The Weapon Tracking System will automatically manage Anti-Recoil, Fire Mods, and QuickScope settings to match the Secondary weapon you are using.

Profile 5: Secondary Weapon

This is the Profile 5 for your Secondary Weapon. Optimized Anti-Recoil values are automatically applied to each weapon and will change in real-time when you change your weapon. Depending on your Secondary Weapon other Mod settings will be activated or deactivated to ensure compatibility and optimal performance - we do the heavy lifting for you!

Profile 5: Secondary Weapon: Adjust Anti-Recoil Vertical (-100 - 100).

There are perks and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Secondary Weapon Y-Axis to help compensate.

Profile 5: Secondary Weapon: Adjust Anti-Recoil Horizontal (-100 - 100).

There are perks and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Secondary Weapon X-Axis to help compensate.

Active Profile

Active Profile is the current loadout you are using. You have the ability to set a total of 5 separate loadouts. Each will let you set a weapon to use for the Primary and Secondary weapons. In addition to this each loadout will allow for custom Anti Recoil adjustments to be stored. When a profile is active the weapons, and Anti Recoil settings associated with it are automatically loaded.

We have made things super easy should you want to quickly change profiles simply hold View /Touchpad + LB / L1 to jump to Profile selection. Pick the one you would like to use then press B / Circle once. This sets and saves the chosen profile to be used.

#
Option
Description

0

Profile 1

Sets Active Profile to Profile 1

1

Profile 2

Sets Active Profile to Profile 2

2

Profile 3

Sets Active Profile to Profile 3

3

Profile 4

Sets Active Profile to Profile 4

4

Profile 5

Sets Active Profile to Profile 5

Weapon Profile Switch Method

This GamePack has a built-in Weapon Tracking System, designed to intelligently manage Anti-Recoil and other Mod settings depending on which weapon you are using in-game so that mods do not conflict with normal gameplay. You can choose to switch from Primary to Secondary Weapon Profiles Automatically, or Manually with a Quick Toggle.

#
Option
Description

0

Manual

Manually Switch Primary & Secondary Weapon Profiles (View/Touchpad + Y/Triangle will load your Secondary. View/Touchpad + Pressing B/Circle will load you Primary).

Primary Weapon Switch: VIEW/TOUCHPAD + Y/TRIANGLE

Green LED Indicates that Primary Weapon Profile is Active.

Secondary Weapon Switch: VIEW/TOUCHPAD + B/CIRCLE

Red LED Indicates that Secondary Weapon Profile is Active.

1

Automatic

Automatically switch weapons and corresponding Mod settings when you switch weapons in-game.

Aim Assist

Aim Assist is a common feature for console shooter games to compensate for the deficiency of using a controller. Most games' Aim Assist will snap towards the target if you're close to it keeping you on target.

This new "Aim Assist" is from the GPC Godfather himself "Batts". This MOD was reworked from the ground to provide the best possible tracking and stickiness when using a ZEN. The all new algorithm will keep its full potential even when used with Anti-Recoil MOD. Allowing you to effortlessly track a moving opponent whenever they are moving slow, fast or jumping. Never before has there been an "Aim Assist" this powerful, requiring minimal stick movement to keep up with targets.

Aim Assist Adjustable Values

Aim Assist: ADS Strength (1 - 50): Set the strength of Aim Assist while aiming down sights and not firing. This controls intensity of the right stick movement. Higher values will shake more and be noticeable onscreen. This is in general good for close range and non sniper weapons. A lower value shake less generally which is better for far range and scoped weapons. It is recommended to use a balance which is how the default value has been set. If this is set too high and you do not like the screen shake then slightly lower the value of this variable.

Aim Assist: Fire Strength (1 - 50): Set the strength of Aim Assist while aiming down sights and firing. This controls intensity of the right stick movement. Higher values will shake more and be noticeable onscreen. This is in general good for close range and non sniper weapons. A lower value shake less generally which is better for far range and scoped weapons. It is recommended to use a balance which is how the default value has been set. If this is set too high and you do not like the screen shake then slightly lower the value of this variable.

Aim Assist: ADS Step (1 - 50): Set the speed of Aim Assist while aiming down sights and not firing. This controls how fast the right sticks rotates in a circular pattern. Higher values will rotate faster. This is in general good for close range and non sniper weapons. A lower value rotates slower generally which is better for far range and scoped weapons. It is recommended to use a balance which is how the default value has been set.

Aim Assist: Fire Step (1 - 50): Set the speed of Aim Assist while aiming down sights and firing. This controls how fast the right sticks rotates in a circular pattern. Higher values will rotate faster. This is in general good for close range and non sniper weapons. A lower value rotates slower generally which is better for far range and scoped weapons. It is recommended to use a balance which is how the default value has been set.

#
Option
Description
Adjustable

0

Disabled

Aim Assist & Quick Toggle is Disabled

No

1

Aim Assist

Aim Assist is Enabled

Yes

Aim Assist Quick Toggle: HOLD LT/L2 & PRESS D-PAD LEFT

Aim Abuse

This mod is also referred to as ADS Spam which rapidly aims in and out while the ADS button is held. The Advantage of ADS Target Snapping and significantly boost tracking effectiveness.

Adjustable:

Aim Abuse: Hold Time (100 - 1000): Set the amount of time that the ADS button is held down for Aim Abuse while in use.

Aim Abuse: Release Time (100 - 1000): Set the amount of time that the ADS button is released for Aim Abuse while in use.

Adjustable

0

Disabled

Aim Abuse is Disabled

No

1

Enabled

Aim Abuse is Enabled

Yes

Active Fire Mod

This category has a selection of powerful Rapid Fire type Mods, including Rapid Fire, Dynamic Rapid Fire, and Burst Fire.

Rapid Fire is designed for semi-automatic and single shot weapons. The feature makes them shoot as fully automatics and gives the players a greater firing power compared to the one achieved through manual trigger pulling.

In simple terms, the Mod pulls the Fire Trigger on your behalf. When you hold down RT/R2, the mod keeps pressing fire in the background over and over again until you release it. It also lets you focus on aiming better by taking away the need to constantly press fire.

🔫 Rapid Fire sets the fastest, most optimum possible fire rate for your weapon.

🔫 Dynamic Rapid Fire has the fire rate of a weapon tied to the pressure of the trigger. The more pressure applied, the faster you will shoot.

🔫 Burst Fire turns your Fully Automatic into a Burst Firing weapon, allowing you to conserve ammunition while improving accuracy and achieving more headshots.

There are a few things worth noting:

  • Every game and gun has a capped fire-rate preset by the game developer. The mod can optimize to it's maximum speed and also help with tricks such as cool down and weapon swap speed, but the actual fire speed can never go above the preset capped rate.

  • The Rapid Fire mod is not effective for single shot weapons that have a very slow firing rate such as Bolt Action Rifles.

  • Cronus Mod Technology offers a tactical Quick Toggle feature. It allows the player to quickly disable or enable the Active Fire Mod depending on the gaming circumstances - for example when your character is carrying both semi and fully-automatic weapons at the same time. While changing between primary and secondary classes, Rapid Fire can be quickly turned ON or OFF by holding LT/L2 + D-PAD UP.

#
Option
Description
Adjustable

0

Disabled

All Fire Mods & Quick Toggle is Disabled.

No

1

Rapid Fire

Rapid Fire is Enabled

No

2

Dynamic Rapid Fire

Rapid Fire is Enabled

Fire Speed is set by the amount of trigger pull.

Auto

3

Burst Fire

Burst Fire is Enabled

Conserve ammunition. Fully Auto Weapons Only.

No

Active Fire Mod Quick Toggle: HOLD LT/L2 & PRESS D-PAD UP

Fire Mod Activator

Control exactly when a Mod is activated. This is particularly useful if you have one Mod that activates only when you Press Fire and another Mod that activates only when you press ADS & Fire.

🔫 On Fire: Fire while pressing the fire trigger. ADS is ignored. 🔫 ADS & Fire: Fire while pressing ADS & Fire at the same time. 🔫 Fire Only: Fire only when pressing the fire trigger. ADS will block the Mod.

#
Option
Description

0

On Fire

Fire Instantly, ADS Ignored

1

ADS & Fire

Fire While Holding ADS

2

Fire Only

ADS Blocks the Mod

Active Shot Mod

Select which Shot Mod is active during gameplay. These Mods make you a harder target while confusing the enemy in the process.

#
Option
Description
Adjustable

0

Disabled

Active Shot Mod & Quick Toggle is Disabled

No

1

Jump Shot

Jump Shot is Enabled - Jump while Shooting

No

2

Crouch Shot

Couch Shot is Enabled - Crouch while Shooting

No

3

Strafe Shot

Strafe Shot is Enabled - Strafe while Shooting

Set Speed & Direction Below

Yes

Active Shot Mod Quick Toggle: HOLD LT/L2 & PRESS D-PAD RIGHT

Strafe Shot

To use this feature, the Active Shot Mod must be set to 'Strafe Shot'

#
Option
Description
Adjustable

0

Strafe Left Only

Strafes only Left

No

1

Strafe Right Only

Strafes only Right

No

2

Strafe Both Directions

Strafes in Both Directions

Yes

Shot Mod Activator

Control exactly when a Mod is activated. This is particularly useful if you have one Mod that activates only when you Press Fire and another Mod that activates only when you press ADS & Fire.

🔫 On Fire: Fire while pressing the fire trigger. ADS is ignored. 🔫 ADS & Fire: Fire while pressing ADS & Fire at the same time. 🔫 Fire Only: Fire only when pressing the fire trigger. ADS will block the Mod.

#
Option
Description

0

On Fire

Fire Instantly, ADS Ignored

1

ADS & Fire

Fire While Holding ADS

2

Fire Only

ADS Blocks the Mod

🛠️ Miscellaneous Mods

This category hosts a whole range of incredible mods which are added due to their usefulness and popularity.

QuickScope

You will perform a QuickScope with one Button click. On Fire is when you hit the Fire button (RT/R2) once. On ADS is when you hit the ADS button (LT/L2) once. The fire and release time can be adjusted to your personal preference in the GamePack menu.

QuickScope Adjustable Values

QuickScope Zoom Time This is the time the ADS is held

#

Option

Description

Adjustable

0

Disabled

QuickScope is Disabled

No

1

On Fire

QuickScope is Enabled

Yes

2

On ADS

Slide Cancel

Holding Crouch Button while sprinting will make you slide and when you release the Crouch Button you will return to a standing stance.

#
Option
Description

0

Disabled

Slide Cancel is Disabled

1

Enabled

Slide Cancel is Enabled

Turbo Button

This turns a button into a turbo button which constantly presses the assigned button or by holding or tap the melee button.

#
Option
Description

0

Disabled

Turbo Button is Disabled

1

Hold Toggle

Turbo Button is set to Hold Toggle

2

Tap Toggle

Turbo Button is set to Tap Toggle

3

Assigned Button

Turbo Button is set to Assigned Button

Turbo Button: Assigned Button

Set the button you wish to use as your Assigned Turbo Button.

#
Option

0

RB/R1

1

RT/R2

2

RS/R3

3

LB/L1

4

LT/L2

5

LS/L3

6

D-PAD UP

7

D-PAD DOWN

8

D-PAD LEFT

9

D-PAD RIGHT

10

Y/TRIANGLE

11

B/CIRCLE

12

A/CROSS

13

X/SQUARE

14

TOUCHPAD

Bunny Hop

Jump constantly while moving the movement stick in any direction.

#
Option
Description

1

Disabled

Bunny Hop is Disabled

0

Enabled

Bunny Hop is Enabled

Auto Reload

Automatically reload upon release of the fire button.

#
Option
Description

1

Disabled

Auto Reload is Disabled

0

Enabled

Auto Reload is Enabled

Auto Ping

Automatically spot opponents, weapons or point of interest and alert your teammates. (Once): Spot only once while ADS or firing depending on your activator. (Repeated): Spot all the time while ADS or firing depending on your activator.

#
Option
Description

0

Disabled

Auto Ping is Disabled

1

On ADS (Repeat)

Auto Ping is set to On ADS (Repeat)

2

On ADS (Once)

Auto Ping is set to On ADS (Once)

3

ADS + Fire (Repeat)

Auto Ping is set to ADS + Fire (Repeat)

4

ADS + Fire (Once)

Auto Ping is set to ADS + Fire (Once)

Hair Triggers

10% of pressure on the Triggers will be enough to simulate a 100% press. Perfect for triggering fast for example with Semi-Autos or any Pistol/Handgun/Sidearm.

#
Option
Description

0

Disabled

Hair Triggers is Disabled

1

Enabled

Hair Triggers is Enabled

🔀Crossover Auto-Remap

When this GamePack is being used on a PlayStation 4 or 5 and detects the connected controller is not a DualSense or DualShock 4, it will automatically reassign Touchpad to the Select/Back/View/Minus Button so you are still able to utilize in-game Touchpad functionality on a PlayStation while using a Crossover controller. You can also access the PS5/PS4 Share Screen by pressing Select/Back/View/Minus + RS (Right Stick).

When this GamePack is being used on an Xbox Series X|S and detects the connected controller is not an Xbox Series X|S Controller but a PlayStation controller, it will automatically reassign Share to the Touchpad so you are still able to utilize in-game Share Button functionality on an Xbox Series X|S while using a PlayStation controller.

⁉️Troubleshooting

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